View Full Version : War in the West begins!
Here are the pairings! Find your tourney player number in the list below, then use the attached chart to determine your opponents. Try to play both games at roughly the same time, if at all possible.
Players with a "*" after their name have special details that are important. In Faramir's case, he must register; for all others, the numbers in brackets following their name indicate days that they will be absent during August. If you are paired with one of these people, please try to finish your game with them as quickly as possible when the opportunity arises!
1 DeconMan
2 RangerBooBoo
3 CyberGeneral
4 laszlo.nemedi
5 JAMiAM
6 hawkeye
7 Foggy
8 Xandamere
9 antoni34
10 Chuck
11 viridomaros
12 Brevet
13 tigersqn
14 MikeJ
15 Fading Captain
16 Tiberius
17 06 Maestro
18 LaPalice
19 Hairball
20 Bruce
21 WestPointer
22 John Paul
23 Menschenfresser
24 Triaxe
25 Vindex
26 Sergeant Major * (4-15)
27 Boromir
28 Joebob
29 Sturlungur * (3-10)
30 Southern Dandy
31 RavenStrike * (19-28)
32 Redstorm
33 Keef
34 ER_Chaser
35 jlbetin
36 Touchdown
37 Liveline99
38 Fallschirmjager
39 *Faramir* Must register!
Here is the latest version of Two Weeks in Normandy, released just today by Brett Turner, who was kind enough to update his scenario based in part by suggestions and feedback from WFHQ users!
Please download this version, and be sure that it's the only one you use for tournament play! (All scenarios will be posted on a thread prior to that scenario's round starting, to ensure we're all on the same page version-wise).
*** IMPORTANT!! ***
To assist in further devolpment of the scenario, all players will please CC a copy of their Allied turn 1 to me at the same time as they send it to their German opponent. I will also require a save from the end of turn 13 (game-end). I'd like them in two batches, please! Send me the turn 1s as soon as they are done, but when you have an end-of-turn 13 file, include the turn 1 (again) as well so that I can ensure we can match them up!
As everyone has to play both sides (Allied and Axis), I want the Allied player to take responsibility for both files from each game, please.
This should only add about a minute's worth of work to each player's load, so please be sure to help us out! This will give Brett a large sampling of various skill levels, etc, to assist in determining overall balance!
Unfortunately, I won't be able to take part in the tourney this time 'round due to serious time constraints. Ironic; my first tourney as coordinator, and I can't play... :cry:
All players may begin their games as soon as they determine their opponents!
Any and all tourney concerns and banter should be brought up here. Player's emails can be determined from the ladder. If you have any serious delays, or lack of response from your opponent, email me directly at mantis29a(at)shaw(dot)ca and I'll assist.
TO BATTLE!
Best of luck, gentlemen!
A couple quick notes:
Players must be registered on the ladder to play! If you aren't already, be sure to do so at once, or you'll end up as a DQ!
We'll get up a webpage for the tourney as soon as possible.
laszlo.nemedi
04 Aug 03, 06:16
Is there any rule for supply drain attacks?
To quote the Commander in Chief, it's time to 'bring it on'!
Originally posted by laszlo.nemedi
Is there any rule for supply drain attacks?
Yes - 'whoever does them best will probably win'.
Seriously, in tourney play, exploit the game system to your maximum ability (barring outright cheating, of course! :D)
laszlo.nemedi
04 Aug 03, 12:03
MikeJ!
Your email in the ladder does not work...
viridomaros
04 Aug 03, 13:11
what are the different things that are being considered as cheats?
Originally posted by Mantis
*** IMPORTANT!! ***
To assist in further devolpment of the scenario, all players will please CC a copy of their Allied turn 1 to me at the same time as they send it to their German opponent. I will also require a save from the end of turn 13 (game-end). I'd like them in two batches, please! Send me the turn 1s as soon as they are done, but when you have an end-of-turn 13 file, include the turn 1 (again) as well so that I can ensure we can match them up!
As everyone has to play both sides (Allied and Axis), I want the Allied player to take responsibility for both files from each game, please.
This should only add about a minute's worth of work to each player's load, so please be sure to help us out! This will give Brett a large sampling of various skill levels, etc, to assist in determining overall balance!
Thank you very much for all the organisation and your efforts. :thumup:
Well, what do you mean by CC ? Sorry for the question, but I don't know if you want the file by private email. My turn 1 is already played and ready to be sent.
La Palice.
Originally posted by LaPalice
Thank you very much for all the organisation and your efforts. :thumup:
Well, what do you mean by CC ? Sorry for the question, but I don't know if you want the file by private email. My turn 1 is already played and ready to be sent.
La Palice.
CC = carbon copy. Yes, I know there is no carbon any more but it means to also send the email with your first turn to Mantis.
Fallschirmjager
04 Aug 03, 15:48
Really really dumb question...
But who is side 1 and side 2?
Originally posted by Fallschirmjager
Really really dumb question...
But who is side 1 and side 2?
Really, really smartass answer...
Just like the buttered side of a falling piece of toast, side 1 is the one that hits first.:p
Fallschirmjager
04 Aug 03, 15:59
Originally posted by JAMiAM
Really, really smartass answer...
Just like the buttered side of a falling piece of toast, side 1 is the one that hits first.:p
I meant....
So im assuming side 1 is Allies?
Damn UPS man better get here today...
Originally posted by Fallschirmjager
I meant....
So im assuming side 1 is Allies?
Damn UPS man better get here today...
LoL...yeah, the Allies are player one in this scenario.
What's the hold-UPS?
We all have our UPS and downs...
Or, in that last great act of defiance, as your nebelwerfers are getting overrun...UPS yours!
In a punchy mood today...:p
I would like to be in this one, so if any spot is/gets open - throw me in there!
Fallschirmjager
04 Aug 03, 16:31
Id would just detonate the last of the rockets if I was being over run
Then of course yelling UPS yours would be a nice touch
Originally posted by Chuck
CC = carbon copy. Yes, I know there is no carbon any more but it means to also send the email with your first turn to Mantis.
thank you :)
La Palice.
Originally posted by Chuck
CC = carbon copy. Yes, I know there is no carbon any more but it means to also send the email with your first turn to Mantis.
On a related note, Senator Fritz Hollings is going to retire, while he still has enough Carbon-14 in him to get a reasonable accurate dating...:devious:
Let's hope his successor isn't an RIAA puppet too...
Menschenfresser
04 Aug 03, 17:45
Damn...I drew two pros in the first round.
What am I? The 64th seed?
Oh well, turn 1 out to Keef...
CyberRanger
04 Aug 03, 19:53
Allied Turn 1 enroute to RavenStrike. Please let me know if you don't get it.
BTW - I cc'ed Mantis the pbm file. Is that what you want Mantis or do you want the final save file?
Originally posted by laszlo.nemedi
MikeJ!
Your email in the ladder does not work...
Are you sure? I just checked it and sure enough, 12 new spam e-mails arrived.
Fading Captain
04 Aug 03, 22:51
It's not the first time in my life that I've missed the details. . .
Okay, how exactly does the scoring for this tourney work. Each person plays two games per round, and then what?
laszlo.nemedi
05 Aug 03, 01:58
Originally posted by MikeJ
Are you sure? I just checked it and sure enough, 12 new spam e-mails arrived.
I have tried two times...
Mantis, could you check and could you send my first turn to MikeJ, maybe my ISP (UPC) doesnot like hotmail address :(
I'll try it again...
the mail sender said (edited to NOSPAM):
"This is an automatically generated Delivery Status Notification.
Delivery to the following recipients failed.
(NOSPAM)frisson_00(AT)hotmail(DOT)comNOSPAM
Xandamere
05 Aug 03, 02:45
I sent my turn 1 out to La Police, let me know if you didn't receive it.
Turn 1 sent to Fading Captain, and cc'ed to Mantis. Good luck to all and have fun.
The Germans seem a bit tougher in this version. Could be some good fights going on here...:)
Originally posted by ALF
I would like to be in this one, so if any spot is/gets open - throw me in there!
There's a chance (a damned good one, actually), that someone won't 'show up'. Then you're in. (Hope you'll be ready to play fast at that time!)
Originally posted by Menschenfresser
Damn...I drew two pros in the first round.
What am I? The 64th seed?
Oh well, turn 1 out to Keef...
:) Sorry, Mensch! Didn't even look at names when I made the pairings.
Originally posted by WestPointer
Allied Turn 1 enroute to RavenStrike. Please let me know if you don't get it.
BTW - I cc'ed Mantis the pbm file. Is that what you want Mantis or do you want the final save file?
Since I can just type anything into the PW dialog window and see the playback, that's fine for the first turn. For turn 13, however, I want the Axis player (player 2) to save the game when his turn is over, and then I'll need that file with the first included again.
Originally posted by Fading Captain
It's not the first time in my life that I've missed the details. . .
Okay, how exactly does the scoring for this tourney work. Each person plays two games per round, and then what?
And then their points are added together for both games, and the highest scores will advance into the next round. I really like this format; although there is a chance that a player might get screwed by random chance (such as Mensch drawing two top players), there is also a better overall chance for anyone to win. As a hypothetical example, if James were to draw HEAT and myself, he might do well, but not earn enough points to advance, even though he's one of the best on the field. An average player who got the Allies against a pro and scored a minor victory, but drew a rookie for his game when he plays Axis could, say, score a minor victory there as well, and earn a higher point total than James did, and advance to the next round.
Much more open field.
When I'm done reading through the thread I might just work out the amounts of people advancing each round. It's getting late, tho, so no promises. (It would take an act of God to make this round take less than a month, so there's immediate rush, but I'd like to take care of it soonest...)
Originally posted by laszlo.nemedi
I have tried two times...
Mantis, could you check and could you send my first turn to MikeJ, maybe my ISP (UPC) doesnot like hotmail address :(
I'll try it again...
the mail sender said (edited to NOSPAM):
"This is an automatically generated Delivery Status Notification.
Delivery to the following recipients failed.
(NOSPAM)frisson_00(AT)hotmail(DOT)comNOSPAM
Start a thread here, call it 'Tourney turn file Laszlo/MikeJ' and add the file to the post. I'll swoop in occassionally and clear away the old attachments.
Originally posted by JAMiAM
Turn 1 sent to Fading Captain, and cc'ed to Mantis. Good luck to all and have fun.
The Germans seem a bit tougher in this version. Could be some good fights going on here...:)
Good! All those playtests are playing off!
With the amount of feedback Brett will receive after this tourney round is complete, he might just be able to 'finish' this scenario! (Well, at least as finished as they ever are...)
I've started a generic thread for anyone that has difficulty sending a turn to their opponent. Laszlo and MikeJ can use this as well.
Turn 1 sent to Mensch and a CC sent to Mantis.
HooWhaa!! I can smell the heat of battle already.
*** TOURNEY UPDATES ***
Round 1: Two Weeks in Normandy
42 players. The top 28 combined scores will advance to
Round 2: MarketGarden 44
28 players. The top 12 combined scores will advance to
Round 3: Sealion 2.1
12 players. The top 3 combines scores will advance to
Round 4:Bastogne 44
3 players. This round's combined scores will determine 1st, 2nd, and 3rd place rankings. The player with the lowest combined score going into this round will be granted the privilege of selecting which opponent will face him as side 2, and which will face him as side 1.
SCORING
Players that are eliminated in round one will earn an additional 20 ladder points.
Players that are eliminated in round two will earn an additional 40 ladder points.
Players that are elimianted in round three will earn an additional 100 ladder points.
Round 4
The player that completes the tourney, ranking 3rd overall will receive an additional 150 ladder points.
The player that completes the tourney, ranking 2nd overall will receive an additional 200 ladder points.
The player that completes the tourney, winning it overall, will receive an additional 250 ladder points, and bragging rights until the the next knockout tourney!
These are the largest single points totals awarded for tourney competition yet. But the numbers are deceptive. The average bonus points awarded per player in the OPFOR turney was 97.5. The average here is much lower, although the top prizes are considerably richer.
To the victors go the spoils!
John Paul
05 Aug 03, 11:38
I'm just posting this here in case the mail doesn't make it through to my two opponents.
I just started doing split shifts over the last couple days and this is the first chance i have had to get on my computer.I will get the game turns in tonight after work.
Sorry for the delay.
Siberian HEAT
05 Aug 03, 13:55
It should also be discussed if you want to allow ships to sit in the Port hexes. This can give a significant advantage to those who use the tactic...although some consider it a cheat. [makes ships near invulnerable, plus supply advantage to them]
CyberRanger
05 Aug 03, 14:39
Originally posted by Siberian HEAT
It should also be discussed if you want to allow ships to sit in the Port hexes. This can give a significant advantage to those who use the tactic...although some consider it a cheat. [makes ships near invulnerable, plus supply advantage to them]
My understanding is that we do not need to discuss this for tournament play. The game let's one do it as a normal part of play so it can be done. Same as supply draining attacks, etc.
If this is not so, then we should stop play until we get a detailed list of what can and can't be done so we all play under the same guidelines.
Originally posted by Siberian HEAT
It should also be discussed if you want to allow ships to sit in the Port hexes. This can give a significant advantage to those who use the tactic...although some consider it a cheat. [makes ships near invulnerable, plus supply advantage to them]
Wow, I just pull them in there to get the extra one hex range. :TRUCE:
Siberian HEAT
05 Aug 03, 14:48
Yeah I think Mantis is just going to let the horses run...so this is probably a moot point. But, just thought I would throw a monkey into the works to screw things up!
:cheeky:
Originally posted by Siberian HEAT
It should also be discussed if you want to allow ships to sit in the Port hexes. This can give a significant advantage to those who use the tactic...although some consider it a cheat. [makes ships near invulnerable, plus supply advantage to them]
I would like to take this opportunity to (hopefully) permanently debunk this "Urban Legend" in TOAW.
There is NO supply advantage to be gained from ships sitting in ports. Ships, like air units, will receive their full supply as long as they are in a supplied hex during the automatic bookkeeping phase. Supply points, ports, or open sea make no difference. It is simply (2/3)*(Formation Supply)*(StockpileLevel) equals resupply rate.
Also, unless the ships are stacked with some ground units while in port, they are no less vulnerable to anti-shipping bombardments. In fact, they are even MORE vulnerable. This is because when they are in port, they can also be targetted at range by normal artillery units, many of which have significant anti-shipping factors in their assigned equipment. In general, only the two coastal artillery icons are allowed to target ships at range (all artillery can fire at seaborne units, when they are adjacent).
So, please...everyone just put this misinformation to rest...6 feet under. Dead, but not forgotten!
Xandamere
05 Aug 03, 15:47
I have yet to hear anything from Liveline99, who is supposed to send me an Allied turn...you out there man?
Siberian HEAT
05 Aug 03, 15:53
I agree with the supply aspect, but some previous testing does suggest that ships in port are nearly invulnerable to air attack. I ran some non-scientific testing last year that seems to indicate this.
**** From last year ****
This is something that has always troubled me. In my experience I have never seen the "magical bonuses" that some people claim can result from ships being in port. So, to test this, I threw together a little scenario with the following;
10 batteries of 150mm Fixed Guns (10/battery)
10 fleets of 10 (early) cruisers per fleet.
I parked 5 fleets in port, and left the other 5 in deep water then paired each battery against each fleet. The batteries were all out of range of the ships so no counterbattery fire would occur.
I ran the test 10 times.
Sunk in port/Sunk at sea
1. 13/15
2. 15/15
3. 20/15
4. 9/18
5. 8/14
6. 17/13
7. 15/16
8. 15/15
9. 17/14
10. 11/15
Total over 10 tests:
140 sunk while in port
150 sunk while at sea
If you subtract round 4 from the stats it becomes 131/132. If you account for statistical variance with such a small sample, it would seem there is little correlation between having ships in port and having them survive better. Certainly not the results I was expecting to get considering some players think having ships in port makes them invulnerable.
Maybe over the course of a scenario, the supply benefits of being in port can be the deciding factor to keeping those ships performing better...but someone else can test for that
**** More testing using air units *****
I ran a second test using 10 air units consisting of 10 swordfish per unit. The results were shocking.
I only needed 5 combat phases of attacking at minimize losses to completely evaporate all 5 of my sea-borne fleets. However, of the 5 fleets sitting in port (a total of 50 ships) only ONE was disabled over the course of 5 phases of attacks!
So it would seem that coastal artillery has the same effect whether attacking ships at sea or at port, but air units have almost no chance of sinking ships while in port. Intuitively this makes sense for the reasons Curahee mentions (barrage balloons, AA concentrations, etc.)...and should confirm much of the anectdotal evidence people have seen. Most of my experience has dealt with coastal artillery...so I was having trouble grasping the problem. I think this has helped.
*****
This will not affect 2inNorm as the Germans have no air units, but could be important for the Brits in Sealion.
swordfish use torpedos and I find it only reasonable that they have greater difficulties fireing torpedos in a port than on high sea. The japs had real difficulties at first during their plans for their attack on pearl harbour because the water was to shallow for their torpedos !
Sooo, it might be intentional but to be sure you should try some dive bombers, (Ju-87) they should have no problems sinking ships in port, in fact they should be more efficient than trying to sink ships at high sea.
Results will be interesting ;)
Originally posted by Xandamere
I have yet to hear anything from Liveline99, who is supposed to send me an Allied turn...you out there man?
So, you have nothing to do? Than finish our Götterdämmerung turn, come on, I can't wait to rape your front ;) :hog:
Originally posted by Siberian HEAT
Maybe over the course of a scenario, the supply benefits of being in port can be the deciding factor to keeping those ships performing better...but someone else can test for that
Already did, and so can anyone else playing this scenario. Simply take an end of turn snapshot of the game. Park one naval unit at sea, one in an anchorage, and one in an anchorage with supply point. Make sure that the units are all from the same formation, and mark their respective supply states. Then, advance the turn, and check the supply states of the units. You'll see that each of them gains the same resupply amount.
Originally posted by Siberian HEAT
**** More testing using air units *****
...
This will not affect 2inNorm as the Germans have no air units, but could be important for the Brits in Sealion.
Good point, and one that I may have given the wrong impression of, with my talk about artillery bombardments. In this scenario, 2inNorm, parking your ships in port gains you a hex of range, but at the risk of greater vulnerability to land-based artillery. Especially, if not stacked with some other units to take some of the brunt of the falling shells. In other scenarios, with a range of tools to use, the results might be completely different, as the model is likely to be more complex (air, artillery, AAA assets, and buffer units).
Menschenfresser
05 Aug 03, 16:31
Originally posted by Mantis
:) Sorry, Mensch! Didn't even look at names when I made the pairings.
Don't take me serious. I'm the least competitive person I know. There's really only one thing I'll fight for...and that's the last cookie in the cookie jar.
:D
Originally posted by JAMiAM
I would like to take this opportunity to (hopefully) permanently debunk this "Urban Legend" in TOAW.
There is NO supply advantage to be gained from ships sitting in ports. Ships, like air units, will receive their full supply as long as they are in a supplied hex during the automatic bookkeeping phase. Supply points, ports, or open sea make no difference. It is simply (2/3)*(Formation Supply)*(StockpileLevel) equals resupply rate.
Also, unless the ships are stacked with some ground units while in port, they are no less vulnerable to anti-shipping bombardments. In fact, they are even MORE vulnerable. This is because when they are in port, they can also be targetted at range by normal artillery units, many of which have significant anti-shipping factors in their assigned equipment. In general, only the two coastal artillery icons are allowed to target ships at range (all artillery can fire at seaborne units, when they are adjacent).
So, please...everyone just put this misinformation to rest...6 feet under. Dead, but not forgotten!
For once, James is talking about something which I know about when it comes to debunking TOAW myths! (I usually just shut up and listen, so I can learn!)
There is no advantage to sitting in a port. If you have any doubts on this, EA makes for a great testing ground.
Also - even if it did provide an advantage, go for it. This is tourney play!
Originally posted by Siberian HEAT
Yeah I think Mantis is just going to let the horses run...:cheeky:
Exactly!
Originally posted by Kraut2
swordfish use torpedos and I find it only reasonable that they have greater difficulties fireing torpedos in a port than on high sea. The japs had real difficulties at first during their plans for their attack on pearl harbour because the water was to shallow for their torpedos !
Sooo, it might be intentional but to be sure you should try some dive bombers, (Ju-87) they should have no problems sinking ships in port, in fact they should be more efficient than trying to sink ships at high sea.
Results will be interesting ;)
I have run some tests on this same theory, but not nearly so contolled. I took the RN in EA, and blasted the hell out of it at sea, and in port. (And in port with several land units as a third phase of the test). I blew the suckers right out of the water. There was no discernable difference.
Originally posted by Menschenfresser
Don't take me serious. I'm the least competitive person I know.
Until I start angling towards Detroit... Then you seem up to snuff!
LoL...just because...
I noticed that when the thread started, it had a 5-star rating (one vote, a 5, presumably by Shane). Some joker :mad: in the last few minutes added a second vote of a 1, to bring the average down to a 3. So, in the interest of unabashed post inflation (I'm still learning, Shane...) I voted a 5...to bring the average back up!:p
Menschenfresser
05 Aug 03, 17:03
Detroit is a pretty big cookie, my friend.:cheeky:
Not when I'm done, Zac...
:devious:
Originally posted by JAMiAM
LoL...just because...
I noticed that when the thread started, it had a 5-star rating (one vote, a 5, presumably by Shane). Some joker :mad: in the last few minutes added a second vote of a 1, to bring the average down to a 3. So, in the interest of unabashed post inflation (I'm still learning, Shane...) I voted a 5...to bring the average back up!:p
I'm glad there's *something* I can teach you, grasshopper! Now will you finish teaching me how to destroy panzer divisions with 5 Rifle Squad MP units? I finished waxing your car, after all...
As a side note, Brian and I have both decided to enter the tourney for the second round only, and we're both playing against the guy who voted one star....
:clown:
Not sure if this has been addressed yet, but in the scenario notes house rule section it states that the two allied heavy bomber units are not to be set on interdiction. Is this rule going to apply to the Tournament?
Originally posted by Triaxe
Not sure if this has been addressed yet, but in the scenario notes house rule section it states that the two allied heavy bomber units are not to be set on interdiction. Is this rule going to apply to the Tournament?
It's my understanding that this version (2.3.1) was released specifically with the Tournament in mind.
Any house rules included in the scenario notes should therefore apply to the tournament.
Any house rules included in the scenario notes should therefore apply to the tournament.
I agree, just wanted to make sure all players were on the same page.
Originally posted by Triaxe
Not sure if this has been addressed yet, but in the scenario notes house rule section it states that the two allied heavy bomber units are not to be set on interdiction. Is this rule going to apply to the Tournament?
Yes.
Originally posted by tigersqn
Any house rules included in the scenario notes should therefore apply to the tournament.
100% correct!
Having a blast as the Allies on turn 1!!!
I'm amazed at the progress made by the Allies on turn 1 (completely secured Pegasus Bridge, am sitting on the ridge above Cain, and am adjacent to Carentan.
This doesn't seem realistic. I'd say right now the advantage is to the Allies...
JoeBob
:drink:
By the way, how do I enable my Avatar?
Xandamere
05 Aug 03, 23:54
Wait till later...I played a game where I took Carentan on turn 1 (I did it again in my tournament game with the help of heavy naval bombardment, so it's still quite possible even with the new changes), took the Foret de Cerisy on turn 2, and was actually attacking the outskirts of Caen on turn 1. Despite this, my opponent managed to come back and beat me. If you go for broke early in the scenario and wear out your units, it opens you up for lots of counterattacks...the Germans field quite a powerful army over the course of this scenario, not to be underestimated.
Fading Captain
06 Aug 03, 00:21
With the turn one shock effect, the Allies come out of the gate really strong. But, after the first turn, they have to come to terms with a 60% force proficiency, but the Germans have a killer 88% force proficiency. That gives the Germans a pretty nice advantage throughout the game.
:(
Looks like I may have spoke too soon....
Yipes, better hope my momentum carries me for awhile!
It is looking quite pressing as the Germans though (turn 2).
I feel so conflicted!!!! :hurt:
Originally posted by JoeBob
I'm amazed at the progress made by the Allies on turn 1 (completely secured Pegasus Bridge, am sitting on the ridge above Cain, and am adjacent to Carentan.
JoeBob
I knew that my first turn was crappy ! ;)
Well, with the beginning of my two games I’m quasi sure now to be qualified for the second rounds, but as spectator.
It’s a very good scenario, and my two games are very pleasant.
La Palice.
ER_Chaser
06 Aug 03, 09:53
Originally posted by Mantis
As a side note, Brian and I have both decided to enter the tourney for the second round only, and we're both playing against the guy who voted one star....
:clown:
Actually I was wondering about this thing: what are you and HEAT doing there? :D (although I can feel the headache of bookkeeping such an event like this tourney.. but hey, that is hardly.. a "thing" in ACOW terms, ... ;p)
So you all play against Kraut and then against each other?
hehe
Originally posted by Mantis
As a side note, Brian and I have both decided to enter the tourney for the second round only, and we're both playing against the guy who voted one star....
:clown:
Oh I'm in trouble now...umm, that was me and I only meant to fool around with the rating system and didn't realize I would be restricted from changing or revoting my vote. :o :o
Please take pity on one who is but a nano-tick on the arse of a micro-tick on the arse of a tick on the arse of dog. I am too insignificant for beings as immense as yourselves to bother with.
:hail: :hail:
On the other hand considering I can't even type my opponent's e-mail correctly to send him the file there is a decent chance that you won't have your revenge on me in the second round b/c I won't be there. :p
ER_Chaser
06 Aug 03, 10:13
LoL
I thought I was smart to guess Kraut was the bad boy ... since ... hehe...
But it turned out to you ---- yo! Mr. D.! Oh yea... you surely in trouble ---- you just screwed up quite something there, including the most evil bloodthrust creature ....:devious: :hurt: :dead:
Originally posted by DeconMan
...one great mea culpa...
Bravo! Now...as to punishment...the comfy chair!
Xandamere
06 Aug 03, 12:42
Stop joking around and go play DNO!
Menschenfresser
06 Aug 03, 12:45
The worshipping smilies have no arms or legs in the new, fantastic, plastic colors.
:hmmm:
Siberian HEAT
06 Aug 03, 12:59
Go to the user cp at the top and edit options and select "style set" and choose something besides the default colors. There are some good ones in there! (High Contrast Light for example)
High Contrast Light is much superior to fake blue!:)
ER_Chaser
06 Aug 03, 13:21
the only problem for this setting is that once your login timed out, everything goes back to dark again.... ;p
Originally posted by Xandamere
Stop joking around and go play DNO!
Yes, dear...(sheez...you'd think we were married):p
Just to inform Mantis that my 2 opponents took contact with me
and hawkeye return the 1 turn, fight begins
Best regards to all readers from a very hot France 40°c today
I'm a wet sponge in dry air
Der WanderTooHot
Originally posted by DeconMan
Oh I'm in trouble now...umm, that was me and I only meant to fool around with the rating system and didn't realize I would be restricted from changing or revoting my vote. :o :o
Please take pity on one who is but a nano-tick on the arse of a micro-tick on the arse of a tick on the arse of dog. I am too insignificant for beings as immense as yourselves to bother with.
:hail: :hail:
On the other hand considering I can't even type my opponent's e-mail correctly to send him the file there is a decent chance that you won't have your revenge on me in the second round b/c I won't be there. :p
lol! I was only joking with you in the first place! Brian and I aren't participating, just pokin' a bit of fun! No bother even if you did post 1 star by choice, DeconMan, that's your right as a user, and it wouldn't bother any of us in the least...
(Now how do I explain this to a nano-tick?)
Originally posted by JAMiAM
Yes, dear...(sheez...you'd think we were married):p
If you play a game of DNO with someone, you're going to invest so much time that you might as well be married! :p
Originally posted by jlbetin
Just to inform Mantis that my 2 opponents took contact with me
and hawkeye return the 1 turn, fight begins
Best regards to all readers from a very hot France 40°c today
I'm a wet sponge in dry air
Der WanderTooHot
Thanks for the headsup, JL! Good luck!
Xandamere
06 Aug 03, 18:37
I'm still looking for Likefire99, has his other opponent heard from him yet? I'm eagerly anticipating his first turn...
Word is out that Patch 1.06 changes the penetration ablities of the weapons in the ACOW Database. Do we run the Tournament with 1.06 or revert back to 1.04 ?
Originally posted by Xandamere
I'm still looking for Likefire99, has his other opponent heard from him yet? I'm eagerly anticipating his first turn...
Do you mean Liveline99?
Originally posted by tigersqn
Word is out that Patch 1.06 changes the penetration ablities of the weapons in the ACOW Database. Do we run the Tournament with 1.06 or revert back to 1.04 ?
To the best of my knowledge, 1.06 isn't supposed to address anything beyond XP compatability issues.
Can anyone clarify this? In the absence of any hard evidence, I'm inclined to just let people play with what they have.
If there's a problem that people are noticing, however, it would not be difficult to switch to a 1.06, so we can all be on the same page. Does anyone else have any they can bring to the table here?
Pierre, do you have any sources on this?
(Just read over other thread)
All players using the 1.06 patch will please uninstall their TOAW game, and reinstall, patching to 1.04. All tourney games should be played under 1.04 from now on.
Since I'm not running XP I've never patched up to 1.06, so it's 1.04 here.
Originally posted by Mantis
(Just read over other thread)
All players using the 1.06 patch will please uninstall their TOAW game, and reinstall, patching to 1.04. All tourney games should be played under 1.04 from now on.
Many of us are on turn 1 already. Do we replay the turns and start from scratch ? Or carry on with 1.04 from wherever we're at?
Brett Turner
06 Aug 03, 21:44
FWIW, version 2.31 of the scenario was designed and tested, by me anyway, only under COW 1.04. So reverting to 1.04 should not cause any issues with the scenario.
I came really close to updating to 1.06... now I'm feeling glad I didn't.
--Brett Turner
2WiN Designer
Xandamere
07 Aug 03, 00:00
How do you set it to run in Win2000 compatability mode?
Fallschirmjager
07 Aug 03, 00:03
Right click on both opart.exe's
Click on cmpatibility
check mark "run this in compatibility mode for..."
Then select windows 2000 from the menu
This is only usefull if you are running XP
Can`t find my opponent Hairball anywhere on the ladder.
Does anyone have an e-mail address for him ??? :crosseye:
Fallschmirjaeger - do you want to send me your first turn please :D
PS I can`t play during August 22 -25
Fallschirmjager
13 Aug 03, 04:16
Can`t find my opponent Hairball anywhere on the ladder.
Does anyone have an e-mail address for him ??? :crosseye:
Fallschmirjaeger - do you want to send me your first turn please :D
PS I can`t play during August 22 -25
Hmmm....
I sent that....must of not gone through
I will send it out tomorrow
Very very sorry about the delay
Can`t find my opponent Hairball anywhere on the ladder.
Does anyone have an e-mail address for him ??? :crosseye:
man_e_styles@yahoo.com is the address in his account. Tell me if you can't get ahold of him.
Hmmm....
I sent that....must of not gone through
I will send it out tomorrow
Very very sorry about the delay
Keep in mind that you can post it on the WitW turn files thread if nothing else seems to work.
man_e_styles@yahoo.com is the address in his account. Tell me if you can't get ahold of him.
Copy and paste this email addy, and take note. There are underscores in it that are not apparent as the software underlines the email link...
Just a quick heads up!
man_e_styles(at)yahoo.com
Alf,
Are you out there? Cyrus and I have been paired with you for the tournament. Are you still interested in playing? Please advise!
Dagger 5
Have you had any contact with Alf since this began?
Mantis,
Unfortunately, neither Cyrus nor I have heard anything from Alf since we started . . .
Dagger5
Alf, huh? Ok, I'll make a note of it in the 'missing opponents' thread. I'm going to take care of this over the weekend...
** Attention! **
Brett has requested that the final turn file that you send me be named along the same lines as the original turn file that I received. This way, he won't require the 1st and last turn to be mailed together, saving him some mailbox space.
So, prior to sending me the final turn, can you please ensure that it's named almost identically to the original file? Then you only need to send me the last turn.
Thanks!
ER_Chaser
20 Aug 03, 17:52
oh.. in that case, shane, would you please help us to correct the name of the file we sent you? thanks. (anyway I do not remember what the first file was ... since I did not send that one :p )
John Paul
25 Aug 03, 12:33
** Attention! **
Brett has requested that the final turn file that you send me be named along the same lines as the original turn file that I received. This way, he won't require the 1st and last turn to be mailed together, saving him some mailbox space.
So, prior to sending me the final turn, can you please ensure that it's named almost identically to the original file? Then you only need to send me the last turn.
Thanks!
Uhm..in my enthusiasm i accidently saved over my first turn file :nuts:
Just to clarify though,that is the final completed turn not just the final allied turn thats to be sent?
I'm a bit slow on these things :o
laszlo.nemedi
25 Aug 03, 13:36
Uhm..in my enthusiasm i accidently saved over my first turn file :nuts:
Just to clarify though,that is the final completed turn not just the final allied turn thats to be sent?
I'm a bit slow on these things :o
The one which has not paired will be John Paul's.
Anyway, the password needed? (I don't think it would be useful without it :cheeky:
Brett Turner
25 Aug 03, 14:13
Yes, what I want is the file at the complete end of the game, after all German movement and combat on turn 12. What people have been sending me (through Mantis) is a straight save, *.sav or *.sal for OpArt or OpArt 300 respectively, essentially the turn 13 start file (except that there is no turn 13). Saved I think by the German player, after his turn 12 ends and all hidden units are revealed, etc., at the end of the game.
If you haven't sent the *.pbm or *.pbl file after ALLIED turn 1, I'd like to see that too if it exists. If you saved over it that's OK, just send the final.
Thanks,
--Brett Turner
John Paul - Just need the end-of-turn German save. Basically, we need to see what's standing when the dust has settled, and no more moves are to be made.
John Paul
26 Aug 03, 15:18
John Paul - Just need the end-of-turn German save. Basically, we need to see what's standing when the dust has settled, and no more moves are to be made.
Did i move something?
No no, I don't mean anything like that. Just trying to let you know what we were after! (As Brett explains above).
CyberRanger
29 Aug 03, 07:20
I'm trying to gather a current sitrep on the games in play. Read here:
SitRep Request (http://www.warfarehq.com/forums/showthread.php?t=3398)
To see the results, go here:
War in the West page (http://www.west-point.org/users/usma1987/44419/toaw-1.htm)
Thanks!
Fallschirmjager has had to drop out of the tourney due to massive hardware failure. I am awaiting a sitrep from his German opponent prior to deciding whether or not both matches will end in an OV forfeit.
His Allied opponent has been awarded a turn 5 OV forfeit base on the positioning when the game ended.
Brett Turner
04 Sep 03, 10:17
Using the rough system I constructed to measure Allied progress on turn 1, 19 precincts reporting, higher number is better for the Allies:
Regular OpArt: 7.43
OpArt 300: 12.80
End of the scenario, 6 precincts reporting, final average VP margin, higher number is better for the Allies:
Regular OpArt: -83
OpArt 300: 113.7
In fact, of the six games, the 3 which used OpArt 300 were all Allied victories, and the 3 which used regular OpArt were all German victories.
I'm not seeing any evidence that the inability to divide German units endlessly in regular OpArt is hurting the German player. The Germans are actually doing slightly *better* overall in regular OpArt.
--Brett Turner
ER_Chaser
04 Sep 03, 10:45
Hmm.. Brett, rather I believe the inability to split up troops also affects the Allies heavily.
I did not notice this until I fully extend my Allies turns ---- I did split up many many units to force the German to maximum length of defense. When the allies could not do that, however, the German side, with limited resources could still divide some units to cover up many holes.
Yet, it is hard to say. Right now I am playing 4 games of this scenario as either sides using OPART 300, but they are all on their early stage. I will let you know when I get the results. :)
ER_Chaser
04 Sep 03, 10:46
Oh, also, I guess the concern of the ability to split up units is a rather general concern ---- it is a question like "should be" or "should not be" .... so regardless of the balance, the answer might as well still be the same.
Skyvon is replacing Fallschirmjager in a single game as the Allied player. Play fast, gents!
CyberRanger
05 Sep 03, 15:08
I just finished turn 12 as the Germans. The vp is German OV with 160 points. When I clicked on resolve combat I expected the scenario to end but it didn't and says to send the file to my opponent.
I thought the game always ended on turn 12???? What to do??? :surprise:
Menschenfresser
05 Sep 03, 15:15
You send the file to your opponent. When he opens turn 13, it will end.
I tried to send out a general e-mail right before US Labor Day that I was unexpectedly going to be out of town for up to two weeks and wouldn't have much access to the web for an extended amount of time, and more importantly that I wouldn't have access to my game. It looks like my web-mail hiccuped because I've gotten several e-mails this weekend asking me where I was.
I will be back full time Thursday and I'll try and get my turns out. If I need to make arrangements with my Tourne opponents because I'm holding up the overall tournement please let me know.
Sorry to my oppenents for the confusion.:nuts:
Kevin
No, that's all good. Glad that you posted here, you saved me sending you an email, lol! There are several games that are behind the pace that you're already at, so please, don't worry if RL intruded for a bit!
If you play at a reasonable rate when you make it back, you'll still finish comfortably 'in the pack'.
Thanks for the heads up!
Anyone that has an AWOL opponent, please contact me again, even if you have already once. (I think I lost an email). I have Kovi ready to jump in as a sub, and I can't find the ref. email...
KG_RangerBooBoo
10 Sep 03, 11:42
I just wanted to say congratulations to Brevet and RavenStrike, both who whipped me like a rented mule.
Well, kudos for you for being good humoured about it! ;)
Didja learn anything?
KG_RangerBooBoo
10 Sep 03, 15:16
Well, kudos for you for being good humoured about it! ;)
Didja learn anything?
Do you mean like not playing RavenStrike or Brevet? Just kidding, every game so far has taught me something, usually painfully, but taught none the less. :o
AChmielowski
14 Sep 03, 06:28
Can you please check your inbox please, as my emails keep bouncing !!! TIA
Just finished with Maestro06.
I'll write an AAR is required but I was defeated in detail though surprisingly I managed to last the whole way after some insane opening moves.
Irregardless I was outclassed, good luck next round Maestro06.
Still working on finishing the match with liveline99. Doing much better under that one.
Cheers and good luck to all on their finishing turns.
AChmielowski
27 Sep 03, 06:58
I am off on holiday from 11 Oct - 17 Oct so I wont be able to reply 2 any moves.I`m off to London & Paris to celebrate my 37th Birthday !!!:D:D:cheeky::cheeky:
I am off on holiday from 11 Oct - 17 Oct so I wont be able to reply 2 any moves.I`m off to London & Paris to celebrate my 37th Birthday !!!:D:D:cheeky::cheeky:
Noted! Thanks for the update, and enjoy your birthday! :thumup:
Are we still going with a 4 October suspense date?
Is the Market Garden scenario on the CD or from somewhere else? I keep forgetting to look when I have the game up and haven't found it elsewhere.
ER_Chaser
30 Sep 03, 11:01
yep, the CD version.
I'm going to post the scenario itself in a thread so that we can be sure we all have the same version. Yes, iirc, it's the version from the CD.
I'll be posting a thread later today about the completion date.
Skyvon?
RSVP, please....
What?!? I'm supposed to check this thing for news?
Mantis, we've about two turns to go...currently it's an Allied OV (174).
What version(s) of the other scenarions are we playing? I have Market Garden 44 but need the other two...any handy site come to mind that has Sealion 2.1 and Bastogne 44? Yes, I'm too lazy right now to go searching for them :drink:
Looking at the War in the West site I notice that several of you have finished your games before the last official turn...did you wipe out all the enemy forces that fast? One was completed in 8 turns!
SkyV I think you're miss reading the site. What it says is that turn is completed/finished. None of the completed scores have turn numbers associated with them.
CyberRanger
04 Oct 03, 10:47
Looking at the War in the West site I notice that several of you have finished your games before the last official turn...did you wipe out all the enemy forces that fast? One was completed in 8 turns!
I think there are a couple game over's where someone called it quits before the final turn. Those folks are suppose to go back and finish the game.
What?!? I'm supposed to check this thing for news?
Mantis, we've about two turns to go...currently it's an Allied OV (174).
What version(s) of the other scenarions are we playing? I have Market Garden 44 but need the other two...any handy site come to mind that has Sealion 2.1 and Bastogne 44? Yes, I'm too lazy right now to go searching for them :drink:
As I said above, I'll post the scenarios in a thread myself prior to the beginning of a new round, to ensure that we all use identical versions.
Sergeant-Major
21 Oct 03, 17:03
Is there anywhere I can find the results of the first round (two weeks in Normandy) and when does round two start (Market-Garden)? :crosseye:
Siberian HEAT
21 Oct 03, 19:41
Is there anywhere I can find the results of the first round (two weeks in Normandy) and when does round two start (Market-Garden)? :crosseye:
Here is the Tournament Home Page (http://www.west-point.org/users/usma1987/44419/toaw-1.htm)
Round 2 will be starting very soon. There are still a decent number of players that are this close to finishing their games. But it's going to end right away.
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.