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Double Deuce
23 Aug 05, 09:23
Just a quick note to let the team know that the Training Forum is now Open for posting.

Waape
24 Aug 05, 12:46
So, can anybody have experience with our forces? I think they are great in defense, so we should play generally defensive strategy, just dig in, and wait. What do you think?

Spark Vark
24 Aug 05, 23:49
So, can anybody have experience with our forces? I think they are great in defense, so we should play generally defensive strategy, just dig in, and wait. What do you think?

Generally a good way to go, but of course it depends on what kind of battle you're engaged in (meeting, delay, assault, etc.). However, since we're playing NATO countries, I'm sure that we'll have many defensive actions, at least to start with.

I also find that sit and wait is the best option (or, if you're not already deployed, move into a good position and wait). There are a few caveats to consider. Firstly, positions should be chosen carefully, because more than likely the advancing WP player will plaster a position with artillery fire and/or airstrikes if he thinks a NATO unit is hiding there. The same is true once you've opened fire and the WP player can see where you're shooting from. My solution is to keep my units spread out (ideally at least four or five hexes in between) and, if possible, to change location after shooting from a hex for two or three turns (especially with tanks). This also helps to avoid getting a Malyutka or other ATGM in the face.

Secondly, I always try to pick positions for my tanks where I'll have at least some chance of getting a side hull hit. It's not as much of an issue for heavy ATGMs like TOWs, but for tanks with 105mm guns trying to knock out something like a T-80 it's a must. Fortunately, most of the tanks we'll be facing are T-55s and T-62s (not so hard to kill from the front) and T-64s and T-72s (a decent chance to kill from the front). Still, your chances of brewing up your target are better from the side, so do it if you can!

Thirdly, if you have a pretty good guess as to the enemy's route of advance, hide your infantry along it where it might get an assault chance! Even the mighty T-80 can be knocked out by a LAW rocket or Carl Gustaf from close range! Even better is if you can position two infantry sections to cover the same hex or set of hexes (if one assault fails, the other may succeed). That said, I've learned the hard way that if you want your infantry to survive for more than a few turns, you need to position your tanks to provide supporting fire. Also, this usually only works well if there are trees or buildings to hide your troops in, which will reduce the enemy's chances of spotting them ahead of time. And finally, the rules regarding artillery apply here as well, especially because infantry are much more vulnerable.

Fourth, make good use of scouts! I put 'em someplace high with good visibility and limit their range to one hex. Great for figuring out what your enemy's up to.

Fifth, and finally, I like to limit the range of my tanks and ATGM shooters so they won't take opportunity fire on the first thing that moves. Because you're vulnerable as soon as you start shooting, I like to hold off until I know what I'm shooting at and what the most valuable targets are. It's a bit of a gamble, but not so bad when you're playing against the WP since their units usually don't have the same level of fire control and range their NATO counterparts do.

Anyway, that's a distillation of my defensive wisdom. Mostly, it's garnered from years of playing against the AI, so I assume that a human player will be even more cunning. I think they're a good start though. I'm sure most of you already know most of what I said, as it applies pretty well generally to SP battles, not just to fights against the Warsaw Pact. That's my two cents. Anyone else have some advice to share?

Pergite
25 Aug 05, 01:30
...just dig in, and wait. What do you think?

(On a grander scale)
I would prefer that we seek to capture the initiative of the battle and try to make the enemy fight on our terms. If we know that the enemy will make a break trough, we then arrange so it will happen at the right place and the right time.
We need to have a good and sound background strategy for the campaign so we dont subbordly just sit still and hold every inch on the map. Our forces should be more mobile, and we should be able to use that to our advantage (disrupting attacks/movements with flanking manouvers and never letting the enemy mass his troops.

On the battlefield I however agree with what has been said. However be carefull when choosing terrain for deployment.

Flanking fire
Place your units so you can hit the side of the enemy armour when it advances.

Defendable engagement range
Dont let the enemy get too close. Then you will be swamped with units and wont be able to withdraw or shift positions.

High mobility
You will have to move your forces when they start taking accurate fire. Pop smoke, reverse and go to your secondary position and wait for the enemy there. This requires that you have choosen terrain the allows movement in cover from and to positions.

Defend your minefields
The effect of mines will heavily increase if they are defended. The enemy will then have to withdraw and seek other routes. Protecting your mines can alos give the oppurtonity to klll valuable engineering assets. Scout the terrain and place your mines wisely.

Temujin
25 Aug 05, 14:18
Hi, i just signed up and havn't played SP for about a year or got to familarise myself with the campaign as yet.

So, this weekend i'll go over the game and run a scenario or two and catch up on the campaign aspects. Also, sometime during the next week i'll need to get some pbem action in to get my groove back so if anyone is free let me know and i'll organize some battles, or feel free to set them up. Probably be best for me to encounter a few different players to polish up so its best i play more than one player before the action starts, i'll see if i can attract some players from the open forum too.

Anyway, give me a couple more days and i'll be in a position to comment on strategies, till then i'll leave it to you blokes.

PS, have we got any close contacts on the other side who might be succeptable to intelligence blunders? :devil:

Shortreengage
25 Aug 05, 15:41
We should sieze the initiative by attacking in retrograde. They are at thier greatest disadvantage while on the move.

But this is an OPERATIONAL game. That means they have a finite number and definate structure of units.

This also means that we cannot afford to fight die in place missions unless absolutely neccessary.

This is a campaign not a tournament. Our losses in one fight will be sorely missed in the next.

We should start collecting intelligence on the enemy players. Experience, style, temprament etc.

Security: We must be very careful as to what we post. Here AND elsewhere.

Just a few ideas for now.

Shortreengage

Spark Vark
25 Aug 05, 15:48
PS, have we got any close contacts on the other side who might be succeptable to intelligence blunders? :devil:

Nah, already tried that. I offered one a free vacation, but he didn't budge. They must all be political officers over there. :cheeky:

Spark Vark
25 Aug 05, 15:59
Good points both Shortreengage and Pergite, especially about the value of minefields and about avoiding stubbornly fighting and dying in one place. Especially at the outset we should be very careful about losing too many units, because eventually (at least if all goes well) we'll probably be mounting a counterattack at some point. Don't be afraid to surrender some victory hexes if you have to, but try to make your opponent pay as heavily as possible for them.

Temujin
26 Aug 05, 01:59
I was thinking we could utilise defensive and offensive strategies in each turn, take advantage of each styles strengths, for instance a good well dug in defensive position is hard to assault, but staying defensive will give them the advantage of dictating the fight, we would be on the back foot.

If we can draw them in a bit, get em on an offensive position, set up some decent defenes but use a decent part of our forces as counterpunch (the first would be more decisive as we would have an element of surprise available hopefully). That way we don't have to be on the back foot all the time and we can get some good use of defensive advantages as well as keep the enemy on their toes continually disrupting their offensive plans.

I could add more to the idea, but i'll just give you guys time to consider it, some people might prefer fighting defense more than offense, this would give options to allow individuals to focus on their tactical strenghs.

Waape
26 Aug 05, 06:19
You are making very valuable points - I am learning from this discussion.

How do you propose to deploy troops? I think we should keep formations together as much as possible, not using them piecemal.

Temujin
26 Aug 05, 08:35
You are making very valuable points - I am learning from this discussion.

How do you propose to deploy troops? I think we should keep formations together as much as possible, not using them piecemal.
Yeah, no piecemeal stuff, unless it is meant to draw them into a favourable position for us.

But i think this style of play will be different than the last one because i don't think we are using hexes. And theres room to operate independent scouts and ambushes this way i think, with could have a tactical advantage if done well.

Anyone here played the SPWAW campaigns with DD before? I think this campaign will play out similar to that, i am not sure i have only observed those campaigns a little.

Shortreengage
27 Aug 05, 12:14
I think we have the time to train up. It would be a good Idea to play with our units. Perhapes if we each played a Battalion level game with our units against actual enemy units we would get a good feel for it. Probobly a mirror situation. Thoughts?


"Company mortars fire company tasks"

Pergite
27 Aug 05, 15:08
[QUOTE=Shortreengage]Probobly a mirror situation. Thoughts?


Yes it would be great if everyone did that. Then there wouldnt be any surprises of what the enemy are capable of. BPM´s and even BMD´s can be lethal when pitted against western MBT´s.

Spark Vark
28 Aug 05, 00:30
I think we have the time to train up. It would be a good Idea to play with our units. Perhapes if we each played a Battalion level game with our units against actual enemy units we would get a good feel for it. Probobly a mirror situation. Thoughts?


Definitely a good idea. I've already been doing this to a limited extent. Make sure to try your hand against all three possible adversaries (East Germans, Hungarians, and Soviets). Now is also probably a good time to get in touch with anyone else who is on your national "team" and decide who will command which unit(s), if, like me, you haven't done so already.

The thought just occured to me that version 1.02 of the game will be out soon, which may cause some alterations to your units or the opposing ones. It would probably be a good idea to grab the update ASAP after it becomes available and do some training with that. Don't want any surprises arising from changes in gameplay!

Temujin
28 Aug 05, 01:37
Now is also probably a good time to get in touch with anyone else who is on your national "team" and decide who will command which unit(s), if, like me, you haven't done so already.


Sorry fella's i seem to have a hard time catching up with how this thing is being played, so forgive my obvious questions.

So does that mean, the 3 players on the West German team get to work out the command structure between themselves and it is only one WG brigade? Silly me was thinking we were getting a brigade each, i thought that was very keen of DD!

Well its making sense now, while im here i just like to say to my fellow German's that i am not fussed what type of command i get, i'll let you guys have first pick. I'll take a junior role no problem, but if niether you guys want the senior command i am equally interested in doing it. So, i'm easy, whatever you guys decide, if its a stalemate of undecision we can always toss a coin, or similar online method.

Shortreengage
28 Aug 05, 03:59
Definitely a good idea. I've already been doing this to a limited extent. Make sure to try your hand against all three possible adversaries (East Germans, Hungarians, and Soviets). Now is also probably a good time to get in touch with anyone else who is on your national "team" and decide who will command which unit(s), if, like me, you haven't done so already.

The thought just occured to me that version 1.02 of the game will be out soon, which may cause some alterations to your units or the opposing ones. It would probably be a good idea to grab the update ASAP after it becomes available and do some training with that. Don't want any surprises arising from changes in gameplay!
True, v 1.02 is in the pipeline. But we should get started on the train up. Shadowcouger you out there?

shadowcougar
28 Aug 05, 09:52
I work a lot and do school during the week. I post and play weekends.

I agree with training wirh our forces. Most of my playing is against the AI as Cav.

I think will look at the enemy forces closer and think we should all do that and try and fing their weakness as units and try to taylor our styles to play against them.

Pergite
28 Aug 05, 11:30
Well its making sense now, while im here i just like to say to my fellow German's that i am not fussed what type of command i get, i'll let you guys have first pick. I'll take a junior role no problem, but if niether you guys want the senior command i am equally interested in doing it. So, i'm easy, whatever you guys decide, if its a stalemate of undecision we can always toss a coin, or similar online method.

I was thinking about starting a West German thread in the General Discussion forums, but dont seem to have those priviliges yet. There we could discuss who will get to drive Leopards and who will get stuck with the Marders (hopefully me :) ).

Shortreengage
28 Aug 05, 17:04
I work a lot and do school during the week. I post and play weekends.

I agree with training wirh our forces. Most of my playing is against the AI as Cav.

I think will look at the enemy forces closer and think we should all do that and try and fing their weakness as units and try to taylor our styles to play against them.
Well, I was wondering if you wanted to do a couple of train up games. Seems like you have a full schedule.

We also need to have a good look at our own forces. I see the Battalion as our basic operational. They will need to be task organized on a mission by mission basis.

We may also lose units to the (Multinational) Division HQ such as the Cobras. With their load out they should probobly be used as an AIRCAV unit instead of a ATK HELO unit. We need more OH58s.

shadowcougar
28 Aug 05, 17:09
we have the makings of either 2 strong batt teams or 4 short ones.

We have it looks like 4 tank comp with 2 being M-1 and 2 M-60a3TTS. We also a part of a Cav troop with 2x M-1 and 6x M-3's.

We have 2 Mech batt and a Engineer batt along with a batt of artty.

shadowcougar
28 Aug 05, 17:11
2nd Brigade/8th Infantry Division - United States

...HQ/2nd Bde/8th Inf Div
......x4 M557A2 C2V

...88th Eng Bn/2nd Bde/8th Inf Div
......x2 M557A2 C2V
......A Co/88 Eng Bn/2nd Bde/8th Inf Div
.........x2 Pioneers
.........x4 Assault Eng
.........x2 MMG Section
.........x4 M113A1-Dragon
.........x4 M113A2
......B Co/88 Eng Bn/2nd Bde/8th Inf Div
.........x2 Pioneers
.........x4 Assault Eng
.........x2 MMG Section
.........x4 M113A1-Dragon
.........x4 M113A2
......C Co/88 Eng Bn/2nd Bde/8th Inf Div
.........x2 Bulldozer
.........x2 M728 CEV
.........x2 M60 Mine Plough
.........x2 Barge Carrier

...4th Bn/29th FA/2nd Bde/8th Inf Div
......x2 M557A2 C2V
......A Bty/4 Bn/29 FA/2nd Bde/8th Inf Div
.........x1 M981A1 FIST-V
.........x6 M109A2
.........x6 M992 FAASV
......B Bty/4 Bn/29 FA/2nd Bde/8th Inf Div
.........x1 M981A1 FIST-V
.........x6 M109A2
.........x6 M992 FAASV
......C Bty/4 Bn/29 FA/2nd Bde/8th Inf Div
.........x1 M981A1 FIST-V
.........x4 M110A2
.........x6 M992 FAASV

...2nd Bn/68th Arm Rgt/2nd Bde/8th Inf Div
......x2 M557A2 C2V
......x2 M1 Abrams
......x6 M106A1
......x6 M3A1 Bradley
......x6 Cavalry Scouts(+)
......x2 SAW Team
......A Co/2 Bn/68 Arm Rgt/2nd Bde/8th Inf Div
.........x14 M1 Abrams
......B Co/2 Bn/68 Arm Rgt/2nd Bde/8th Inf Div
.........x14 M1 Abrams
......C Co/2 Bn/68 Arm Rgt/2nd Bde/8th Inf Div
.........x17 M60A3 (TTS)
......D Co/2 Bn/68 Arm Rgt/2nd Bde/8th Inf Div
.........x17 M60A3 (TTS)

...1st Bn/13 Inf Rgt/2nd Bde/8th Inf Div
......x2 M557A2 C2V
......x1 M113A2
......x6 M106A1
......x6 Cavalry Scouts(+)
......x6 M3A1
......x2 SAW Team
......x2 M151 Jeep 4x4
......x2 Stinger Team
......A Co/1 Bn/13 Inf Rgt/2nd Bde/8th Inf Div
.........x10 Mech Rifle Sqd
.........x1 M113A2
.........x13 M2A1
.........x9 Dragon Team
......B Co/1 Bn/13 Inf Rgt/2nd Bde/8th Inf Div
.........x10 Mech Rifle Sqd
.........x1 M113A2
.........x13 M2A1
.........x9 Dragon Team
......C Co/1 Bn/13 Inf Rgt/2nd Bde/8th Inf Div
.........x13 Mech Rifle Sqd
.........x14 M113A2
.........x6 Dragon Team
......D Co/1 Bn/13 Inf Rgt/2nd Bde/8th Inf Div
.........x13 Mech Rifle Sqd
.........x14 M113A2
.........x6 Dragon Team
......E Co/1 Bn/13 Inf Rgt/2nd Bde/8th Inf Div
.........x3 M113A2
.........x12 M901

...1st Bn/39th Inf Rgt/2nd Bde/8th Inf Div
......x2 M557A2 C2V
......x1 M113A2
......x6 M106A1
......x6 Cavalry Scouts(+)
......x6 M3A1
......x2 SAW Team
......x2 M151 Jeep 4x4
......x2 Stinger Team
......A Co/1 Bn/39 Inf Rgt/2nd Bde/8th Inf Div
.........x10 Mech Rifle Sqd
.........x1 M113A2
.........x13 M2A1
.........x9 Dragon Team
......B Co/1 Bn/39 Inf Rgt/2nd Bde/8th Inf Div
.........x10 Mech Rifle Sqd
.........x1 M113A2
.........x13 M2A1
.........x9 Dragon Team
......C Co/1 Bn/39 Inf Rgt/2nd Bde/8th Inf Div
.........x13 Mech Rifle Sqd
.........x14 M113A2
.........x6 Dragon Team
......D Co/1 Bn/39 Inf Rgt/2nd Bde/8th Inf Div
.........x13 Mech Rifle Sqd
.........x14 M113A2
.........x6 Dragon Team
......E Co/1 Bn/39 Inf Rgt/2nd Bde/8th Inf Div
.........x3 M113A2
.........x12 M901

Spark Vark
28 Aug 05, 21:40
we have the makings of either 2 strong batt teams or 4 short ones.

We have it looks like 4 tank comp with 2 being M-1 and 2 M-60a3TTS. We also a part of a Cav troop with 2x M-1 and 6x M-3's.

We have 2 Mech batt and a Engineer batt along with a batt of artty.

Just out of curiosity, how much armor support would a NATO mech inf battalion generally have operated with in the type of conflict we'll be playing? I guess that it would vary greatly upon the cirumstances and the country, but I'm just wondering if it would be kosher for a Canadian mech battalion to be running around with a company of Leopards for armor support. Or does it generally work the other way around (infantry support gets allocated to armor companies as needed)? Just trying to figure out how the division of command should work here, as well as how that will affect each player's available forces.

Temujin
28 Aug 05, 22:06
Just out of curiosity, how much armor support would a NATO mech inf battalion generally have operated with in the type of conflict we'll be playing? I guess that it would vary greatly upon the cirumstances and the country, but I'm just wondering if it would be kosher for a Canadian mech battalion to be running around with a company of Leopards for armor support. Or does it generally work the other way around (infantry support gets allocated to armor companies as needed)? Just trying to figure out how the division of command should work here, as well as how that will affect each player's available forces.
Heres an idea, attach the M60's to the canadians, and their leo's to the US, giving the US more mobility with the lighter tank element. The Canadians seem more like motorized infantry than mechanized so they'll probably be seeing more action as infantry i think, the slowness of the M60 wouldnt be such a hinderence for them.

Only a thought, i am West German so it doesnt involve my units, just seems like something i would do if i was playing solo, i doubt the canaks are gonna want to even consider such a trade.

shadowcougar
28 Aug 05, 22:34
and their own doctirne. The US would cross attach a company from a mech batt to arm batt or a company from a arm batt to a mech.

dont know about the other nations

Temujin
29 Aug 05, 01:09
and theeir own doctirne. The US would cross attach a company from a mech batt to arm batt or a company from a arm batt to a mech.

dont know about the other nations
Yeah, i mix em up according to mission in the singleplayer campaigns, i'm open to it here too if we can, i sure do like the look of those Canadian infantry with all these mortars and mg's! They'd put down some nice smoke/supression and covering fire for my mechanized assualts :devil:

Double Deuce
29 Aug 05, 08:53
You will be allowed to mix things up and do a little reorgnizing so feel free to start looking at those options. Right now I am trying to finalize the map/maps and the rules.

Double Deuce
29 Aug 05, 13:05
So does that mean, the 3 players on the West German team get to work out the command structure between themselves and it is only one WG brigade? Silly me was thinking we were getting a brigade each, i thought that was very keen of DD!Yes pretty much. Lets concentrate on organizing the various Nationality CoC's, then we can work out the Team level staff.

It will probably be you and Pergite as John Osborne has been tasked with another project outside this game. He will still be a member of the team to particpate as time allows.

dita
29 Aug 05, 15:57
Lots of interesting ideas here. I played in the civil war campaign, I`m sure some of the pact players also did.

Temujin, weren`t you part of the rebel team on civil war campaign? We had some interesting tactical discussions ;) Good to see you again. Gald we`re on the same side!

I`ll post my tactical thoughts (on the battlefield level) soon, though it seems most things are pretty much already said.

Shortreengage
29 Aug 05, 16:11
we have the makings of either 2 strong batt teams or 4 short ones.

We have it looks like 4 tank comp with 2 being M-1 and 2 M-60a3TTS. We also a part of a Cav troop with 2x M-1 and 6x M-3's.

We have 2 Mech batt and a Engineer batt along with a batt of artty.
That's a funny way of looking at things. I see 3 strong TFs 1 for reserve/counterattack. TF1 M2,M113,M113,M901, M60A3; TF2 as TF1;
TF3 M1,M1,M2,M2. Engineers as per mission. In a campaign we can't afford to use as Infantry unless we are desperate.

You are right though. We do need Cavalry. Perhaps we can strip out some BN scouts. I don't like M3s for BN scouts. M113 are fine.(Got hooked on British doctrine for recon) We should lobby for a Cav troop at the expense of our line units.

Wait a minute. I was thinking in Regimental CAV terms in 1984 not DIVCAV. Then we should lobby for more M113as BN SCT PLT and use the M3 as DIVCAV. I'll check the MTOEs.

shadowcougar
29 Aug 05, 16:40
they are the fast, get there and bloddy their noise while the other forces close to the battle area. I think of them as fast snipers.

I like the Cav mission a lot.

I was thinking as 2 strong conterattack TF with the Engineers as a special mission force

Shortreengage
29 Aug 05, 17:27
Of course we have to look at the ground and situation.

We can't waste the pick and shovel infantry.

I like the M3 also. As CAV also. Just not as BN Scouts unless they are a freebie.

Interesting avatar. Of course those guys ain't CAV. I know, I've got some old nomex in my cellar with that patch....

shadowcougar
31 Aug 05, 11:11
but there isn't alot of choise.

Was signed up for service but reinjured my nee and became 4 even.


Don't even come if they invade.

dita
31 Aug 05, 17:20
A few things I`ve noticed in a quick play generated battle against the AI

5000 points, Canada Vs Hungary 1984.

The M150 is very effective against the T72M, with frontal hits achieving kills, but not guaranteed, obviously, side hits produce much better results. The T55 I came up against took out several of my leopards at several 100 metres, frontal shots!!! Lucky shot perhaps. The leopard certainly didn`t achieve very good hits on target either, in the small exchange. (leopard moved one hex, enemy estimated several hexes travel.)

One thing I did notice, with only very slight suppression (1?) the amount of shots for the M150 goes down to 1, as opposed to 2. I will need to check this, but alot of my M150 were soon down to only one shot. (they were not damaged at this point)

The infantry achieved a good kill on the enemy infantry, getting a 6 casualties against open infantry, this is after my infantry had sprinted several hexes to be within a few hexes distance from target. The enemy, I believe were in pinned status-luck perhaps?

One interesting note, that may be forgotten, is the dust trails. I cannot remember at what visibility that they appear, during the summer months, but its certainly something to remember when planning your routes of advance etc. Single dust trails, as opposed to several is preferable I`m sure.

One last point, so far in this battle. The blowpipe seemed very effective against the mig21mbis (i think thats the plane-will check) Whilst not killing first hit, only damage, it certainly put the plane out of action.

Temujin
01 Sep 05, 00:58
they are the fast, get there and bloddy their noise while the other forces close to the battle area. I think of them as fast snipers.

I like the Cav mission a lot.

I was thinking as 2 strong conterattack TF with the Engineers as a special mission force

Thats an interesting setup. Currently the Germans are discussing this type of thig, my idea is a 2 TF force with a Ad-hoc type heavy reckon force to operate seperately. So it is similar to your idea, but i am in the process of constructing my idea better as i was a bit vague and i confused my comrade. But your idea is similar to my thinking, except scouts instead of engineers.

I was wondering if you could explain your ideas on how you see the engineers being used and their strengths and weaknesses. Also, someone here pointed out about not wasting inf on a reece force, i would like to see any extra thoughts on that idea if they could.

I notice some of the yanks here have more than just armchair experience in this type of thing. So, i am very much interested in and following your inputs, i'd also like to invite you to stop by the German planning area and offer advice/critiques or even supporting remarks of ideas we discuss there, it would be very valuable for us armchairers. That invitation is open to anyone, not just those with real time experience.

However, i have to re-construct my idea more effectively for easier understanding, so it is still a work in progress, so expect to be as confused as Pergite if ya look in before i post again.

Pergite
01 Sep 05, 04:33
[QUOTE]
I notice some of the yanks here have more than just armchair experience in this type of thing. So, i am very much interested in and following your inputs, i'd also like to invite you to stop by the German planning area and offer advice/critiques or even supporting remarks of ideas we discuss there, it would be very valuable for us armchairers. That invitation is open to anyone, not just those with real time experience.

Hey, dont single out the yanks ;). I am a 2Lt in the army so I should probably be in some kind of position to offer sound advice especially regarding mechinf tactics and how to counter armour with limited means.

Temujin
01 Sep 05, 06:23
[QUOTE=Temujin]

Hey, dont single out the yanks ;). I am a 2Lt in the army so I should probably be in some kind of position to offer sound advice especially regarding mechinf tactics and how to counter armour with limited means.
Hehe, sorry, i was just going by what i picked up from the various posts, you should have said something!

On another note, anyone else notice the other threads are not visible in our secure area? Could be nothing, just notifying our God in case it wasn't deliberate, he works in mysterious ways you know, all hail DD! :hail:

DD have you considered any 'offsets' we may get because of the Hungarian airmobile unit?

[edit: Sorry, my mistake theres nothing wrong with the forum, but i'll leave the comment there because it leads into a nice bit of brown-nosing before asking the last question :hush: ]

Double Deuce
01 Sep 05, 09:13
On another note, anyone else notice the other threads are not visible in our secure area? If you mean the other subforums, yes. I have not activated those sections yet BUT set them so you could see the layout.

DD have you considered any 'offsets' we may get because of the Hungarian airmobile unit?I have considered it. What as a team do you all see as an equal offset? A US Helo-borne unit?

Shortreengage
04 Sep 05, 04:39
[QUOTE=Temujin]

Hey, dont single out the yanks ;). I am a 2Lt in the army so I should probably be in some kind of position to offer sound advice especially regarding mechinf tactics and how to counter armour with limited means.

Limited means? I guess that means showing them the wrong end of a Carl G. :devil: A good portion of of everyones forces will be relying on good old Carl.

Swedish Mech Inf tactics? That is something I'd be interested in reading about. I read somewhere that you prefered to fight mounted.

As for experience, I might have a little in tanks.
Started in M60A1s and finished in M1A2s :whist:
For what it's worth.

shadowcougar
05 Sep 05, 00:30
but have playtested a rule set that was used as a training aid in the late 80's and early 90. Played at Cherry Hill gameing convention. Had a Maj and a Capt show up and wanted wargamers to test the system for flaws. Remember having a Col upset to find out that some of us gamers knew what a 360 defence was.

Pergite
07 Sep 05, 11:56
Limited means? I guess that means showing them the wrong end of a Carl G. :devil:
Yes, indeed rather limited if you compare to the gunners seat in a M1A2 :whist:

Well, units specialized in mounted warfare left the organization in 1925. :laugh:

We however have a term that translated is "Mounted combat". You drive around fireing small arms and throwing grenades from the rear top hatches of the AFV/APC. It offers great mobility and protection, and you dont have to walk.

http://www.plasticwarfare.com/articles/strf90/images/90b/P2080034.jpg