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Hello Everyone
I would like to make this official and announce that Daniel McBride will be stepping into the role of Scenario Design and Development Manager. If you are at all a fan of TOAW you have most likely already played a Daniel McBride designed scenario. There are many excellent scenarios for TOAW but you would be hard pressed to find many on the level of design by Mr. McBride. Daniel has and will continue to work on our Combined Arms game during this project. We are very happy that Daniel is also helping us with our TOAW:MG project as this and only helps assures the best game possible for the TOAW community.
David Heath
Matrix Games
Excellent. The best TOAW designer finally gets the credit he deserves.
:cheeky:
The news keeps getting better every day. :smoke:
Dicke Bertha
13 Oct 05, 14:01
Yeah, good news. Matrix are building their reputation every day - excellent PR, keep it up, keep us in the loop. Slaves informed are happy slaves... :)
Daniel McBride is surely the best choice for such job. Congrats :)
Metryll
Siberian HEAT
13 Oct 05, 14:30
Daniel and I have already discussed some options for the future which will be very good for designers out in the community (and as a result, good for the players!). Matrix has given the community an outstanding level of control over what the next version will look like...and I haven't seen anything that leads me to doubt the future is very bright for the TOAW community.
:love:
Bloodstar
13 Oct 05, 16:04
Hello Everyone
I would like to make this official and announce that Daniel McBride will be stepping into the role of Scenario Design and Development Manager. If you are at all a fan of TOAW you have most likely already played a Daniel McBride designed scenario. There are many excellent scenarios for TOAW but you would be hard pressed to find many on the level of design by Mr. McBride. Daniel has and will continue to work on our Combined Arms game during this project. We are very happy that Daniel is also helping us with our TOAW:MG project as this and only helps assures the best game possible for the TOAW community.
David Heath
Matrix Games
For this I will eat part of my words toward Matrix and say that it is good and most logical choice.
Mario
Ben Turner
13 Oct 05, 18:59
Daniel is a very talented and prolific designer and I think it would be a great shame if his work were not featured amongst the scenarios ultimately released by Matrix.
However I think it is clear to anyone who knows Daniel and the history of the TOAW community that he is a poor choice for such a position. I will not comment further on this matter.
Stauffenberg
13 Oct 05, 19:02
There was a favorite rock band of mine from way back when in England who, in the dedication to a seminal album of theirs, dedicated it “to all the people who have pulled strokes for or against us, for they shall be called fearless.” I’d like to do the same—my thanks to all in this community. I can't resist attempting to enunciate something Churchillian, along the lines of depicting a TOAW community, having wandered for over 10 years in the gaming wilderness, have yet managed to keep the fires burning, the conviction that sooner or later this grand system would be picked up again and revivified, the dead hand of corporations and their jaundiced views on “niche markets” be damned. And so it is. The best designers, the best players, the best program are already here: where were you?
I don’t know if NK can be schmoozed, but I do know he has a definite passion for TOAW, and that if anyone can persuade Norm to implement particular program tweaks its Brian. That delicate task couldn’t be in better hands.
My thanks to David. He must know I’m not likely to settle for putting forward an “OK” slew of scenarios as a follow-on to the first scenarios that came with the original CD. No offense intended to the original team as they laboured under ridiculously limited time constraints to attempt to rope a beast like TOAW… but we have been at it for years now and I think I can safely say we have the most prolific, in-depth, and international consortium of “serious” grognard-level wargame designers and players ever assembled under one rubric. I take this as a personal invitation, one I pass on to the community with no exceptions: let’s hit them with our best.
Daniel
sstevens06
13 Oct 05, 19:11
Daniel,
Congratulations and good luck!
Siberian HEAT
13 Oct 05, 20:03
Here is our layout for the Beta test team. I've been very careful to select at least one person from each of the major TOAW communities - with the express intent to make sure no voice goes unheard in our unified drive to update this game.
In no particular order;
Jamiam
Ed Morris (aka Curahee/Blitz Ladder Custodian)
Brian King (Team Leader)
Daniel McBride (Scenario Manager)
Shane (Mantis)
Dan Neely
JMS from TDG.
Two other guys I need to confirm who are independent
I really can't say enough good things about how everyone is coming together for this project. Really refreshing!
Siberian HEAT
13 Oct 05, 20:06
I really can't say enough good things about how everyone is coming together for this project. Really refreshing!
However I think it is clear to anyone who knows Daniel and the history of the TOAW community that he is a poor choice for such a position. I will not comment further on this matter.
THAT'S THE SPIRIT!!!
:hurray: :clap: :hurray:
Daniel is a very talented and prolific designer and I think it would be a great shame if his work were not featured amongst the scenarios ultimately released by Matrix.
However I think it is clear to anyone who knows Daniel and the history of the TOAW community that he is a poor choice for such a position. I will not comment further on this matter.
Hi Ben
I know of the Daniel past here with other TOAW members but that was a while ago and I feel Daniel has a lot to offer the TOAW community. Both Brian and myself talked with Daniel and we feel he is the right person at the right time. I would also think in the spirit of working together everyone let the past stay the past. This is a great time for the TOAW community and if we as wargamers are getting a second change with TOAW we should all be willing to do the same for our fellow gamers.
David Heath
Matrix Games
RhinoBones
13 Oct 05, 21:54
Believe it wouldn’t be a good idea to make a survey, scientific of course, and see which scenarios are most desirable for inclusion in the Matrix release. This survey would be in the form of consultation with the general TOAW community.
Maybe start with a list of 100+ custom scenarios and require the participants to rate them as ‘Yes’, ‘No’ or ‘No Opinion’. If desired, make a second short list of scenarios with over 50% ‘Yes’ response and use a more refined grading system to make a final cut.
Of course this is just a suggestion. Any survey would be in the hands of the Development Manager.
I have read over the list of Development Managers and the named people are all well respected and their judgment acknowledged. However, I am concerned that there may be a few sleeper scenarios out there that the Development Managers may overlook. To overlook easy. To remedy, difficult it is (Yoda).
I would really like to see the broad opinion of the TOAW community influence the selection of scenarios. The actual survey would, of course, need to be offered through all of the active TOAW boards in order to expand the base of opinion.
This brings up my only concern regarding the selection of Development Manager.
Do not know DMcB personally, only through his works. All of his scenarios contain exquisite detail as far as OOB, TO&E and the geographical setting. This, plus a demanding play-test cycle produces the results that are evident in his scenarios.
There are many custom scenarios eligible for the Matrix edition which fall way short of DMcB’s personal requirements, but which in themselves, are excellent scenarios. I define excellent as scenarios which demand the player(s) to formulate a strategy, and then prosecute that strategy to a successful conclusion. OOBs, maps and TO&E can be anything the designer wants in order to produce the experience desired by the designer.
I have a concern that the scenarios I have described will never make it to the short list due to a bias amongst the Development Management team. The bias was expressed by Koger himself in the TOAW manual. To paraphrase, ‘a scenario is a simulation of a historical event’. I think this is bologna. A scenario can be anything in the designer’s dreams. Wet, or, otherwise. Hope that the team agrees.
In conclusion, Go Team !!!
Regards, RhinoBones
PS – I expect that there will be a reply expressing that the team is completely, and totally unbiased in their decision.
Hi
If someone has what they feel are a possible "Sleeper Scenario" let us know. No one on the team has anything to win or lose by adding another scenario to the list. The real job is to design, develop and to do their best to make sure no real bad scenario get in.
David Heath
Matrix Games
Daniel is a very talented and prolific designer and I think it would be a great shame if his work were not featured amongst the scenarios ultimately released by Matrix.
However I think it is clear to anyone who knows Daniel and the history of the TOAW community that he is a poor choice for such a position. I will not comment further on this matter.
In a world of men, it often surprises me why they (men) choose to act like bitter housewives. The TOAW Community is not solely TDG. There seems to be several individuals who are taking all the positives from this development and bringing their lack of inter-personal skills to the front. Leave them back at home where they belong.
Basically Ben to the outsider - you and Daniel don't get on. But for you to think he is a poor choice is utter nonsense, and based on nothing more than "CENSURED BY STAFF"
Congratulations, Daniel, will we see some new scenarios?
Bloodstar
14 Oct 05, 04:58
Daniel is a very talented and prolific designer and I think it would be a great shame if his work were not featured amongst the scenarios ultimately released by Matrix.
However I think it is clear to anyone who knows Daniel and the history of the TOAW community that he is a poor choice for such a position. I will not comment further on this matter.
This is geting better and better, betterr than Levi's commercial on TV :p:p:p
Bring the popcorns...
Yes, why Daniel, better TD.... ups sorry :hush::D:D:D:D
Daniel is best choice and as I said I will eat part of my word and maybe actually buy the game - just in respect to Daniel and other designers who will be involved.
And don't listen to Oleg Mastruko about production!!! :) I read that he is against, my old enemy Mastruko :)
Production IS IMPORTANT. Try to look for ideas in Grisby - Second Front game from 1991. Every city had production value. You can expand this idea further!
Now with percent increase, it is not good!
Mario
However I think it is clear to anyone who knows Daniel and the history of the TOAW community that he is a poor choice for such a position. I will not comment further on this matter.
The last sentence is important (I added the emphasis).
Ben has had his say. That is his right, and in my opinion, his responsibility. He intends to leave it at that, can I suggest that we all do the same?
For me, I'm still very new to this community, so I don't know Daniel that well at all. If the more senior members here rate his work and his appointment, then I'm happy too.
To many more glorious hours of TOAW, now and into the future!!
I'm wondering what impression the tit-for-tat attitude some of us here seem to enjoy will make when seen from the outside. I really do hope it'll remain confined to the fringes and not further degenerate - it's a road we don't want to take.
If the involvement of the TOAW community as a whole leads to petty inter-personal squabbles and results impossible to manage, my guess is that we won't be asked anything more in the future and presented with the finished product instead or worse, with no game at all ;)
The last sentence is important (I added the emphasis).
Ben has had his say. That is his right, and in my opinion, his responsibility. He intends to leave it at that, can I suggest that we all do the same?
For me, I'm still very new to this community, so I don't know Daniel that well at all. If the more senior members here rate his work and his appointment, then I'm happy too.
To many more glorious hours of TOAW, now and into the future!!Exactly. You beat me to the post :)
Here is our layout for the Beta test team. I've been very careful to select at least one person from each of the major TOAW communities - with the express intent to make sure no voice goes unheard in our unified drive to update this game.
In no particular order;
Jamiam
Ed Morris (aka Curahee/Blitz Ladder Custodian)
Brian King (Team Leader)
Daniel McBride (Scenario Manager)
Shane (Mantis)
Dan Neely
One guy from TDG (waiting to confirm)
Two other guys I need to confirm who are independent
I really can't say enough good things about how everyone is coming together for this project. Really refreshing!Great team you have there Brian - keep this thing going!
PS – I expect that there will be a reply expressing that the team is completely, and totally unbiased in their decision.
To the best of my knowledge, this is so, RB. Also - you have an ally in me. While I love historical accuracy when playing through my much beloved WWII scenarios, I've said often enough, I love a good scrap. And for me, that's what it's all about. A perfectly detailed WWII scenario, with every piece of equipment and every unit properly represented is a thing of beauty. But a scenario about the who-who's invading the whats-its, if properly designed and playtested, which offers a really good fight; well, that's just fine with me as well!
Now I know I'm in the minority among TOAW vets, but I'm a wargamer first, and a military historian second. A good game is far more important to me than knowing the TO&E contains the exact equipment that it's RL counterpart did. Not to say every scenario can be fictional, but they have their place among the 'top' scenarios in our field.
Stauffenberg
14 Oct 05, 09:07
Congratulations, Daniel, will we see some new scenarios?
JMS--Thank you. Yes I certainly expect there to be new scenarios. I have to talk to David at length to find out in what manner Matrix proposes to group various scenarios together that are out there, or which are in the works, time-frames etc. But while I am on this topic right now I'd like to make clear that this is not going to be a "Stauffenberg's Select" project. My initial idea right now is to form an evaluation group of designers & players--we all get one vote, no more no less (and that includes me)--and this group will evaluate and present scenarios for Matrix to consider. The final choice obviously is made by Matrix.
I'll be writing to you later today to see if you, and others, would be interested in being in such a group. There is no agenda of mine to insist that only "my type" of scenarios be considered, or to under-represent any particular group. I had hoped that would go without saying. Furthermore, it is clear to me that players should have an equal say to designers in this selection process.
Daniel
Hey, I think you forgot my name from the list. Must be a mistake.
A very serious mistake considering that you might want to be alive this time next year. No?
:)
bluermonkey
14 Oct 05, 09:54
My initial idea right now is to form an evaluation group of designers & players--we all get one vote, no more no less (and that includes me)--and this group will evaluate and present scenarios for Matrix to consider. The final choice obviously is made by Matrix.
Excellent idea. This really does seem to be being handled in the right way. IMHO of course. :)
JMS--Thank you. Yes I certainly expect there to be new scenarios. I have to talk to David at length to find out in what manner Matrix proposes to group various scenarios together that are out there, or which are in the works, time-frames etc. But while I am on this topic right now I'd like to make clear that this is not going to be a "Stauffenberg's Select" project. My initial idea right now is to form an evaluation group of designers & players--we all get one vote, no more no less (and that includes me)--and this group will evaluate and present scenarios for Matrix to consider. The final choice obviously is made by Matrix.
I'll be writing to you later today to see if you, and others, would be interested in being in such a group. There is no agenda of mine to insist that only "my type" of scenarios be considered, or to under-represent any particular group. I had hoped that would go without saying. Furthermore, it is clear to me that players should have an equal say to designers in this selection process.
Daniel
Wow! I was actually being subtle trying to dig out your next project ;)
Stauffenberg
14 Oct 05, 10:11
Wow! I was actually being subtle trying to dig out your next project ;)
That would be telling. :whist:
OK I'll tell you mine if you can let me know what you have been up to design-wise.
I only have one new scenario that, amazingly enough, is a less than medium size scenario. Winter Storm German relief attack as well as the Soviet Koltso Ring offensive on the 6th Army pocket. I've been sitting on this for years and its all done; however the events became nightmareish and I was yanking out handfuls of wiring in exasperation last I looked at it. Its half day turns 2.5 km. Lots and lots of snow.
D.
Stauffenberg
14 Oct 05, 10:18
Hey, I think you forgot my name from the list. Must be a mistake.
A very serious mistake considering that you might want to be alive this time next year. No?
:)
Sorry, Jyri promised me a plasma screen TV and so he bumped your name off the list. Best talk to him about it. ;)
That would be telling. :whist:
OK I'll tell you mine if you can let me know what you have been up to design-wise.
I only have one new scenario that, amazingly enough, is a less than medium size scenario. Winter Storm German relief attack as well as the Soviet Koltso Ring offensive on the 6th Army pocket. I've been sitting on this for years and its all done; however the events became nightmareish and I was yanking out handfuls of wiring in exasperation last I looked at it. Its half day turns 2.5 km. Lots and lots of snow.
D.
2 words: No Pasarán! 1936.
Siberian HEAT
14 Oct 05, 10:58
Updating the beta team list:
Jamiam
Ed Morris (aka Curahee/Blitz Ladder Custodian)
Brian King (Team Leader)
Daniel McBride (Scenario Manager)
Shane (Mantis)
Dan Neely
JMS from TDG
Two other guys I need to confirm who are independent
Sheik Yerbouti
14 Oct 05, 11:52
Sorry, Jyri promised me a plasma screen TV and so he bumped your name off the list. Best talk to him about it. ;)
Hehe. Karri, do you have any idea how much those suckers costs? :mad:
first[/b], and a military historian second. A good game is far more important to me than knowing the TO&E contains the exact equipment that it's RL counterpart did.
Not an isolated minority though :) ... essentially if a scenario isn't an enjoyable playing experience two things will happen :
1. It just won't get played by other than keen historians
2. It will put off newcomers to the game if it's the first they try - which would be tragic
A quick nomination for a scenario that should be included:
Brett's 2 Weeks in Normandy. Underwent *extensive* playtesting - what, close to 40 serarate games played in just a few months here?
A quick nomination for a scenario that should be included:
Brett's 2 Weeks in Normandy. Underwent *extensive* playtesting - what, close to 40 serarate games played in just a few months here?
Seconded - the best "Smaller" scenario I have played in three years of ACOW :)
A quick nomination for a scenario that should be included:
Brett's 2 Weeks in Normandy. Underwent *extensive* playtesting - what, close to 40 serarate games played in just a few months here?
Now, now, I suppose the new disk will need new scenarios.
Since there are already quality scenarios for free, how can it be justified charging people for scenarios that are already available? We must use the current crop as baseline and work from there on new stuff.
Now, now, I suppose the new disk will need new scenarios.
Since there are already quality scenarios for free, how can it be justified charging people for scenarios that are already available? We must use the current crop as baseline and work from there on new stuff.
Right. That was my understanding of the situation, as well.
Has anyone heard from Brett recently? His last activity on this site was almost 2 years ago. The scenario is 95% perfect, but I wanted to see if he was interested in doing another version to fix that last 5%, and if he has lost interest in TOAW, then if he would mind terribly if I tweaked it.
Sheik Yerbouti
14 Oct 05, 16:49
In my opinion if new players are going to be attracted there's no harm done if the release includes (possibly) updated versions of old gems.
Stauffenberg
14 Oct 05, 17:16
In my opinion if new players are going to be attracted there's no harm done if the release includes (possibly) updated versions of old gems.
This is something I'm going to clarify with David at the next opportunity. Certainly new (unposted) scenarios will be generated, but one has to keep in mind that a high percentage of all of the free scenarios out there have not had the benefit of extensive testing. "New" scenarios in this sense could also include scenarios with proven "sex appeal" that are now polished and further playtested. Its often not appreciated that TOAW is a very labour-intensive system with which to end up with a "finished product." Playtesting and refinement can go on for ages.
Today I am in the process of putting together a Scenario Selection Group of 6 or so people, 50/50 players/designers. When I get that set up and have a chance to talk to David about these issues I'll put more info up here.
Daniel
Dicke Bertha
14 Oct 05, 18:58
I have two dream scenarios I never played, I don't think they exist: Götterdämmerung in Westen 44-45, and Collapse of AGS'43-44/Ukraina is lost. McBride, now get to work. :) There is a thread on the first one, with a great looking map by Panzer-War, that's a project looking for leadership/guidance!
More seriously, I do vaguely understand the incredible work involved in refining and playtesting an existing scenario, still for the sake of the project, I think it would be very wise to have totally new scenarios (like the ones I mentioned above...) on a new release CD.
And (maybe wrong thread) I don't think too much concern is due for new players; trying to catch those by tweaks that turn off oldtimers is not a good concept. Compromises are not good in the long run - listen to the oldtimers, or there will be no oldtimers. TOAW has the unique quality of being something that could work - and be improved - for a looong time. Do not try to approach other games - purify the essence of TOAW and refine it.
And that concludes today's kicking-in of open doors and heaping loads of work on others.
Thanks again for working so hard for the benefit of us the wretched few! ;)
Stauffenberg
14 Oct 05, 20:03
2 words: No Pasarán! 1936.
That's not quite fair as I gave all kinds of detail on mine. So a few questions:
--the whole war or just 1936? I always thought the early maneuvre phase in the conflict done at as large a scale as possible (2.5?) would be quite interesting.
--I suppose you have seen the Javier Hoyos boardgame (published by Ludopress Alea) . Any good?
RhinoBones
14 Oct 05, 20:06
For about a year I have been toying with a TOAW adaptation of the v4v Velikiye Luki scenario. Although the map will remind people of v4v VL, the static objectives, which are the same game after game after game, have been replaced with a minor and major objective which are randomized in the event editor. I’m thinking about 20 minor and 10 major objectives. This yields 200 permutations of objectives. That should be enough to keep the scenario interesting. I am also thinking of tying the Russian Objective Tracks to the major objective so that the Russian PO would actually provide a good game. The Russian PO would also receive an extra division or two as compensation for lack of intelligence. The technical problems of the concept have been solved and are featured in one of my 10 turn scenarios (Operation Barbaro).
As a new scenario for inclusion in a future Matrix release, I would gladly offer it to the board for consideration. Of course it needs to be finished and extensively play tested, but then, any new scenario for the Matrix release would have to go though the same problem. If you think this scenario would be of interest to the TOAW community, I am ready to present what I have for evaluation.
If this is not the proper time, or place, for such an offer, please post the submission process for all prospective scenario designers.
Hopefully using a v4v scenario as the starting point does not generate any legal entanglements.
Regards, RhinoBones
Dicke Bertha
14 Oct 05, 20:26
RhinoBones, this is just excellent. You have one playtester right here. Great initiative!
Stauffenberg
14 Oct 05, 20:58
For about a year I have been toying with a TOAW adaptation of the v4v Velikiye Luki scenario. Although the map will remind people of v4v VL, the static objectives, which are the same game after game after game, have been replaced with a minor and major objective which are randomized in the event editor. I’m thinking about 20 minor and 10 major objectives. This yields 200 permutations of objectives. That should be enough to keep the scenario interesting. I am also thinking of tying the Russian Objective Tracks to the major objective so that the Russian PO would actually provide a good game. The Russian PO would also receive an extra division or two as compensation for lack of intelligence. The technical problems of the concept have been solved and are featured in one of my 10 turn scenarios (Operation Barbaro).
As a new scenario for inclusion in a future Matrix release, I would gladly offer it to the board for consideration. Of course it needs to be finished and extensively play tested, but then, any new scenario for the Matrix release would have to go though the same problem. If you think this scenario would be of interest to the TOAW community, I am ready to present what I have for evaluation.
If this is not the proper time, or place, for such an offer, please post the submission process for all prospective scenario designers.
Hopefully using a v4v scenario as the starting point does not generate any legal entanglements.
Regards, RhinoBones
RB--
For now ideas/propositions like yours can go here no problem. We'll sort out how we are going to handle the Scenario review group and their discussions when its set up. I have 4 confirmed members right now and I hope to complete it at 6 or 7 by tomorrow. Preferably an odd number I suppose to avoid possible draw votes.
Members so far:
Myself
James Mathews
Jyri Ketunnen
Doug Hensley
I've also invited JMS and Andy Eaton who runs the excellent TOAW scenario archive in England.
Piero Falotti and Pavel Voylov may participate if they have time.
Your idea is a good one, especially with the PO possibilities and this raises the whole issue (something I hadn't even thought of) of what Norm might do about improving the PO. The place to discuss that will be over with Brian's group.
The V 4 Victory Velikye Luki was my 2nd favorite (after AH/Stalingrad of course) in the whole series, but then I'm an Eastfrontnik primarily.
[>>>Insert to Dicke Berthe. I'm really not the person for a Goetterdaemmerung im Westen game as its not my area and I don't have the passion for it. Too claustrophobic. But the 44 Russia one is something that Pavel would do, or perhaps Pavel & I might jointly do it. The beauty of that is that the maps are already done--either my 10 km, or Pavel's 5 km of the Ukraine could be used.]
Your VL map is 2.5 km or should be. Another issue to raise in Brian's group is the ease with which surrounded units can be forced to retreat and therefore knocked off in TOAW as it stands now. There needs to be some super fortress terrain feature that vastly increases the odds that the units inside will fight on and not retreat. Certainly needed for the city seige in VL. In my WWI scenario I am using armoured trains in garrison mode for forts as a stopgap measure but surely NK can do better than this.
In any case those are my initial "informal" off the cuff reactions.
D.
CyberRanger
14 Oct 05, 21:02
His last activity on this site was almost 2 years ago.Todd Klemme is another designer who's games I loved but who grew tired to the problems in TOAW. I loved his scenarios (http://www.warfarehq.com/archives/search.php?searchid=14315) but he hasn't posted a message in over a year but I see he was on the forums in July.
In that same vein, I've just fired an email off to Trey Marshall...
How about Don Maddox's Operation Iraqi Freedom scenario? Ben and I did a PBEM of that a couple of years ago, and it was quite enjoyable. With some work, it could be very good.
As I recall, one of the main problems was that Iraqi SCUDs were very effective against Coalition helicopter units. The Iraqi player could just pound away at the helicopters and rack up VPs in doing so. Of course, barring house rules, there wasn't really anything to be done about it. I suppose they could have been removed altogether.
I have two dream scenarios I never played, I don't think they exist: Götterdämmerung in Westen 44-45, and Collapse of AGS'43-44/Ukraina is lost. McBride, now get to work. :) There is a thread on the first one, with a great looking map by Panzer-War, that's a project looking for leadership/guidance!
I had collected information for the second one, going from the aftermath of Kursk to the Korsun battle, but never got down to do it. By sheer fortune I have ended up living close to Ken Estes, who published an essay called "A European Anabasis, Hitler's volunteers in the East front" and scanned the Ost lage charts, which can be found on line, so that's a project that may yet come to fruition.
That's not quite fair as I gave all kinds of detail on mine. So a few questions:
--the whole war or just 1936? I always thought the early maneuvre phase in the conflict done at as large a scale as possible (2.5?) would be quite interesting.
--I suppose you have seen the Javier Hoyos boardgame (published by Ludopress Alea) . Any good?
Yes, you are right, as I plan to cover the period July/1936-February/1937 on the basis of Agonia y Victoria map and probably battalion level (but the International Brigades are going to be Brigades), though I am thinking about a 5Km map too. Regarding the boardgame, I have read very good reviews but I don't own it, I like the system, but it needs 2 players to be exploited to the full.
Stauffenberg
15 Oct 05, 07:49
In that same vein, I've just fired an email off to Trey Marshall...
Shane--I want to be sure to cover all bases with this selection group so Trey is a good choice. Is Bob Cross around or can someone email him? Also Brian Topp. Jarek Flis or Curt Chambers also come to mind. I think this group can be larger than Brian's in order to go through all or most of the scenarios out there. It will be a huge amount of work just to have a good look at them all.
D.
Bloodstar
15 Oct 05, 07:58
Shane--I want to be sure to cover all bases with this selection group so Trey is a good choice. Is Bob Cross around or can someone email him? Also Brian Topp. Jarek Flis or Curt Chambers also come to mind. I think this group can be larger than Brian's in order to go through all or most of the scenarios out there. It will be a huge amount of work just to have a good look at them all.
D.
I hope that Fire in the East 5.0 will be also looked over :whist: :laugh:
I was too rude toward Matrix and I am sorry for that - stupid from me and unnececary. Yes, man must admit those things sometimes :)
BTW, to not open new thread - what TOAW could have easily implement is as I repeat some simple but efficient production model. I have already said that good to look over is Grisby's game Second Front or War in Russia from 1991. Some cities in Germany had let's say 20 PZIIIh producing or some bombers etc... this could have changed for some other types later etc...
Also, what could add RPG flavour to TOAW are implementing LEADER bouns - so let's say Rommel is in command - then some simple bonus could be added for attack or defense or something like that, for reccce, and many other things, supply bonus, etc etc... This could immensely add to playability. EDT: So Rommel in command of certain formation will add some bonuses, Janecke in command of some mountain units will add defense bouns, etc... etc... like HoI 2 but maybe different. General of Artillery will add bonus to Arty borbardment etc... Game would be more fun.
OK, I hope that nobody is still mad at me, forgive me my comrades :laugh:
Mario
06 Maestro
15 Oct 05, 09:49
I hope that Fire in the East 5.0 will be also looked over :whist: :laugh:
I was too rude toward Matrix and I am sorry for that - stupid from me and unnececary. Yes, man must admit those things sometimes :)
OK, I hope that nobody is still mad at me, forgive me my comrades :laugh:
Mario
You are a leader among men, carry on, continue to be honest, as you understand honest is-everyone errs once in a while.
Bloodstar
15 Oct 05, 09:52
You are a leader among men, carry on, continue to be honest, as you understand honest is-everyone errs once in a while.
Thank you Maestro :)
Siberian HEAT
15 Oct 05, 11:08
I'm locking this thread so that we can start a new one, solely focused on the scenarios. We have to keep things streamlined so we (the teams) don't have to dig through multiple threads to find everyone's suggestions.
Please post your suggestions in the new thread in this sub-forum.
:salute:
I was too rude toward Matrix and I am sorry for that - stupid from me and unnececary. Yes, man must admit those things sometimes :)
The Party is proud of you Komrad, you won't be charged for high treason.
But you are still under Political Police Control:whist:
Der WanderTOAWPARTYKomissar
Hate to be the second (*coff*JL*coff* :D ) to post in a locked thread, but I wanted to say a little something to Bloodstar:
:thumup: :clap:
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