HercMighty
16 Aug 05, 20:41
http://www.hpssims.com/Pages/updates/up_POA2/Updates_POA2.html
--------------------------------------------------------------------------------
---------------- Version 2.2 beta (16 Aug 05) ----------------------------------
Added/Adjusted:
- Reduced size of call for CAS and Arty mission forms.
- Reduced size of DF, Engr, Gun/Ammo, and general targeting forms.
- Redid create detachment form & moved command to main right-click pop up menu.
- Added new MOE stats AJCN breakdowns, Defender last time on objective.
- Tightened up display on Scenario Checklist to keep FOW for opposing force size.
- Added button to scroll a unit’s move path in unit movement form.
- Added psgr list to Unit Info form Movement tab.
- Tweaked multi-select for loading paradrop passengers.
- Fixed asin domain error with AI CAS path determinations.
- Fixed objective move command issue - unit wasn’t always ending up at proper
final objective.
- Adjusted weapon max range calc - elev difference ignored if firing unit higher
than target (aircraft couldn’t drop bombs since their range was 1 meter but
they were at some greater elevation when dropping). Introduced in a previous
build.
- Added “Quit” button to player sign-in form.
- Adjusted changing FG qtys on Unit Info form - auto adjustment more in line with
expected.
- Adjusted assigning Engr missions from Unit Movement form.
- Updated DF fire form (when right-clicking on a map target) incl. changing ammo
results list box using colors and also now auto-set ROF when changing
weapons/ammo.
- Updated DF TRP form - easier to use, allows limiting to main gun/any gun (checking
flight paths instead of just LOS), also shows fire lines. Program saves your
option.
- Finalized message routines for combat orders (movement, engineering, etc.), incl.
jamming and interception.
- Added “Clear” button to Place Units on Map form to remove ALL of an object type or
TRP/PPD.
- Added TRP and PPD radio buttons to the Place Units on Map form for easier placement.
When the button is selected, click on a unit from the grid, then on a map location
to place to place the TRP or PPD target.
- Clicking on TRP radio button automatically generates map overlay.
- When units removed form map, or loaded as a psgr, all TRP’s for that unit are
erased.
- When moving a unit, now check TRP’s/PPD’s still valid, otherwise remove.
- In setup phase - the comm radius overlay now shows for the HQ of the unit being
placed.
- Added unit name ID suffix using “first part” of all units in chain of command:
“1st/2nd/A/1st/TF” for 1st Sqd, 2nd Plt, A Co, 1st Bn.
- Place units on map form - moved “autoload formation” checkbox to be more
intuitive. Also now only available if “place formation” is checked.
- Updated Loc. Info form command radius % val.
- Right clicking tree now ignores composite units (to give players better access).
- Updated “does unit have laser designator” routines for composite units
- Added guidance system info to notes in ammo selection form.
- Added laser painting requirements to Arty form calling unit info text.
- Updated arty form to revise info when vals changed. Also, shows more info for
calling units.
- Updated call for arty form to show info for guided ammunition.
- Updated “External Unit” text to “AWACS”, which is more correctly what it meant
(in ammo classes).
- Updated AI routines that select guiding/painting units to be more effective.
- Added option to show guiding units by effectiveness on form to select gun/ammo
(DF, IF and CAS).
- Form to set ammo now has size permanently saved between sessions.
- Main and pop-up menu options for Arty, CAS and airdrop grayed out if no units
of that type present.
- Removed flank arty units from player displays.
- Updated info msg when unit has no available arty/air units for support missions.
- Added new “Used by Countries” field to wpns sys data table.
- Added range delete for wpns sys, ammo, ammo types, and gu/launchers.
- Added “destroyed on firing” flag to wpn sys data. Can be used for controlled
mines, robotic/car bombs, hijacked aircraft, etc.
- Added warning msg when deleting ammo classes - shows what ammo models are
linked to it and will need to be edited.
- Added “Satellite” weapons system type.
Things that didn't work right:
- Fixed prohibited loc message display access error when setting move path
hex by hex.
- Fixed problem with multiple dayparts - for games that went into multiple days
the last day was never saved (from last build).
- Fixed auto-placement of formation when HQ is loaded and part of a comp. group.
- Fixed problem with obstacles not being reported to the friendly force after
completion if the constructing units immediately loaded on a carrier.
- Corrected a problem with form default sizes.
- Start line placement warning was sometimes one hex off.
- Fixed cosmetic text error on “Show prohibited locs” tool tip.
--------------------------------------------------------------------------------
---------------- Version 2.2 beta (16 Aug 05) ----------------------------------
Added/Adjusted:
- Reduced size of call for CAS and Arty mission forms.
- Reduced size of DF, Engr, Gun/Ammo, and general targeting forms.
- Redid create detachment form & moved command to main right-click pop up menu.
- Added new MOE stats AJCN breakdowns, Defender last time on objective.
- Tightened up display on Scenario Checklist to keep FOW for opposing force size.
- Added button to scroll a unit’s move path in unit movement form.
- Added psgr list to Unit Info form Movement tab.
- Tweaked multi-select for loading paradrop passengers.
- Fixed asin domain error with AI CAS path determinations.
- Fixed objective move command issue - unit wasn’t always ending up at proper
final objective.
- Adjusted weapon max range calc - elev difference ignored if firing unit higher
than target (aircraft couldn’t drop bombs since their range was 1 meter but
they were at some greater elevation when dropping). Introduced in a previous
build.
- Added “Quit” button to player sign-in form.
- Adjusted changing FG qtys on Unit Info form - auto adjustment more in line with
expected.
- Adjusted assigning Engr missions from Unit Movement form.
- Updated DF fire form (when right-clicking on a map target) incl. changing ammo
results list box using colors and also now auto-set ROF when changing
weapons/ammo.
- Updated DF TRP form - easier to use, allows limiting to main gun/any gun (checking
flight paths instead of just LOS), also shows fire lines. Program saves your
option.
- Finalized message routines for combat orders (movement, engineering, etc.), incl.
jamming and interception.
- Added “Clear” button to Place Units on Map form to remove ALL of an object type or
TRP/PPD.
- Added TRP and PPD radio buttons to the Place Units on Map form for easier placement.
When the button is selected, click on a unit from the grid, then on a map location
to place to place the TRP or PPD target.
- Clicking on TRP radio button automatically generates map overlay.
- When units removed form map, or loaded as a psgr, all TRP’s for that unit are
erased.
- When moving a unit, now check TRP’s/PPD’s still valid, otherwise remove.
- In setup phase - the comm radius overlay now shows for the HQ of the unit being
placed.
- Added unit name ID suffix using “first part” of all units in chain of command:
“1st/2nd/A/1st/TF” for 1st Sqd, 2nd Plt, A Co, 1st Bn.
- Place units on map form - moved “autoload formation” checkbox to be more
intuitive. Also now only available if “place formation” is checked.
- Updated Loc. Info form command radius % val.
- Right clicking tree now ignores composite units (to give players better access).
- Updated “does unit have laser designator” routines for composite units
- Added guidance system info to notes in ammo selection form.
- Added laser painting requirements to Arty form calling unit info text.
- Updated arty form to revise info when vals changed. Also, shows more info for
calling units.
- Updated call for arty form to show info for guided ammunition.
- Updated “External Unit” text to “AWACS”, which is more correctly what it meant
(in ammo classes).
- Updated AI routines that select guiding/painting units to be more effective.
- Added option to show guiding units by effectiveness on form to select gun/ammo
(DF, IF and CAS).
- Form to set ammo now has size permanently saved between sessions.
- Main and pop-up menu options for Arty, CAS and airdrop grayed out if no units
of that type present.
- Removed flank arty units from player displays.
- Updated info msg when unit has no available arty/air units for support missions.
- Added new “Used by Countries” field to wpns sys data table.
- Added range delete for wpns sys, ammo, ammo types, and gu/launchers.
- Added “destroyed on firing” flag to wpn sys data. Can be used for controlled
mines, robotic/car bombs, hijacked aircraft, etc.
- Added warning msg when deleting ammo classes - shows what ammo models are
linked to it and will need to be edited.
- Added “Satellite” weapons system type.
Things that didn't work right:
- Fixed prohibited loc message display access error when setting move path
hex by hex.
- Fixed problem with multiple dayparts - for games that went into multiple days
the last day was never saved (from last build).
- Fixed auto-placement of formation when HQ is loaded and part of a comp. group.
- Fixed problem with obstacles not being reported to the friendly force after
completion if the constructing units immediately loaded on a carrier.
- Corrected a problem with form default sizes.
- Start line placement warning was sometimes one hex off.
- Fixed cosmetic text error on “Show prohibited locs” tool tip.