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Alaric_31
02 May 06, 13:42
greetings, i find the event feature a great and amazing feature, was thinking about an internal game system, an type of fixed event engine that will have some events types as player theater options, fixed events to some degree, it will work very fine with global war campaign games, or high degree operational campaigns, give the player some way of control over his supply stockpile to increase air and land shock of his forces, for some turns but at the price of points of the supply stockpile, aside can be a system, maybe fixed or customizable that refit the supply stockpile, maybe a % of gaining some points each full month or some campaign time, so, players have complete control, to some degree, to when they want to launch a offensive or counter an enemy offensive, i think the better way is to stablish a initial stockpile for each side and then set how many times this stockpile will be rebuild trough scenario, so, as a example, for a full world war 2 scenario, maybe germany can start with around 40 supply stockpile, and trough scenario, from '39 to '45 germany can be allowed to build the stockpile from two to 3.5 times it's initial total value, of course, a must facet will be the lost or conquest of key production centers, as ploesty oilfields and so on, that will have a effect on the % of gaining supply stockpile points and/or how many points can be gained or lost, in effect having direct effect on maximun production for the remaining time of the scenario.

thank for your time, i think it is a idea that can be more worked on,

with best regards,

Alaric.

jeff norton
02 May 06, 15:05
I hope they fix supply issues, improve the design weapons list (something more like a tree instead of a group list), a better design interface (present one seems 'clunky'), and better able to access the speed of current PC's.

If the Matrix version does that, its a win/win...:hurray:

Still poised over the 'send' button...:nuts: