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WildBill Wilder
15 Dec 05, 15:44
An AAR on a single man scenario, "One at a Time" has been posted in the AAR section. You might find it interesting if you've been toying with the idea for either design or play.

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=396767&page=0&view=collapsed&sb=5&o=&fpart=&vc=1&PHPSESSID=

Double Deuce
17 Dec 05, 17:18
An AAR on a single man scenario, "One at a Time" has been posted in the AAR section. You might find it interesting if you've been toying with the idea for either design or play.

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=396767&page=0&view=collapsed&sb=5&o=&fpart=&vc=1&PHPSESSID=Hey WB? You are only using the scenario Editor for setting these units up correct?

WildBill Wilder
18 Dec 05, 01:15
Yes sir. I take each unit, choosing usually a platoon and then divvy 'em up into squads, then making each squad a one man unit, usually increasing move factor to 8, except for engineers, weapons units, etc.

I almost always give them radios to allow them freedome of movement (personal choice making), and name the unit after the unit that heads up the squad before it is changed.

I don't use snipers. In SPMBT they are far too deadly and very hard to kill. It would throw it off balance. You could give one infantryman a sniper rifle if you wished. I haven't tried that.

Sometimes I'll have a two man unit, bazooka team, LMG team (ammo carriers were usually riflemen too) and keep it to usually platoon level or less.

WB

Priest
18 Dec 05, 02:29
Thanks for the thought Wild Bill.:thumup:

WildBill Wilder
19 Dec 05, 22:43
Thanks, Priest! I hope it is a help.

WB