View Full Version : ACOW event
Just started Braunschweig turn 2 w/Heinz57. No more than 20 units attacked, minimal settings, turn ended! All that work to open
up holes for armored thrusts - gone! Does this happen often:cry:
The proper response is that if it happens at all, it happens too often...
I had an EA turn recently where I did *one* limited attack/minimize losses assault using *one* Brit, and that was my entire turn.
The key here is to understand that this $hit can happen, but to know what you can do as a player to keep it from happening often.
Any ideas on causes? Units were well supplied, attacks to remove
scattered well whacked AT units! Chalk up to fog of war?
:(
Failed the comm check. End of turn. It's a small % chance (in the circumstances I was in), but even the tiny ones will happen sooner or later! It's small solace, but at least I knew it wasn't my fault... Feces occurs!
Thanks for the input. As I told my opponent, Turn 3 will be
well supplied and ready to kick ass!:D
KG_RangerBooBoo
02 Aug 03, 03:01
I know your pain. Just finished coming off the forced cease-fire in the Gotterdammerung game that Xandamere and myself are doing the AAR on. I knew it was pretty early and I would catch some of his troops out of position resting on the roads back of the front. Hammered him hard and made sure that no more then one gold box showing for any attacks to see if I couldn't hurt him with the first attack and then gain a bridgehead somewhere with the second, except I never got a second round! I used some language that made me glad the kids were not around. Xandamere confirmed that it caught him by surprise and he had a lot of artillery out of range on roads refitting. Oh the agony of it all!!!! :hurt:
In one DNO I'm playing I have a special houserule that allows the germans to continue attacking despite an early turn ending if he has 30% or more of his turn still left. (I'm playing the soviets in that game so this house rule only benefits my opponent ;) )
The reasoning for me is that it strikes me as extremely odd that the whole wehrmacht would just stop attacking along the entire front, especially during the critical opening turns, for some obscure reason!
In such huge scenarios there is already a highly increased chance that one of the many planed combats/turn will take longer than anticipated, burning valuable combat rounds. An early turn ending is just too much and could seriously unbalace the entire game!
Just imagine the germans in the first turn, starting some minimize loss attacks to break the soviet frontline and than fail their proficiency check, allowing the entire soviet frontline armies that would otherwise be bagged and destroyed to retreat ! It can't get more unrealistic than that :(
Early turn endings might be good for smaller scenarios but for monster games like DNO/Braunschweig/Götterdämmerung were an early turn ending could swing around game balance alone I would prefer to completely disable this feature if possible.
Early turn endings stink !
I meant to ask: What's with Kraut2?
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