View Full Version : Suggestions for Good Scenarios
Siberian HEAT
15 Oct 05, 11:26
We are looking for your suggestions for user-favorite scenarios that you feel deserve to be included on any new version of TOAW. Keeping in mind that most of the original scenarios will probably be on the first release, and realizing that many of those did not portray TOAW in its best light because of the tight timelines the designers had to work under...we want to expand that number with some of the best of the best scenarios since TOAW:ACOW was released.
Let me start us off with some of my favorites:
Europe Aflame - Mark Stevens - This scenarios is a no-brainer, and while it may never be perfect, is probably the most play-tested scenario ever developed for TOAW. Covers all of WWII in Europe 39-45.
Two Weeks In Normandy - Brett Turner - One of my personal favorites, this D-Day scenario begins just as units hit the shore (eliminating beach landings which are not handled well in TOAW), and covers the first 12 days of the attack. Tense for both sides, it is often decided in the very last turn.
Tannenberg 14 - Todd Klemme - Another tense scenario (actually one of the better ones on the ACOW CD), highlighting the differing doctrines of the Russians and the Germans in WWI. A battle of quantity vs. quality, this one often ends up with everyone quite bloodied. Recently updated by Todd (along with his Balkan scenarios which were on the original TOAW ACOW CD) I would expect the new version to replace the old one on the CD.
Tobruk 41 v.3.7 - Daniel McBride - This is far and away my favorite short/med. length scenario for North Africa. Since I am unable to spend the time on Daniel's longer/bigger scenarios, I am happy to be able to play this "little" gem. Broad in scope, this scenario has plenty of offensive opportunities for both sides, and plenty of desert to develop those opportunities. Played with the FOW house rules, it can be nerve racking as well.
Ben Turner
15 Oct 05, 11:40
Perhaps the most enjoyable scenario I've played is Jeremy Mac Donald's Fall Grau. Many deep and glaring flaws. Fantastically fun to play.
bluermonkey
15 Oct 05, 12:11
For what it's worth, two of my faves are 'Next War 1979' by Bob Cross, which is probably the best NATO vs. WP scenario out there (IMHO), and Ben Turners Poland scenario.
EA and Two weeks in Normandy get my vote :)
Some interesting scenarios I've played recently:
Fall Blau - The South Front with some new twist.
Naples 43 - Beginning of the Italian Campaign.
Petsamo-Kirkenes 44 - The Arctic Front during autumn.
One point very important is missing here ( sorry SASH)
We may say that we love such or such scenario but for new Release all period of time must be took in account.
FromXIX century using Chuck database to the most recent one using JMS Modern.exe Database
Then new TOAW must give interest to the wiset population of wargame players
May problem is scenario choice is that most of folks here play rather WWII scenarios.
And following so WE (me included) may miss the right target.
so if we cut inerest in time area we could have
Favorite Pre WWI scenarios
Favorite WWI scenarios
Favorite 1919-1939 scenarios
Favorite WWII scenario
Favorite Vietnaw war, including French Indochina war
Favorite Cold war including middle east
Favorite Modern war, including What if war, like (sorry I advirtise myself) the one I will propose for the next tournament
And answering to best scenario we like to see we may answer this way
Favorite Pre WWI scenarios
(I play none)
Favorite WWI scenarios
France 14
Tannenberg 14
Favorite 1919-1939 scenarios
(I play none)
Favorite WWII scenario
France 40 PBEM Free deployment
2 Weeks in Normandy
Favorite Vietnaw war, including French Indochina war
I play none
Favorite Cold war including middle east
NATO 84
a TOAWII French Spanish War
Favorite Modern war
I'm honnest I like my 2004:Opération lion de Mer
So I you want to respect this scheme it would be great
Thanks in Advance
Der WanderTOAWScenarioDesigner
I definatley want Braunschweig to come back in an improved version :love:
(1 day turn-division scale would be great)
EA and 2inN of course, but I must second Ben's suggestion. I was going to mention Fall Grau myself. (Jeremy would need to fix up the fatal bug, etc, but I would *love* to see this one included, it's a real gem).
James - didn't you modify Kharkov? I know it's a no-brainer for inclusion, but even no-brainers get missed sometimes if someone doesn't mention them somewhere.
I think one of RhinoBones' scenarios should be included as well. He designs excellent non-traditional scenarios that offer more open-ended play than any other designer's work, bar none. Take 1937 revisionist's war - I don't think you could make that one play out the same way twice even if you wanted it to. War of the Ring is innovative as anything, but I'm not sure if it has worked out some of the more difficult design problems as of yet.
This inclusion seems to me to be a great idea. Why is RISK so popular? Because it's a completely different game every single time you play it. I think that the 100k of CD space should be set aside to have one of these types of scenarios in there.
Where do you start...?
Poland (Ben Turner)
DNO (DMc)
EA (MS)
Tobruk (DMc)
Campaign in North Africa
WWIII (Trey)
Weserbung (EN)
Winterwitter (PH)
Saddams Final Gamble (DMa)
TGW (DMc)
BulgeMax (DMc)
Could go on...
James - didn't you modify Kharkov? I know it's a no-brainer for inclusion, but even no-brainers get missed sometimes if someone doesn't mention them somewhere.No, Sam Mudd, aka CyberGeneral, modifed Kharkov '42. I modified SeaLion 1940. If either were to be included in the Matrix Edition, they should have a few more tweaks applied to them. Balancing issues and some OOB fleshing out for Kharkov and some various nits to pick for my SeaLion revision.
2inNorm version 2.31 still has a few things that could be incorporated, in order to bring it to up to "perfect" status. I'll save those things for another thread, or in the scenario design consultations within the group.
On another note, I've already suggested to Daniel that we should have some "Training Scenarios". These would be simple, guided, single player scenarios designed to illustrate a few core game engine concepts and technical details for successful play. I would like to design some of these, if there is an interest.
I'll second & third for Fall Grau :love: With the different Axis options - it's pick your own poison :laugh:
Sheik Yerbouti
15 Oct 05, 14:44
On another note, I've already suggested to Daniel that we should have some "Training Scenarios". These would be simple, guided, single player scenarios designed to illustrate a few core game engine concepts and technical details for successful play. I would like to design some of these, if there is an interest.
That is a very good idea!
My list would be:
Campaign for South Vietnam. Quite possibly my favorite TOAW scenario.
While imperialist birds were singing
Heroic Vietnam was working
Towards true victory
Saddam's Final Gamble. The version I played needed some work, but it was a lot of fun and certainly unique in that the designer actually participated in the conflict being modelled. Merely taking out the Iraqi ballistic missile units and lowering the Iraqi loss intolerance would help a lot.
Fall Grau. Another vote for this one. The "problems" that Ben mentions are almostly exclusively ones of historicity, but you obviously have to take the basic premise with a grain of salt to begin with. As a game, it's pure magic.
Ben Turner's Poland. I actually like playing the Poles in this.
Bob Cross did a very nice scenario on Okinawa.
Bloodstar
15 Oct 05, 16:27
We are looking for your suggestions for user-favorite scenarios that you feel deserve to be included on any new version of TOAW. Keeping in mind that most of the original scenarios will probably be on the first release, and realizing that many of those did not portray TOAW in its best light because of the tight timelines the designers had to work under...we want to expand that number with some of the best of the best scenarios since TOAW:ACOW was released.
And the studio in Zagreb is voting like this :laugh: :
1. FIRE IN THE EAST 5.0 (By 3 Danish designers) (My all around FAVORITE! Playing JUST ONE turn of this scenario is wargaming heaven! It takes many hours to play just one turn but I am on the wargaming Nirvana while I play. Majority of other games don't last that long on my hard drive as playing just one turn of this monster scenario. Bad thing - authors have made scenario to be played around 400 turns - lot's of players in the meantime can get grandchildren so often game is terminated much sooner :laugh::laugh:)
2. THE GREAT WAR 2.x by Daniel McBride
(WORLD WAR I NIRVANA! You can almost feel German boot on your face and smell the mustard gas in your tre... pardon room :). Great researched scenario, labour of love, 5 stars....)
3. BRAUNSCHWEIG 7.1 by Daniel McBride
(as a nuts for Eastern Front this scenario have gave me much enjoyment, clever design and use of German para's and 11th Army in Caucaus (instead of Leningrad) brings a fresh addition. Great design.
4. OPERATION BLAU 4.1 by Brian Topp (a little bit older scenario, TOAW players maybe remembers that this scenarion was actually available in TOAW I, TOAW WOTY and in COW versions... nice scenario, covers whole Eastern Front, not very big, at that time it seemed huge until FiTE arrived :)... there is also similiar scenarios by same author that covers 43. and 44. years (zitadelle, and after bagration ... all available on RD). BTW, if anyone have DOC file of this scenario let me know! Very nice doc file...
That's it... maybe there is some more but those four are my favorite.
On a side note I see that even Erik Rutins guy from Matrix was designing scenario for TOAW, check Rugged Defense.
Mario
My list would be:
Campaign for South Vietnam. Quite possibly my favorite TOAW scenario.
While imperialist birds were singing
Heroic Vietnam was working
Towards true victory
.
I second this motion. CSV is a refreshing change of pace from the normal grinding, impulse counting scenario.
From those I've played:
Small scenario: Brett Turner's Two weeks in Normandy 2.31
Medium to large: Daniel McBride's Braunschweig 7.1, Bob Cross' Campaign for North Africa 40-43
Large to huge: Daniel McBride's The Great War 2.1 (needs playtesting though)
I like EA and what I've seen of Third Reich and Zero Hour as well. If Matrix decides to improve the naval warfare and allow for some implementation of strategic warfare(perhaps a tall order) what I'd like to do is work on connecting two scenarios through theater options(ex. send force to far east -removes ships or land units from say,Europe Aflame to be coordinated in other scenario with 'recieve force from europe'- the same units appear in say, Zero Hour.) I think having one huge global scenario may be too much for my computer. Better in 2 parts. Of course I don't know what the scenario designers themselves think about this idea yet. Hopefully I can find some takers.
I've made statistics of scenarios played on the RD Ladder, called "thrustworthiness". It's based on scenario balance, popularity and foresee (frequency of results other than OV). It's debatable, of course, but you could check it:
http://www.the-strategist.net/RD/ladders/balance.php?view=6
CyberRanger
15 Oct 05, 22:35
Our TOAW scenarios played (http://www.strategyzoneonline.com/forums/wfhq-ld-all-players.php?searchtype=s&ladder=The+Operational+Art+of+War+%28TOAW%29&SortOption=6) may be worth a look too.
No, Sam Mudd, aka CyberGeneral, modifed Kharkov '42. I modified SeaLion 1940. If either were to be included in the Matrix Edition, they should have a few more tweaks applied to them. Balancing issues and some OOB fleshing out for Kharkov and some various nits to pick for my SeaLion revision.
2inNorm version 2.31 still has a few things that could be incorporated, in order to bring it to up to "perfect" status. I'll save those things for another thread, or in the scenario design consultations within the group.
Sounds good - looking forward to the discussions on these.
On another note, I've already suggested to Daniel that we should have some "Training Scenarios". These would be simple, guided, single player scenarios designed to illustrate a few core game engine concepts and technical details for successful play. I would like to design some of these, if there is an interest.
There is! I've been considering possibilities in the manual for making some game concepts more clear, and supporting scenarios would be ideal. We'll have to talk more about this as the project gathers some steam.
Stauffenberg
15 Oct 05, 22:57
I definatley want Braunschweig to come back in an improved version :love:
(1 day turn-division scale would be great)
Count on it, although 1-day scale would push an already pretty large scenario towards huge. Still, I'll consider it. Complete redo in the works.
D.
Stauffenberg
15 Oct 05, 23:01
.
On another note, I've already suggested to Daniel that we should have some "Training Scenarios". These would be simple, guided, single player scenarios designed to illustrate a few core game engine concepts and technical details for successful play. I would like to design some of these, if there is an interest.
Yes I agreed with that, although the title you were suggesting eludes me right now... um, "TOAW FOR DUMMIES"? Or perhaps, "THE NOOB NOTEBOOK OF DOOM"?
Something like that. :laugh:
piero1971
16 Oct 05, 00:28
Favorite Pre WWI scenarios
Pekin 1900
1st balan war
Favorite WWI scenarios
I like mine, eh eh...
Favorite 1919-1939 scenarios
Russo-Polish war scenarios
Favorite WWII scenario
Braunschweig
tobruk 41
El Alamein
Okinawa
Favorite Vietnaw war, including French Indochina war
never played them all and not frequantly so I pass.
Favorite Cold war including middle east
really like 79 next war
Favorite Modern war, including What if war, like (sorry I advirtise myself) the one I will propose for the next tournament
like bob cross saddam's next gamble
like indo-pak war
Bloodstar
16 Oct 05, 03:25
Favorite WWI scenarios
I like mine, eh eh...
Yes, Piero's WW1 scenario is really great - I didn't played it but esp. western front and eastern are well researched etc...very, very huge in terms of unit number, masochists where are you :)...
Mario
Bob Cross
16 Oct 05, 10:38
I question just how picky we need to be. Your typical CD has the capacity for 650MB. The COW disk used 549MB (and 185MB of that were demos). (The 78 scenarios on the disk used less than 10MB). That leaves 101MB spare. I checked all the scenario zip files I’ve downloaded all these years and they averaged 215KB. At that pace, the 101MB would hold 470 scenarios. Add in the space used for demos and it would hold an additional 860 scenarios, for a total of 1330. There haven’t even been that many designed.
Now obviously we wouldn’t want to include every scenario ever designed since many were highly amateurish. But I don’t see why we should be limited to just a golden few. Why not include every scenario that was semi-professionally developed or could be easily brushed up to that level. Then we wouldn’t have to have a highly subjective argument between a bunch of highly biased judges.
Stauffenberg
16 Oct 05, 11:09
I question just how picky we need to be. Your typical CD has the capacity for 650MB. The COW disk used 549MB (and 185MB of that were demos). (The 78 scenarios on the disk used less than 10MB). That leaves 101MB spare. I checked all the scenario zip files I’ve downloaded all these years and they averaged 215KB. At that pace, the 101MB would hold 470 scenarios. Add in the space used for demos and it would hold an additional 860 scenarios, for a total of 1330. There haven’t even been that many designed.
Now obviously we wouldn’t want to include every scenario ever designed since many were highly amateurish. But I don’t see why we should be limited to just a golden few. Why not include every scenario that was semi-professionally developed or could be easily brushed up to that level. Then we wouldn’t have to have a highly subjective argument between a bunch of highly biased judges.
Bob,
Matrix plans to include a large number of already posted scenarios (with designer permission of course, but these are unpaid work). Space is not the problem as you point out, but there has to be some standard of selection. If one is going to go about sifting through what is out there, well then one has to go at it systematically. My idea right now is to have a selection group of around 11 or 12 who will be split into 3 sub-groups. All the TOAW scenarios at Rugged Defense for example (which has the most effective and informative TOAW download facility in my opinion) will be divided into three and each group will go through them. Other scenario depots besides RD will be gone through as well, such as Andy Eaton's fine site.
Following that each sub-group will present their choices to the larger group and we'll do a final vote on each. Fractiously subjective we may all be, but we all get 1 vote at the end of it all and majority vote setlles it. The larger forum here will be putting forward their favorites (as they are doing) and this will have a definite impact on what the SG chooses obviously.
The other need for a Selection Group of course is to provide Matrix with a recommended list of scenarios--mostly new--that will be paid work to go along with the patch from NK.
People on the group so far besides myself:
--James Mathews (confirmed)
--Jyri Ketunnen (confirmed)
--Piero Falotti & Pavel Voylov (both confirmed)
--Jarek Flis (confirmed)
--Doug Hensley (confirmed)
--JMS (pending)
--Ed Morris (Blitz) (confirmed)
--Andy Eaton who runs the great TOAW scenario site in England (pending)
I just sent you an email inviting you. If you don't receive it let me know.
Daniel
piero1971
16 Oct 05, 11:21
Yes, Piero's WW1 scenario is really great - I didn't played it but esp. western front and eastern are well researched etc...very, very huge in terms of unit number, masochists where are you :)...
Mario
I'm up for a challenge anytime!
Bloodstar
16 Oct 05, 11:34
I'm up for a challenge anytime!
Akkka sorry :), didn't meant to sound like a challenge... It was said just metaphorically. I would like to play this and some other scenarios but got my hands full with FiTE already. Ah...
Mario
Secadegas
16 Oct 05, 11:53
Please don't forget some scenarios suitable for solitaire play. I'm aware about the PO beeing dumb, etc... but there are some very well designed scenarios which allow a really good challenge from the machine.
I would suggest:
El Alamein (D.McBride)
Operation Mars (D.McBride) Has a small bug on version 1.8 but easily corrected
Kharkov 43 (J.Lima) Still on beta format but with everything to be a really nail biting scenario if played as germans vs soviet PO.
General Staff
16 Oct 05, 12:58
On another note, I've already suggested to Daniel that we should have some "Training Scenarios". These would be simple, guided, single player scenarios designed to illustrate a few core game engine concepts and technical details for successful play. I would like to design some of these, if there is an interest.
Maybe Kasserine 43 updated (though very hard to lose as Axis)? LOL... You'd surely be the best/most experienced person for the job... Good to hear your voice and that of others again and delighted about the recent developments...
Secadegas
16 Oct 05, 13:14
Maybe Kasserine 43 updated (though very hard to lose as Axis)? LOL... You'd surely be the best/most experienced person for the job... Good to hear your voice and that of others again and delighted about the recent developments...
:surprise:
One of our best is back!!!!
:clap: :clap:
Stauffenberg
16 Oct 05, 16:24
Here is the list as it stands right now:
--Andy Eaton who runs the great TOAW scenario site in England (pending)
--Dicke Berthe (pending)
--Bob Cross (confirmed)
--Doug Hensley (confirmed)
--Ed Morris (confirmed)
--Francois Roche (pending)
--General Staff (confirmed)
--James Mathews (confirmed)
--Jarek Flis (confirmed)
--JMS (confirmed)
--Jyri Kettunen (confirmed)
--Mark Reading (confirmed)
--Menschenfresser (pending)
--Mario Morela (confirmed)
--Myself
--Nemo (confirmed)
--Pavel Voylov (confirmed)
--Piero Falotti (confirmed)
And so:
--We have people from SZO, the Blitz, TDG, Rugged Defense, and Andy's TOAW archive if he decides to join us.
--Of the 17 people listed 7 are mostly known as designers, the rest players.
--Apart from that, the multi-national presence here I think is quite impressive and I couldn't resist highlighting the international make-up of the group as it is evolving. Alphabetically--if those listed as pending ending up joining--we will have gamers and designers from:
Canada
Croatia
Finland
France
Great Britain
Ireland
Italy
Poland
Spain
Sweden
Ukraine
U.S.A.
I tried for an Albanian, I really did....
--Daniel
Maybe Kasserine 43 updated (though very hard to lose as Axis)? LOL... You'd surely be the best/most experienced person for the job... Good to hear your voice and that of others again and delighted about the recent developments...
LoL...thanks Chris. It's good to see that you've come out of retirement for this. Your expert analysis and rigorous testing procedures have been sorely missed. Actually, I was thinking about something much smaller than Kasserine, so that the focus on particular aspects of the engine could be emphasized. Short, specific scenarios detailing such things as "Breaking a fortified line", "Overruns, Breakthrough, and Exploitation", "Airfield Attacks", "Flank Attacks", "Maximizing Number of Combat Rounds per Turn". There would be various overlapping issues, to be sure, but each tutorial scenario would be primarily focused on a single issues to drive home the lesson.
Learning particular techniques is fairly easy, with an open mind, and a little bit of guidance. Learning to integrate the lessons, into a coherent playstyle is what is hard, and must always be subjected, by the successful player, to constant reevaluation based on his current opponent and scenario specific parameters.
Hellfish6
16 Oct 05, 17:01
Zimbabwe 2003 by Nick Dowling
Operation Iraqi Freedom by Al Sandrick
Not too many scenarios outside of WWI and WWII here. :confused:
General Staff
16 Oct 05, 17:17
LoL...thanks Chris... Welcome. Let me know if you need any assistance and happy to help.
Best to All.
Stauffenberg
16 Oct 05, 17:48
Welcome. Let me know if you need any assistance and happy to help.
Best to All.
Hi Chris. You weren't fast enough changing the "Canada as 51st State" remark and the security cam caught the whole thing. :laugh:
I think you would be perfect to help James with his "TOAW NOOB SURVIVAL GUIDE".
For a WWI game (like mine) you might offer this advice:
"For assaults upon heavily dug-in German positions backed up by copious amounts of enemy artillery, our experience shows that the machinegun is a much over-rated weapon. First-round assaults using all available infantry set to "ignore losses" will see our stout fellows carrying all before it as the Hun flees before displays of such admirable elan and pluck."
Good to have you back,
Daniel
Ben Turner
16 Oct 05, 17:54
I question just how picky we need to be. Your typical CD has the capacity for 650MB. The COW disk used 549MB (and 185MB of that were demos). (The 78 scenarios on the disk used less than 10MB). That leaves 101MB spare. I checked all the scenario zip files I’ve downloaded all these years and they averaged 215KB. At that pace, the 101MB would hold 470 scenarios. Add in the space used for demos and it would hold an additional 860 scenarios, for a total of 1330. There haven’t even been that many designed.
Now obviously we wouldn’t want to include every scenario ever designed since many were highly amateurish. But I don’t see why we should be limited to just a golden few. Why not include every scenario that was semi-professionally developed or could be easily brushed up to that level. Then we wouldn’t have to have a highly subjective argument between a bunch of highly biased judges.
You're absolutely right.
freightshaker
16 Oct 05, 18:38
Kharkov 43 (J.Lima) Still on beta format but with everything to be a really nail biting scenario if played as germans vs soviet PO.
I'll second the Kharkov 43' scenario. WP vs NATO 1985 would be good also.
Stauffenberg
16 Oct 05, 20:52
I knew you'd catch this.... :)
It's been a long time since I posted on any forum at all so I worry my humour can offend- and took it back with an edit.... Glad to see you took it in good humour- feel free to offend my European (dis)Union (now 25 and counting) or my former no longer very United Kingdom...
The good news with you up there in Toronto (peut-être) is we may now possibly communicate in two languages- I bought a place near Toulouse this summer and am now embedded in the whole EU deal pour meilleur ou plus mauvais- language (veuillez corriger mon français - croyez-vous que j'ai besoin de toute l'aide que je puis obtenir), Boeing versus Airbus, notaries (ne me commencez pas), oh lê lê...
I'm in Montreal actually so the anglo in a french milieu feeling I wake up to daily. I get by, but then with a spouse from France I have to. :D
The Languedoc is my favourite part of France and I know it well. Foix, Carcassone, Beziers.... Je suis rempli avec la jalousie Have a bottle of Fitou, Corbieres, or Minervois for me you lucky dog.
Humour aside, it would be great if you were able to assist James re "introductory TOAW". Also a good way of breathing fresh life into the old warhorse, along with a patch and new scenarios.
D.
:) You're absolutely right.
Both wrong. Both your's and Bob's comments are subjective. The opinion of two against a group that now consists of 16 or 17 members. Highly biased ? In what sense? The designers amongst them have created some truly superb scenarios - without modifying the .exe, which is of course a different game to the one we all purchased. I would not be prepared to buy a game with 600 scenarios whacked on to it. I would want all the sceanrios to be of a certain standard, this is my subjective view. With is obviously the opposite to your subective view(s). :cheeky:
When it came to the scenaro design manager issue I just looked at the best scenarios out there and the decision to me was a straight forward one. I did toy with the idea that the chap who made the 'Alternative WWII' should be considered - as that was a gem of a scenario, then I realised it was pants and changed my mind.
The resurrection of TOAW is a business development first and foremost. As such one would like to employ the best. Period. :)
Ben Turner
17 Oct 05, 05:03
Both wrong. Both your's and Bob's comments are subjective. The opinion of two against a group that now consists of 16 or 17 members. Highly biased ? In what sense?
In the sense that all human beings are biased. More to the point, since there is no shortage of disk space, as Bob pointed out, why not include hundreds of scenarios?
The designers amongst them have created some truly superb scenarios - without modifying the .exe, which is of course a different game to the one we all purchased.
Yeah- as will be the Matrix Edition. In point of fact, Jarek, one of the designers on the list, has modified the .exe far more extensively than any other person I know of. So your point is really quite completely invalid.
I think opposition to the BioEd is based on a negative view of innovation in TOAW. NOT what we want from people who are going to be working towards improving the game.
I did toy with the idea that the chap who made the 'Alternative WWII' should be considered - as that was a gem of a scenario, then I realised it was pants and changed my mind.
Yeah- that scenario is pretty shoddy (though I've had some positive feedback in the past). Perhaps you should look at some of his more recent work; that is, something he's made in the last three year or so?
Bloodstar
17 Oct 05, 05:37
In the sense that all human beings are biased. More to the point, since there is no shortage of disk space, as Bob pointed out, why not include hundreds of scenarios?
Because it's not nececary. Have a look at Heroes III or Heroes IV games (I am fan of these games btw.) they had also competition for making good scenarios (3DO) and they also did put only small amount of scenarios to the CD.
Although, some scenarios on Heroes games were not so good - they made in expansion Winds of War (or gathering Storm) for Heroes IV a space for user created scenarios.
But they didn't put hundreds of user created scenarios, only those that passed the judges.
Puting hundreds of COW scenarios is not good IMHO. All of us that are choosen will examine all scenarios worth looking and I am sure that creme de la creme will be choosen. Among them Bob Cross' scenario about War in Africa which I have forget to mention - ah I would play it along with reading Carell's book if I had the time.
So those designers who are choosen will get the credit that they deserve. I think that this is quite fair.
Mario
bluermonkey
17 Oct 05, 06:29
I'm pretty new around here so feel free to discount this completely, but why not include as many scenarios as possible? Obviously there has to be some level of quality control, but it would showcase the TOAW system better if there were a wide range of scenarios as possible.
I'm not trying to stir up any arguments, again I'm pretty new to this so feel free to disregard what I've just said. :)
Bloodstar
17 Oct 05, 06:40
I'm pretty new around here so feel free to discount this completely, but why not include as many scenarios as possible? Obviously there has to be some level of quality control, but it would showcase the TOAW system better if there were a wide range of scenarios as possible.
I'm not trying to stir up any arguments, again I'm pretty new to this so feel free to disregard what I've just said. :)
The designers "need money for nothing and a chicks for free" (Dire Straits)
Just joking but even local soccer club is playing for some prize. Be it a cheap vase.
In this case - designers will get a recognition for their excellence. So like recognition from the trade body of Judges of Doom. :p:laugh:
Mario
In the sense that all human beings are biased. More to the point, since there is no shortage of disk space, as Bob pointed out, why not include hundreds of scenarios?
Yeah- as will be the Matrix Edition. In point of fact, Jarek, one of the designers on the list, has modified the .exe far more extensively than any other person I know of. So your point is really quite completely invalid.
I think opposition to the BioEd is based on a negative view of innovation in TOAW. NOT what we want from people who are going to be working towards improving the game.
Yeah- that scenario is pretty shoddy (though I've had some positive feedback in the past). Perhaps you should look at some of his more recent work; that is, something he's made in the last three year or so?
Disk space is irrelevant. Quality my dear Ben, not quantity.
Of course the TOAW MatrixEdition will be a modified .exe, but it will be uniform to all. Jarek has virtually made his own game with his modifications - but I look at the work rate and scenarios published as the pre-cursor to my statement.
No opposition to the Bio-editor, feel free to realise that subjectivity can also lead to inaccurate statements when reading between the lines. :) The smiley is to underline the fact that no matter what, some people will never agree, too subjective us humans.
Stauffenberg
17 Oct 05, 07:03
I'm pretty new around here so feel free to discount this completely, but why not include as many scenarios as possible? Obviously there has to be some level of quality control, but it would showcase the TOAW system better if there were a wide range of scenarios as possible.
I'm not trying to stir up any arguments, again I'm pretty new to this so feel free to disregard what I've just said. :)
Hi blue. That's exactly what we intend to do. In the editing business they have what is called a "slushpile"--unsolicited manuscripts that have been sent in. Its clear, I think, that Matrix would not be keen on simply downloading everything at the Rugged Defense scenario archives and passing it on without any review whatsoever. Buyers of the Matrix-TOAW release will want new scenarios never before posted, and they will also want a broad array of scenarios pulled together, evaluated as at least playable with no major errors (very easy to do for the novice designer). These scenarios on the Matrix CD will be listed in folders according to time period; e.g. WWI, WWII. Modern etc. Keep in mind that all these designers have to be personally contacted before their work can be included too.
Daniel
RhinoBones
17 Oct 05, 07:07
All this talk about adding 10s to 100s of scenarios to an upcoming release, but as I understand the situation, the patch and all future releases will be offered as downloads. Does this mean that Matrix intends to become a scenario archive? There are plenty of scenario archives already, so what will the Matrix archive offer that is new?
Its sounding as though existing TOAW COW scenarios will be incompatible with the upgraded TOAW and that the only place to acquire playable scenarios (initially at least) will be from Matrix. Hope this isn’t true. Hope that the Matrix Edition will allow people to port any COW scenario to the new version of TOAW.
Please, would one of the insiders clear up these questions.
Regards, RhinoBones
I'm pretty new around here so feel free to discount this completely, but why not include as many scenarios as possible? Obviously there has to be some level of quality control, but it would showcase the TOAW system better if there were a wide range of scenarios as possible.
I'm not trying to stir up any arguments, again I'm pretty new to this so feel free to disregard what I've just said. :)
In one sense it is a good point, but as Mario points out when you look at the games you have actualy purchased in the past it becomes a whole different ball game. If I was new to TOAW and bought the game with some of the scenarios that are out there now - I would feel cheated, like they literally had just stuffed games onto the disk to fill it up! What ind of business statement is that - what would it say about the company. Perhaps you could have a 'Filled with scenarios to eradicate dead disc space' sticker to educate those who don't frequent this forum. Sorry, my sarcasm is not aimed at any individuals.
The game needs to appeal to those who play and those who could play. So there needs to be a high level of quality control. The TOAW Matrix Edition needs to set the par for Matrix. If it was your company what would you do? Bearing in mind the customer is number one?
Stauffenberg
17 Oct 05, 07:22
All this talk about adding 10s to 100s of scenarios to an upcoming release, but as I understand the situation, the patch and all future releases will be offered as downloads. Does this mean that Matrix intends to become a scenario archive? There are plenty of scenario archives already, so what will the Matrix archive offer that is new?
Its sounding as though existing TOAW COW scenarios will be incompatible with the upgraded TOAW and that the only place to acquire playable scenarios (initially at least) will be from Matrix. Hope this isn’t true. Hope that the Matrix Edition will allow people to port any COW scenario to the new version of TOAW.
Please, would one of the insiders clear up these questions.
Regards, RhinoBones
RB--
My response to blue above answers part of your question.
I'll check with David but I am sure that Matrix is not intending with this project to become a complete scenario archive. Our group will be establishing three basic requirements:
--the scenario has interest to the majority of players& designers in the Group.
--the scenario is playable with no fatal flaws (e.g. especially in events).
--the designer can be contacted and agrees to have his scenario included.
As to your other concern--this is a good question and I will check into that. I for one would prefer not to have this large group of scenarios as only playable with the new patch from NK released by Matrix. But that's just a preference and I don't pretend to understand all the ins and outs of that issue right now.
Daniel
Ben Turner
17 Oct 05, 07:27
So those designers who are choosen will get the credit that they deserve. I think that this is quite fair.
Forgive me, here, but isn't the point to supply these scenarios to players- not to applaud the designers?
Ben Turner
17 Oct 05, 07:31
Disk space is irrelevant. Quality my dear Ben, not quantity.
Well, if you see the post of Bob's which I quoted, he does say that the more obviously flawed scenarios should be chucked out. I think this is preferable than trying to decide on the fifty best or whatever.
Anyway, it seems that Daniel agrees with me, which is reassuring.
Of course the TOAW MatrixEdition will be a modified .exe, but it will be uniform to all.
I would hope that it will be just as customisable as the existing TOAW is with the BioEd. This will probably done via the scenario file, rather than modified .exes, but the effect is the same.
Ben Turner
17 Oct 05, 07:33
In one sense it is a good point, but as Mario points out when you look at the games you have actualy purchased in the past it becomes a whole different ball game. If I was new to TOAW and bought the game with some of the scenarios that are out there now - I would feel cheated, like they literally had just stuffed games onto the disk to fill it up!
And you didn't feel cheated when you saw the scenarios on the original disk?
Ben Turner
17 Oct 05, 07:37
Our group will be establishing three basic requirements:
--the scenario has interest to the majority of players& designers in the Group.
--the scenario is playable with no fatal flaws (e.g. especially in events).
--the designer can be contacted and agrees to have his scenario included.
This is basically a good policy, but I think the first point could do with some refining. There are some really obscure scenarios out there. Suppose someone came out with a really polished scenario covering a small, obscure or hypothetical battle. Ten or twelve of the group just sort of shrug, but a couple of them are really excited- they've not seen this campaign covered before in any game. Shouldn't this sort of thing go on the disk?
N.B. I am not thinking of any particular scenario :)
Incidentally, this sort of approach to the problem relieves a lot of my reservations.
Forgive me, here, but isn't the point to supply these scenarios to players- not to applaud the designers?
My, we are being petty today. I summise that Bloodstar is referring to designers having their scenarios being included on the CD in recognition of their work. I gather you also understood this.
bluermonkey
17 Oct 05, 08:01
Hi blue. That's exactly what we intend to do. In the editing business they have what is called a "slushpile"--unsolicited manuscripts that have been sent in. Its clear, I think, that Matrix would not be keen on simply downloading everything at the Rugged Defense scenario archives and passing it on without any review whatsoever. Buyers of the Matrix-TOAW release will want new scenarios never before posted, and they will also want a broad array of scenarios pulled together, evaluated as at least playable with no major errors (very easy to do for the novice designer). These scenarios on the Matrix CD will be listed in folders according to time period; e.g. WWI, WWII. Modern etc. Keep in mind that all these designers have to be personally contacted before their work can be included too.
Daniel
Yeah, this seems sensible.
Stauffenberg
17 Oct 05, 08:02
This is basically a good policy, but I think the first point could do with some refining. There are some really obscure scenarios out there. Suppose someone came out with a really polished scenario covering a small, obscure or hypothetical battle. Ten or twelve of the group just sort of shrug, but a couple of them are really excited- they've not seen this campaign covered before in any game. Shouldn't this sort of thing go on the disk?
N.B. I am not thinking of any particular scenario :)
.
That occured to me too, and I was thinking about some of Piero's eclectic scenarios, some of which go back to the 18th century. I can't absolutely guarantee your scenario (pardon the pun) won't happen, but then I can't promise on behalf of the Group that all the scenarios out there will be looked at either. But you can see the Group has twice as many players as designers, and nobody is under any pressure to limit choices because of space, or because of stringent demands re historicity or what have you. I think its best for all concerned to simply ask--does this scenario provoke interest? Then, if there are no flaws in it being playable, and the designer can be found (and this is often more difficult to do than many realise), it will be included.
Daniel
bluermonkey
17 Oct 05, 08:04
In one sense it is a good point, but as Mario points out when you look at the games you have actualy purchased in the past it becomes a whole different ball game. If I was new to TOAW and bought the game with some of the scenarios that are out there now - I would feel cheated, like they literally had just stuffed games onto the disk to fill it up! What ind of business statement is that - what would it say about the company. Perhaps you could have a 'Filled with scenarios to eradicate dead disc space' sticker to educate those who don't frequent this forum. Sorry, my sarcasm is not aimed at any individuals.
The game needs to appeal to those who play and those who could play. So there needs to be a high level of quality control. The TOAW Matrix Edition needs to set the par for Matrix. If it was your company what would you do? Bearing in mind the customer is number one?
Well, I think you missed my point slightly. I'm not saying that all scenarios out there should be included, that would be silly. Equally, I don't see any point in restricting the number of scenarios to a "golden few", as someone said earlier.
I think Daniel has cleared this up now and I agree 100% with the way he intends to go about this.
Edited to say... if it were my company and my choice, I would handle this as Daniel has already described.
And you didn't feel cheated when you saw the scenarios on the original disk?
Lol. At the time of course not. I was used to playing GDW Europa series games, and crying after the cat had walked across the map sheets!
After playing the scenarios for a while I was dissapointed with the majority - but not all. But sticking an extra 400 other scenarios on the disc wouldn't have solved that.
It seems the procedure has by and large been decided - so this issue is now redundant. Thanks for your input Ben.
On the modifying point - that would be ideal.
Ben Turner
17 Oct 05, 08:27
My, we are being petty today. I summise that Bloodstar is referring to designers having their scenarios being included on the CD in recognition of their work. I gather you also understood this.
...yes, my point was that this isn't the purpose of the CD. If you want to give designers recognition, have some awards ceremony or something.
Ben Turner
17 Oct 05, 08:45
I think its best for all concerned to simply ask--does this scenario provoke interest?
OK. I think we're on the same page here.
Then, if there are no flaws in it being playable, and the designer can be found (and this is often more difficult to do than many realise),
You're not kidding. I've tried to contact designers of several scenarios- with little if any success. For those who don't supply working e-mails, it's worth making a post on the main forum here just in case anyone knows where to find him.
...yes, my point was that this isn't the purpose of the CD. If you want to give designers recognition, have some awards ceremony or something.
Good point Ben. The purpose of the CD is not for designers to get recognition, nor is it the purpose of the CD to be used as a bird scarer, nor is it to be used as a toaster. Ben, I could go on for ages stating the obvious - but I'll leave that to you.
On the ceremonies theme - would you host such an event? I know of a lovely village hall in central Cheshire that would be ideal for such an event.
Ben Turner
17 Oct 05, 10:59
Ben, I could go on for ages stating the obvious - but I'll leave that to you.
....Mario said that the contents of the CD should be decided based upon which designers deserve recognition. I disagreed- and that, apparently, was stating the obvious.
On the ceremonies theme - would you host such an event? I know of a lovely village hall in central Cheshire that would be ideal for such an event.
I wasn't the one who wanted to offer designers recognition.
Siberian HEAT
17 Oct 05, 12:15
It is safe to say this project is not going to just cut and paste a whole scenario archive and slap it into the digitial download. It is also safe to say that we aren't just going to pick an "elite" 10 or 20 in some sort of beauty contest. Let's just stay focused on listing out some of our favorite scenarios, be they popular or super obscure, so that nothing important slips through the cracks.
General Staff
17 Oct 05, 13:02
Surely we can all agree on including some scenarios generally recognized as excellent by all- a simple voting mechanism might suffice. But I haven't played all, so my opinion is biased through play though I'd tentatively suggest 2WIN would be up there in anyone's book for example.
If money's an issue that's a separate discussion, since I'm just looking at this as a player, with all the baggage that entails.
If we make sure all scenarios- wherever- can load in the new exe (both design & play) surely we're there if we provide a link in the manual/user's guide to a scenario depot wherever it is aside from those on the CD (not to mention a link to the user community at large so they can all get involved in the fray via this forum for example).
That way the great and vast unwashed get a selection of generally agreed excellent scenarios on the CD itself and the right to choose and play and experiment with any other old rubbish and perhaps decide it's good and maybe get better and contribute opinions on forums so we get a better idea what's good and- who knows- possibly even eventually design their own scenarios (phew!).
Having said this I'm not personally averse to putting it all out there with possibly some information on scenarios in the manual/user's guide (there will be one- right?). I'm just a great believer in letting people decide for themselves (I like to sometimes amble this way myself as well), and they usually eventually choose something reasonable- or we wouldn't have the joy of talking amongst ourselves on this forum at all...
Stauffenberg
17 Oct 05, 14:32
It is safe to say this project is not going to just cut and paste a whole scenario archive and slap it into the digitial download. It is also safe to say that we aren't just going to pick an "elite" 10 or 20 in some sort of beauty contest. Let's just stay focused on listing out some of our favorite scenarios, be they popular or super obscure, so that nothing important slips through the cracks.
Yes its driving out the same old donkey and beating it with a stick at this point. I have to say though that part of me was contemplating putting together a folder called "TOAW Worst 30 Scenarios". But then I realised that writing to the designers for permission to publish might not be well received....
D.
Bloodstar
17 Oct 05, 14:46
Yes its driving out the same old donkey and beating it with a stick at this point. I have to say though that part of me was contemplating putting together a folder called "TOAW Worst 30 Scenarios". But then I realised that writing to the designers for permission to publish might not be well received....
D.
LOL... :laugh:
How about making a mugs or T-Shirts - "I played worst TOAW scenario..."
Or "I played the best TOAW scenario" :laugh:
On a side note even worst movies get award - Hollywood always think of something...
Mario
Bloodstar
17 Oct 05, 14:52
Forgive me, here, but isn't the point to supply these scenarios to players- not to applaud the designers?
I am not the one to decide, I can just say my opinion. Wouldn't wanted to scroll through 400 TOAW scenarios. Yes you can put them in the folders but anyway I am not for putting all scenarios on a CD.
As I said Heroes 3 and 4 all have many scenarios for downloads at Celestia Heavens website and many others, users know to use Internet and find scenarios. I am sure that database of TOAW scenarios would be saved (RD needs volunteers btw. to run website...).
That was my joke about making famous designers, bah! :laugh: Don't take everything so seriously.
What majority and Daniel who is in charge decide I am happy with. In any case community have strong input so it's ok.
Mario
piero1971
17 Oct 05, 15:03
my 2 cents: in the age of internet , CD's are obsolete. put all scenarios on a repository (Matrix can host one or some of the great ones around - strategist comes to mind) with some comments by players on realism, playability, etc. and free download.
community thrives by network. game thrives by number of players and that will lead to more and more designers. some will do crap scenarios some will do great ones, in term of playability, realism, map quality, oob/toe quality, etc.
(i think some of my earliest scenarios done are reeeeaaaalllly crap and only now I start to be happy enough of my most recent ones - shame on me for posting the earliest ones...)
Stauffenberg
17 Oct 05, 16:10
my 2 cents: in the age of internet , CD's are obsolete. put all scenarios on a repository (Matrix can host one or some of the great ones around - strategist comes to mind) with some comments by players on realism, playability, etc. and free download.
community thrives by network. game thrives by number of players and that will lead to more and more designers. some will do crap scenarios some will do great ones, in term of playability, realism, map quality, oob/toe quality, etc.
(i think some of my earliest scenarios done are reeeeaaaalllly crap and only now I start to be happy enough of my most recent ones - shame on me for posting the earliest ones...)
An early one I did titled "Panzer Maze" was a real stinker. Best left undescribed. :hush:
Matrix plans to use the download approach last I heard. I have not yet heard if a CD and/or supporting documentation--perhaps in a "Gold Edition"--might also be an option.
Daniel
Stauffenberg
17 Oct 05, 16:36
I'll post the Scenario Group list here one last time as it stands right now. In future the separate thread devoted to this list exclusively will be the place to note confirmations and changes.
--Dicke Berthe (confirmed)
--Bob Cross (confirmed)
--Doug Hensley (confirmed)
--Ed Morris (confirmed)
--Francois Roche with Rugged Defense (confirmed)
--General Staff (confirmed)
--James Mathews (confirmed)
--Jarek Flis (confirmed)
--JMS (confirmed)
--Jyri Kettunen (confirmed)
--Mark Reading aka Marko (confirmed)
--Menschenfresser (confirmed)
--Mario Morela (confirmed)
--Myself
--Nemo (confirmed)
--Pavel Voylov aka T-28 (confirmed)
--Piero Falotti (confirmed)
--Secedas (pending)
--Trey Marshall (confirmed)
--Daniel
Siberian HEAT
17 Oct 05, 17:13
Matrix plans to use the download approach last I heard. I have not yet heard if a CD and/or supporting documentation--perhaps in a "Gold Edition"--might also be an option.
Daniel
FYI for everyone (note that this is not written in stone).
From SZO's interview with David Heath:
"David: So far, we only set prices on a few products and these are not set in stone.
The Operational Art of War Matrix Edition $39.99
The Complete Campaigns Series Matrix Edition $39.99
These are the same pricing level Talonsoft were selling them. These games will be available through our Digital Download service and CD On Demand and will use our serial number security system. "
Ben Turner
17 Oct 05, 18:13
Yes its driving out the same old donkey and beating it with a stick at this point. I have to say though that part of me was contemplating putting together a folder called "TOAW Worst 30 Scenarios". But then I realised that writing to the designers for permission to publish might not be well received....
D.
Hm. For myself, the original Alternative World War II scenario (the more astute amongst you will notice that there's a "b" appended to the end of the more well-known one) was such utter rubbish that I don't even like to think about it... I hope I'm right in saying that no copy of this monstrosity survives to this day.
Perhaps it could be an educational aid to new designers- or a warning to future generations? Sort of like that razed village in France that was never rebuilt...
Ben Turner
17 Oct 05, 18:14
I am sure that database of TOAW scenarios would be saved (RD needs volunteers btw. to run website...).
Yeah- I've heard about this. That's a damned fine scenario archive. Hopefully something can be done.
Bloodstar
17 Oct 05, 18:20
Yeah- I've heard about this. That's a damned fine scenario archive. Hopefully something can be done.
Yeah, true. We need to download all scenarios, just in case...
Mario
Dan Neely
17 Oct 05, 19:37
Hi blue. That's exactly what we intend to do. In the editing business they have what is called a "slushpile"--unsolicited manuscripts that have been sent in. Its clear, I think, that Matrix would not be keen on simply downloading everything at the Rugged Defense scenario archives and passing it on without any review whatsoever. Buyers of the Matrix-TOAW release will want new scenarios never before posted, and they will also want a broad array of scenarios pulled together, evaluated as at least playable with no major errors (very easy to do for the novice designer). These scenarios on the Matrix CD will be listed in folders according to time period; e.g. WWI, WWII. Modern etc. Keep in mind that all these designers have to be personally contacted before their work can be included too.
Daniel
hopefully the average quality is better than a literary slush pile. Depending on the level of vitriol being spewed by the readers they contents're between 95-99% Burn Before Reading grade.
Stauffenberg
17 Oct 05, 21:16
hopefully the average quality is better than a literary slush pile. Depending on the level of vitriol being spewed by the readers they contents're between 95-99% Burn Before Reading grade.
Only one way to be sure isn't there? :whist:
Your invitation is in the mail.
D.
Hm. For myself, the original Alternative World War II scenario (the more astute amongst you will notice that there's a "b" appended to the end of the more well-known one) was such utter rubbish that I don't even like to think about it... I hope I'm right in saying that no copy of this monstrosity survives to this day.
Perhaps it could be an educational aid to new designers- or a warning to future generations? Sort of like that razed village in France that was never rebuilt...
I have a copy on my old hard drive. :D
I have a copy on my old hard drive. :D
But then my old hard drive also has an .mpeg featuring a woman, a cow and a dodgy Brazilian lady boy.
As a somewhat modest contribution to this thread, a few of my favs:
DNO
GiO
Braunshweig
Wintergewitter
2inNorm
Kharkov 42
Sealion (new & improved version :) )
Bloodstar
18 Oct 05, 14:46
As a somewhat modest contribution to this thread, a few of my favs:
DNO
GiO
Braunshweig
Wintergewitter
2inNorm
Kharkov 42
Sealion (new & improved version :) )
:devious: MTV Music Awards, opening envelope - and yet another candidate (I didn't played it but it looks really nice!):
Operation Weserubung
The first land,sea and air-campaign in WW2, also notable for the first warship being sunk by airplanes alone (Konigsberg) and the first setback for German forces (the Norwegian 6th Div beating the German 3.Gebirgsjaeger Div at Narvik).
Scenario Design: Erik Nygaard
RhinoBones
19 Oct 05, 22:21
There is a wonderful little XIX Century scenario which I would like to nominate for consideration. The author, Inaki Harrizabalagatar, has created the scenario “Franco-Prussian War 1870”. This scenario simulates the short “glorious” war which created the mindset that 1914 would be over by Christmas.
The battlefield is small, populated with just the right density of units and is a quick 12 turns long. Perfect as both an introductory game (PBL or solo) or as a serious game against capable opponents. Once, with a very good opponent, we played this scenario over a three day weekend and there was still time to cut the grass and watch Notre Dame. It was good even though I lost.
I have played this scenario numerous times in the Cheyenne mode (PBL) and found each game to be enjoyable. The initial positions have just enough space between forces so that maneuver becomes critical in the first moves. This scenario also has the French (Force 1, defensive side) as the first side to move, thereby, adding an unknown mix to the defense and complicating the Prussian advance into French territory (see the Note). Sometimes the French go on the offense which causes a great deal of difficulty for the Prussian attackers. This is excellent, since this one feature ofhaving the defensive side move first lends a great deal of variability to a scenario where, otherwise, the Prussians advanced would always result in the same old, same old, routine. Not much fun there.
The scenario comes in both OPART300 and XIX Century flavors. I would suggest that the OPART300 flavor be the first to be ported to the Matrix Edition. Hopefully the XIX database will someday follow.
Inaki Harrizabalagatar is not a personal friend, but if he were I would gladly thank him for this little gem.
Regards, RhinoBones
Note. There is an old scenario which deals with the Japanese invasion of the Philippines. The Japanese move first as the aggressors and swamp the Americans on the very first turn. All down hill from there. Always thought that this scenario would benefit in balance if the American/Filipino side were the first to move. With this simple change, I think this scenario could qualify for the golden list of scenarios. Can’t remember the name, or where I saw this scenario, a little help would be appreciated.
Note. There is an old scenario which deals with the Japanese invasion of the Philippines. The Japanese move first as the aggressors and swamp the Americans on the very first turn. All down hill from there. Always thought that this scenario would benefit in balance if the American/Filipino side were the first to move. With this simple change, I think this scenario could qualify for the golden list of scenarios. Can’t remember the name, or where I saw this scenario, a little help would be appreciated.
Sounds like Luzon '42, from the CoW disk. I remember the first TOAW game that I ever played was this scenario. I played against the PO, and was the American/Filipino player. Got my ass handed to me.
Knowing what I know now, I can stymie the Japanese PO, but it takes some work, and playing the system. However, that first, ignomious defeat is a big part of what sold me on the game. Nice to truly get your butt kicked...once in a while. ;)
The scenario comes in both OPART300 and XIX Century flavors. I would suggest that the OPART300 flavor be the first to be ported to the Matrix Edition. Hopefully the XIX database will someday follow.
What really matters is if is the bio-editor can still create executables that are compatible with 1.07. Then all modified scenarios will still be available and new ones can be created. I don't know anything about the technical aspects of bio-editor, though.
What really matters is if is the bio-editor can still create executables that are compatible with 1.07. Then all modified scenarios will still be available and new ones can be created. I don't know anything about the technical aspects of bio-editor, though.
Ask Biohazard on TDG he wrote it.
quickly, inside opart there is a database with all figures which modelize weapons and uniits, this part of the exec file can be edited with BioEd
Der WanderWhenHopeWillRegain
Bob Cross
14 Nov 05, 11:02
The one quality scenario in my archive that is not on our evaluation list is Grant Whitley's "Ecuador 1995". I'm not sure where the latest version is to be found, but I've attached my copy.
The one quality scenario in my archive that is not on our evaluation list is Grant Whitley's "Ecuador 1995". I'm not sure where the latest version is to be found, but I've attached my copy.
Bob,
Grant emailed me his latest version. I haven't yet evaluated it, or given it to the group for screening, since I was going to wait until we were all finished with the first round evaluations. I have a few scenarios that have been submitted to our team for evaluation, that will all be disbursed together, for inclusion in our first round evaluations.
If you have time, maybe you can check the attached file and see if it is the same version?
Bob Cross
15 Nov 05, 09:23
Bob,
Grant emailed me his latest version. I haven't yet evaluated it, or given it to the group for screening, since I was going to wait until we were all finished with the first round evaluations. I have a few scenarios that have been submitted to our team for evaluation, that will all be disbursed together, for inclusion in our first round evaluations.
If you have time, maybe you can check the attached file and see if it is the same version?
They are the same. Both .sce files are dated 6/4/00.
They are the same. Both .sce files are dated 6/4/00.
Thanks! :thumup:
Here is the list as it stands right now:
--Andy Eaton who runs the great TOAW scenario site in England (pending)
--Dicke Berthe (pending)
--Bob Cross (confirmed)
--Doug Hensley (confirmed)
--Ed Morris (confirmed)
--Francois Roche (pending)
--General Staff (confirmed)
--James Mathews (confirmed)
--Jarek Flis (confirmed)
--JMS (confirmed)
--Jyri Kettunen (confirmed)
--Mark Reading (confirmed)
--Menschenfresser (pending)
--Mario Morela (confirmed)
--Myself
--Nemo (confirmed)
--Pavel Voylov (confirmed)
--Piero Falotti (confirmed)
And so:
--We have people from SZO, the Blitz, TDG, Rugged Defense, and Andy's TOAW archive if he decides to join us.
--Of the 17 people listed 7 are mostly known as designers, the rest players.
--Apart from that, the multi-national presence here I think is quite impressive and I couldn't resist highlighting the international make-up of the group as it is evolving. Alphabetically--if those listed as pending ending up joining--we will have gamers and designers from:
Canada
Croatia
Finland
France
Great Britain
Ireland
Italy
Poland
Spain
Sweden
Ukraine
U.S.A.
I tried for an Albanian, I really did....
--Daniel
hey im from gibraltar daniel :cry:
and apart from football manager 2005/06, dawn of war COW never leaves my HD
Sheik Yerbouti
15 Nov 05, 15:25
and apart from football manager 2005/06, dawn of war COW never leaves my HD
So there are no changes when football manager 2006/07 comes around? :cheeky:
i meant fm 2005 and fm 2006
if not i get a data patch with the latest transfers :smoke:
This might not be the place to post it, sorry if its been mentioned, but I would like to see an easy switch put in to set which side moves first.
a game option
whenever you load a new game, asks, "which side should move first?"
They are the same. Both .sce files are dated 6/4/00.
Yep. I used to have a revised version, which had squadron level Ecuadorean air units(as opposed to wings in the public version IIRC, it's been a while), and accurate, non-generic designations for most Ecuadorean air formations and units. The effect on gameplay was not great- this was mainly chrome. I lost it at some point in the last couple of years, unfortunately.
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