View Full Version : RULE AND GAME FAQ's
Double Deuce
09 Dec 05, 00:40
If you have any questions you need answered please post them in other relevant threads (OOB, intel, etc). I will use this thread to post clarifications, answers and some FYI's for your team here.
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Double Deuce
09 Dec 05, 00:43
QUESTION - You told it will be a 12 hours campaign. You told the battles will be 20 turn battles. How many op turns will the campaign last? 6? (6X2hours(24 turns)) or 12 as written in the rules draft?
ANSWER - 12 OP Turns (1 hour each). Tactical Battles 20 turns (3 minutes each).
QUESTION - What will the visibility be during the campaign?
ANSWER - Clear daylight (30-50 hexes).
QUESTION - How many supply areas shall each team have? Where? Can they be moved?
ANSWER - 3 and NO they cannot be moved. You place them in the same start areas as you Main force start restrictions.
QUESTION - Do streams/rivers hinder operational movement?
ANSWER - No. We do not have bridging type units in this game this time around.
QUESTION - Can artillery used as off board artillery? How much ammo will they get? (Especially smoke ammo.)
ANSWER - It depends how far from the fighting they are. Off-board units will be edited to replicate their On-board equivalent to include the same ammo loads.
QUESTION - The Mi24s can carry infantry. Is it possible to transport pure leg units from one place to another if the Helos and the infantry start the operational turn in one place?
ANSWER - Yes. BUT if they fly within range of enemy SAM's, passengers will suffer the same fate as the helo's in any abstracted battles.
QUESTION - Can bulldozers at least build trenches?
ANSWER - Yes, they are considered an engineer unit for most purposes.
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