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Narki
12 Jun 05, 14:02
How do the following attributes effect the units when you edit them in BioEd?

* Composite armor
* Laminate armor
* Reactive armor
* Kinetic anti-armor
* Support
* Command
* Active defender

Sorry if I'm being a bloody n00b here, just don't have access to any manuals hance I ask away.

Bdr.Mallette
12 Jun 05, 18:16
How do the following attributes effect the units when you edit them in BioEd?

* Composite armor
* Laminate armor
* Reactive armor
* Kinetic anti-armor
* Support
* Command
* Active defender

Sorry if I'm being a bloody n00b here, just don't have access to any manuals hance I ask away.

Hey,
I've had some small experience with BioEd.

The levels of armour will determine it's capability against Anti-Armour and such units.

Support will enable that unit to help distribute supplies within a certain radius.

Command will enable the same as above.

Active defender - is just that. If it's in tactical mode beside units being attacked, will it engage or help to defend or will it just sit there. As well, active defender will enable a unit that is surrounded to try and move against the weakest attacking units in an attempt to break out (seen it many times).

Make a small test map encompassing all terrains and such then develop units and test hem. Easiest way.

Bdr.

Amyrlin
13 Jun 05, 00:58
The different armor types boost defense values against attacks by equipment employing HEAT weapons.

Kinetic anti-armor will ignore these different armor types and will act against the "normal" defense of the equipment, if I understand correctly. I think it's something along the lines of the SABOT projectile?

Support is as Mallette said... EDIT. Maybe not... thinking twice about it, I think support in this case is the tag for support squads. If you have support units assigned to a headquarters and some are destroyed, I think it reduces formation supply distribution efficiency proportionally? though I could be wrong on this one...

Command makes command structures fragile. If a headquarters unit is assigned command squads, the loss of these squads will force the formation into reorganization.

Active defender is targeted first in defensive combat; it's the stuff like tanks and infantry squads that are actually doing the fighting. Passive defenders (non-active) are things like trucks, SAMs, artillery, and the like, that are usually behind the lines.

Narki
13 Jun 05, 01:31
Thanks for the info! Highly appriciated.

Ben Turner
13 Jun 05, 07:13
Support will enable that unit to help distribute supplies within a certain radius.

Command will enable the same as above.

I don't believe so. These are merely the tags for the Support Squad and Command Group equipment types in the original database- the ability Mallette is describing is tied to the unit icon, not its equipment.

If it's in tactical mode beside units being attacked, will it engage or help to defend or will it just sit there.

Again no. As Amyrlin indicated, Active defender means that these equipment types are at the forefront of any combat unless the unit is suffering a flank/rear attack penalty. Further, the amount of active defender equipment in a unit controls whether a unit retreats before combat.

Certainly this doesn't have anything to do with the tactical reserve settings, as I have seen units with no active defenders move on this setting.

Narki
18 Jun 05, 12:51
Three other dumb questions: How does Smoke, Optics and Light Weight effect the units when you mod them? Sorry, I'm a n00b after all.