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View Full Version : Something I hate in CoD 2.


Wodin
19 Dec 05, 17:07
Constant respawn of enemies!

This means you have to rush through the missions rather than take your time and kill off all the enemies.

God I hate it.

DevilDawg
19 Dec 05, 18:17
I thought it was a feature where they KEEP spawning until you move on?

gobeavs
19 Dec 05, 19:22
They probably did that because of the regenerating health system...if the enemies didn't keep respawning you could just take your time killing off enemies and recovering.

jayedub7423
21 Dec 05, 13:56
mostly everything in the game itself.

Overseer
21 Dec 05, 14:10
Hahaha, yeah it was annoying. But it was the only way they could counteract the fact their enemies had basically no AI. I was altogether fairly disappointed by the game. Like the first one, it was an interesting cinematic type game experience but to me, not too much game.

gobeavs
21 Dec 05, 14:34
But it was the only way they could counteract the fact their enemies had basically no AI.
Heh, it was nominated for "Best AI" by Gamespot. What difficulty setting did you play it on?

Overseer
21 Dec 05, 14:42
Heh, it was nominated for "Best AI" by Gamespot. What difficulty setting did you play it on?

Normal I think.

The game didn't have AI. It had scripted actions.

jaegertech
21 Dec 05, 18:01
Normal I think.

The game didn't have AI. It had scripted actions.

The AI was fair. The main problem was that it couldn't reliably take cover.

Overseer
21 Dec 05, 19:13
The AI was fair. The main problem was that it couldn't reliably take cover.

I stand by the fact that the AI was practically nonexistent. Because every single part of the game was so heavily scripted the AI only had to understand to move between a couple of waypoints at a time. Enemies never had to range far against you or had room for any interesting maneuvers.

jayedub7423
21 Dec 05, 19:49
I stand by the fact that the AI was practically nonexistent. Because every single part of the game was so heavily scripted the AI only had to understand to move between a couple of waypoints at a time. Enemies never had to range far against you or had room for any interesting maneuvers.

i will agree with you on that. the very last mission in the game when defending the hill shows me that the AI is bad because i was the only one doing any killing, and i obviously had a very large bullseye painted on me, cause it seemed i was the only one being shot at!

but i did enjoy the game, once my bloodpressure went down.