Fishotter
13 Sep 02, 20:05
Hi all!
I'm still somewhat of a rookie, and while participating at Rooster's Recruit Tournament some things have crept up that I'm not sure off. Can anybody help?
1. What units cannot claim control over a victory flag?
2. How close (in yards) does a unit have to be to claim control over a victory flag?
3. How effective is small-arms area fire? How big is that area hit by area fire?
4. Why do my sharpshooters ignore targets that I try to assign them? I can choose a target during orders phase, but the sharpshooter won't fire. Is choosing targets something done by the AI (simulating the individualistic character of sharpshooters)?
5. What use is the rifle grenade most US infantry squads are equipped with?
6. Why don't my Allied TDs ever use their titanium ammo? Although carrying a half dozen TI rounds they seem to prefer hitting Panthers frontally 2 or 3 times with AP, and naturally are soon punished for that idiocy...
I'd be grateful if anybody could enlighten me on these points. :confused:
I'm still somewhat of a rookie, and while participating at Rooster's Recruit Tournament some things have crept up that I'm not sure off. Can anybody help?
1. What units cannot claim control over a victory flag?
2. How close (in yards) does a unit have to be to claim control over a victory flag?
3. How effective is small-arms area fire? How big is that area hit by area fire?
4. Why do my sharpshooters ignore targets that I try to assign them? I can choose a target during orders phase, but the sharpshooter won't fire. Is choosing targets something done by the AI (simulating the individualistic character of sharpshooters)?
5. What use is the rifle grenade most US infantry squads are equipped with?
6. Why don't my Allied TDs ever use their titanium ammo? Although carrying a half dozen TI rounds they seem to prefer hitting Panthers frontally 2 or 3 times with AP, and naturally are soon punished for that idiocy...
I'd be grateful if anybody could enlighten me on these points. :confused: