Mess Kit
07 Sep 02, 00:05
Howdy !
I'm in turn 112 of an EC game as the Allies. Both Leningrad <gulp!> and Stalingrad <double gulp!> have fallen and the Axis are preparing for the final push to Moscow. All of a sudden, out of the blue, I get a band new Russian OOB 2 Mech Corp NW of Kiev (116,77).
Of course, I've had a whole slew of reinforcements that have been scheduled to arrive in that area but haven't because, presumably, that area is enemy controlled. So I'm not sure what to make about this one. I do have a partisan unit that had been pushed adjacent to the hex; would this have activated the reinforcement?
In any case, what is the recommended etiquitte for this kind of anomaly? Do I disband it and let it reconsitute in a more suitable location? Do I work out an agreement with my opponent to just ignore it until such a time (hope upon hope) that the Soviets push the line back to 116,77? Or just drive into Kiev and have some fun?
thanks for any input
I'm in turn 112 of an EC game as the Allies. Both Leningrad <gulp!> and Stalingrad <double gulp!> have fallen and the Axis are preparing for the final push to Moscow. All of a sudden, out of the blue, I get a band new Russian OOB 2 Mech Corp NW of Kiev (116,77).
Of course, I've had a whole slew of reinforcements that have been scheduled to arrive in that area but haven't because, presumably, that area is enemy controlled. So I'm not sure what to make about this one. I do have a partisan unit that had been pushed adjacent to the hex; would this have activated the reinforcement?
In any case, what is the recommended etiquitte for this kind of anomaly? Do I disband it and let it reconsitute in a more suitable location? Do I work out an agreement with my opponent to just ignore it until such a time (hope upon hope) that the Soviets push the line back to 116,77? Or just drive into Kiev and have some fun?
thanks for any input