Double Deuce
29 Nov 05, 15:13
Please review and comment on these over the next couple of days. These are the "soon to be Final" Replacement/Supply Rules for the NATO vs WP Combat Campaign.
IX. REPLACEMENTS/SUPPLY
IX.1 INTRODUCTION
All units involved in military operations require replacements and supplies however, for purposes of this rules version, replacements and supply effects will be fairly abstracted. For the most part ALL units should be considered “In-Supply” with the necessary munitions, fuel and rations except as detailed below.
IX.2 REPLACEMENTS
All units involved in military operations require replacements and equipment in order to continue taking the fight to the enemy. Under the current rules, units in the field do not require any costs to support them in the Combat Campaign. Replacements will be simulated by returning all damaged units to their full personnel complement at the end of each Tactical Combat. This situation does not apply to vehicles or guns. Captured or abandoned units in areas occupied by enemy forces WILL be considered destroyed. Captured or abandoned units in friendly occupied areas will be considered recovered and returned to the original player’s OOB.
IX.3 SUPPLY
For purposes of this Combat Campaign all units are considered to have the basic ammunition and fuel according to their load-out in the Tactical Game Engine (Steel Panthers: Main Battle Tank) at the start of any Tactical Combat they are involved in. The only exceptions are those units that are determined to be “Out of Supply” at the start of the Operational Turn.
IX.3.1 OUT OF SUPPLY
A unit will be considered “Out of Supply” whenever they cannot trace a zone/hex path to a Supply Depot that is free of any enemy units at the start of an Operational Turn. Units that are considered “Out of Supply” will have their Ammunition levels for ALL weapons set to ½ of their basic load-out for any Tactical Battles they are involved in.
IX.3.2 SUPPLY DEPOTS
Each Team will receive a set # of Supply Depots to be placed on the Operational Map. These Supply Depot’s must be deployed/placed before the Combat Campaign start and cannot be moved once placed. There are no negative effects for having one of your Supply Depot's destroyed except that it reduces the possible paths to units who need to be kept in supply.
IX. REPLACEMENTS/SUPPLY
IX.1 INTRODUCTION
All units involved in military operations require replacements and supplies however, for purposes of this rules version, replacements and supply effects will be fairly abstracted. For the most part ALL units should be considered “In-Supply” with the necessary munitions, fuel and rations except as detailed below.
IX.2 REPLACEMENTS
All units involved in military operations require replacements and equipment in order to continue taking the fight to the enemy. Under the current rules, units in the field do not require any costs to support them in the Combat Campaign. Replacements will be simulated by returning all damaged units to their full personnel complement at the end of each Tactical Combat. This situation does not apply to vehicles or guns. Captured or abandoned units in areas occupied by enemy forces WILL be considered destroyed. Captured or abandoned units in friendly occupied areas will be considered recovered and returned to the original player’s OOB.
IX.3 SUPPLY
For purposes of this Combat Campaign all units are considered to have the basic ammunition and fuel according to their load-out in the Tactical Game Engine (Steel Panthers: Main Battle Tank) at the start of any Tactical Combat they are involved in. The only exceptions are those units that are determined to be “Out of Supply” at the start of the Operational Turn.
IX.3.1 OUT OF SUPPLY
A unit will be considered “Out of Supply” whenever they cannot trace a zone/hex path to a Supply Depot that is free of any enemy units at the start of an Operational Turn. Units that are considered “Out of Supply” will have their Ammunition levels for ALL weapons set to ½ of their basic load-out for any Tactical Battles they are involved in.
IX.3.2 SUPPLY DEPOTS
Each Team will receive a set # of Supply Depots to be placed on the Operational Map. These Supply Depot’s must be deployed/placed before the Combat Campaign start and cannot be moved once placed. There are no negative effects for having one of your Supply Depot's destroyed except that it reduces the possible paths to units who need to be kept in supply.