Overseer
08 Nov 05, 20:16
Simply head to wherever you installed Civ IV, then the folder called Mods.
Unzip the files into that folder (make sure to keep the path of the files intact).
Then load the game, go to Advanced -> Load Mods -> select the mod to load. It'll restart Civ IV and you can play with the mod set up.
SZO Realism Mod v0.01 :D
Changed the combat strength of land/sea/air units.
The formula in this version is based on what "age" the unit fits into, with the following benefits added-
First Age: x1 (same strength)
Second Age: x2
Third Age: x4
Fourth Age: x6
Fifth Age: x8
Sixth/Final Age: x10
As of right now all I did was make sure that the unit strength showed up (i.e. made sure that units didn't have a strength cap of 99 or something like that).
I'm going to go start a game in a bit hopefully and see how it actually plays. Feedback is appreciated.
Next Steps:
-Tweaking unit strengths
-Expanding Tech Tree (?)
-Expanding Unit Selections (?)
-Expanding the timeline of the game (even with the different settings, I feel like a game goes too quick :p )
Unzip the files into that folder (make sure to keep the path of the files intact).
Then load the game, go to Advanced -> Load Mods -> select the mod to load. It'll restart Civ IV and you can play with the mod set up.
SZO Realism Mod v0.01 :D
Changed the combat strength of land/sea/air units.
The formula in this version is based on what "age" the unit fits into, with the following benefits added-
First Age: x1 (same strength)
Second Age: x2
Third Age: x4
Fourth Age: x6
Fifth Age: x8
Sixth/Final Age: x10
As of right now all I did was make sure that the unit strength showed up (i.e. made sure that units didn't have a strength cap of 99 or something like that).
I'm going to go start a game in a bit hopefully and see how it actually plays. Feedback is appreciated.
Next Steps:
-Tweaking unit strengths
-Expanding Tech Tree (?)
-Expanding Unit Selections (?)
-Expanding the timeline of the game (even with the different settings, I feel like a game goes too quick :p )