View Full Version : CMBO- Round 5, 3MiF Tournament
Well, we're getting closer to the start of Rd 5.
"Currently" we need one more player to keep our 6 PODs going.
Does anyone want to join up for the next round? :D
We should be starting this weekend. If we don't get a full POD 2 players selected at random will be paired up.
There are only 2 scenario rounds left: Rd5 "Charge of Kings" and the final championship Rd 6. Everyone can play in Rd 6 for that "last" possibile CMBO tourney round ever played here. :(
(Bogdan is working extra hard on a special Rd 6 scenario I hear.) :devil:
:hmmm: I wonder where that one will take place... :whist:
More info soon.
"Currently" we need one more player to keep our 6 PODs going.
Does anyone want to join up for the next round? :D
I'll rephrase that
" Lurker, step up ya wuss :devious: "
:)
Btw- the first of the two needed replacement players is- Gonzo, returning to kick a** and take names!
Welcome back Robert! :)
Thanks K, glad to be back. Must say I don’t know too much about kicking butt, but I do know a bit about getting my butt kicked. I’m sure the guys will be getting in line to get their licks at my expense. :)
AChmielowski
15 Sep 05, 04:56
Glad to have you aboard Gonzo !:)
Anyone in contact with Malm? No word from him but I think he's still in.
Anyone in contact with Malm? No word from him but I think he's still in.
Try him on malmvig@newmail.dk
Got an email from him last night with CMAK turn
Thank you Jonnie :)
Gee you need to visit this forum at least twice a week. If not you are in danger of missing something out.
Yes I will not miss a round in France - maybe I can spend my Christmas in Paris :D
-
Ok Normandy vets we're heading back to the battlefields this weekend! :clap:
I hope you're well rested as we have another interesting round for you: a "reverse" Jort. :devious:
But we did NOT get the 18th player so I have to go back in now and randomly setup a 1 on 1 match, everyone else will be in the normal POD setting.
Good luck & good hunting :salute:
Title: GB- Charge of the Kings
Type: Axis Attack- Historical
Date: August 26th 1944
Location: Fontenay Saint Pere, France
Region: Northern France
Weather: Dry
Terrain: Rural
Wind: Breeze
Turns: 35
Size: Medium
Points: AX 7700 / AL 6300
Best Played: PBEM
Designers: Guillaume “Bogdan” & Kerry “Palantir”
Strategic Situation: August 1944.
Just after the final collapse of the encircled German troops in the “Falaise Gap” Allied units started their race to the River Seine. By mid-August the Allies were preparing to cross the Seine above and below Paris. On the 19th American forces crossed the Seine 60km above Paris near Mantes and on the 20th 30km south of Paris by Melun. The British also crossed and established a bridgehead at Vernon 95km NW of Paris on the 25th.
Allied air-superiority, abundant armored vehicles, fresh troops and heavy artillery overwhelmed the weary & retreating German Armies. The frontline was quickly pushed to the northeast. For the Germans the situation was catastrophic: the majority of their armor units were destroyed and their infantry formations were in complete disarray. Hitler facing this “setback” quickly ordered in fresh troops and new formations to push the Allies back across the Seine.
Arriving in the vicinity of the American bridgehead at Mantes, held by the 313th Regiment of the US 79th “Cross of Lorraine” Infantry Division, were German units from the 18th Luftwaffe Field Division and armor from the 101st SS and 503rd Schwere Panzer Abteilung. If the Germans were to have any chance at crushing the expanding bridgehead they would have to act fast. At the small town of Fontenay-Saint Pere, 10km north of Mantes, the Americans dug-in. It was here that the Germans would begin their efforts to drive back the Allies.
Tactical Situation:
The Germans must quickly punch a hole through the thin American defenses and hold the vital crossroads of “La Maison Blanche” and the ridge around Fontenay before they can begin the drive down to the Seine. The American’s have only one mission: hold off the attacking Germans long enough for reinforcements to come, and come quickly.
And...We're off!
After a flurry of activity here are the new matchups.
The file was just sent out to the Axis side.
Bogdan & I hope you enjoy playing with the "Kings!" :devil:
1. GunnerC / Herroberst / Antoni36
2. Aston008 / v. Kleist / NiG
3. Boff / Tripps / Gonzo
4. The Purist / Bazooka Bill / Cougar_DK
5. Bruce / airBiscuit / Full Monty
6. Malm / The Warrior (mirrored)
Cougar_DK
17 Sep 05, 03:58
Hi Boss, it seems that I will fight against "The (mighty) Purist" again even though I played him in round 4, not that it matter. He is a good player and my CO in the Steel campaign :whist:
Yep...
Even though it's a random draw I attempted to keep everyone "randomly" playing someone "new" if I saw a rematch comeup. We've now played 70+ matches and it's getting hard to get "new" random matchups.
I suspect the next round will have a good number of rematches.
Full Monty
17 Sep 05, 13:27
I suspect the next round will have a good number of rematches.
As long as I don't get drawn with Herroberst again (2 in 2 rounds is enough for both of us I think, no offence to him intended) I'll be content.
Note to self: matchup Full Monty & Herroberst next round... :p
:laugh:
Full Monty
18 Sep 05, 00:54
Note to self: matchup Full Monty & Herroberst next round... :p
:laugh:
Note to self: Remove Kerry from this year's christmas card list :bandit: :cheeky:
Rats! :cry:
And you send out such beautiful cards too! :D
:laugh:
Full Monty
18 Sep 05, 14:22
Rats! :cry:
And you send out such beautiful cards too! :D
:laugh:
Sssssshhhhhhhhh, or everyone will want one :devious:
Yee-ah ! Let the charge begins :horse:
As usual in this tourney, the map players will fight on is based on topographical datas : I used a 1:25000 scale map of the sector but also visited the place several times. The town of Fontenay-Saint-Père is at about 8-10 km north of the river Seine, 50 km west of Paris. The whole area was the place of furious engagements between US 79th ID and a Luftwaffe Feld Division. Unfortunatelly, these combats are not very well known as a very few sources and books are available. It's all the more curious that the Seine Bridgehead fights were 10 days long, with attacks, counterattacks, armor duels and aerial dogfights too ! It may be explained by the fact that the Liberation of Paris took place at almost the same time.
Today, the place is quiet and charming, in the countryside, but you can still notice, here and there, some small remains of the battle : GI's name's initials on tree trunks, impacts on the walls and, in the fields, some huge depressions of ground (filled with water in the rainy days) : remnants of craters caused by US artillery ! Also, there's still a german tank lying under the road between Fontenay and the town of Sailly :eek:
KönigsTiger 123 of 1./s.SS-Pz.Abt.501 was discovered by Bruno Renoult, a local historian from the Mantes region, near Fontenay St. Père. The largest parts so far recovered consist of several of the large armour plates that formed the turret, including the roof, base and right wall. Some other parts that have been recovered include several track links, various engine components, some shell cases and projectiles and a few of the sideskirts. Most interesting is the survival of the Zimmerit and the camo paint applied to the tank. Indications from metal detectors show that other parts remain beneath the road and permission is being sought to excavate the Tiger. After the war the Tiger was demolished by simply filling it with tons of unexploded ordnance collected from the surrounding area, and detonating it. The wreckage was then used to fill the large crater in the road.
Tiger 124 (Oscha. Fritz Zahner) was abandoned after falling into a bomb crater durig an airstrike near Fontenay St. Père while attempting to return to German lines at Montgison. (from Axis History Forum)
Is someone still wondering why it's a charge of "Kings" ? Oh, come on, have a look here. This photo was taken near the town of Fontenay, after the battle, probably near the watertower (I think I can recognize the landscape here) :
http://forum.axishistory.com/files/503ko3kp.jpeg
(Taken from Axis History forum thread about s.Pz.Abt.503. (http://forum.axishistory.com/viewtopic.php?t=47112&highlight=fontenay)
If my little daughter gives me enough time, I will post comparison between the real place and the CM map, for your eye’s pleasure :)
Is it just me that's finding the setup time required for each scenario increasing every round ? I'm only half way through sorting out my Allied defence after a good hour or so.
Perhaps I'm just indecisive :nervous:
AChmielowski
19 Sep 05, 15:55
I await your onslaught GunnerC !:p
Good Luck m8 (but after my performance in the last round, I think I`m the one who needs it !:ar15:
I spent about 2 hours setting up, but that was mainly due to the fact i was 90% done when i hit the Go button moving around the map and had to start again.... :(
And even then, i didnt realise we started dug in, so positioned accordingly, bit of a brain fart there - but its gonna be interesting... :nervous:
The Warrior
20 Sep 05, 01:41
Yee-ah ! Let the charge begins :horse:
As usual in this tourney, the map players will fight on is based on topographical datas : I used a 1:25000 scale map of the sector but also visited the place several times. The town of Fontenay-Saint-Père is at about 8-10 km north of the river Seine, 50 km west of Paris. The whole area was the place of furious engagements between US 79th ID and a Luftwaffe Feld Division. Unfortunatelly, these combats are not very well known as a very few sources and books are available. It's all the more curious that the Seine Bridgehead fights were 10 days long, with attacks, counterattacks, armor duels and aerial dogfights too ! It may be explained by the fact that the Liberation of Paris took place at almost the same time.
Today, the place is quiet and charming, in the countryside, but you can still notice, here and there, some small remains of the battle : GI's name's initials on tree trunks, impacts on the walls and, in the fields, some huge depressions of ground (filled with water in the rainy days) : remnants of craters caused by US artillery ! Also, there's still a german tank lying under the road between Fontenay and the town of Sailly :eek:
(from Axis History Forum)
Is someone still wondering why it's a charge of "Kings" ? Oh, come on, have a look here. This photo was taken near the town of Fontenay, after the battle, probably near the watertower (I think I can recognize the landscape here) :
http://forum.axishistory.com/files/503ko3kp.jpeg
(Taken from Axis History forum thread about s.Pz.Abt.503. (http://forum.axishistory.com/viewtopic.php?t=47112&highlight=fontenay)
If my little daughter gives me enough time, I will post comparison between the real place and the CM map, for your eye’s pleasure :)
That's how my Tigers will probally end up. :dead:
Anyone else had a quiet start ? Turn 6 in one, turn 4 or 5 in the other, and very little action indeed.
Anyone else had a quiet start ? Turn 6 in one, turn 4 or 5 in the other, and very little action indeed.
I let rip on Hugh from the start - pretty pointless as his soldiers think my MG's are shooting puppy dogs and bunny rabbits - but nevertheless now that the arty has joined in he's got a bit of the bloody nose already and we're... 5 or 6 turns in - or there abouts.
He's trying a thrust up the German right, but not enjoying it so far methinks...
My attack aint started yet - Gonzo has yet to respond with a turn to either Boff or I.... :(
I think most games will be relatively quiet for 10+ turns in this one, then the action never lets up.
Btw- I'm very curious designer-wise to know how the action progesses here involving those KT's. You usually don't get a "horde" of them in action so post game comments are encouraged or before if it won't compromise your games. :halo: You can always email me stuff as well! :cheeky:
I think most games will be relatively quiet for 10+ turns in this one, then the action never lets up.
Btw- I'm very curious designer-wise to know how the action progesses here involving those KT's. You usually don't get a "horde" of them in action so post game comments are encouraged or before if it won't compromise your games. :halo: You can always email me stuff as well! :cheeky:
Ours aint quiet, i anticipated a quick thrust up the American left, and have been harassing him all the way.
So far Boff has moved his KT's to overwatch position in the middle and targetting light buildings with MMG's in them.
On the German left he has 3 KT's going thru the wheatfield where i canna say what happened (spoilers) and a couple hanging waaaay back on the German right as he realised i have some forward defenses there.
Overall he has been overly cautious with them, not risking them at this point, and where he did provide an opening... blah - have to say later....
The Purist
26 Sep 05, 20:22
I think most games will be relatively quiet for 10+ turns in this one, then the action never lets up.
Pah!
I blew up two large buildings on the edge of town on turn one (suspected MG positions) and two smaller ones on turn two (suspected locations of enemy troops).
In the other game my opponent has let loose with two rocket barrages already for turns two and three. Big holes in the ground, 1 building on fire and few of my guys died of fright.
Full Monty
26 Sep 05, 21:23
Plenty of action in my game with Bruce. My Germans are fighting hard/getting slaughtered (take your pick) as they push down the right. In the centre my tanks and H/Ts are pushing inexorably toward the town.
Airbiscuit has only just sent me the setup file so nothing to report :salute:
YEA!! Some reports coming in already, warms a designers spirit it does!
At least somethings going on in some of the games, arty rounds are fine but I was more interested in finding out if "real" shooting was taking place.
Good luck eveyone.
The Purist
01 Oct 05, 15:18
(Screenie 1) Did you tha-...he hit the-...and then it-...but that's not-..........BOOOOMM!!!!
:cry: WAAAAAHHHHHH!!! :cry: :cry:
(Screenie 2) Oh, ya? take that!!! :angry:
(Screenie 1) Did you tha-...he hit the-...and then it-...but that's not-..........BOOOOMM!!!!
:cry: WAAAAAHHHHHH!!! :cry: :cry:
(Screenie 2) Oh, ya? take that!!! :angry:
Whereas my 76mm T rounds have all bounced from 200 meter ranges so far.... :(
Ok Guys,
How many of you can proudly say that you have lost the CoKB tournament scenario by the 2nd turn playing as the Americans. Well I can! It seems Capt. Tripps has gotten his hands on some early prototype Satellite Laser guided 210mm German rocket artillery and the result is a devastated American defense.
This is not a tall tale. His rocket barrage has killed 96 troopers, 4 zook teams, and 3 AT guns, 1 halftrack, 1 jeep and 1 forward observer. It also has panicked another couple of platoons. Now you say “well Gonzo that’s what you get for putting all your eggs in one basket” and clumping your defensive forces together, well I didn’t. I swear I have never seen such uncanny accuracy and resulting devastation in a CMxx before. I will post the screen shot after the tournament round is over so you all can get a laugh out of this also. Great shooting Tripps even if it was luck.
So your comment "well that was impressive" was neither;
1. sarcastic
2. an understatement
:)
To be honest everything is turning to crap in ALL my games so far the last 3 weeks - its almost as tho the CM Gods have deserted me - hopefully this means i'm back in their favour :)
His rocket barrage has killed 96 troopers, 4 zook teams, and 3 AT guns, 1 halftrack, 1 jeep and 1 forward observer. It also has panicked another couple of platoons...
That must be a record for Rockets and the way the terrain is in this one that was some good shooting!
SOP vs rockets is: just put everyone in a line & no one will get hit, :laugh: but man watch out for those poor units you have sitting off the map! :eek:
Rockets are like airstrikes- they just aren't going to land where you want them. (unless your name is Tripps apparently! ;) )
Designing them into a game takes the same thought as adding airstrikes, you just can't tell how effective they will be. Nothing or everything- a 210mm blast is still a BIG blast when it hits.
This scenario they were historical so there they are... :whist:
The Purist
04 Oct 05, 12:05
Designing them into a game takes the same thought as adding airstrikes, you just can't tell how effective they will be. Nothing or everything- a 210mm blast is still a BIG blast when it hits.
This scenario they were historical so there they are... :whist:
Well, in my game I've had a rocket land 120 yards from a dug in Bazooka team,...they died of fright. I've also had a rocket make a direct hit on a squad's foxhole,...the foxhole can now hold an entire platoon but most of the nearby platoon is missing and the survovors just make baby-babble sounds and suck their thumbs.
Other than that they've made a bunch of big holes in the ground.
Now,....the allied artillery being far more accurate can do some serious damage. :D
This game is very tough on both sides infantry. :)
Apparantly we can add another AT gun and dozen men to the list because... umm, the rockets hadnt finished at that point... :crosseye:
A little lone ATG of mine just knocked out two tanks and two HTs in one turn... :cheeky:
Meanwhile, I have Arty falling on the supporting infantry.... scratch one assault I think :whist:
BTW... two dead Tigers and one with a suspected disable gun...:devil:
What's the latest news from across the Seine?
Roughly half way through my game as Allied against Antoni. His attack down my left flank has been effectively halted with heavy German infantry casualties. He has put all his Tigers down the centre and he's now very close to my front lines. One Tiger is down, and one is immobile. At least three AT guns are dead as well. No allied armour has yet been seen. The battle is reaching a decisive phase now.
As Axis against HerrOberst I have done 6/7 turns, but seem to have lost contact in the last week. Axis troops are advancing on their right (supported by some Tigers) and the centre. I have taken the first flag on the right, and scared off a rifle platoon at the edge of the forest near the wall. In the centre Tigers are prowling, and Axis infantry are advancing slowly through the wheatfields. Not much sign of Allied defenders yet (apart from a couple of machine guns chased off from the small walled enclave), but I know they're there somewhere !
A lone ATG has just popped up and knocked out three of my tigers in one turn as they tried to tundle past it's location :eek: :( ...However, it's being plastered by everything now... won't be doing that again :smoke:
I've already knocked out the two 76s and located two more "light Guns" which are now about to get the full force of five tigers :devil:
I've just about reached the Allied front defences... should be a walk in the park from here on in ... :whist:
The Purist
12 Oct 05, 10:28
To quote my opponents -
My German opponent
I am sick and tired of your artillery,...it really hurts when it hits
and from my American:
Ouch! Your Tigers have really big paws
My yanks have suffered some infantry losses as German artillery and direct fire from the Tigers tear up platoon positions,...the rockets did some damage as well. The Germans right flank assault (StuGs and infantry w/ 1/2tracks) has been all but destroyed by artillery and mortar fire. His centre is pinned by more artillery and infantry while M10s dance about. His left is proceeding against a badly shot up Yank defense. Finally, the Germans on the far right seem to be skulking about in the wheat fields.
On the other hand, my Germans have lost most of their lighter armour and a few infantry platoons have been badly hurt. This is not as bad as it might be as I intentionally used them as bait to draw out the allied defences for the heavier units. My opponent has responded magnificently and has revealed the last of his guns, and I almost have a complete picture of his defences. While my infantry playing the bait has been badly hurt, German artillery and heavy tanks have pretty much smashed his left and badly damaged the centre. 3 of 8 M10s (perhaps a 4th) are wrecked by rockets or by trying to face Tigers head on. German armour is about to begin roaming about the rear areas of the US defences.
we haven't got this far yet... your giving away the plot!
The Purist
12 Oct 05, 12:26
we haven't got this far yet... your giving away the plot!
Oops :hush:
Sorry,...up around turn 15-17 in both games.
Hi, long time no contact ! I think I'm waiting for a file from you :halo: - if you think otherwise please let me know :OHNO: .
As Americans
First off bloodied Hugh in the woods extreme left flank, then followed up the carnage, only to be hit in return by his counter, and now its my turn to run away.
Most of his support that flank has started to wheel inwards, guess he knows now i stacked that flank :)
Although really annoyed his StuG pivoted on the spot fast than my greyhound trying to flank him! :mad:
Middle has seen limited skirmishing, his infantry has almost reached the town supported by 3 KT's.
Other flank has seen him almost reach the flag, everything has gona wrong over there, 76mm bouncing all its T rounds :( misfired KT shots into town taking out Arty spotters :mad: :mad: ambush foiled by unforeseen reinforments :mad: :mad: :mad:
ahhh bugger :cry:
Anyways, as Germans (has started a lot later than the other game)
After my apparantly devastating rocket strike - it may all be misinformation - lost a couple HT's to a gun, which is now being engaged by infantry, im actually, to be honest, a little lost as to what im doing, i dont really wanna move my KT's into town....
It just happened again... :surprise:
Another ATG just popped up and killed two KTs, thankfully it then targetted a HT (which it missed) while the third KT of that group knocked it out. As this one went straight through the front armour, I'm guessing that my troops mis-identified the previous two 76s... :confused: :blab:
Still I've got 3 KTs left and all my reinforcements :) with only 1 ATG unaccounted for so far...
I've all but taken the first objective though... the crossroads... :)
I pity the poor Inf. platoon that just had two turns of 155mm landing on them - they seem to 'wandering' about the countryside now... :dead:
AChmielowski
13 Oct 05, 11:47
Sounds like wots happenint 2 me !:eek:
The Purist
13 Oct 05, 12:19
Gentleme, gentlemen, gentlemen, :devious:
Remember that tanks were, are, and always shall be, infantry support platforms, not some fancy version of mechanized cavalry. Their job is to lend support to infantry assaults and suppress the enemies firepower especially MGs and artillery OPs. Infantry, for their part must move ahead of the armour in order to knock out the guns that might endanger the tanks.
Leave the dashing about to cavalry and their smelly mounts. As proof that these tactics work,...I have lost but a single Tiger to a tungsten round at 400 yards. Where I let my armour go forward without first clearing the area of enemy troops with my infantry, I have the wrecks of two StuGs and two Mk IVs (who died in shoot outs with guns,...4 tanks for 5 guns) :cool:
Thus endeth todays lesson.
Hey Tripps,
If you don't believe me ask Kerry, I sent the movie file to him so he could get a laugh out of it.
...I have lost but a single Tiger to a tungsten round at 400 yards. Where I let my armour go forward without first clearing the area of enemy troops with my infantry, I have the wrecks of two StuGs and two Mk IVs (who died in shoot outs with guns,...4 tanks for 5 guns) :cool:
Thus endeth todays lesson.
A quick lesson in math though :laugh: 1+2+2 = 5 :smoke:
Hey Tripps,
If you don't believe me ask Kerry, I sent the movie file to him so he could get a laugh out of it.
Oh I 95% believe you :)
This way, if it is all a big super scam/red herring/sucker punch I can say 5% of me wasnt fooled! :)
It just happened again... :surprise:
Another ATG just popped up and killed two KTs, thankfully it then targetted a HT (which it missed) while the third KT of that group knocked it out. As this one went straight through the front armour, I'm guessing that my troops mis-identified the previous two 76s... :confused: :blab:
Well :mad:
You should wish you were playing me, my 76mm T rounds bounce...
The Purist
13 Oct 05, 22:24
A quick lesson in math though :laugh: 1+2+2 = 5 :smoke:
Well,...yes, but you do see my point don't you? Had I let the infantry move a bit further ahead of the StuGs or Mk IVs they would have been better placed to surpress the guns once they unmasked. It won't work every time but I still have 7 Tigers grinding up the US defence and my opponent has lost 7 guns and 5 TDs.
Looks like the Frenchies were right about tank tactics afterall. Fuller must be spinning in his tomb. :D
Yeah - I know, that's what I though I was doing :cry:
Two KTs were taken out at 300-400m range by tungsten and the others by a 57 in and area I though had been cleared - condisering I'd already knocked out two guns within 20m of each other I didn't expect another to 'pop up' in the same place :mad:
BTW - the 'dummy' 76s have now been properly identified, bah! Humbug! Just one 57 to find and now the M10s turn up... Boo! Boo!
In my other game though... The M10s have turned up... Hooray! Hooray!:D
Live and learn... or, not :dead: ... Doh!
The Purist
14 Oct 05, 18:13
Some screenies from the front:
1. The German right is pounded by artillery and shattered
2. The Germans push hard on their left
3. German centre is taken in the flank
4. US TDs making mischeif behind German lines
The Purist
14 Oct 05, 18:18
Meanwhile, in am alternate universe:
1. The Germans push into town.
2. The American left collapses.
Palantir- {Below edited for spoilers}
3. A miscalculation by the American commander.
4. Not every plan works perfectly.
As Axis :
On about turn 11 I think. Still have all 8 KT's but have lost a lot of other {edit}. About 3 Allied guns down, and another one under imminent death warrant :smoke: . My right flank has made it into the woods, though with heavy infantry losses. Seems to have been a well defended woodland (and may still be :nervous: ).
In the middle the infantry have had a very hard time of it, but a few of his MMG's have bit the dust, and the rockets have started knocking out some buildings. We're about at the point where I'm waiting for his surprise to hit me - not seen any Allied armour yet.
On the left the infantry has made contact with Allied infantry on the edge of the woods (after the wheat field). Too early to say what will happen here yet :OHNO: , except I've already lost a {edit} to a long range gun shot - must have been a 76 (I hope, as it's now dead).
Overall I think I need to have some luck and be braver with the KT's to penetrate a lot further.
As Allied :
On turn 26-27. All 8 KT's are dead, I have {edit} left. Not sure if there's much Axis armour left - though one {edit} is still firing (for the moment). I;ve lost about half a dozen guns (didn't count exaclty).
Artillery has taken a heavy toll of Axis infantry.
Allied infantry and armour advancing to take the remaining Axis flags.
{ADMIN NOTE- all edits done to keep spoilers secret- Palantir}
Guys- just remember that some games are not as far along as other ones. Try to keep AAR's generic as far as units are involved.
Guys- just remember that some games are not as far along as other ones. Try to keep AAR's generic as far as units are involved.
Oops :nervous: ... massive apologies ! :hail: :argh: :hail:
Just finished my game as Allies. A good scrap, but overall I managed to get all my artillery off and Antoni was unlucky to get little of his off.
End result, a lot of armour dead on both sides, but a Major Victory for the Allies.
Many thanks to Antoni for the great game and speed of play. :thumup:
AChmielowski
05 Nov 05, 17:16
It was a real pleasure to play you Colin !:)
And I can acheive a high turn rate as I have no distractions to playing CM !:laugh:
Ever fancy playing again let me know & I`ll be really honoured !:D
The Purist
07 Nov 05, 23:50
Result for Cougar DK and my game,...61 - 39 for my Yanks. The Americans suffered some heavy losses in infantry but by game end the US armour and infantry was pushing deep into the German lines.
Don't forget to report it! :)
To keep this interesting: :devious:
Winners of past rounds: :clap:
Rd 1- Normandy Recon Mission: #1 NiG 163 #2 Boff 149
Rd 2- Escoville Triangle: Herr_Oberst 118 & NiG 118 (Sunderj 134 inactive)
Rd 3- Elle Ridge: #1 Tripps 130 #2 Nig 129 (Berkut37 130 inactive)
Rd 4- Jort: #1 Tripps 140 #2 Boff 132
Current Top Scores: :toast:
NiG: 524
GunnerC: 522
Tripps: 513
Boff: 499
Bazooka Bill: 417
Bruce: 414
airBiscuit: 410
Herr_Oberst: 399
Which side of each round did you enjoy playing the most (win or lose)? :hmmm:
Rd 1- Normandy Recon Mission: 9th Luftlande ID vs 82nd Abn / 4th ID
Rd 2- Escoville Triangle: 21 Pz / 346 ID vs 51st Highland ID
Rd 3- Elle Ridge: 3rd FJ / PZ Lehr vs 29th ID
Rd 4- Jort: 77 ID / KG-Meyer vs 1st Polish Ar Div
Rd 5- Charge of Kings: 18th Luftwaffe FD / 503rd Schwere Pz Abteilung vs 79th ID
Rd 6- Not so fast there! :laugh:
I loved the first one - Normandy Recon mission - from both sides. There was a small number of units (important when you get old and forgetful), and a really nice map that allowed you to think about covered approaches and defensive arrangments. Managing to kill a Panther with a Stuart has also been one of my all-time game highlights.
The Escoville Triangle was the one I enjoyed least (although this is only by comparison with the others - it was still fun). I found that there was just too much ground to cover, both as the attacker and the defender.
I found Elle Ridge and Jort quite similar (although Elle ridge had a slight edge) - both were effectively river crossings and both showed that I need much more practise! Elle ridge was really tough for both sides, and I almost cried when my poor US troops got slaughtered at the central grossing. I got a little bit annoyed at Jort because of the ahistorical mix of Polish tank types, but it was still a fun game.
I'm enjoying the Charge of Kings most as the Germans (at the moment) - you can't beat rockets and King Tigers to feed your desire for World domination! Playing the US wasn't quite as exciting, although I did enjoy slaughtering infantry with my artillery. In the endgame, I was also involved in a Tiger hunt with three Tigers vs. two tank destroyers and that was pretty tense.
I've had great fun in every game in this tournament - thanks a lot Kerry!
Rd 1 was very neat - but I suspect better played before you know about the reinforcements.
Rd 2 I found tended to disintegrate into a lot of running battles with very displaced forces at the end - but good fun none the less.
Rd 3 I found very challenging, as both sides. A major exercise in the use of smoke, and a real bloodbath. Great if you like scenarios with lots of units.
Rd 4 I thought a little inbalanced in the Allies favour, but I'm not sure the results play that way. It's a big map for the volume of Axis defenders.
Rd 5 This has perhaps been the biggest challenge to me, and hence the most stimulating. I note the Allies are doing well in the results so far (though from his posts Gonzo's not been having a good time). Handling infantry on this map left me wondering what in earth to do with them.
All have been good fun - but overall I think Rd1 is a great tactical battle, but I have to give the prize to Rd 3 - Elle Ridge.
The Purist
14 Nov 05, 17:58
Sorry for the delay of game,...the impending hopping betwixt the Arctic and civilization is eating up a heck of a lot of my time. I should get a turn off to you tonight or tomorrow when my flight gets in.
The Purist
20 Nov 05, 16:56
Game number 2 is complete with a 50-49 draw between myself and BazBill.
The tides are swinging backwards and forwards in my 2 games with Gonzo and Boff now about the 3/4 stage i think.
Currently i think the pendulum is sitting in the middle somewhere in both games, Gonzo has read my dispositions perfectly (even though my arty was apparantly really effective) and toasted quite a few units where Boff has taken out most of my AFV's thanks to some silly AI behaviour and careful plotting on his part.
Its only been in the last few rounds where all of a sudden my T rounds stopped bouncing, i couldnt believe it when i actually managed to kill a KT....
Latest results: :salute:
Ax:
Maj-1
Draw-1
AL:
Maj-1
Tac-1
Draw-1
Rd 5 Scores:
The Purist: 119
GunnerC: 80
Herr_Oberst: 71
Bruce: 53
Bazooka Bill: 49
Full Monty: 47
antoni36: 41
Cougar_DK: 31
Running overall top scores 400+ pts.
NiG: 524
GunnerC: 522
Tripps: 513
Boff: 499
Herr_Oberst: 470
Bruce: 467
Bazooka Bill: 466
airBiscuit: 410
Just finished both my games this week... :cheeky:
Add to the list an Allied Total victory and a Axis Minor victory - both mine of course... :cool:
88 points and 62 points give another 150pts to my tally, so the crossbar is set can any of your reach it? :smoke:
My German opponents attack was broken up by my arty and destroyed piecmeal by combined ATGs and Infantry.. they didn't even get a look at the VPs.
My American opponent put up a stiff defense against ovewhelming German numbers which saw the end of the game with 3KTs will pretty much free reign of the battle field until the Yanks surrendered with only small pockets of terrified Infantry and two M4A1s (one disabled). :whist:
Merry Christmas to every one !
It seems most likely that Warrior and I are not going to make the finish line :(
Too bad since I really like playing this scenario and was looking forward for the street fights :D
But as cautionally players I do not think that any of us are willing to risk our men just to make some generals happy ;)
I can not find any good reasons for our delay besides wrapping up four minior delays for a total of 31 days which seems to be more or less what we need (from today) to finish our game :(
Three and a half turned out to become one too less :OHNO:
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Cougar_DK
28 Dec 05, 03:13
Bazooka Bill and I have one turn left, and I hope we can make it! I can't remember when the deadline is.... :rolleyes:
But my gaming pc has been down for a week now and I'm fighthing to get it up again. I really hope I can get it running CM to night or tomorrow night.
Bazooka Bill and I have one turn left, and I hope we can make it! I can't remember when the deadline is.... :rolleyes:
Hi Cougar,
The deadline is the 6th of January so you should have plenty of time :D
Else you are most welcome to visit me so you can finish your game :D
I guess it is a long shot to ask for mercy and an extended deadline when so many already are awating next round :whist:
Your friend and..
airBiscuit
28 Dec 05, 16:57
Let me throw in a petition for an extension as well. Mainly, it's been quite slow going for my opponents and I ever since thanksgiving. I have had a week-long business trip in between and will have another 4 day trip just before the deadline.
I have two games that are at turn 21 and the fighting is tooth and nail. We *can* call a resolution to it by the deadline of course, but it would be great to be able to play it out as well.
Extension? :confused:
We don't need no stinking extension! :mad:
Probably! :p
Do the best you can to finish up and we'll see how many games are still running at the deadline. :)
Current results:
Ax = 4
Maj-1
Min-2
Draw-1
AL =7
Tot-1
Maj-1
Tac-2
Min-1
Draw-2
How about a short post on how some of these games ended. How did the Kings fair vs the T-10's? What was the game winner for you? etc. Not often that you get to mount an attack with King Tigers so lets hear about it! :eek:
Did the Kings roll or were they rolled up & how?
I'd be really annoyed if it stopped now - but, thems the rules.
Gonzo and I started later, compunded by the holiday season - are up to turn 22 - just as I have reached the town.
Most of his M10's are gone, and I still have most of my KT's.
My left flank has been smashed, but everywhere else I feel I have the advantage, Gonzo is trying to get some shermans out and either on the left rear flags or trying to come around behind some KT's.
airBiscuit
06 Jan 06, 08:22
Well, it's the 6th of January. My games are stuck at about Turn 22. I'm also out of town until tomorrow. Anyone else not done with their games yet?
I finished my games a year ago!!! :D
Hit the ceasefire button and let me get on with the next round... :horse:
We'll extend this Rd till 1/14/06 at least, delays on this end for Rd 6 have also occurred.
I finished my games a year ago!!! :D
Hit the ceasefire button and let me get on with the next round... :horse:
:(
We started late cos we had to find a replacement :cry:
airBiscuit
08 Jan 06, 18:35
:(
We started late cos we had to find a replacement :cry:
Indeed, I was in the same boat, but I ended up with some great opponents nonetheless.
Round 5 is completed! :)
Results: Allies- 11 Axis- 6
AL-
Tot- 1
Maj- 1
Tac- 4
Min -2
Draw- 3
AX-
Tot- 0
Maj- 1
Tac- 1
Min- 2
Draw- 2
Top Scores 100+
NiG: 150
Herr_Oberst: 131
The Purist: 119
GunnerC: 113
The Warrior: 110
Gonzo: 109
Tripps: 107
airBiscuit: 102
Full Monty: 102
Tourney Score 500+
NiG: 674
Tripps: 620
Boff: 581
GunnerC: 555
Herr_Oberst: 530
Bazooka Bill: 513
airBiscuit: 512
Bruce: 501
On to Round 6!
guess what. Mommy what is that in the sky?
Wrrrrmmm
www.flynow-work-later.com/images/plane.jpg
I thought we had put an end to the use of those flying things :devious:
I guessed wrong did I?
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