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Tripps
24 Sep 05, 19:24
While the debacle at Stalingrad happens, Russian forces in the North start probing the German defences that have been static for quite some time....

Jan 43, North
Allied Probe

Combined arms, both German And Russian Infantry
1250 point Allied probe at midday, cold, overcast, rural, heavy trees, gentle slopes

No Tigers or KV's!

What say you Purist? :)

email is jonnie.deboer@gmail.com

ER_Chaser
25 Sep 05, 00:05
Tripps, you should indicate the turn #s as well, that is crucial.

Tripps
25 Sep 05, 00:17
ah - i was just going the 25 set - sorry thought that was the rules...

The Purist
25 Sep 05, 02:00
Jan 43, North
Allied Probe
Combined arms, both German And Russian Infantry
1250 point Allied probe at midday, cold, overcast, rural, heavy trees, gentle slopes
No Tigers or KV's!
What say you Purist? :)
email is jonnie.deboer@gmail.com

Sure, why not. Not all that familiar with CMBB but what the heck. If I am not mistaken the above means:

Combined arms = tanks will be available
German and Russian Infantry = the 'infantry' units are just that, infantry,...no panzer grenadiers or guards mechanized SMG guys. Point for armour are drastically reduced.
Jan 43 - does this mean snow? Fine either way but it could make difference to movement if the ground is snow or clear.
Probe = the attacker (Red Army) will have a point bonus (%?)?
Map = Medium?
Quality = unrestricted?

Not all that familiar with QBs, thus the request for some clarifications.

Cheers.

Tripps
25 Sep 05, 02:19
Sure, why not. Not all that familiar with CMBB but what the heck. If I am not mistaken the above means:

Combined arms = tanks will be available
yup just not as many
German and Russian Infantry = the 'infantry' units are just that, infantry,...no panzer grenadiers or guards mechanized SMG guys. Point for armour are drastically reduced.
again correct - altho the Russians do get a regimental SMG coy available
Jan 43 - does this mean snow? Fine either way but it could make difference to movement if the ground is snow or clear.
Opps! Change 'overcast' to 'snow' - that was my intention :)
Probe = the attacker (Red Army) will have a point bonus (%?)?
correct again - about 40% IIRC
Map = Medium?
yes
Quality = unrestricted?
yes

Not all that familiar with QBs, thus the request for some clarifications.
No worries, clarified the snow which was what i was going for :)

ER_Chaser
25 Sep 05, 09:27
hehe hehe ...

The Purist
25 Sep 05, 11:50
No worries, clarified the snow which was what i was going for :)

Hmmm,....

Snow, Jan 43, heavy woods, probe, 25 turns max, infantry.:hmmm:

The visiting team chooses to defend,....you may kick off.

Full Monty
25 Sep 05, 13:27
I might have to get involved in this. Give everyone a good laugh :D

ER_Chaser
25 Sep 05, 13:57
You are good, Monty, who is able to laugh at you ? :)

Full Monty
25 Sep 05, 14:45
You are good, Monty, who is able to laugh at you ? :)

I am! :laugh:

Thanks ER for the vote of confidence :)

The Purist
25 Sep 05, 14:59
So,...being the defender, do I start this dance or does the current possessor of the hill do the honours?

Tripps
25 Sep 05, 15:56
Hmmm - maybe I do - i'll get a setup off to you soonish

Tripps
25 Sep 05, 17:25
ummm - i may have just shot myself in the foot for 25 turns....
To keep it fair small map rather then medium sir? If you wish you may change sides....
Otherwise I shall continue on and do my best :)

Palantir
25 Sep 05, 17:39
Monty- do you want on the play list after ER-Chaser? He's the only one on it right now.

Please check out the GotH sticky- i will keep this event updated there.

ER_Chaser
25 Sep 05, 20:51
ummm - i may have just shot myself in the foot for 25 turns....
To keep it fair small map rather then medium sir? If you wish you may change sides....
Otherwise I shall continue on and do my best :)
hey, should I call that a nasty trick? :devil:

( :D )

Tripps
25 Sep 05, 20:57
hey, should I call that a nasty trick? :devil:

( :D )
Haha, while your dissing me in one thread, i'm trashing you in another ;)

No it was an honest mistake - I was thinking GoH should be ... not so played maps - to try different things, so snow '43 North sprung to mind - I aint played it!

And when you mentioned how many turns i just said well 25 is the rules so lets go with that, without thinking how that would impact on a medium map with snow.

So, trying to fix that mistake now but its my mistake so if the Purist decides to go ahead with the original setup then im stuck with it :nervous:

Such is life :crosseye:

The Purist
25 Sep 05, 21:16
No it was an honest mistake - I was thinking GoH should be ... not so played maps - to try different things, so snow '43 North sprung to mind - I aint played it!

Me neither.


And when you mentioned how many turns i just said well 25 is the rules so lets go with that, without thinking how that would impact on a medium map with snow.

It would have made for an interesting challenge. :whist: However, I've never been a pr*ck about such thing. If you would prefer to use overcast instead of snow, that's fine.

The Purist
29 Sep 05, 22:39
Alright sports fans. After some intense negotiations and a bit of miscommunications the initial files have been dispatched. Looks like a heavy duty infantry match-up and the crowd is tense with anticipation, so stay close to your 'puters, its going to be a bumpy ride. :cheeky:

Tripps
29 Sep 05, 23:56
We're off - next turn will post an overhead screenshot (at the moment shows setup zones and i cannot remove bases)
But heavy forest, with enough LOS in some areas for AFV's to provide support roles.

Palantir
30 Sep 05, 00:32
Let the battle begin! :banana:

Lurker
01 Oct 05, 18:28
Anyone taking wagers on this one? :D

Palantir
02 Oct 05, 14:42
Sure- I say Tripps will have the better in game reporting, then again The Purist is pretty good at those frontline news reels too!

The Purist
02 Oct 05, 15:11
Tick,...tock,...tick,...tock :bored:

Tripps
02 Oct 05, 16:41
Ahhh was at a wedding all day Saturday, and to many family and friends over Sunday to get the turns off.

The advance is about to start tho!

Tripps
03 Oct 05, 22:32
Here is an overview - pity I cannot discuss what i'm about to do, because as me being me, i'm being predictably unpredictable (which is lost on most people and often backfires but nevermind)

as you can see, pines all the way up in the middle and left-ish, with a few areas clear for either AFV/gun fire support - or defensive killing grounds.... hmmm

I wonder what the Purist has in store from me, all quiet so far as we probe these German defences...

The Purist
03 Oct 05, 23:04
Here is an overview - pity I cannot discuss what i'm about to do, because as me being me, i'm being predictably unpredictable (which is lost on most people and often backfires but nevermind)

Sure you can discuss it,...it's not healthy to keep these things in. Might lead to hyper-tension and then a stroke. Just tell us allllll about it. :halo:

Don't worry Tripskiev,...this is only my second BB game against an opponent that is a carbon based life form. You'll probably roll right over my reinforced battalion of gebergjag-

...er, nevermind. :whist:

Tripps
04 Oct 05, 16:54
Second turn in - Long range HMG fire, rifle, and possibly sniper fire? On my right flank against advancing troops - although there every chance he hit some in the 'move' command phase, thus the reasoning why most of them have hit their bellies - grrr.

Thats it so far, The Purist's Gerb's have drawn first blood...

Lurker
04 Oct 05, 19:51
Time for a human wave. Purist will never expect it! :cheeky:

The Purist
04 Oct 05, 22:54
Time for a human wave. :cheeky:

Whazzat? If you try that I'll just wave back atcha, so there. :p Nyah!

NiG
05 Oct 05, 04:13
It's like a mexican wave, but without tortillas? :laugh:

Tripps
06 Oct 05, 01:47
3rd turn (been away for work) the Purists keeps up the pressure on my right flank - moving a couple light AFV's up to shoot more nasty stuffs.
Slightly to the left of the middle, tries to move up a squad to recon and interupt 'move to contact' type orders i imagine, and my guys do stop - and i suspect his recon squad is none to happy about it as they pour out the fire.

see attached 'artistic' screenie :)

ER_Chaser
06 Oct 05, 06:32
Is it allowed to give advices to players here? :devil:

Tripps
06 Oct 05, 06:48
as long as its not paintshop advice :P :)

The Purist
06 Oct 05, 07:52
3rd turn (been away for work) the Purists keeps up the pressure on my right flank - moving a couple light AFV's up to shoot more nasty stuffs.
Slightly to the left of the middle, tries to move up a squad to recon and interupt 'move to contact' type orders i imagine, and my guys do stop - and i suspect his recon squad is none to happy about it as they pour out the fire

Well, with an infantry force at 1250 points defending against a probe you get,...hmmm,...not much. Baby kittens are about all you can afford. As for the recce boys,...they have a choice. Death by recce, or recce by death, they may have chosen the latter.

ER_Chaser
06 Oct 05, 10:40
:) but it seems like your friend does not want any advices from others, Tripps :)

The Purist
06 Oct 05, 11:50
:) but it seems like your friend does not want any advices from others, Tripps :)

Go ahead, ER. You are bursting at the seams to add your thoughts so by all means, share them with us. :)

ER_Chaser
06 Oct 05, 14:20
LOL ... well, simple, really simple here, purie: stop advancing. just hide and ambush the bastards. :) You have all the flags already, where are you going anyways? :)

Tripps
06 Oct 05, 17:16
On the flip side ER
Its a 25 turn game, by harrassing me it could tie me up away from the flags, hit and retreat, hit and retreat.
Plus it was probably just a half squad - 10 points or something to know i was there :)

Dunno why im talking - is it reverse psychology? is it a red herring? do i want you to do what ER says - or not?

Always play with their minds mwuahahahaha :devious:

ER_Chaser
06 Oct 05, 17:41
hehe... :p

The Purist
06 Oct 05, 22:57
LOL ... well, simple, really simple here, purie: stop advancing. just hide and ambush the bastards. :) You have all the flags already, where are you going anyways? :)

Something to think about, to be sure.

The Purist
06 Oct 05, 22:59
Dunno why im talking - is it reverse psychology? is it a red herring? do i want you to do what ER says - or not?

Always play with their minds mwuahahahaha :devious:

Your just rattled,...relax. Take deep breathes. Remember, I'm new to this version of the game and not familiar with its various nuances,...you'll shatter my defenses soon enough, I'm sure. :halo:

ER_Chaser
07 Oct 05, 10:10
Your just rattled,...relax. Take deep breathes. Remember, I'm new to this version of the game and not familiar with its various nuances,...you'll shatter my defenses soon enough, I'm sure. :halo:
I really like these words :)
And I would even love it more to see our friend tripp's face after his boys were screwed in the end :D

("WARM UP game" with me?? :mad: :D ;) )

Tripps
07 Oct 05, 21:50
I really like these words :)
And I would even love it more to see our friend tripp's face after his boys were screwed in the end :D

("WARM UP game" with me?? :mad: :D ;) )

Touch a nerve there did we :)

haha - anyways, not everything is going my way at this point....

Turn 6 - that "squad" turned out to be a whole platoon by the looks of it, and they doing the whole shoot and scoot - or shoot, and run like mad with bullets flying all around them - trick.
Screenie shows black circles for the Ubermen - red circles for my mangy horde of savages - where there is shooting only - not other places.

Can quite clearly see a 37mm AA vehicle turning on the spot to aim its gun, and labeled where one AFV is, the others are scooting around behind his lines towards my left flank - finally, now i can unleash my AFV's.

The Purist
07 Oct 05, 22:33
anyways, not everything is going my way at this point....

Whew!! and I thought I was getting my bum paddled,...

Turn 6 - that "squad" turned out to be a whole platoon by the looks of it, and they doing the whole shoot and scoot - or shoot, and run like mad with bullets flying all around them - trick.
Screenie shows black circles for the Ubermen - red circles for my mangy horde of savages - where there is shooting only - not other places.

...nice to see No 1 Pltn of the A Coy is having some effect.

Can quite clearly see a 37mm AA vehicle turning on the spot to aim its gun, and labeled where one AFV is, the others are scooting around behind his lines towards my left flank - finally, now i can unleash my AFV's.

Thhhhpppptttt! Nyah, Nyah!!

Tripps
07 Oct 05, 22:47
Whew!! and I thought I was getting my bum paddled,...


I'll leave that to ER - apparantly quite an expert at both giving and receiving - he also plays CM a bit too :whist: :cheeky:

ER_Chaser
08 Oct 05, 01:40
You cannot imagine how much I want that "warm up " game with you now, tripps :D

Tripps
08 Oct 05, 03:07
It has been quite a while now of trash talking on the forums - eventually we have to meet - not the 2 biggest kids on the block - but definitely the 2 biggest blabbers :blab: :blab: :blab:
Gotta get past the Purist first tho :)

ER_Chaser
08 Oct 05, 07:14
LOL ... I have patience :D

The Purist
08 Oct 05, 09:33
It has been quite a while now of trash talking on the forums - eventually we have to meet - not the 2 biggest kids on the block - but definitely the 2 biggest blabbers :blab: :blab: :blab:
Gotta get past the Purist first tho :)

Ya know,...they say the greatest lovers fight often and loud. :love: If you two want to 'get at it' I'll step aside. Just turn up the music during and tidy up after. :laugh:

ER_Chaser
10 Oct 05, 09:05
so what is up, gentlemen? Any news from the weekend? :)

The Purist
10 Oct 05, 09:18
so what is up, gentlemen? Any news from the weekend? :)

Without giving too much away... :hmmm:

As expected, really. The nature of the terrain and lack of German 'infantry' SMG units mean that the Red Army is slowly chewing through the German riflemen. German MG teams and mortars are taking their toll but 1750 points of Soviet SMG squads with MG and mortar support are damnably difficult to stop with 1250 points of rifles.

Game is just over 50% over and the Germans still control all the flags but life will be getting difficult for the Nazis very soon I would imagine. No sign of any Soviet armour as yet. DO they have any at all? Or are they holding them back for the coup de grace?

Only the Tripphammer knows for sure, but I suspect a tidal wave of supported SMG units is what he went with.

ER_Chaser
10 Oct 05, 10:08
SMGs are useful at their range, but useless if you can control the range.

The Purist
10 Oct 05, 13:46
SMGs are useful at their range, but useless if you can control the range.

There in lies the rub,...we're in heavy forest. In the initial engagements were the range was on the long side, the Germans were all over the Reds. They pulled back and re-directed through the pine forests and woods and now the range is seldom more than 50 yards. Where there is longer LOS both sides have MG and spotters for on map mortars lending support. Again, this where the 500 point difference favours the cheaper (and thus more numerous) Red Army units.

ER_Chaser
10 Oct 05, 13:58
Well, even at closest quarter, SMG is not the strongest unit, flamethrower is. But it is too late to think about it if you did not buy it :D

Tripps
10 Oct 05, 15:52
Turn 12

From attached map - left flank progressing along - estimate 2 reinforced platoons attempting to stem the tide, crossing the open patch as we speak after substantial suppressing fire has either keep the heads down, or broken, a number of defending units.
MG unit has taken out the lefthandmost AA, and it appears mortars have taken out the left hand most light gun - probably AT.

Big patch in the middle, right hand side of it, SMG squad caught 1 squad, 3 teams, and ate them up for breakfast.

In regards to force composition, only 2 companies of regular SMG - 6 platoons in all.
You have only encountered 2 platoons so far :devious:
This turn you will hopefully find 3 more....

Based on your 2 light guns so far, i hope you brought bigger AT guns - those 37mm wouldnt have done anything against a T34 :)

Lurker
10 Oct 05, 15:53
There in lies the rub,...we're in heavy forest. In the initial engagements were the range was on the long side, the Germans were all over the Reds. They pulled back and re-directed through the pine forests and woods and now the range is seldom more than 50 yards. Where there is longer LOS both sides have MG and spotters for on map mortars lending support. Again, this where the 500 point difference favours the cheaper (and thus more numerous) Red Army units.


Did you not take TRPs with an 81mm module? Shame!! :)

The center woods looked liked a good place for TRPs and a wire or two.

(I know 1250 isn't a lot to work with though)

The Purist
10 Oct 05, 16:26
Did you not take TRPs with an 81mm module? Shame!! :)
The center woods looked liked a good place for TRPs and a wire or two.
(I know 1250 isn't a lot to work with though)

Zero points allowed for fortifications in a probe, I am afraid, and a 'slow' 81mm battery cost some 93 points. It was considered and discarded once I realized that there would 4 flags. A mad Russian could spend 1600 points on 6 Regimental SMG Companies and still have points for support. I don't believe Comrade Trippskiev has been that crazy but I suspect a reinforced mixed battalion plus plenty of support. It is quite amazing what the Reds can afford with 1750 points.

Neary a sign of a T-34 or even a T60, so it looks like an old fashion infantry deluge.

Tripps
10 Oct 05, 16:39
The Purist has taken on board mortars however, 81mm, probably 3 of them, firing in a battery - if im not mistaken.
The rifle companies come with 50mm mortars do they not? - the fire i took a few turns ago felt heavier than 50mm - thats why i think The Purist took 81mm.
I also think the spotter may be suppressed right now - because there has been ample targets and he's simply not firing apart from that one turn...

"reinforced mixed battalion". Nope... I think you'll find there is more than that.... :smoke:
Gotta provide cover for the SMG's to do the dirty work :bandit:

Lurker
10 Oct 05, 17:59
Zero points allowed for fortifications in a probe, I am afraid, and a 'slow' 81mm battery cost some 93 points. Ah, too bad for you. TRPs are a wonderful equalizer with a mere 81mm behind them.

Tripps
10 Oct 05, 18:18
Ah, too bad for you. TRPs are a wonderful equalizer with a mere 81mm behind them.

In this case he could have simulated the exact same thing with onboard batteries at a couple choke points - would have been nice with a 81mm and 50mm combo - i was afraid of that - as well as direct fire HE in keyholed positions, i had mortar teams go to specific places just to combat that - but so far it hasnt been the case.

Turn 13

Left flank continues to push - he just met 2 SMG platoons that had swung in from his right, considering his forces were already suppressed it wasnt suprising to see them run.

20 mm AFV is now immobolised by 82mm airburst by the looks of it - or a round landing next to it - Purist will have to confirm means of imm.

In the middle a couple squads have pushed across the empty ground, under suppressing mortar fire to his firepoint gaining a foothold on the other side of what i deamed a trouble area.

It appears the Purist has a few LMG teams? The amount of "crew" sightings i get from ID'ing light fire...

It also appears the Purist has tried to defend the whole map, although from what i have encountered so far he must have a reserve, must be what his right flank is falling back upon.

The Purist
10 Oct 05, 19:34
20 mm AFV is now immobolised by 82mm airburst by the looks of it - or a round landing next to it - Purist will have to confirm means of imm.

That would be one of them 82mm mortars.

In the middle a couple squads have pushed across the empty ground, under suppressing mortar fire to his firepoint gaining a foothold on the other side of what i deamed a trouble area.

Hurumpf,...German 81mm mortars have enough ammo for just about two turns of fire,...after that, just junk. I plunked away at Tripps' left hand assault to some effect but not enough. As for German 50mm mortars,...they are only available as support,...no longer with the infantry companies

It appears the Purist has a few LMG teams? The amount of "crew" sightings i get from ID'ing light fire...

Had to do something to increase the amount of auto weapons.

It also appears the Purist has tried to defend the whole map, although from what i have encountered so far he must have a reserve, must be what his right flank is falling back upon.

Nope, not the whole map,...up to you to figure who are skirmishers and who are main body. Of course,...I have no control when my lads rout,...they run in the strangest directions :cheeky: Kinda buggers up the planned retreats :laugh:


Heck, Tripps will probably win this with time to spare but I never expected to win. Along with the current BB game against Gonzo (which will likely end in a draw) this would make my second completed BB game against a human opponent. I'll admit it all seem strange in comparison to BO and AK, vehicles move sooooo very slow in perfectly open ground and despite having a clear LOS seemed to need to have a target assigned. Of course, it could just be unfamiliarity with the game

Lurker
11 Oct 05, 10:12
...and despite having a clear LOS seemed to need to have a target assigned. From some tests I ran a while back this seems to certainly be the case for the Nashorn, which appears to have blindness at 500 mtrs and under if not manually targetting. The Ivans will spot and get the first shot off nearly every time. Something to do with a perceived "too close for those wonderful optics" thing by the designers. Even an un-buttoned Nashorn can't handle it though. :confused:
I'm not sure about the rest of the German armor at that range but they all have better optics, although guns like the Nashorn have special long-range ones.

:designer bash-mode on:
You may have been better off picking captured Russian tanks -maybe they could see something then!! :D
:designer bash-mode off:

ER_Chaser
11 Oct 05, 13:05
well, I do not feel this kind of "side-effects" significantly at any games I played with BB.

Tripps
11 Oct 05, 21:24
Just got a turn back from the Purist - but i canna open it for about 8 hours :(

So I thought i'd post some stuff anyways cos i like talking BS sometimes..... ok, i canna back that up, i talk BS most of the time :)

But i thought i'd take a guess at the Purists force composition:

2 company Rifle 41
2 37mm AT guns
1 Half track
2 Quad 20mm AA vehicles
1 PII
3 81mm mortars
3 flame throwers
6 LMG
2 HMG

Im guessing Rifle 41 - but i have not yet ID'd any of the dead bodies or anything yet so until i do I have to assume that.

So - we'll find out after how close i am, ID'ing is a problem in heavy woods

Palantir
11 Oct 05, 21:55
Why don't you just interrogate the prisoners? :whist:
:p :laugh:

The Purist
11 Oct 05, 22:14
Why don't you just interrogate the prisoners? :whist:
:p :laugh:

What prisoners? My lads are fighting to the death! :shock:

Firing all weapons! Hurling grenades and soon,...harsh language. Perhaps I can shame them into a sudden retreat... :horse:

..."Hey, Ivan! Your fly is open!" :crosseye:

..."Hey, Pasha! Was that goat in in your trench with you last night, or your sister!" :hush:

..."Hey, Kolya! Was that you under the commisars desk this morning or did he drop a kopec!" :eek:

Ya, ya. That'll work for sure. :devious:

Tripps
12 Oct 05, 18:14
Gonna revise my estimate...
slipped my mind but i did see a satchel charge a few turns ago, and now my guys are shootin atta FT team quite a ways away, so he's gotta couple of those waiting to ambush me

1 coy rifle 42 + additional platoon (maybe 2)
1 platoon pioneers (3 flame throwers)
2 37mm AT guns
1 Half track
2 Quad 20mm AA vehicles
1 PII
3 81mm mortars
6 LMG
2 HMG

So, still pushing hard on the left, i think its clear and obvious to everyone thats my main thrust so i dont mind disclosing that info.
Actually - would be interesting what the Purist thinks my force composition is at this point....
Or anyone else wanna try?

Tried smoking his PII and runnin a tunk hunter team at it but the smoke didnt all quite land where i wanted it to - ending up forming a corridor just where my guy was running, so the PII could only see one way - and that was directly at the TH team! :crosseye:

The Purist
13 Oct 05, 09:51
Tried smoking his PII and runnin a tunk hunter team at it but the smoke didnt all quite land where i wanted it to - ending up forming a corridor just where my guy was running, so the PII could only see one way - and that was directly at the TH team! :crosseye:



BRRRRPPP!!...Arrrgh!.......<stagger-stagger>...<gasp>...<plop> :dead:

Tripps
14 Oct 05, 20:48
Turn 17

The Purists brings out a StuG, and 2 more guns are discovered, one (75mm) spitting out a few well placed shells doing some damage - the other is getting swamped at close range before it has had a chance to do anything yet - with any luck it will be taken out before it can fire.

The wave cannot be halted at this point - akthough the middle area is going to be a little difficult to attack, lots of open ground to cross...

The Purist
14 Oct 05, 22:03
The Purists brings out a StuG, and 2 more guns are discovered, one (75mm) spitting out a few well placed shells doing some damage - the other is getting swamped at close range before it has had a chance to do anything yet - with any luck it will be taken out before it can fire.

HE is at a premium with these guns,...they'll either die quickly or run out of HE and die quickly.

The wave cannot be halted at this point - akthough the middle area is going to be a little difficult to attack, lots of open ground to cross...

Pfff, I could have told you that about 5 turns ago. You'll take some casualties taking the last flag but you'll take it. You have too much infantry for me to stop with my forces.

Full Monty
14 Oct 05, 22:57
I was hoping to be next to tackle the slippery slope but it would appear that senor Chaser has got in ahead of me (unless I move fast :devil: ).

ER_Chaser
15 Oct 05, 00:47
hehe, in whatever events to come, you are mostly like to fight me again, buddy :D

Full Monty
15 Oct 05, 09:01
hehe, in whatever events to come, you are mostly like to fight me again, buddy :D

Looking for a bit of payback are we? :smoke: :devil: :laugh:

ER_Chaser
15 Oct 05, 10:18
hmm.... not really, I thought we were clear :D ... More like, check to see how are you doing recently :D

The Purist
15 Oct 05, 10:33
With some luck the current war game will be over before Wednesday,... :laugh: :laugh:

Who am I kidding, if the files keep moving, this could be over by Sunday night! Then ER can step up for a go at Trippster.

ER_Chaser
15 Oct 05, 18:01
WHAT??!! Even with MY advice, you cannot take out that sissi? :crosseye: :D

Tripps
15 Oct 05, 19:45
I wont respond, i wont be baited - its just the trash talk before the scrap - and we know who laughs last laughs longest :devious:

Besides, we can make '41 north, city or heavy woods, you go Russian, and we'll see who likes the "sissi's" then :cheeky:

Palantir
15 Oct 05, 20:54
Ooooo this one is already sounding GOOOOOD!!!!!!!!!!!!!!!!! :cheeky:

:nofear:

The Purist
15 Oct 05, 23:18
WHAT??!! Even with MY advice, you cannot take out that sissi? :crosseye: :D

It was precisely because of your advise that the German army in Russia is in this horrible position.

Just hide and ambush the bastards

you said.

Well, that didn't work out so well did it, Mr. Sun Tzu ER!!! :angry:

I had everything under control until you arrived with your "gangster" tactics. I was bounding through the woods, laying waste to all about me or pinning the enemy with interlocking crossfire from multiple machine guns at long range. I knew I should have pressed the counter attack,...I always attack when defending! But did I do it this time? Nooooooo. Being new to this game I decided to listen to the voice of experience. Boy! Was that a msitake. :nuts:

I'll tell ya one thing buddy-boy,...there is only room for one super-ego in this bunker. :blab: :nuts: Mine.

Tripps
15 Oct 05, 23:47
I'll sort him out for you Gerry... :halo:

He's known for being a sneaky bugger :)

Anyways - how to deal with a StuG with no AT - see attached

ER_Chaser
16 Oct 05, 02:05
Interesting, now, both sides are united by me .... as a common enemy :D .. what the ***! :D

LOL

Full Monty
16 Oct 05, 05:49
Interesting, now, both sides are united by me .... as a common enemy :D .. what the ***! :D

LOL

That's what happens when you interfere in a 'domestic' :devil:

The Purist
16 Oct 05, 10:45
Anyways - how to deal with a StuG with no AT - see attached

Ahhh, yes. The StuG that took two minutes to move 100 yards and fired two rounds in 3 minutes. Good riddance. :angry:

Palantir
16 Oct 05, 14:34
Anyways - how to deal with a StuG with no AT - see attached

That Stug EXPLODED from a FT? :surprise:

I've seen them abandoned & simply go eliminated, but never explode from an FT.

That's great! :devil:

Tripps
16 Oct 05, 16:27
That Stug EXPLODED from a FT? :surprise:

I've seen them abandoned & simply go eliminated, but never explode from an FT.

That's great! :devil:

Yeah - that was the view I watched the turn from as well, first shot no effect, second shot Kaboom! And i went "Holy S**t"!!

The Purist
16 Oct 05, 16:28
Yeah - that was the view I watched the turn from as well, first shot no effect, second shot Kaboom! And i went "Holy S**t"!!

Yak, yak, yak. :angry:

or should that be :

yack-yack-yack :hmmm:

Tripps
16 Oct 05, 16:33
Ahhhh never mind - if the situation was reversed i still woulda laughed at the StuG exploding like that, it was pretty spectacular and surprising :)

The Purist
16 Oct 05, 16:37
Ahhhh never mind - if the situation was reversed i still woulda laughed at the StuG exploding like that, it was pretty spectacular and surprising :)

Yup,....only problem being it was my STuG :eek:

ER_Chaser
16 Oct 05, 17:52
Should I say something else and should I keep shutup ? :p

Tripps
16 Oct 05, 17:57
Should I say something else and should I keep shutup ? :p

Early morning is it ER? Your Engrish is getting worse :cheeky:

But by all means enlighten us with your words of wisdom

ER_Chaser
16 Oct 05, 19:06
LOL ... sometimes it happens. I did not know that I worded those writes.. ... myself :D but that is definitely very funny :)

Tripps
16 Oct 05, 19:32
LOL ... sometimes it happens. I did not know that I worded those writes.. ... myself :D but that is definitely very funny :)
Anyways - where the are words in wisdom?

ER_Chaser
16 Oct 05, 21:21
oh, ... haha, .. this time, I was really just to tease ... :p ... what can I say? Afterall, I disrupted Purist's battle plan, ---- he had a plan that might work, but with my pure groundless suggestions, his units were probably placed into a weird situation: not in a ambush-ready location and trying to ambush... well, my fault... what can I say? :)

The Purist
16 Oct 05, 22:11
oh, ... haha, .. this time, I was really just to tease ... :p ... what can I say? Afterall, I disrupted Purist's battle plan, ---- he had a plan that might work, but with my pure groundless suggestions, his units were probably placed into a weird situation: not in a ambush-ready location and trying to ambush... well, my fault... what can I say? :)

Thhhhppppptttttt!!!!

Nyah-Nyah! So there!

Waleed
17 Oct 05, 19:46
...at slot #4...I think.

...means battle will be ready around February 2006...just when my RL commitments ease up :D

(thanks Kerry for mentioning this on the other thread :))

The Purist
17 Oct 05, 20:20
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! !!!!!!!!!!!!!! :eek: :crosseye: :surprise:

Tripps
17 Oct 05, 22:25
Looks even worse from my point of view, 1/3 on overwatch, 1/3 charging, 1/3 preparing to charge (with conscripts you have to plan in advance a LOT :))

Tripps
19 Oct 05, 17:59
Almost done - i'm just massing and charging the last flag now from 2 directions, the first wave engaged and is now freaking out, as expected. :smoke:
Their job was to tie up the defenders, waste ammo, give them to many targets etc etc
There might be some more guys i have not engaged yet, these woods are big and dark and you could hide quite a lot in there if you really wanted to....

The Purist
19 Oct 05, 20:34
There might be some more guys i have not engaged yet, these woods are big and dark and you could hide quite a lot in there if you really wanted to....

Nope,...uh-uh,...those I could move are now retreating to deny you points. You'll just have to settle for 97-98% to 2-3%

ER_Chaser
19 Oct 05, 21:16
Nope,...uh-uh,...those I could move are now retreating to deny you points. You'll just have to settle for 97-98% to 2-3%
fortunately I did not mention this "strategy" :D :devil:

The Purist
19 Oct 05, 22:08
This just in from the front:

Near Leningrad (RPR) - Suicidal Red Army assaults on hard pressed German positions have been utterly smashed by the stahlwart defenders at the front. While there were some minor penetration of the lines by the enemy's inhuman use of masses of ill-trained conscripts, these slight breaches are being sealed. As the remnants of the enemy forces fade back into the woods, our troops police up their brass and tidy their positions. The brave defenders of European culture from the ravages of Asiatic hordes deserve our praise and everlasting gratitude in protecting our hearths and homes from the sub-human masses of barbarians. :blab:

Tripps
20 Oct 05, 00:26
fortunately I did not mention this "strategy" :D :devil:
I thought the Purist had it right to come forward and hit me early, with conscripts and their huge order delays, the inability to 'advance' and so forth meant that when did engage me early, like my right flank, meant it slowed me down considerably.

Some of those guys who were panicked and broken on my right flank took about 5-8 turns to recover....

And it pissed me off first turn his 20mm tank took out a regular 82mm mortar first shot.... I thought it was a sign of things to come :)

ER_Chaser
20 Oct 05, 09:26
hehe .. whatever, I do not think so... but ... again, it is not my game :)

The Purist
20 Oct 05, 10:15
I thought the Purist had it right to come forward and hit me early, with conscripts and their huge order delays, the inability to 'advance' and so forth meant that when did engage me early, like my right flank, meant it slowed me down considerably.

Some of those guys who were panicked and broken on my right flank took about 5-8 turns to recover....

Like I said,...I should not have second guessed myself and pulled back into the woods. I was prepared to send an entire company out to harass and pressure the attack. No worries,....in the future I will just file Sun Tzu ERs advice right where belongs... :devious:

ER_Chaser
20 Oct 05, 11:32
like, ... deep in your heart? :D

The Purist
20 Oct 05, 12:13
like, ... deep in your heart? :D

Ya,...that's it. Close to my heart. :rolleyes: :nuts:

Tripps
20 Oct 05, 14:18
did you really second guess yourself and pull back?

Waleed
20 Oct 05, 15:25
I think he did - swayed (?) by ER_Chaser's advice...lol.

The Purist
21 Oct 05, 08:04
did you really second guess yourself and pull back?

Basically, yes. I was all set to push more troops out on the left especially (and throw in my armour) in order to bugger your attack and then either swing right or withdraw. Instead, being the silly goose that I am, I first hesiated (stood still) then began to pull some back, then sent them forward....

Order, counter-order, disorder. Then your attack arrived and found my platoons either in motion or disorganized.

Squish.

That being said, I did go with a combined arms OoB and that limited the number of infantry I had. I don't really blame Sun Tzu ER for this thrashing,....it was my decision on what to purchase and how to employ them. I was taken by surprise at how slow everything moves in BB as compared to the other games (I really haven't played much of BB, it is the weakest of the three games, imo). It is no wonder infantry heavy OoBs seem to be favoured when infantry can out run StuGs <shrug>, or a flamethrower team hiding in pine forest can be spotted and killed from 100 yards. Live and learn. I'll know better for the next game. :)

ER_Chaser
21 Oct 05, 10:43
(From my hiding hut in the woods ... ) anyway, I nominate this thread, as well as this round of KoH match to be some sort of best game/AAR played exhibited in CM session. :) Merely by reading this thread, it gave me a lot of fun and a vivid imagination :p ... :devil: :)

The Purist
21 Oct 05, 21:16
Its almost over folks,...and I am happy to announce that I should be able to hold Tripps to a only a "Major" or, if he is a bit lucky, "Total" victory. A hard fought battle it t'was, too. :whist:

Tripps
24 Oct 05, 17:14
Its over folks - I took some screenshots but didnt have time before heading off to work to post them....

From what i remember, Total, 93%-7%?
Something like that.

In the end it was the sheer weight of numbers of infantry.
The Purist's 2 x 75mm Inf Guns, 2 x 50mm PAK, and 1 x 75mm PAK were limited in areas to be effective, and I was hoping he would spend money on AT when I decided to go completely Infantry based.
The 2 x quad20mm AA trucks are only good against planes - learnt the hard way there.
The StuG with no MG was also not very effective.
I dont think the Purist played a bad game, I think he was outdone firstly in the purchase screen, and then secondly in the unit selection (ie, quad flak trucks sucking)

My tactics (if they can be called that - they were as basic as my troops! :)) involved sending off split squads to find forward recon units, and then swamping then from multiple directions and multiple units - the regular SMG squads only engaging when enemy was suitably suppressed enough to really do the damage.

The tricky part was there were no cover arc's for conscripts, so MTC could be easily interupted, no advance at all, huge time delays - and they freaked out PDQ when shot at!

ER_Chaser
24 Oct 05, 17:33
Congratulations! :)
and a little dance for you : :banana:

OK, now the party is over: it is your turn to face it --- ya ready, babe? :devil: :D

Lurker
24 Oct 05, 18:19
The tricky part was there were no cover arc's for conscripts, so MTC could be easily interupted, no advance at all, huge time delays - and they freaked out PDQ when shot at! Were your infantry entirely conscript?

Tripps
24 Oct 05, 18:21
Congratulations! :)
and a little dance for you : :banana:

OK, now the party is over: it is your turn to face it --- ya ready, babe? :devil: :D

*yawn* *stretch*
Maybe i'll retire now....

Tripps
24 Oct 05, 18:24
Were your infantry entirely conscript?

Off the top of my head, I had a batt of conscript rifle 42?
Came with a few 50mm's and a couple HMG's.

Then 2 regular SMG coy's

Then some support - 2 or 3 vet tank hunter teams, crack sniper, 2 or 3 regular flame thrower teams, 4 or 5 regular 82mm mortars and 2 or 3 reg HMG's.

Tripps
24 Oct 05, 19:37
From what i remember, Total, 93%-7%?


That was wrong - it was 91%-9%

The Purist
24 Oct 05, 20:18
That was wrong - it was 91%-9%

Herein lies one of the reasons I am no fan of the QB. You have zero idea what is out in front of you and zero context for making a choice. Guess right and you win, guess wrong and your done for. Had I "guessed" Tripps was going for infantry all I had to do was purchase an Aufklarung Battalion and some extra infantry and the game could have easily gone the other way. It's all guess work, which is why I prefer to play the scenarios. Odds of 5:1 in infantry were impossible to overcome.

Nonetheless, ...congrats to Tripps on the game. Numbers and the right guess proved their value in spades. :laugh:

Cheers. :)

ER_Chaser
24 Oct 05, 20:42
who says guess right = win?