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View Full Version : Feels like pacman chess not a battle


Heppy
30 Dec 05, 16:45
Love the period. Love Mr Tiller's games. But why does the ACW series 'feel' right and the Napoleonic series 'feel' wrong? Why does the cavalry give me an unhistorical gamey feel?

Is this inevitable in a turn and hex based wargame at this scale (can't remember it when playing on a table with 25mm figures in the 1980s!) or is there a suitable sequence of optional rules to stop the amoeba cavalry?

Grateful for any helpful tips.

Heppy

Leftie
30 Dec 05, 18:18
Love the period. Love Mr Tiller's games. But why does the ACW series 'feel' right and the Napoleonic series 'feel' wrong? Why does the cavalry give me an unhistorical gamey feel?

Is this inevitable in a turn and hex based wargame at this scale (can't remember it when playing on a table with 25mm figures in the 1980s!) or is there a suitable sequence of optional rules to stop the amoeba cavalry?

Grateful for any helpful tips.

Heppy

Maybe you could be a little more specific than "feel wrong". Can you give examples of why you feel like the cavalry in the Napoleonic Battles games are "gamey"? If you are looking for optional settings to change the way the game plays, why don't you tell us what optional rules you have turned on.

Sgt_Rock
03 Jan 06, 14:39
No reply yet?

Cavalry can be eaten apart by Lines. I wouldnt try and charge a line that is composed of alot of Lines. The losses to the cavalry are going to be costly.

Charging disordered columns and any artillery not in square is worth the gamble but can you extract the cavalry after they run amok? After the first attack they are disordered. Keeping cavalry handing to eat up the remanants of a charge is a must.

Combined arms attacks are hard to stop in this system or in history too. And rarely pulled off too during the period.

Leftie
03 Jan 06, 19:11
I have learned the hard way that Cavalry are much too valuable to waste. My last games with Ernie in the tournament reiterated that lesson to me. You have to use a little bit of finess with them and attack routed units or skirmishers. Charging into box formations is suicide.