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View Full Version : How many people are planning on picking up Distant Guns! when it goes gold?


Don Maddox
01 Feb 06, 20:00
Anyone here interested in naval warfare during this period? The title is a little different than anything else currently on the market, and it's from the same guys who did The Operational Art of War and Campaign Series.

2054172
01 Feb 06, 20:11
It is different and a unique time frame, with lots of possiblities. Though I think it would have to be played as person to person, the AI would be figured out fairly fast. Would like to here if there is an interest.:smoke:

JAMiAM
01 Feb 06, 20:14
I'm not really too interested in naval warfare, unless it's a Wooden Ships and Iron Men period battle. However, I'll still pick it up as soon as it's available. Lord knows I've gotten my money's worth out of TOAW over the course of the years. It would be my way of sending a bit more to the creators of that gem.

nemo
02 Feb 06, 03:52
Given Norm Koger's antecedents in game design (TOAW and Age of Rifles to name just two), I'm indeed planning to pick it up when it comes out.

Wodin
02 Feb 06, 06:12
Not when it goes gold. I will wait to see reviews and players opinions.

IF I was interested in the actual conflict I would have bought ASAP.

Leftie
02 Feb 06, 07:01
I have kept my eye on the title. I probably won't try it untill I hear how it plays though.

Rhetor
02 Feb 06, 07:05
First I'll check the demo, in order to see whether my PC can run the game.

Yet, knowing the quality of Norm Koger's games, I think that I'll buy the game pretty soon after it is published.

liuzg150181
02 Feb 06, 10:31
Well........like everyon else who had replied here already,it is on my 'maybe' radar list for this year's pcgames purchase~~~

Boonierat
02 Feb 06, 12:31
Well its Koger and the screenshots are really nice, yet i have absolutely no interest in the period so I'll probably pass.

JAMiAM
03 Feb 06, 01:50
I'll buy it, and I'll undoubtedly try it, and I'm hoping to be surprised well enough by the gameplay to enjoy it. Then...I'll have every right to whine, beg, and plead for them to extend the engine back to the Age of Sail...;)

Then I might even buy TWO copies!

Bloodstar
03 Feb 06, 11:09
Anyone here interested in naval warfare during this period? The title is a little different than anything else currently on the market, and it's from the same guys who did The Operational Art of War and Campaign Series. I will buy it same day it hits the market. Mario

Don Maddox
03 Feb 06, 11:10
Some of you have asked questions about what the future plans are for this game engine since this time period may not be your cup of tea. As soon as we have the answers, we'll announce them on SZO.

JMS
03 Feb 06, 11:37
I´ll refrain for the moment since my naval warfare needs are covered by the FSP/TAS combo and Dreadnoughts and Battleships. Had it covered more time periods and had a good editor ti would have been another story.

Sol Invictus
03 Feb 06, 11:55
I really have little interest in naval warfare and the little I have mostly extends into the Age of Sail period. I will keep my eyes open when the game is released but it will have to be a real perfect gem for me to get interested. If Norm wants to cover this period, I wish he would cover the ground operations of the Russo-Japanese War. That would be a sure buy for me.

Jim Cobb
03 Feb 06, 13:20
Check my preview here:

http://distantguns.strategyzoneonline.com/?p=8

Vigilante
03 Feb 06, 16:19
I'm absolutely thrilled about this title. The Russo-Japanese War is a fascinating period that has received virtually no attention either in the print or gaming media. I'll buy a copy for myself the day it comes out, and several copies afterwards for gifts to help it succeed. All gamers interested in naval conflicts should buy this title, and I'll be puffing it on the flight-sim forums that I normally frequent.

A big thanks for the developers for having the courage to break out into new areas!

Cougar_DK
03 Feb 06, 17:36
I will....looking forward to learn about a for me new area of combat.

neon
03 Feb 06, 21:59
It looks like a interesting game. The lessons learn from naval part of Russo-Japanese war played an important part in the development of modern battleship. But how much game play will this title offer, wasn't there one meeting between the two navy's, which the Japanese won easily?

Vigilante
04 Feb 06, 01:08
No, Tsushima was the climactic battle but there were several previous actions involving the Russian Pacific Fleet before the Baltic Fleet was dispatched. I think that, had a few things gone Russia's way, the naval war could have turned out quite differently. You can get a top-notch introduction and overview at http://www.russojapanesewar.com/naval_links.html

Jim Cobb
04 Feb 06, 10:00
It looks like a interesting game. The lessons learn from naval part of Russo-Japanese war played an important part in the development of modern battleship. But how much game play will this title offer, wasn't there one meeting between the two navy's, which the Japanese won easily?

Tsushima was actually the only truly lopsided battle - well, OK, so was Chemulpo if you want to call that a battle, although Distant Guns makes the scenario exciting.

A real nail-biter is Yellow Sea.

Rhetor
04 Feb 06, 10:20
"A real nail-biter is Yellow Sea."

I will sink the "Mikasa" if its the last thing I do. No preemptory retreats this time. Russian ships will fight or sink with their flags waving.

Can't wait for the campaign, though. Hope to have my ships in better shape for the battle.

Vigilante
04 Feb 06, 18:16
"I will sink the "Mikasa" if its the last thing I do.


LOL - I'm picturing the Royal Navy Naval attache's eyes getting bigger and bigger as Petropavlosk closes to ram! :eek:

Jim Cobb
04 Feb 06, 19:44
LOL - I'm picturing the Royal Navy Naval attache's eyes getting bigger and bigger as Petropavlosk closes to ram! :eek:

As Petropavlosk gone down about two months before, yes, his eyes would be rather large.

Vigilante
04 Feb 06, 21:34
Thanks for demonstrating your vast knowledge and contributing to the welcoming committee over here.

Jim Cobb
04 Feb 06, 22:19
:whist: No harm eithher meant or implied. If you can't take a joshing...

JAMiAM
04 Feb 06, 23:32
Word! De-caf.

Vigilante
05 Feb 06, 00:30
...and then the forum pros chime in! I love it, it's the same almost everywhere.

Man, I'm glad you're not promo-ing my game. I'll wait for the official forums and hope that they're more pleasant. :)

Rhetor
05 Feb 06, 03:40
"LOL - I'm picturing the Royal Navy Naval attache's eyes getting bigger and bigger as Petropavlosk closes to ram!"

I hope that by the time "Pietropawlowsk" closes enough, "Mikasa" would be a smoldering ruin. Or, hopefully, her magazines would blow up. Then Togo and RN attache might even see "Pietropawlowsk" from above...

Yes, I have to switch do decaf :-D

Back to reality - I am really anxious to see how the designers portrayed the mine warfare. From the previews it seems that there is not much detail in it, which might be a serious drawback of the campaign game, as mines were the main killers in the "Port Arthur" phase of the war.

timetraveller
05 Feb 06, 09:50
I'm most definitely buying it as soon as it comes out. Looks like there will be a quick mission builder now, too. Good deal.

-timetraveller

Jim Cobb
05 Feb 06, 11:29
Don't know about mission builder; there'll be a random mission generator.

I can think of three "what if"s I'd make.

1. What if Wittgift had grown a pair and attacked the Japanese shortly after they'd lost two BBs in one day to mines?

2. What if Togo had been more aggressive the day after the first attack on Port Arthur?

3. What if Rozhdestvenski had been allowed to select a smaller, more modern squadron to train and then command?

Pirimeister
05 Feb 06, 16:14
I will sink the "Mikasa" if its the last thing I do.

Don't do than, man! don't you know that "Mikasa es su casa"?:laugh:

Sorry, couldn't resist it! But to bring this post back on topic, I'm also looking forward to see how this game plays out - right now, from what I've read about it, it looks pretty interesting. My knowledge of the Russo-Japonese War only goes as far as the "highlights" of that conflict, so it will be a good oportunity to learn some more.

Cheers!

Jim Cobb
05 Feb 06, 16:32
Pirimeister, keep an eye on the SZO's DG microsite.

Pirimeister
05 Feb 06, 18:45
Roger that!
I've read your preview there and went from interested to pretty interested.

Matto
06 Feb 06, 12:22
Hi all,
first time here, but looking for game from december ... looks really good and interesting. I'm vary happy, that random generator will be integrated. So it meens, that it will be used in campaign ? Or another question ... exists some information about campaign ? How it will be done, what all will be able and what not ...
Thx to any reply

Rhetor
06 Feb 06, 14:38
Hi all,
first time here, but looking for game from december ... looks really good and interesting. I'm vary happy, that random generator will be integrated. So it meens, that it will be used in campaign ? Or another question ... exists some information about campaign ? How it will be done, what all will be able and what not ...
Thx to any reply

Greetings from a country further to the North!

The information about the campaign is almost nonexistent. However, judging from the information shown on screenshots (last overhaul of the ship, coal capacity, ammunition, persistent and temporary damage ect.) we can speculate that such factors would be controlled by the player during the campaign. Id est, we will have to handle our vessels with care, in order to preserve their combat value.
I am really anxious to see how the designers worked out the mine warfare in the campaign game.

Lempereur1
08 Feb 06, 22:02
Greetings all!

The campaign game is progressing nicely! This part of the game is where the long term play value comes in. The campaign game will need to create battles on the fly, not nessecarily random.

The ability to create the scenario and load it in on the fly is the hardest part of this problem. Once you acheive that, the rest is easy! The random battle generator then allows the user to create a stand alone scenario based on available ships in the random pool.

THe campaign game battles will also be saved out so that players can then play online multiplayer play. The results of the scenario can then be saved back into the campaign!

Jim Rose
Kapellmeister
StormEagleStudios.Com

Lempereur1
08 Feb 06, 22:03
Greetings all!

The campaign game is progressing nicely! This part of the game is where the long term play value comes in. The campaign game will need to create battles on the fly, not nessecarily random.

The ability to create the scenario and load it in on the fly is the hardest part of this problem. Once you acheive that, the rest is easy! The random battle generator then allows the user to create a stand alone scenario based on available ships in the random pool.

THe campaign game battles will also be saved out so that players can then play online multiplayer play. The results of the scenario can then be saved back into the campaign!

Dont give controll of your ships to just anyone!

Jim Rose
Kapellmeister
StormEagleStudios.Com

Rhetor
09 Feb 06, 07:54
I am very curious how you guys depicted the mine warfare in the game. Bearing in mind, that mines were the real ship killers during the struggle for Port Artur (280mm howitzers are another strory, in my opinion), and minesweeping was the primary activity of the 1st Far East Squadron...

Matto
10 Feb 06, 03:20
Greetings all!

The campaign game is progressing nicely! This part of the game is where the long term play value comes in. The campaign game will need to create battles on the fly, not nessecarily random.

The ability to create the scenario and load it in on the fly is the hardest part of this problem. Once you acheive that, the rest is easy! The random battle generator then allows the user to create a stand alone scenario based on available ships in the random pool.

THe campaign game battles will also be saved out so that players can then play online multiplayer play. The results of the scenario can then be saved back into the campaign!

Dont give controll of your ships to just anyone!

Jim Rose
Kapellmeister
StormEagleStudios.Com

It looks really interesting and idea with exporting/importing battles from/to campaign is great !!! This is on the best way ... cannot wait for relaese :cheeky:

Bullethead
17 Feb 06, 20:16
Why wait until it goes gold? I'd have pre-ordered DG when I first heard about it months ago, if you'd let me. I've been checking the Storm Eagle site every few days since it went up, hoping there's a pre-order link up.

Why not take pre-orders?

Neutrino 123
17 Feb 06, 20:57
Why wait until it goes gold? I'd have pre-ordered DG when I first heard about it months ago, if you'd let me. I've been checking the Storm Eagle site every few days since it went up, hoping there's a pre-order link up.

Why not take pre-orders?

I think it's only being offered through online download, and it would be difficult to pre-order a download.;)

Matto
18 Feb 06, 07:59
Will be available direct download ?

Bullethead
18 Feb 06, 11:40
I think it's only being offered through online download, and it would be difficult to pre-order a download.;)

GAWD I hope that's not the case. I live way out in the sticks and have a lousy 23.6K dial-up connection. Plans to bring broadband to this area have foundered several times over the past few years, and current expectations are that it'll be another few years before it reaches me. So downloading several hundred megs is NOT an option for me.

Hopefully, they'll see sense and offer it on disk. There are still fewer people in the world without broadband than with it.

Blackcloud6
18 Feb 06, 12:14
The game looks interesting to me but I will probably sit on the fence waiting for reviews and player comments. Been burend too many time by the "impulse to buy" phenomenon. Is there going to be a demo?

Rhetor
18 Feb 06, 14:25
The game looks interesting to me but I will probably sit on the fence waiting for reviews and player comments. Been burend too many time by the "impulse to buy" phenomenon. Is there going to be a demo?


"Try before you buy – Download the game and play the Battle of Ulsan scenario for up to thirty days, free! If you decide you want to play the full game, online registration is fast and easy."

From the official page http://www.stormeaglestudios.com/public/html/se_distantguns.html

Blackcloud6
18 Feb 06, 14:28
"Try before you buy – Download the game and play the Battle of Ulsan scenario for up to thirty days, free! If you decide you want to play the full game, online registration is fast and easy."


Now that is cool. I'll probably do that.

Jim Cobb
19 Feb 06, 10:02
Very enjoyable scenario. A managable number of units and a fairly balanced fight.

Redwolf
19 Feb 06, 10:03
The is one of the games I will buy even if I know it is unlikely I ever have time to play it.

Neutrino 123
20 Feb 06, 19:35
GAWD I hope that's not the case. I live way out in the sticks and have a lousy 23.6K dial-up connection. Plans to bring broadband to this area have foundered several times over the past few years, and current expectations are that it'll be another few years before it reaches me. So downloading several hundred megs is NOT an option for me.

Hopefully, they'll see sense and offer it on disk. There are still fewer people in the world without broadband than with it.

I agree that there should be the option of getting it on disc. Besides for people who have only slow connections, there are some wierd people that like having things on disc as opposed to an electronic version...

Still, you might not be completely in the lurch. Depending on your download speed, you might be able to download it in a roughly day (factor of 2 accuracy maybe depending on the exact size). Another thing you could do is stop by an internet cafe the next time you ever go to the nearest major city (assuming you ever do so - and I think most major cities have broadband internet cafes...). After you get the main game somehow, you could still access updates and such with a 23.6K connection.

Bullethead
21 Feb 06, 18:10
Neutrino123 said:
Still, you might not be completely in the lurch. Depending on your download speed, you might be able to download it in a roughly day (factor of 2 accuracy maybe depending on the exact size). Another thing you could do is stop by an internet cafe the next time you ever go to the nearest major city (assuming you ever do so

The nearest should probably be in Baton Rouge, 50-60 miles away. I go there as little as possible, because it's friggin' expensive for your typical gas-guzzling redneck pickup truck these days. I don't know if there are any free WiFi sites in that town, but I do know you can buy WiFi by the hour at a couple of truckstops (I just retired from trucking so it's hard not having broadband on demand).

Geez, this would be a pain. I'd have to do some other shopping in the big city to make it worthwhile on the gas money, but that would mean leaving the laptop in the truck while I'm inside. And that's a bit risky, thanks to all the New Orleans ex-pat thugs now living in Baton Rouge after Katrina, who have doubled the crime rate since then.

Lempereur1
22 Feb 06, 20:26
Bullethead:

We actually made plans over a year ago to provide a CD that would be mailed to you. we would charge a nominal fee for this, but rest assured we will offer it!

You will also be able to copy the CD to your hearts content. In fact we encourage it! It will have most, if not all of our offerings on it that can be played for a pre determined time in demo mode.

At anytime during the trail period, you will have the option of activating it, even with the slowest of connections!

Bullethead
24 Feb 06, 13:34
Bullethead:

We actually made plans over a year ago to provide a CD that would be mailed to you. we would charge a nominal fee for this, but rest assured we will offer it!

Thank the Dark Gods! I'll order (or pre-order) one as soon as you make a link available.

Isaac66
03 Mar 06, 20:55
Anyone here interested in naval warfare during this period? The title is a little different than anything else currently on the market, and it's from the same guys who did The Operational Art of War and Campaign Series.

Don,

I'd really planned on buying this until the "discussion that's been deleted". I won't buy the game now... not because of the issue, but because of the rudeness on public display. No way I support this company now.

I.

pvicente
04 Mar 06, 06:17
Don,

I'd really planned on buying this until the "discussion that's been deleted". I won't buy the game now... not because of the issue, but because of the rudeness on public display. No way I support this company now.

I.

Why where those discussions deleted ? They were rather heated, yes, but there was some genuine interesting information about the the activation scheme in them. Also, now that they are gone, someone trying to find out more about the controversy won't be able to read the developer's side! And people will see this as censorship, that will give the forum a bad image.

ETF
05 Mar 06, 16:33
Definitely will buy this ASAP. Even though I have to buy multiple copies for my LAN :cry: