View Full Version : Air Defense Simulation/Abstraction
Double Deuce
08 Sep 05, 11:03
I am working on a system to simulate Air Defense units engaging Aircraft (Fixed Wing) as they flew over the operational area. This is for when they are still several kilometers away from the fighting heading toward the battle.
IRL, ADA units could engage enemy aircraft before they ever have a chance to influence a battle. Attached is the sample scenario I have posted here for everyone to see exactly how these circumstances will be simulated.
Just run the scenario and Computer vs Computer and watch the action. Its just 2 turns long.
Double Deuce
08 Sep 05, 12:51
Simulation now attached to 1st post. It is in slot 077 so make sure you don't overwrite what you have there. I also edited the 1st post with more information about the sim.
Double Deuce
26 Sep 05, 21:29
I need a list of some common air-to-air missiles for both NATO and the WP. I am pretty familiar with the NATO ones BUT not the WP ones (would it be the Strela series?). What are they listed as in WinSPMBT? This way I can set up some alternate/modified aircraft weapons packages. ;)
If you could post them here, along with the Weapon ID # that would be really helpful. For example;
US - Sidewinder ATAM - Weapon ID # 132
Thanks.
Shortreengage
27 Sep 05, 18:13
I need a list of some common air-to-air missiles for both NATO and the WP. I am pretty familiar with the NATO ones BUT not the WP ones (would it be the Strela series?). What are they listed as in WinSPMBT? This way I can set up some alternate/modified aircraft weapons packages. ;)
If you could post them here, along with the Weapon ID # that would be really helpful. For example;
US - Sidewinder ATAM - Weapon ID # 132
Thanks.
Why? I can pull it from FAS and other sources but I'll need to know what platforms (AC) you have in mind. :confused:
Double Deuce
28 Sep 05, 11:35
I think I have found my answers. It looks like the Strela and Sidewinder are the common air to air weapons included in the game. For simplicity sake I will probably use these as equipment available in the base loadouts should a commander anticipate encounters with enemy air units.
Basically you can take a typical loadout/package and swap out weapons in a slot. For example;
......x8 A-10
Package 1
30mm GAU-8 (1) 18 shots
AGM650D Maverick (4)
AP Cluster Bomb (4)
500lb Bomb (4)
A commander, anticipating encounters with enemy air could swap out on e for slots with a like # of ATA missiles. In this case the US Commander could swap out the 4x 500lb Bomb with 4x Sidewinder ATAM's.
Generally I would agree to that idea, but you can't hang missiles on all the hardpoints of a Plane, so one might destinguish there a little bit.
I mean exchanging only the 500lb bombs leaves the A-10 very deadly against both ground and air targets, while exchanging two of the Mavericks does take a more sizable amount of firepower.
Somehow the threads about the air units are gone, otherwise I would have checked the net for the Possibilities for the Aircraft we use in the campaign...
Shortreengage
29 Sep 05, 04:16
Generally I would agree to that idea, but you can't hang missiles on all the hardpoints of a Plane, so one might destinguish there a little bit.
I mean exchanging only the 500lb bombs leaves the A-10 very deadly against both ground and air targets, while exchanging two of the Mavericks does take a more sizable amount of firepower.
Somehow the threads about the air units are gone, otherwise I would have checked the net for the Possibilities for the Aircraft we use in the campaign...
Actually it is that easy on an A10 and some other NATO aircraft. Not all though.
Double Deuce
29 Sep 05, 11:27
Generally I would agree to that idea, but you can't hang missiles on all the hardpoints of a Plane, so one might destinguish there a little bit.
I mean exchanging only the 500lb bombs leaves the A-10 very deadly against both ground and air targets, while exchanging two of the Mavericks does take a more sizable amount of firepower.Because of the weapon slot limitations one would have to edited and a weapon system lost. This would be up to the commander who was assigning the loadouts so the impact would not be random or at the referee's whim.
Somehow the threads about the air units are gone, otherwise I would have checked the net for the Possibilities for the Aircraft we use in the campaign...My posts about the maps pushed them to the 2nd page. :halo:
My posts about the maps pushed them to the 2nd page. :halo:
Of course I had checked the second page as well, I couldn't find them...
Of course I had checked the second page as well, I couldn't find them...
BUMP..........
I am working on a system to simulate Air Defense units engaging Aircraft (Fixed Wing) as they flew over the operational area. This is for when they are still several kilometers away from the fighting heading toward the battle.
IRL, ADA units could engage enemy aircraft before they ever have a chance to influence a battle. Attached is the sample scenario I have posted here for everyone to see exactly how these circumstances will be simulated.
Just run the scenario and Computer vs Computer and watch the action. Its just 2 turns long.
IRL Air Defence units would attack enemy helos also. Will the simulated interdiction of enemy aircraft make it into the campaign DD?
Double Deuce
30 Nov 05, 12:11
IRL Air Defence units would attack enemy helos also. Will the simulated interdiction of enemy aircraft make it into the campaign DD?It will be there for Fixed Wing for sure. This is why placement of ADA assets will be very important. Aircraft will have to be assigned flight paths when they are sent to support units or attack ground forces. At that time I will determine which if any enemy ADA forces can engage them and will set up and run the simulation to see if they make it to the target zone/hex. Since helo's frequently fly at treetop level they will not be subject to the same engagement rules.
Gents,
I have tested this scenario.
The main concept looks good, but the rules have to be set more precisely. IMHO the following has to be defined:
-The size of the map.
-The path of the plane. (If you want the plane to travel through you cannot load it with PGM)
-The place of the ADA.
-Can the plane attack the interdicting ADA or not. If yes standoff attacks count or not.
We also have to make clear if Wild weasel actions are included or not against a hex.
Artur.
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