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Palantir
18 Oct 05, 15:00
Time for some CM tactical No-No's? :skull:

What do you see being done in CM that you would never do or is just not the right way to do something? They can be based on using a particular unit or actions.

(all other things being equal)

The basic is never advance your armor without INF support...
Never lead a charge using a FT unit as pointman... :laugh:

So, don't what gentlemen? :hmmm:

Ex. Don't ever use Stugs in place of PzIV's except when? Etc. etc...

Remember, the better your opponent the better the game! :nofear:

2054172
18 Oct 05, 21:03
Run your troops across an open field with an enamy machine gun covering it. :laugh:

ER_Chaser
18 Oct 05, 22:19
like, ... do not fight against ME? :D

Well, tactical nono? hmm... cannot think about one very quickly.. basically, I think strategic nono is more important and among all of them is this bloody lesson I learned through defeats: NEVER assume anything about your opponent.

NiG
19 Oct 05, 02:49
Don't send one tank to do a job that three could do better and quicker :devil:

2054172
19 Oct 05, 07:04
Put their flags on top of their helmuts, so the air cover does not mistake them for the enemy. :(

Wolfleader
19 Oct 05, 09:05
Don't try to take on a King Tiger tank head on with a Stuart. :laugh:

Boff
19 Oct 05, 10:35
Don't try to take on a King Tiger tank head on with a Stuart. :laugh:
Never underestimate the Stuart in the hands of an experienced player, especially against StuGs .. :devious:

Full Monty
19 Oct 05, 11:35
like, ... do not fight against ME? :D



Unless, of course, you're me :devil: :D

Well, tactical nono? hmm... cannot think about one very quickly.. basically, I think strategic nono is more important and among all of them is this bloody lesson I learned through defeats: NEVER assume anything about your opponent.

Sounds obvious doesn't it. But I've done it in a current game. Again!! :duh1:

Full Monty
19 Oct 05, 11:46
If you're playing a QB:-

1. Don't forget to read all of the battle parameters carefully.

2. Don't buy 'small' - I always try to buy as large a unit as possible as this reduces cost per squad/vehicle. n.b. This may not always work or even be feasible :)

3. Don't skimp on the setup - if it takes hours then take hours, you'll only spoil your enjoyment of the game if you don't.

4. Don't forget it's supposed to be fun :D

ER_Chaser
19 Oct 05, 12:49
Unless, of course, you're me :devil: :D



Sounds obvious doesn't it. But I've done it in a current game. Again!! :duh1:
LOL ... actually my second point was exactly talking about you, Monty :D that was a bloody lesson ... that I shall remember forever :)

airBiscuit
19 Oct 05, 19:15
1. Don't think that taking all of the flags on the map will ensure your victory.

2. Don't include the company HQ in a group Fast movement command (lower delay time puts him out in front of the charge).

3. Don't forget to check line of sight for your spotters and artillery during set-up.

4. Don't expose your mortar teams when you can have an HQ unit spot for them.

5. Don't get in an armor battle facing downslope to the enemy.

6. Don't start all vehicles in a road convoy on Fast movement.

7. Don't place a gun with line of sight to everything. It goes both ways.

8. Don't underestimate the lighter AT guns (37 and 57mm).

9. Don't forget to hide your defensive troops to keep them from opening fire prematurely.

10. Don't march your troops into battle if they can be trucked in.

11. Don't march your MG and mortar troops unless you absolutely have to.

mangus2000
20 Oct 05, 06:17
Air biscuit,
what is the effect of armor facing down slope to the enemy. I would have thought that it would give you better los to the and improve your chances of a kill, but then that just shows how ignorant i am when it comes to armor :confused:

KGPanzerschrecK
20 Oct 05, 15:34
Air biscuit,
what is the effect of armor facing down slope to the enemy. I would have thought that it would give you better los to the and improve your chances of a kill, but then that just shows how ignorant i am when it comes to armor :confused:

It exposes your top armor to fire from other tanks and guns.

mangus2000
20 Oct 05, 16:03
Ahh, i was thinking of it as your tank was on a hill facing down towards a tank coming up the hill not the other way around.

Tripps
20 Oct 05, 16:19
Ahh, i was thinking of it as your tank was on a hill facing down towards a tank coming up the hill not the other way around.

It works both ways :)

KG_Norad
20 Oct 05, 19:17
Don't forget buildings are slightly smaller then they appear, giving you the ability to see and shoot THROUGH their corners! :cheeky: :)

Tripps
20 Oct 05, 19:32
i. Never underestimate your opponent, its been said, but even old hands fall into the trap! 'Newbies' can surprise you doing things not considered 'normal' :)

ii. Never overestimate your opponant and become overly cautious. Respect yourself also.

iii. In ME's - dont race to the flags and sit, or wait until your opponent does and pound him - race to an area that dominates your opponents route.

iv. If the weather is good, always buy 1 AA gun.

v. Always buy at least 1 on board mortar.

vi. By choice - order of engagement of opponents AFV's is Infantry, then Guns, then your own AFV's.

vii. Understand your Etiquette and manner lasts longer than the memory of the game. You dont have to befriend everyone you play, but politeness and courtesy, and that means not stiffing someone with a rigged game, goes a long way.

Geordie
22 Oct 05, 18:39
like, ... do not fight against ME? :D

Well, tactical nono? hmm... cannot think about one very quickly.. basically, I think strategic nono is more important and among all of them is this bloody lesson I learned through defeats: NEVER assume anything about your opponent.

That is the absolute, never assume anything about your opponent.

KGPanzerschrecK
22 Oct 05, 23:18
vii. Understand your Etiquette and manner lasts longer than the memory of the game. You dont have to befriend everyone you play, but politeness and courtesy, and that means not stiffing someone with a rigged game, goes a long way.

Nothing said in this thread will be of more importance than this statement.

liuzg150181
23 Oct 05, 08:50
Dont get too cocky if the first few battles seems to be a walkover when playing Operations in CM . ;)
Dont assume that victory is on your side even when you have overwhelming numbers. :laugh:
Dont charge a King Tiger tank straight unless it is your tactics of huge tank wave attack........ :halo:
Dont forget to recon the area using sneaky half-squad before charging in!
Dont overlook the use of smoke when entering a high-risk area.
Dont scatter your tank formation too much,concentrated firepower rocks!!! :devious:

Well,I learnt all these after playing the "Mobile Defense" Operation as Soviets in CM:BB~~~ :whist:

Malm
24 Oct 05, 17:45
This is some of my very costly expirences learned from playing warriors like GunnerC, Tripps, Bruce, Gonzo, airBiscuit, Mephisto, Cougar and Triaxe :)

Don't thrust smoke screens even if you got plenty of it

Stay clear of buildings - only place spendable units like MG's in them

Don't wear down your spotters looking for a better spot let the enemy come to you instead

Never drive your infantry into unknown terrain :dead:

Be carefull with rockets ;)

Think twice before moving a flamethrower from cover to cover

Always belive your opponent wilfully attempt to put sneaking AT sniping bastards close to your setup zones :shock:

:D


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KG_AirborneBob
06 Nov 05, 21:05
Dont expect light armor (PzI, PZII's) to survive an entire battle if you lead with them.

Dont count all the "Enemy" icons (Stars. or Crosses) as viable units all the time.

GAZ NZ
07 Nov 05, 01:42
Destroy all buildings on the map with HE
Its just not right if buildings are left standing.

KG_AGCent
10 Nov 05, 18:51
1. "Move" through wheatfields, don't run.
2. When playing an ME, move to cover your enemies route of advance. Pummel him into scrap then waltz to the VL. Waltz is rudely interrupted and you spend the rest of the game trying to recover broken troops and saving your tanks as you realize the thrust to the vl was only a feint meant to draw you into a crossfire.
3. CMBB - Always assume that woodline is choked with the little bastard ATRs.
4. HMGs + desert = broken troops.
5. Always probe in advance of armor. Throw a HT crew, a 1/2 squad, spent artillery spotter... anything out front to intercept the lurking infantry.
6. The toughest balance to maintain is concentration of fire and dispersal of forces.