Mark Stevens
13 Sep 02, 22:07
Changes for 1.8
Map
Moved the Swiss surrender hex to Berne
Made Danzig Allied and added the ‘Polish Corridor’ - Eastern Prussia is now cut off from the rest of Germany, except by sea
Moved an Axis Supply Point from Tobruk to the more important port of Benghazi
Made Narvik, and indeed Norway in general, strategically more important by adding a line of impassable sea hexes to the north, and a Sea Supply Road from Scapa Flow to a nearby port
Added the Egypt-Sudan railway line
Made the French Alpine border far more difficult terrain, and redeployed the defenders
Added the Pre-War French fortifications at Mareth (Tunisian-Libyan border)
Removed some of the Finnish exclusion zone to make a Soviet ‘Winter War’ marginally easier
Removed the ’Jewish Revolt’ hex at Gaza: the anti-British agitation subsided when the Jewish settlers realised the likely alternative
Fortified the hexes comprising the Stalin Line
Changed the Copenhagen-Malmo land bridge
Moved Casablanca to allow the Allies to ‘steer’ round it without automatically mobilising the Vichy French in North Africa
Made Tripoli accessible from the Eastern or Western Mediterranean
Units
Added two Soviet Formations (‘Artillery’ and ‘Guards Reserve‘) to give the Russians a bit more flexibility to break down individual units
Tied the weak Maginot Line garrison units to their forts until the Germans are within two hexes of Paris
Added two weak, non-reconstituting Communist Partisan units in Northern Italy if Mussolini raises a fascist militia there after his rescue
Made the starting Swedes considerably weaker (after a careful look at a good website)
Added extra equipment and troops, by disbanding supply units, if the Russians declare the ‘Winter War’ against Finland
Added an independent Polish Mechanised Brigade in Warsaw - there was one - to the Polish starting forces, and the small (4 destroyers) Polish Navy off of Danzig
Added small mobile regiments to the fixed Malta and Gibraltar garrisons
Added two battleships (actually HMS ‘Valiant’ and ‘Resolution’) to the Allied Naval unit ‘Force H’ off Gibraltar
Changed the ratios of Hurricanes to Spitfires (and added Early Spitfires) to the RAF: SkyVon did a great deal of additional research on the air units, but it would have meant rewriting the entire air OOB
Added two more Russian Volunteer units to the Axis OOB if the Germans reach Kiev
Added a British supply unit in the Middle East as it’s a long way to Tunis!
Events
After wrestling for many happy hours with the Event Editor!
Tried to tidy up the News Strings in general, but there are still some repeats and statements can appear out of sequence
Tied the +15 on US Entry to an invasion of France (two from Paris) rather than ‘Case Yellow‘, as the latter Option disappears if the Germans build the Siegfried Line
Made ‘Operation Marita’ an integral part of an Axis invasion of Yugoslavia, rather than an Option (which could be used for other purposes)
Made it clear that Yugoslavia and Greece only mobilise as full Allies if actually invaded by the Axis: if not, they are active neutrals, free to redeploy within their own countries
Added a stipulation that ‘Case Yellow’ can only be used from Spring 1940: the German Army was not prepared to launch a blitzkreig style attack before then
Added a four turn delay before the USSR can declare war on Germany as a result of the latter’s landing in the United Kingdom
Shortened the Russians ’learning the lessons’ of the ‘Winter War’ to six months - one year
Cancelled the Axis Option to mobilise Spain (by giving Franco French North Africa) one year after the USA enters the war
Delayed the possible start of the war until Turn Three, to allow for the Pre-War extension to the Maginot Line, construction of the Siegfried Line in response, and the Axis' Options to build their armies or navies above the historical levels before the actual combat starts
Several players have been good enough to look through these changes and playtest them, but any remaining bugs are entirely my responsibility. I wish that I could guarantee that there aren’t any lurking in the scenario, but this really is now so complex and interlinked that it’s virtually impossible to test every possible permutation. I've looked at a couple of programmes that are meant to review the scenario, but there's no substitute for actually sitting in front of the PC and pressing every button in sight. Do let me know via the Board or directly at markterence.stevens@virgin.net if you do spot anything.
I'll upload this to the Board early next week, and ask Ulver to post it to other depots. (I want one final weekend of playtesting!)
Map
Moved the Swiss surrender hex to Berne
Made Danzig Allied and added the ‘Polish Corridor’ - Eastern Prussia is now cut off from the rest of Germany, except by sea
Moved an Axis Supply Point from Tobruk to the more important port of Benghazi
Made Narvik, and indeed Norway in general, strategically more important by adding a line of impassable sea hexes to the north, and a Sea Supply Road from Scapa Flow to a nearby port
Added the Egypt-Sudan railway line
Made the French Alpine border far more difficult terrain, and redeployed the defenders
Added the Pre-War French fortifications at Mareth (Tunisian-Libyan border)
Removed some of the Finnish exclusion zone to make a Soviet ‘Winter War’ marginally easier
Removed the ’Jewish Revolt’ hex at Gaza: the anti-British agitation subsided when the Jewish settlers realised the likely alternative
Fortified the hexes comprising the Stalin Line
Changed the Copenhagen-Malmo land bridge
Moved Casablanca to allow the Allies to ‘steer’ round it without automatically mobilising the Vichy French in North Africa
Made Tripoli accessible from the Eastern or Western Mediterranean
Units
Added two Soviet Formations (‘Artillery’ and ‘Guards Reserve‘) to give the Russians a bit more flexibility to break down individual units
Tied the weak Maginot Line garrison units to their forts until the Germans are within two hexes of Paris
Added two weak, non-reconstituting Communist Partisan units in Northern Italy if Mussolini raises a fascist militia there after his rescue
Made the starting Swedes considerably weaker (after a careful look at a good website)
Added extra equipment and troops, by disbanding supply units, if the Russians declare the ‘Winter War’ against Finland
Added an independent Polish Mechanised Brigade in Warsaw - there was one - to the Polish starting forces, and the small (4 destroyers) Polish Navy off of Danzig
Added small mobile regiments to the fixed Malta and Gibraltar garrisons
Added two battleships (actually HMS ‘Valiant’ and ‘Resolution’) to the Allied Naval unit ‘Force H’ off Gibraltar
Changed the ratios of Hurricanes to Spitfires (and added Early Spitfires) to the RAF: SkyVon did a great deal of additional research on the air units, but it would have meant rewriting the entire air OOB
Added two more Russian Volunteer units to the Axis OOB if the Germans reach Kiev
Added a British supply unit in the Middle East as it’s a long way to Tunis!
Events
After wrestling for many happy hours with the Event Editor!
Tried to tidy up the News Strings in general, but there are still some repeats and statements can appear out of sequence
Tied the +15 on US Entry to an invasion of France (two from Paris) rather than ‘Case Yellow‘, as the latter Option disappears if the Germans build the Siegfried Line
Made ‘Operation Marita’ an integral part of an Axis invasion of Yugoslavia, rather than an Option (which could be used for other purposes)
Made it clear that Yugoslavia and Greece only mobilise as full Allies if actually invaded by the Axis: if not, they are active neutrals, free to redeploy within their own countries
Added a stipulation that ‘Case Yellow’ can only be used from Spring 1940: the German Army was not prepared to launch a blitzkreig style attack before then
Added a four turn delay before the USSR can declare war on Germany as a result of the latter’s landing in the United Kingdom
Shortened the Russians ’learning the lessons’ of the ‘Winter War’ to six months - one year
Cancelled the Axis Option to mobilise Spain (by giving Franco French North Africa) one year after the USA enters the war
Delayed the possible start of the war until Turn Three, to allow for the Pre-War extension to the Maginot Line, construction of the Siegfried Line in response, and the Axis' Options to build their armies or navies above the historical levels before the actual combat starts
Several players have been good enough to look through these changes and playtest them, but any remaining bugs are entirely my responsibility. I wish that I could guarantee that there aren’t any lurking in the scenario, but this really is now so complex and interlinked that it’s virtually impossible to test every possible permutation. I've looked at a couple of programmes that are meant to review the scenario, but there's no substitute for actually sitting in front of the PC and pressing every button in sight. Do let me know via the Board or directly at markterence.stevens@virgin.net if you do spot anything.
I'll upload this to the Board early next week, and ask Ulver to post it to other depots. (I want one final weekend of playtesting!)