Gloo
16 Mar 06, 13:05
My apologies if the coming information has already been provided somewhere on this forum. I made a quick search and only found members saying which settings they where using for this game option but no numerical data to back their choices up. By the way, it's also a friendly way to contradict Pepper :p who's thinking that lowering this setting: "doesn't seem to make a huge difference". As you'll see, it does, actually! So here we go.
As an informative note to the beginners wondering about concrete data regarding the Searching option in WinMBT (v2.51), I would like to report a test I made a while ago. It involved a regular inf. squad with 67 xp/71 Morale, moving on open terrain, by a clear bright day, and searching against a static (not entrenched) 1 man squad with 83 xp/77 Morale/Size 1.
-With Searching set between 100% - 90%, detection occured at 150m (3 hex.).
-With Searching set between 80 - 60%, detection occured at 100m (2 hex.).
-With Searching set to 50%, detection occured at 50m (1 hex.).
-With Searching set to 40%, the ennemy unit remained undetected at 50m unless fired upon for suppression purpose.
It's also interesting to note that with Searching set to 100%, the same unit detected a 10 men enemy squad, with high XP, from a distance of 200m (only 150m with Searching set to 80%).
As you can guess, spotting a static, well camouflaged man, in a field at 150m, may not be as easy as the game pretends! I know these tests are incomplete and many variables can appear while playing a real battle, but it's also roughly significative of the game mechanisms. I think the spotting algorithm is "unrealistic" if set above 50%, definitely (some would say "gamey" instead but I prefer to see it as a "difficulty setting", which it is actually). However, for fun sake I also think it's better to use settings between 60% and 80% when playing by e-mail.
In complement, the same tests reported detection of the single man at 150m as well, with the detecting unit suppressed by 6pts! I think there may be a problem here, as it seems that a lightly suppressed unit is still able to detect normally. Seems to me that a suppressed unit should have its movement, firing and detecting capabilities, hindered as weel.
What do you think?
As an informative note to the beginners wondering about concrete data regarding the Searching option in WinMBT (v2.51), I would like to report a test I made a while ago. It involved a regular inf. squad with 67 xp/71 Morale, moving on open terrain, by a clear bright day, and searching against a static (not entrenched) 1 man squad with 83 xp/77 Morale/Size 1.
-With Searching set between 100% - 90%, detection occured at 150m (3 hex.).
-With Searching set between 80 - 60%, detection occured at 100m (2 hex.).
-With Searching set to 50%, detection occured at 50m (1 hex.).
-With Searching set to 40%, the ennemy unit remained undetected at 50m unless fired upon for suppression purpose.
It's also interesting to note that with Searching set to 100%, the same unit detected a 10 men enemy squad, with high XP, from a distance of 200m (only 150m with Searching set to 80%).
As you can guess, spotting a static, well camouflaged man, in a field at 150m, may not be as easy as the game pretends! I know these tests are incomplete and many variables can appear while playing a real battle, but it's also roughly significative of the game mechanisms. I think the spotting algorithm is "unrealistic" if set above 50%, definitely (some would say "gamey" instead but I prefer to see it as a "difficulty setting", which it is actually). However, for fun sake I also think it's better to use settings between 60% and 80% when playing by e-mail.
In complement, the same tests reported detection of the single man at 150m as well, with the detecting unit suppressed by 6pts! I think there may be a problem here, as it seems that a lightly suppressed unit is still able to detect normally. Seems to me that a suppressed unit should have its movement, firing and detecting capabilities, hindered as weel.
What do you think?