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Tzar
15 Oct 03, 20:28
Hello all,

I am a proud owner of a copy of CMBB (special edition pack with mods and scenarios) :)

After reading so great reviews, I decided to give it a try.

So far so good.

I see guys that you seem to have some tournaments or games going on, I might join when I will be more familiar with the game.

:thumup:

KG_Jag
15 Oct 03, 21:22
Welcome! We look forward to seeing you on the ladder when your'e more comfortable with the game. However, by that time you'll probably be compelled to pick up CMAK, which will probably be released in about a month.

Tzar
16 Oct 03, 20:35
Yeah, I read the AAR on the upcoming CMAK at Battlefront...pretty tight. This dust feature is especially good to create anxiety among players.

Palantir
17 Oct 03, 00:40
Welcome aboard Tzar!

Cheetah772
17 Oct 03, 19:24
Hello,

It wasn't done on purpose, but I also bought a copy of CMBB (the same stuff Tzar bought, special edition). So far, I like it way better than CMBO.

Recently, I just finished a hard fought battle with AI in "Forgotten Front" scenario. I played as Axis player, and I have to say this, the Russians sure kept coming to me no matter how many Russian tanks I destroyed. Eventually, one of my 50mm antitank gun was able to knock out 7 tanks, nearly the half of total 18 tanks knocked out, while losing just 3 my tanks.

Perhaps Tzar can challenge me in a PBEM showdown or else is he shaking hard in his boots? :devious:

Now, all I have to is to wait for a copy of CMAK to come....

I have a real urge to act like a sadistic imperialistic German general all too eager to slit every Russian soldier he sees and rip those T34s apart....what can I say? I'm a real sadist! :devil:

Dan

Tzar
19 Oct 03, 21:03
Hello,

It wasn't done on purpose, but I also bought a copy of CMBB (the same stuff Tzar bought, special edition). So far, I like it way better than CMBO.

Recently, I just finished a hard fought battle with AI in "Forgotten Front" scenario. I played as Axis player, and I have to say this, the Russians sure kept coming to me no matter how many Russian tanks I destroyed. Eventually, one of my 50mm antitank gun was able to knock out 7 tanks, nearly the half of total 18 tanks knocked out, while losing just 3 my tanks.

Perhaps Tzar can challenge me in a PBEM showdown or else is he shaking hard in his boots? :devious:

Now, all I have to is to wait for a copy of CMAK to come....

I have a real urge to act like a sadistic imperialistic German general all too eager to slit every Russian soldier he sees and rip those T34s apart....what can I say? I'm a real sadist! :devil:

Dan


Hello Dan!

So you're also playing CMBB these days, I have to admit, it's lowering my number of posts in the Current Event forum quite a lot...too busy fighting hard on the Eastern Front to write posts :)

I'm gonna try this Forgotten Front scenario too and see how I do.

My first battle against AI was "A Morning at The Zoo" that I completed yesterda. The scenario opposes the SS Leibstandarte Adolf Hitler against the defenders of Kharkov in March 1943. The SS soldiers have to conquer the zoo. Funny buildings to conquer actually (the Primate House, the Lion's Den, the Reptile House, the Aviary...:) ) It was a fun scenario, but it ended as a draw :(. I got the Primate House, Reptile and Aviary, but I ran out of steam to capture the Lion's Den and Sumskaya Avenue...I think I did a good job handling my SS troopers, but I completely mismanaged the armored support I had (2 Panzer IV and 3 Panzer III against 3 T-34). My 2 Panzer IV got knocked down after killing 2 T-34s and the Panzer III never got close enough to support the advance of the infantry.

So as I result the Leibstandarte AH fired me :) I have been hired as a Soviet Commander now, so Dan, it would be a pleasure to battle you in a scenario :ar15:

I would like a meeting engagement scenario where we could both have a chance to slaughter each other :D. If you would like to suggest one, go ahead or better yet, if an experienced CMBB player on this board would like to suggest one to us, please tell us!

Cheetah772
20 Oct 03, 13:00
Tzar,

I played "A Morning At Zoo," the one you described in your previous post. It is an interesting scenario and a tough one to beat.

In the opening turns, I placed my troops to overrun Primate House and Aviary because I felt that Lion's Den was too far and wide open leaving my troops vulernable to Russian machine guns and other infantry units defending.

Unfortunately, I don't understand quite well on how to use the spotters properly, I ended up not using them anyway. Both 132mm and 81mm spotters had reaction time taken way too long to be tactically useful except on the first turn.

Anyway, I got into one big vicious firefight, I saw one of my crack poineer squads dosed with flame from a Russian flamethrower in ambush position. I was rudely disappointed. I end up losing two squads (both routed) because of this. I then ordered some squads to assault this irritating Russian and slit his throat.

By this time, I yet to use my panzers. So, I ordered them to a stonewall on the right side of the map south of Lion's Den. Immediately, one of them was knocked out by a light gun which I couldn't place a line of sight on it. The other panzer was quickly taken away from action to prerserve it for further use.

On turn 10 to 15, my troops, after a hard firefight in Aviary, took over, unfortunately, most of them having already lost 3 to 5 men and low on ammo. On turn 18, my badly mauled troops managed to capture Primate House with 2 half-tracks, I had hidden them behind the walls as to prevent the T34s prowling in area to knock them out. Next, I had sent 3 PzIIILs to the stonewall and hope to take out 3 T34s. One panzer was knocked out, other 2 managed to kill off T34s (fortunately, one of them had its main gun damaged). 2 half-tracks next took out the light anti-tank gun.

On turn 20, my troops were exhausted after 15 minutes of fierce fighting, with many veteran squads reduced to 5 or 8 men and low on ammo (mostly down to 10 bullets). I had moved my machine gun teams to edge south of Lion's Den in preparation for a final major assault on the last Russian holdout. My last remaining fresh squads (there were only two fresh ones, but with 20 bullets) began to assault the houses, leapfrogging the houses in order to have cover from many Russian infantry units firing on them.

My remaining panzers were ordered to advance up on Lion's Den, and took out a few soldiers with coaxial and machine guns mounted. At last, one of my panzers reached Lion's Den and took the flag. My remaining squads failed to achieve the objective, nevertheless, they hung on dearly for their lives.

I managed to capture all of the flags on map on turn 22. the game ended on turn 24.

I suffered heavy casualties, 87 WIA and 12 dead, and 2 panzers knocked out. Russians took over 100 WIA with 21 KIA, 3 T34s knocked out, and one light anti-tank gun knocked out as well.

I was really disappointed with my mismanagement of spotters. My grand strategy backfired on me, I had originally intended to outflank Primate House and Lion's Dean first, then focus on Aviary in middle of map, that's where I thought it would contain the most formadible Russian resistance. Obviously, I was wrong. It was at Lion's Den that offered the most resistance.

I thought the woods offered good protection, but it turns out that if done at right time and place, even a hap tank can penetrate inner woods with a couple of well-placed HEs, much to my chagrin.

Dan

EDIT: PS. After the fierce battle at the Zoo, I ordered all Russian POWs summarily executed for the crime of fighting at Zoo where we all should honor the animals and not act like animals we are! Communist Pigs! I then ordered my SS units to burn down the Zoo and hunt down a wanted Russian commander who fled the scene, by the name of Tzar! Maybe, Hitler mistook "Tzar" for "Czar." How typical of my Imperialist Boss. :D

Tzar
20 Oct 03, 20:55
All in all Dan you did a good job this morning at the Zoo! You used your Panzers much better than I did. I had them coming from the road that is running along Primate House, and then turning towards Reptile, Aviary and the Lion's Den. So they were much too far to do any good to help in capturing the Lions Den. However, I did use my spotter effectively on Reptile and Aviary for a minute each. I immediately assaulted after with troops and I dislodged them without too much problems although I also got one of my squad badly burned by that damn flamethrower team. Quite scary when you see those flames coming out unto your guys !The rest of the 81mm and 120mm artillery ammunition was spent in a massive strike of 3 minutes around Lions Den, where I suspected most of the Soviet reserves were hanging out. I then assaulted the Lions Den from Aviary. I came very close since the flag was contested but at turn 24 my 7 or 8 beaten squads that were still assaulting the Lions Den were really pinned down and shaken by the Russian suppressive fire coming from Sumskaya Avenue. I wasn't going anywhere so I called a ceasefire that was immediately accepted by the AI. I guess this was a mistake since I still had my Panzer IIIs that could have come helping my troopers capturing the Den. I should have tried, perhaps the AI would have ended the scenario before but who knows?Now I challenge you into a PBEM battle if you have some free time to spare (I can play about 5 to 7 turns a week). After looking at the different scenarios and their ratings at The Blitz, I think I found one that seems very balanced and where the skills and abilities of the commanders will play an important role: B&T-Izyium Diet Plan. The title is funny but when you read the description, it seems a whole lot of fun with two strong forces colliding together. I don't mind playing either Soviets or Germans, so pick up your side if you want!

Cheetah772
20 Oct 03, 23:16
Hello,

I still don't quite understand how to use spotters better. I didn't use them on the first turn, and the reaction time was longer, in one case, it would take six minutes for my 132mm shells to fall upon a targeted area. How did you get that down to four minutes?

I am supposed to read the damned manual which is over 150 pages long? Or what? I wanted to get into action immediately, and much to my chagrin, it didn't go quite well as I expected it to be. Much more chaos than I am used to playing ACOW.

The challenge is accepted. Since you picked the scenario, I'll stick with my imperialistic bastards -- Germans. I'll enjoy in cutting you to pieces and roast your stomach in hell, just like Comical Ali spoke so eloquently in the opening days of Gulf War 2...man, I sure loved that man...no matter how comical or stupid he was...

Just looking for an answer...

Dan :D

Tzar
20 Oct 03, 23:46
Hello,

I still don't quite understand how to use spotters better. I didn't use them on the first turn, and the reaction time was longer, in one case, it would take six minutes for my 132mm shells to fall upon a targeted area. How did you get that down to four minutes? The only solution is to make sure to spotter has a valid LOS to the target area (the line must be blue when you are trying to target). If he does not have a LOS, then for sure it will be at least 3 or 4 minutes before the strike begins. With a LOS, you can get the bombardment up and running in a minute or 90 seconds, depending on the quality of the LOS. Also, spotters can't hide when spotting, and must not hide for as long as you want the artillery to fire since they have to constantly monitor the strike and give feedback to the guns batteries. This means if they get fired upon and take cover, the artillery stops firing.

I am supposed to read the damned manual which is over 150 pages long? Or what? I wanted to get into action immediately, and much to my chagrin, it didn't go quite well as I expected it to be. Much more chaos than I am used to playing ACOW. Yeah, quite a hefty manual, but I appreciate it since too often game companies provide only pathetic manuals. Battlefront took the manual seriously and every page shows that they have indeed researched their stuff quite well.

Combat Mission is indeed much more chaotic, but I think it reflects the tactical nature of the game. I have noticed that at one moment, everything can be going well for you and then suddenly without notice all hell breaks loose. In only one minute the tide can turn one way or the other, due to the simultaneous nature of the actions of the players. It's very different from ACOW since the latter is a more operational and strategic wargame based on the "you go-I go" principle. It is more predictable than CM is.

The challenge is accepted. Since you picked the scenario, I'll stick with my imperialistic bastards -- Germans. I'll enjoy in cutting you to pieces and roast your stomach in hell, just like Comical Ali spoke so eloquently in the opening days of Gulf War 2...man, I sure loved that man...no matter how comical or stupid he was...

Just looking for an answer...

Dan :D
OK, let's move ahead with this battle :) It's too late for me tonight to start the game, so I can do it tomorrow night and send you the first turn file or if you have time tomorrow to do it, go ahead and send me the file (use my email address: tzar007@hotmail.com). Have a look at the PBEM instructions in the manual but from what I have seen, it does not matter who starts the game with CM.

Mad Cow
23 Oct 03, 19:04
Hey guys, when you talk about a scenario you have played, you should really give people a *******SPOILER******** warning.

In case they have not played the scenario yet, it therefor won't be ruined for them.

Mad Cow
23 Oct 03, 19:10
make sure your spotters have LOS to the target. I think having them in command might also help their reaction time.

You should think about using the smaller caliber mortar for dropping smoke to help conceal your advance or to cover the flank of your advancing troops.

On a scenario like that one, though, its pretty much a waste to use them on prep. fire. Just wait till you ID an enemy position and bring out the larger caliber mortars.

Palantir
23 Oct 03, 21:15
Another thing to remember is the Spotters OFF-MAP ARTY level. The higher up the chain of command the guns are the longer the response time is. Corps/Divsion guns take forever 4-7 minutes, while BATT support only takes 2-4 minutes.

Tzar
23 Oct 03, 21:43
Hey guys, when you talk about a scenario you have played, you should really give people a *******SPOILER******** warning.

In case they have not played the scenario yet, it therefor won't be ruined for them.

Oops! Sorry.

Thanks for the good advice :)