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Tzar
07 Sep 02, 10:12
OK, some beginner's supply questions :)

1) When I choose the trace option for the supply view, what does the number in a circle in each hex means exactly?

2) On the Situation briefing, what does the "force supply capability" number means?

Thanks!

John Paul
07 Sep 02, 10:40
1.The numbers tell the amount of supply that the hex can recieve.
2.Force supply is the total supply capability of your army.say that you have a force supply of 50,and you check out one of your formations and they have a formation resupply rate of 50%,then with no other factors figured in the units of that formation can recieve a maximum of 25 supply points each turn.At least that is the way i understand it.

Fading Captain
07 Sep 02, 12:07
While on the subject of supply. . .

This has been explained before, but I couldn't find it searching the old forum: in the supply read out what are the circles that are half red and half white (something about territory controled by both sides?) and how much supply are you drawing from these.

And. . .

What are the effects of landing on your opponent's supply points? And I've played some scenarios were the supply point disappears after I land on it and some where it comes back after I land on it.

Also is sitting on supply points considered cheap?

Fading Captain

Major Banned
07 Sep 02, 13:17
Originally posted by Fading Captain
While on the subject of supply. . .

This has been explained before, but I couldn't find it searching the old forum: in the supply read out what are the circles that are half red and half white (something about territory controled by both sides?) and how much supply are you drawing from these.

And. . .

What are the effects of landing on your opponent's supply points? And I've played some scenarios were the supply point disappears after I land on it and some where it comes back after I land on it.

Also is sitting on supply points considered cheap?

Fading Captain

Capturing supply sites, cheap? Hmmm, I always thought that was one of the easiest ways to defeat the other army. Between that and catapulting rotting cattle carcasses over the castle walls, it's been one of the most time honored traditions of warfare.
In tournament play though, if the supply hex is also a reinforcement entry hex, then it is usually frowned upon.:devious:

Whiskey
07 Sep 02, 13:58
Originally posted by Fading Captain
While on the subject of supply. . .

This has been explained before, but I couldn't find it searching the old forum: in the supply read out what are the circles that are half red and half white (something about territory controled by both sides?) and how much supply are you drawing from these.

Fading Captain

The way I understand it is as follows: Totally white supply points mean that each side has a supply point in that hex. Half colored dots mean that only one side has a supply point in that hex. The supply drawn from these points is what is indicated in the hex less any modifiers (ie formation supply efficiency, time of day, proximity to HQ, etc.)

R

Tzar
07 Sep 02, 16:41
Originally posted by John Paul
1.The numbers tell the amount of supply that the hex can recieve.


Is that in terms of percentage this hex can possibly receive? For example, if I see one hex with a supply value of 14 in the circle... Does that mean this hex is getting 14% of supply (out of a theoretical maximum of 100%)?

John Paul
07 Sep 02, 23:09
No i think it is the total amount of supply points going into that hex.I got to thinking though,i'm no expert on supply,using the force supply example i posted previously,say that a hex is recieving 10 supply points and the before mentioned formation occupies that hex,would that formation recieve all 10 or only recieve 5 supply?I'm leaning towards the later as that seems to make sense.

General Staff
08 Sep 02, 08:31
You might try a search on 'Supply' at TheBlitz.org. It's come up over there before also.

Hope this helps.

Mantis
08 Sep 02, 18:18
That link leads to a radio station website.

General Staff
08 Sep 02, 18:20
Sorry- s/b .org, not .com. I changed original post.

Tzar
09 Sep 02, 11:24
OK, thanks for the Blitz.org link, there was indeed a good article on supply. There is still one question that is not clear in my mind. What does the supply capability number mentioned in my Situation briefing mean?

For example, my scenario says to me that I have 12 as nominal supply capability and then 3 more coming from transport assets for a total of 15. Is that a good supply capability or is it bad? To what can I compare this? Does that mean it is sufficient supply for all my units? It is the whole concept of supply points I'm struggling with...How many supply points does a unit need?

General Staff
09 Sep 02, 11:54
Originally posted by Tzar
It is the whole concept of supply points I'm struggling with...How many supply points does a unit need?

I can totally empathise with you as it's a struggle I had myself a few months ago. The best way I found to approach supply was to think in terms of expenditure and replenishment- the actual nominal starting # (Force Supply Stockpile) should be thought of as relative (among combatants (e.g. as to how efficient their supply distribution tail was historically), scenarios (e.g. 6th Army at Stalingrad versus 6th Army earlier in the war say) etc...) not absolute. Supply (or lack of) impacts on your units' effectiveness in a number of ways mathematically described in the manual.

A unit expends 10% (or 10 units of supply) per ROUND of combat and 1 per MP expended. Starting at 100 and moving 30 MPs or participating directly in 3 rounds of combat will take your unit down to 70. It doesn't take a rocket scientist to figure out that 10 rounds of combat or 100 MPs moved without any re-supply will take you down to 0 supply from a starting value of 100.

Replenishment is dependent on a number of factors, starting with
nominal force supply stockpile at source and working through a number of factors (unit location, FSDE, HQ adjacent, general 2/3 supply modifier, night, distance from supply source etc...). A good description of these, aside from the article you mention (I assume it's the one at http://www.theblitz.org/articles/strategy_articles.php?id=97
) is at:

http://www.wargamer.com/toaw/scenplay/strategy.htm

Translating this information and accompanying mathematical gyrations to prove useful in an actual scenario is largely a matter of experience and more often than not, grim and tragic necessity, as your 33% ready, 1% supplied units are hurled into combat again and again, sometimes at gunpoint...:cry:

Also BTW I meant in my earlier post to try a search on "Supply" within the TOAW message board at the site.

I hope this helps.

Tzar
09 Sep 02, 21:49
Thanks a lot, General Staff.

That clears up a lot of things now :)