Gun_go_Boom
14 Nov 05, 00:57
Ok, question, and this is something that has been bothering me a bit.
I create an enemy unit package, an MRB for example, and place it where I want it to start. Then I create the path I want that MRB to take to its objective, give it the assault mission (or ABF, or SBF or whatever). And then, leave it alone. Then I go through this process with the other MRB's I might use, and any other enemy units, place the friendlies and then go to play test using the clock. Everything looks good, for the most part. Hit reset to put everything back where I want it, make sure I have saved everything at least a thousand times (or so), and then go to play the scenario. After playing about 2 - 3 hours of playtime, for instance, the enemy is not showing up or doing only about half of what I want it to do. This takes into account rolling through woods and other types of restrictive terrain (all the paths were clean and should be legitimate, no little green X's with circles indicating a block in the path).
My question is this...I open up the scenario with the editer, and find that the paths that the enemy units have is NOT the one I had planned, even after checking the box "Use Current Path" in the mission dialog. What, if anything, am I doing wrong? Or, perhaps more accurately, what, in general, is going on to cause this problem.
Some help please.
I create an enemy unit package, an MRB for example, and place it where I want it to start. Then I create the path I want that MRB to take to its objective, give it the assault mission (or ABF, or SBF or whatever). And then, leave it alone. Then I go through this process with the other MRB's I might use, and any other enemy units, place the friendlies and then go to play test using the clock. Everything looks good, for the most part. Hit reset to put everything back where I want it, make sure I have saved everything at least a thousand times (or so), and then go to play the scenario. After playing about 2 - 3 hours of playtime, for instance, the enemy is not showing up or doing only about half of what I want it to do. This takes into account rolling through woods and other types of restrictive terrain (all the paths were clean and should be legitimate, no little green X's with circles indicating a block in the path).
My question is this...I open up the scenario with the editer, and find that the paths that the enemy units have is NOT the one I had planned, even after checking the box "Use Current Path" in the mission dialog. What, if anything, am I doing wrong? Or, perhaps more accurately, what, in general, is going on to cause this problem.
Some help please.