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Vas FURY
27 Feb 06, 10:50
Hey guys, i have been recently messing about with the Editor, and have put together my first (ever!) scenario for a campaign which i have been planning to create. I have no idea how to upload the files onto this forum, so if any of you guys wish to try it out (and i would appreciate any comments, tips and criticizm) then send me an email and i will reply to you with the scenario zip attached (vasthegreat@hotmail.com)

Here is the campaign/scenario description text:

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"Russian Invasion Of Finland" Test

Russia vs Finland / Winter 2007
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For a substantial time russian scientists have been predicting and plotting the positions of the world's remaining mineral resources through their newly developed laser-sensor sattelite network. It came as a substantial surprise when the sensor equipment discovered and reported significant deposits of Uranium, buried not far under the surface of Russia's long-despised neighbour - Finland. The deposits, strewn across Finnish mainland and the Aland Archipelago in the Berian Sea were classified by the Russian Authoritives as "MOST IMPORTANT", and much effort has been put into urgently preparing a strikeforce to invade the nation of Finland with the sole objective of securing and extracting the uranium resourses. This scenario is a tester/preview of the campaign, which will center itself on the capture of the Aaland Archipelago through small speznaz insertions, and then to go on to the invasion of the Finnish mainland.

This scenario focuses on the capture of the Island of Kapra, with the purpose of later establishing a Long-range SAM battery on its coast to reduce Finnish Air Power when the main invasion begins. Little did the troops know, a foreign ambassador was taking a fishing vacation on this very island, capture or killing of whom will result in another nation entering the war on the Finnish side...

OBJECTIVE:

To Secure Kapra Island in the Aland Archipelago. We must take the main village and the village port in order to prevent anyone escaping in a ferry and warning the mainland. We must capture the fishing huts for the same reason. Finally, in all the urgent preparations we were inadequately supplied, and our troops are very hungry. Take and hold the Fish factory so that they can fill their stomachs.

TROOPS:

Three Speznaz Teams (Alpha, Beta, Gamma) each Comprising of Three Speznaz Infantry Teams and One Speznaz Support Team, assisted by two Snipers and one MG squad are on the way to Kapra in three Speznaz-purpose Hovercraft. The Russian Airforce have also been requested to provide a state of the art Ka-52 Helicopter to offer fire support countering any sizeable threats the Fins may have. Finally, we also have one remote-controlled RPV observation aircraft to provide us with video surveillance of enemy positions.

ENEMY:

Intel reports that there are about 200-250 villagers inhabiting this island, most of them working either as fishermen or in the Fish factory. There is also evidence of Port police units present at the ferry docks. We must remember that these Islands are weapon-free zones, meaning that every household is likely to contain a firearm, thus turning the villagers into lightly armed, and yet considerable threats. Be cautious in your approach and suppress buildings as you advance. Also be wary of enemy ambushes - this is their turf which they know like the back of the hand, and caution should be displayed at all times.

Double Deuce
27 Feb 06, 12:47
You can email me a copy. ;)

Double Deuce
28 Feb 06, 10:51
Thanks Vas. Received the file. Looks interesting. I should be able to get to it a little later today and some tomorrow.

Vas FURY
28 Feb 06, 13:37
Ok, post your comments here :laugh: and i will see if i can ammend it.

Double Deuce
01 Mar 06, 11:38
Ok, post your comments here :laugh: and i will see if i can ammend it.Those Finn fisherman are tough. :) Couple of questions/observations;
Are you planning to have the hovercraft as part of the core force? I would consider setting up their transportation as Aux units so the core force is ony the actual troopers involved but thats me.
I had a Finnish "snow plow" drive out into the water and attack my men on the flank in the NW corner of the island. Did you mean for those vehicles to be amphibious?
I would cut down the # of turns to maybe 15, forcing the Russians to press the attack a little faster.I'm gonna go back though and replay it some different ways just to see how its plays.

Can't wait to see more of the campaign.

Oh, BTW - I killed the foreign ambassador. :whist:

Vas FURY
02 Mar 06, 07:05
Ok, thanks for the tips on amphib hovercraft, no i didnt want them to be core, and thx i will change them to aux. (i didnt know about that!)

Amphib sno-plough was an error, will be fixed.

When i started the scenario, my turns were indeed set at 15, but i thought that was too short, so i changed to 18. Im glad u think 15 is better.


Two questions i did have, were these:

A) How do i import this scenario into the campaign? (do i have to make it from scratch?!)

B) As an alternative way to begin the campaign, would that scenario be better replayed if your troops got parachuted onto island, or taken in by Mi-24 hind choppers?

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Lol, youre a bad bad man killing the ambassador, Her Majesty the Queen is NOT gonna be happy, because that man was her lover...

Double Deuce
02 Mar 06, 08:04
A) How do i import this scenario into the campaign? (do i have to make it from scratch?!)You need to go into "Edit Campaign" and add the scenario into the slot you want it to be. Go into the manual and read this section - "User Campaign Editor". It should answer most of your questions. Do you have the ability to use MS Excel files?

B) As an alternative way to begin the campaign, would that scenario be better replayed if your troops got parachuted onto island, or taken in by Mi-24 hind choppers?No, I like the hovercraft. If it was me I would just make them AUX so they only show up for that mission. Then you can add them to the scenarios you want them included in but they won't show up in the ones you don't need them for.

Lol, youre a bad bad man killing the ambassador, Her Majesty the Queen is NOT gonna be happy, because that man was her lover...He jumped right into the hail of the bullets . . honest! :whist: