View Full Version : Air and ADA tips&tricks
Comrades,
In this thread we can share our knowledge bout Air and ADA. Tanker and mr_clark will post their results & advices here as well.
If you have a slightest idea please share it with us! Speak out the evident! You can never know who will benefit from your posts!
Artur.
Here I post questions which are to be experimented and thought after by the air liaison officers (Tanker and mr_clark). The others are more than welcome to contribute.
-What is the most effective way of using our aircraft?
-What is the most effective way of using our helicopters?
-What is the most effective way to keep enemy planes away? What range shall we set the weaopns which ADA units are the most and the least effective?
-Are operational rules clear? Shall we use our ADA close to the front or more in the rear?
-What are the strengths and weaknesses of enemy aircraft?
-What are the strengths and weaknesses of enemy ADA?
More to follow...
AIRSTRIKES!
Warning!
While playing Arturs first scenario I was surprised to see the A10s come in and shot up two of my tracks and something like 6 or 7 US units... I thought it was due mostly to poor AI tactics but just now I had a bad case of friendly fire from the air myself.
Set up an assault mission, USSR vs US Army 1984 against the AI and went at it.
Came up against some ATGM teams, Dragon teams did little damage to my T64As btw :devious: , and called in some Migs on suspected enemy artilley positions on the far side of the map, well away from my own troops. The planes came in and attacked units all over the map - mostly my units...!
We have to get the fly-boys on our team!
Allright, I have prpared a small scale scenario involving two SAM platoons (4*Shilka+2*SA6) and two 3man sections of SA-7, plus a number of 'targets' consisting of Soviet vehicles.
Of course these units are a overkill on a small map, but I decided to let them all in as you can simply (best) play the scenario as both sides human, so you can disable some AAA weapons as you please (I thought that is better then many scenarios involving different settings).
As I had no I net over the weekend through provider issues I was not completely sure about US aircraft, so I added 3 Flights of A-10, one with mavericks, one with napalm and AP-Cluster and one with MK-82s. (6 A-10s all in all). Then I 've added 2 flights of F-16, one flight with APCluster and one with Snakeeyes.
Some lessons learned I give can give you now:
The Shilkas are better then in the previous versions of SPMBT, they have high (50%+) hit chances even on larger ranges, and can do a LOT of damage. They are especially effective against the A-10s, which are slow enough to be easily targeted (I generally had hit chances higher then 70% after establisghed LOS).
The F-16 are too fast to be successfully attacked by the Shilkas, most of the time, thought they are doomed if hit.
OK, maybe some moere scenarios over time, lots to do.
Ohh and Tanker: If you have some ideas for a small battle, I have time for another one and my PBEM slot 1 is free atm, so feel free to send me some battle.
What about strelas? My regiment relies mostly on shoulderlaunched AA and what I've noticed is that they rarely fire at the target and at longer ranges are always below 10% for hitting. Reduce range to 500m? I remember that someone wrote that in winmbt the set range is only for ground to ground and AA always fires at max range what ever you set for it, do my memory fail me ... again?
Vesku
Allright, I have prpared a small scale scenario involving two SAM platoons (4*Shilka+2*SA6) and two 3man sections of SA-7, plus a number of 'targets' consisting of Soviet vehicles.
Of course these units are a overkill on a small map, but I decided to let them all in as you can simply (best) play the scenario as both sides human, so you can disable some AAA weapons as you please (I thought that is better then many scenarios involving different settings).
As I had no I net over the weekend through provider issues I was not completely sure about US aircraft, so I added 3 Flights of A-10, one with mavericks, one with napalm and AP-Cluster and one with MK-82s. (6 A-10s all in all). Then I 've added 2 flights of F-16, one flight with APCluster and one with Snakeeyes.
Some lessons learned I give can give you now:
The Shilkas are better then in the previous versions of SPMBT, they have high (50%+) hit chances even on larger ranges, and can do a LOT of damage. They are especially effective against the A-10s, which are slow enough to be easily targeted (I generally had hit chances higher then 70% after establisghed LOS).
The F-16 are too fast to be successfully attacked by the Shilkas, most of the time, thought they are doomed if hit.
OK, maybe some moere scenarios over time, lots to do.
Ohh and Tanker: If you have some ideas for a small battle, I have time for another one and my PBEM slot 1 is free atm, so feel free to send me some battle.
First of all very good initiative! Will look at your scenario as soon as I can. Keep them coming!
Regarding the training battle see the training registration thread, and please use scenarioEx01 with DDR defending. You set the battle up.
Artur.
Allright, I have prpared a small scale scenario involving two SAM platoons (4*Shilka+2*SA6) and two 3man sections of SA-7, plus a number of 'targets' consisting of Soviet vehicles.
Of course these units are a overkill on a small map, but I decided to let them all in as you can simply (best) play the scenario as both sides human, so you can disable some AAA weapons as you please (I thought that is better then many scenarios involving different settings).
As I had no I net over the weekend through provider issues I was not completely sure about US aircraft, so I added 3 Flights of A-10, one with mavericks, one with napalm and AP-Cluster and one with MK-82s. (6 A-10s all in all). Then I 've added 2 flights of F-16, one flight with APCluster and one with Snakeeyes.
Some lessons learned I give can give you now:
The Shilkas are better then in the previous versions of SPMBT, they have high (50%+) hit chances even on larger ranges, and can do a LOT of damage. They are especially effective against the A-10s, which are slow enough to be easily targeted (I generally had hit chances higher then 70% after establisghed LOS).
The F-16 are too fast to be successfully attacked by the Shilkas, most of the time, thought they are doomed if hit.
OK, maybe some moere scenarios over time, lots to do.
Ohh and Tanker: If you have some ideas for a small battle, I have time for another one and my PBEM slot 1 is free atm, so feel free to send me some battle.
mr_clark,
I tried your scen a couple of times. A very good concept I may say.
I need input for the operational planning. I need scenarios with long range SAMs like
Rolands(WG) Chapparals and HAWK sams(dutch oob) ayainst our planes and alo just SA4s and SA-6s and SA9-s agaunst A-10s only.
Can you do those ASAP?
Artur.
Pannonicus
14 Dec 05, 17:27
I think a quick attack on enemy long-range SAM batteries with helicopters (and maybe some desant) would be a bonus for us. Maybe if we can pinpoint their deployment area in turn 1, we can organize such a run. What do you think?
I think a quick attack on enemy long-range SAM batteries with helicopters (and maybe some desant) would be a bonus for us. Maybe if we can pinpoint their deployment area in turn 1, we can organize such a run. What do you think?
A desant dropped in the enemy rear may be a good idea. It depends on what information we shall have during the first couple of turns.
Artur.
Pannonicus
16 Dec 05, 19:06
DD, after our planes are attacked by long-range SAMs, is it possible to pinpint their location? In real life, a SAM battery would pack up after firing a few missiles, fearing a counterstrike.
I have a suggestion for use of strike aircraft armed with stand off weapons (like missiles):
Because of the HIGH probability of friendly fire (our own planes attacking our own forces with stand off weapons) they should if possible be used in situation where we have:
a) minimal number of units on the ground. We could use them for example supporting a massed helicopter operation with few supporting ground units, i.e few friendly units can be targeted in error by our own aircraft.
b) maximum number of units on the ground, in situations where it will make little difference if some of our tanks or ADA assets are shot up by our own planes.
I've been doing some experiments, it seems that aircraft not armed with stand off weapons but bombs etc instead are a bit better at avoiding targeting friendly units...
Here's a small observation:
Plying a PBEM game as the Soviets vs US Army/Germany... my opponent has been using HAWK systems in the front line and they have been horribly effective against my Mi-24, killed them with ease. Managed to get off a ATGM shot from one Hind before it died though - Fletya (sp) of course - killed a Leopard 2 with a hit in the front...
For those not familiar with helos: take your time while moving and stop every couple of hexes and change facing a dozen times, you will spot a lot more units that way and may even avoid hitting infantry pointblank.
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.