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NickFlynn
10 Dec 05, 04:20
What's the deal with counterbattery fire? I vaguely remember this being part of the old SP2, but I can't find anything in the manual. Are tubes that aren't assigned to a fire mission automatically dedicated to counterbattery fire missions, or something like that?

Thanks,
- Nick

Weeble
10 Dec 05, 18:13
Here's what the manual says:How do I fire counter battery fires on enemy off map batteries?

You (the player) do not, your gunners will attempt to locate off map batteries themselves, and allocate any units in range to CB fires. For a battery to fire CB missions, it needs to be idle (not plotted to fire missions), it needs its crew quality to be good (better than 60 or so, and the higher the better), have HE ammo to hand, and to have equal or better range than the enemy battery in order to be able to reach the target. It also has to pass a chance roll. Off map artillery units range is shown as a number usually in the 200 series or more, 209 is longer range than say 205. Range information is found in the encyclopaedia entry for that battery.and(Exception, reinforcement batteries will fire Counter Battery fires, something the game scenario designers wanted to represent higher formation counter battery assets under Army etc control, not the player' to plot on map missions with, they belong to 'A General of Artillery', not to 'Lt Col Player!').

NickFlynn
11 Dec 05, 03:18
Thanks - I guess I didn't look hard enough in the manual.

It would really be nice if the whole manual was searchable.

- Nick

Weeble
11 Dec 05, 21:33
It would really be nice if the whole manual was searchable.

- NickVisit Fabio Prado's site (http://www.fprado.com/armorsite/winspmbt.htm) for WinSPMBT downloads and utilities, including a .pdf version of the manual. This manual is fully searchable.