LOK
11 Sep 02, 13:28
here is a concept that I experimented with in order to get some more realism into the naval warfare aspects of TOAW: If you use road networks in deep sea hexes and use ground unit icons (BG or TF or similar icons) instead of ships with appropriate equipment (e.g. large guns for battleships, AA equipment for Air defense destroyers etc.) you can get simulate several aspects of naval warfare that TOAW currently lacks. For example air interdiction is now effective against "ships", you can put units on tactical or local reserve, and you can simulate missile strikes from ships.
There are drawbacks of course and some house rules must in place to prevent "naval" units from going on land but it may work.
I was wondering if anyone has experimented with this idea before and had any ideas/comments
Thanks
There are drawbacks of course and some house rules must in place to prevent "naval" units from going on land but it may work.
I was wondering if anyone has experimented with this idea before and had any ideas/comments
Thanks