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Patrocles
10 Jun 05, 17:13
Get yer BF2 demo here:
click here for Battlefield 2 demo through gamespot (http://www.gamespot.com/promos/bf2demo.html)

it may be crowded at the dl site!--------
The Battlefield 2 demo includes the Gulf of Oman single player map as well as the Gulf of Oman 16-player and 32-player maps. There will be a time limit for each game.
To download the 560MB Battlefield 2 demo, choose your server location:
Based on extremely high demand, if one download link does not perform as expected, return to this page and try another.



I'm way too busy this weekend to even think about trying out the BF2 demo. If anyone has a chance to download and play BF2 online post your impressions here.

the_redstar_swl
10 Jun 05, 17:19
http://www.strategyzoneonline.com/forums/showthread.php?p=354024#post354024
Other sites to download.

gobeavs
10 Jun 05, 18:34
I'm downloading now...can't wait...except its only going at like 80 K/s (normally with Gamespot its about 170 K/s).

Arkane
10 Jun 05, 20:41
Just finished playing max number of players on the map. It's unreal. Although I can see where it'll need a bit of fine-tuning, it's definately the best yet. I'm in Korea and was playing on a server in Florida with a 315 ping and had no lag whatsoever!
Tanks are a bit more cumbersome than I was used to in BFV/PoE, but they are better than DC. Air defense missiles aren't really that effective against a good pilot, either. Choppers don't rule, they are actually fairly vulnerable to gunfire.
Good news, snipers now have become a viable force. We had a guy sitting back picking people off as they ran out of stamina, it's an effective tactic refound with this game.
I'll check out single player tommorow, and post my comments here.
Hats off EA/Dice, you've done much betetr this time around. Now, who's up for forming units and fighting?

the_redstar_swl
10 Jun 05, 20:46
Plug for the WOLF servers :D
http://wolfgaming.net/

CPangracs
10 Jun 05, 21:19
10 more minutes of dl'ing...

Hellfish6
10 Jun 05, 21:34
It's fun!

gobeavs
11 Jun 05, 01:25
If anyone wants to play, I'm willing.

xfire: gobeavs

Arkane
11 Jun 05, 08:13
Single player experience:

The enemy AI seems to do a pretty good job, however they aren't the brightest when tanking or in other vehicles. I haven't seen them fly yet, so it's unknown if they will. They will go into a building and hunt for you. one annoying thing is they will hesitate before firing at you (I guess to give the player a chance). Not really realistic for training as a new player getting ready to go into the online world. Your AI is almost brain dead, but pretty aggressive once they make contact. You can go into commander mode and give them orders.

Bottom line: Not too bad, once you get past the initial dumbness of the AI. Note the AI in this game is better than BF42 and BFV, so it is an improvement.

CPangracs
11 Jun 05, 10:46
Well, my first impressions are of a buggy netcode and lots of lockups in the selection screen. I have a very good cable connection, and things seem a bit hinky, but I may be experiencing something no one else is. My system is at the low-end of the recommended specs, but once I get into a game server and things are connecting okay, gameplay is very smooth.

I'm impressed by the ability of this game to scale as well

I'm still resistant to upgrading my system just for one game, though.

Don Maddox
11 Jun 05, 10:53
This one looked interesting at E3, but I must admit I did not spend any significant time with the previous titles in the series. I hope this one turns out to be a winner.

Overseer
11 Jun 05, 11:01
Well, my first impressions are of a buggy netcode and lots of lockups in the selection screen. I have a very good cable connection, and things seem a bit hinky, but I may be experiencing something no one else is. My system is at the low-end of the recommended specs, but once I get into a game server and things are connecting okay, gameplay is very smooth.

I'm impressed by the ability of this game to scale as well

I'm still resistant to upgrading my system just for one game, though.


Doooooo it. Come to the darkside. Spend money pointlessly on hardware for just one thing!

Siberian HEAT
11 Jun 05, 12:11
I''m trying to download this pig, but all you guys keep clogging the connection to these servers. STOP IT!!! :p

gobeavs
11 Jun 05, 13:17
Well, my first impressions are of a buggy netcode and lots of lockups in the selection screen. I have a very good cable connection, and things seem a bit hinky, but I may be experiencing something no one else is. My system is at the low-end of the recommended specs, but once I get into a game server and things are connecting okay, gameplay is very smooth.

I'm impressed by the ability of this game to scale as well

I'm still resistant to upgrading my system just for one game, though.

Hmm...I haven't seen too many problems yet. I had some lag/framerate issues at the start, but then I turned down the lighting to medium and it cleared right up - that lighting is a beast. My only complaint so far is that setting custom controls is buggy. I can't manually set anything to the mouse axis's w/o getting an error message, and other people have had similar problems.

gobeavs
11 Jun 05, 14:14
Ok...some more of my impressions. This game is starting to grow on me. I liked it before, but now I really like it - I guess because now I have become used to the new features. I absolutely love the squad system. It is teamwork at its finest. The squadleader can assign orders to his squad, and they then see his orders on the minimap, and the squadleader can communicate with the commander to get supplies, artillery, or whatever else is needed. Squad members can also spawn by the squad leader so you really do end up with your whole squad there together working as a team. I love the way they have set up the classes also. No med kits, so the medicas are actually important - plus they can use difibulators (sp!?) to revive people from the dead. I love being a medic and running out under fire to go try to revive someone :D.

I think they have done really well with giving the players all of the information gathered by the commander and other members in an accessible and non-confusing manner. Its easy to see squad members, see where people have identified enemy units to be, what your squad plan is, and everything right by looking at the minimap. I love it.

CPangracs
11 Jun 05, 16:30
Yep, the Commander position is awesome, and I like to cheer on my squads in Arabic! ;)

Overseer
11 Jun 05, 16:32
Ok...some more of my impressions. This game is starting to grow on me. I liked it before, but now I really like it - I guess because now I have become used to the new features. I absolutely love the squad system. It is teamwork at its finest. The squadleader can assign orders to his squad, and they then see his orders on the minimap, and the squadleader can communicate with the commander to get supplies, artillery, or whatever else is needed. Squad members can also spawn by the squad leader so you really do end up with your whole squad there together working as a team. I love the way they have set up the classes also. No med kits, so the medicas are actually important - plus they can use difibulators (sp!?) to revive people from the dead. I love being a medic and running out under fire to go try to revive someone :D.

I think they have done really well with giving the players all of the information gathered by the commander and other members in an accessible and non-confusing manner. Its easy to see squad members, see where people have identified enemy units to be, what your squad plan is, and everything right by looking at the minimap. I love it.

I played the demo for an hour or so earlier today, and while I was in Best Buy I just figured, might as well preorder it.

I can't say I necessarily LOVED the game, but it was a lot of fun so I figure might as well grab this one.

I've only played single player so far, but I see people on forums complaining about the helicopters (or praising them depending on the person) and I'm a little confused because at least in the single player map there's no helicopters... Are they in the multiplayer?

Overseer
11 Jun 05, 16:33
I''m trying to download this pig, but all you guys keep clogging the connection to these servers. STOP IT!!! :p

Now SZO just needs to host a server. :D

gobeavs
11 Jun 05, 18:04
I played the demo for an hour or so earlier today, and while I was in Best Buy I just figured, might as well preorder it.

I can't say I necessarily LOVED the game, but it was a lot of fun so I figure might as well grab this one.

I've only played single player so far, but I see people on forums complaining about the helicopters (or praising them depending on the person) and I'm a little confused because at least in the single player map there's no helicopters... Are they in the multiplayer?

The maps scale to how many players there are. In SP there are only 16 players, so the map is small without any helicopters. Online you can get up to 64 players, and at 32 players the map scales to include I think 7 spawn points - including an aircraft carrier. Both sides have airplanes and helicopters.

In a forum I read a post that I thought made a lot of sense - a lot of people are complaining about the helicopters being underpowered and what not, but that is the point. In BF:V helicopters were way overpowered - one or two helicopter could restrain a whole spawn.

I haven't been able to really try them out since there is a bug that won't let me change my flight controls to how I want them, but I plan to do a lot of flying when I get the retail version.

Another thing - I also like the heatseeking missiles, flares, smoke grenades, etc that are on the vehicles and aircraft. It makes for more of a cat-and-mouse game-within-a-game thing....

Patrocles
11 Jun 05, 18:20
The maps scale to how many players there are. In SP there are only 16 players, so the map is small without any helicopters. Online you can get up to 64 players, and at 32 players the map scales to include I think 7 spawn points - including an aircraft carrier. Both sides have airplanes and helicopters.

In a forum I read a post that I thought made a lot of sense - a lot of people are complaining about the helicopters being underpowered and what not, but that is the point. In BF:V helicopters were way overpowered - one or two helicopter could restrain a whole spawn.

I haven't been able to really try them out since there is a bug that won't let me change my flight controls to how I want them, but I plan to do a lot of flying when I get the retail version.

Another thing - I also like the heatseeking missiles, flares, smoke grenades, etc that are on the vehicles and aircraft. It makes for more of a cat-and-mouse game-within-a-game thing....


I'm a skeptic when it comes to this, but I gotta ask...
Do the game allow a more realistic shell trajectories for the MBTs? I really dislike how the Shermans and Tigers in BF1942 lob shells like a mortar!

What about AT weapons (missile/rocket systems)? (I also read that they have MANPADS, if that is true then I'll throw them here, too) Do you need to hit a tank 5-10 times to destroy it as in BF1942?

Other than that the features you have talking about sound like they are an improvement. Only 64 players max? man, you would think they could code something closer to Joint Operations with numbers ~100 and low latency...but that could be a function of mapsize, too.

gobeavs
11 Jun 05, 18:40
I'm a skeptic when it comes to this, but I gotta ask...
Do the game allow a more realistic shell trajectories for the MBTs? I really dislike how the Shermans and Tigers in BF1942 lob shells like a mortar!
I haven't spent too much time with tanks, but from what experience I do have trajectory is flatter than in 1942.


What about AT weapons (missile/rocket systems)? (I also read that they have MANPADS, if that is true then I'll throw them here, too) Do you need to hit a tank 5-10 times to destroy it as in BF1942?
Depends on where you hit the tank. 1-2 shots in the back, I don't know about the front...haven't been foolish enough to try to kill one from the front :D.

Other than that the features you have talking about sound like they are an improvement. Only 64 players max? man, you would think they could code something closer to Joint Operations with numbers ~100 and low latency...but that could be a function of mapsize, too.
Mapsize, and servers. In JointOps I think all of the servers are owned and run by NovaLogic, they have full control over them and their capabilities. EA is probably worried about letting the cap be around 100, then having 100+ people on servers that can't handle it - then having the games reputation suffer because of it. But if you think about it, 64 players isn't really small...

Some more impressions: I really like not having med/ammo boxes laying around...that forces people to rely on their teammates (medics and support classes). I also like the decision to let the engineers have a shotgun - I think it balances it out more.

EDIT: Played some more, and the tank trajectory is MUCH more flat (flatter...?) than in 1942.

Arkane
12 Jun 05, 01:13
Pet peeve of BF2 demo #1: Time limit. Let's get rid of it.

Open up the file gpm_cq.py with notepad, it's under Battlefield 2 Demo\mods\bf2\python\game\gamemodes

Locate the line

host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)

Place a # in front of it so it appears like

#host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)

This will make the 12 min timer still appear but once it hits 0:00 the clock will disappear and you will be able to play until the tickets expire

From the Planet Battelfield forums. It worked for me no sweat. Also, if you run a server that will remove the time limit on the game. Several servers out there now are running full round games.

BigMik1
12 Jun 05, 04:44
Pet peeve of BF2 demo #1: Time limit. Let's get rid of it.

Open up the file gpm_cq.py with notepad, it's under Battlefield 2 Demo\mods\bf2\python\game\gamemodes

Locate the line

host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)

Place a # in front of it so it appears like

#host.registerHandler('TimeLimitReached', onTimeLimitReached, 1)

This will make the 12 min timer still appear but once it hits 0:00 the clock will disappear and you will be able to play until the tickets expire

From the Planet Battelfield forums. It worked for me no sweat. Also, if you run a server that will remove the time limit on the game. Several servers out there now are running full round games.

Thanks for this, now I can keep on going!!!

BigMik1

Patrocles
12 Jun 05, 13:40
I haven't spent too much time with tanks, but from what experience I do have trajectory is flatter than in 1942.


Depends on where you hit the tank. 1-2 shots in the back, I don't know about the front...haven't been foolish enough to try to kill one from the front :D.


Mapsize, and servers. In JointOps I think all of the servers are owned and run by NovaLogic, they have full control over them and their capabilities. EA is probably worried about letting the cap be around 100, then having 100+ people on servers that can't handle it - then having the games reputation suffer because of it. But if you think about it, 64 players isn't really small...

Some more impressions: I really like not having med/ammo boxes laying around...that forces people to rely on their teammates (medics and support classes). I also like the decision to let the engineers have a shotgun - I think it balances it out more.

EDIT: Played some more, and the tank trajectory is MUCH more flat (flatter...?) than in 1942.

thanks for the info.

Any more info on the AT weapons? I guess it depends on the AT weapon and its target. Several AT missiles, such as the TOW for allies and something akin to the AT-4 Spigot (? can't recall if that's the NATO I.D.) for Russian design, can easily penetrate >300mm-400mm of armor. One hit might not brew-up an MBT, but it would seriously mess it up!

but i keep forgetting this is BF2...so system damage is probably is probably not modeled or weakly if at all. :p

What about the manpads (anti-aircraft missiles)? Can they take out a jet or helicopter with a solid hit? Can small arms fire damage helicoptors?

64 players is not a large number in BF1942...probably due to the chaos and each lack of running around like the proverbial "chickens without their heads" in the older game. Your description of the updated comms and controls sounds like it might increase the coordination of the players and therefore make the game more focused!

hey, can you explain a bit more detail on the ability of players to spawn near the Squad Leader. Is the Squad Leader a mobile spawn point? That would be an interesting addition and serve to have this player take care and not charge around at the front of the firefight; he could act more like an LT or Major and coordinate the reserves (e.g. spawning players)....but, again, this is BF2...

Marines
12 Jun 05, 14:45
Now for my question.

Is the damned thing a system hog?

gobeavs
12 Jun 05, 15:19
Now for my question.

Is the damned thing a system hog?

Yes. 1 GB of RAM is heavily recommended, 512 MB about the minimum. Won't run on anything below a Geforce FX or a Radeon 9200 (I think).

CPangracs
12 Jun 05, 15:28
Yes. 1 GB of RAM is heavily recommended, 512 MB about the minimum. Won't run on anything below a Geforce FX or a Radeon 9200 (I think).

Geforce 5700 is the lowest spec card it'll run on, but I OC'd the crap out of mine, and I can play with most everything at least at medium at 1024x768 res.

I am a vidcard tweakmaster! :devious:

gobeavs
12 Jun 05, 17:37
Geforce 5700 is the lowest spec card it'll run on, but I OC'd the crap out of mine, and I can play with most everything at least at medium at 1024x768 res.

I am a vidcard tweakmaster! :devious:

It wi9ll run on a Geforce 5200 (I think...it has the necessary requirements)....just not well.

gobeavs
12 Jun 05, 18:00
thanks for the info.

Any more info on the AT weapons? I guess it depends on the AT weapon and its target. Several AT missiles, such as the TOW for allies and something akin to the AT-4 Spigot (? can't recall if that's the NATO I.D.) for Russian design, can easily penetrate >300mm-400mm of armor. One hit might not brew-up an MBT, but it would seriously mess it up!

but i keep forgetting this is BF2...so system damage is probably is probably not modeled or weakly if at all. :p

I haven't used the anti-tank kit much, so I don't have much experience with that, but I can say that your vehicle performs the same whether the vehicle has full health or 1/6 health.


What about the manpads (anti-aircraft missiles)? Can they take out a jet or helicopter with a solid hit? Can small arms fire damage helicoptors?
I'm embarassed to say that I haven't hit a jet with a manpad yet...the combo of speed and flares (I think thats what they are) make them hard to score a hit on. I have hit helicopters before, and like tanks it depends where you hit them - I would say 1-3 hits.

64 players is not a large number in BF1942...probably due to the chaos and each lack of running around like the proverbial "chickens without their heads" in the older game. Your description of the updated comms and controls sounds like it might increase the coordination of the players and therefore make the game more focused!
Yeah, attacks are more organized and if you get a good squad going it really improves the game a lot. Having 3+ guys around you that have the same objective makes a world of difference. Seems like the action is more focused, doesn't take much to get into a good firefight. It also could be the draw distance. I can spawn somewhere and start shooting at people from far away with my rifle, so it seems like you are more in the battle.

hey, can you explain a bit more detail on the ability of players to spawn near the Squad Leader. Is the Squad Leader a mobile spawn point? That would be an interesting addition and serve to have this player take care and not charge around at the front of the firefight; he could act more like an LT or Major and coordinate the reserves (e.g. spawning players)....but, again, this is BF2...
Yep, the squad leader acts as a mobile spawn point. Even if he is in a vehicle, you will just take a seat in his vehicle (if there is extra room). It does add an extra element to the game - keeping the squad leader alive is a good tactic. So far for me the addition of the squads has been one of the best changes in the new game. Sometimes you get squads that don't really function, but if you get a squad with a good leader, it takes the game to another level (IMO).

Also, for the retail version there will be persistant stat tracking on ranked servers. Certian servers track all sorts of stats and you get bonuses and ranks based on those stats...this further encourages people to use teamwork to get the job done, so I have a feeling in the retail game on those servers the teamwork will become even more of a factor. Commanders will start assigning certain tasks to individual squads - and then the squad leader communicates that down to his squad - and can even break it down farther via VoIP (Voice over IP - Integrated voice chat).

Patrocles
12 Jun 05, 18:29
Yep, the squad leader acts as a mobile spawn point. Even if he is in a vehicle, you will just take a seat in his vehicle (if there is extra room). It does add an extra element to the game - keeping the squad leader alive is a good tactic. So far for me the addition of the squads has been one of the best changes in the new game. Sometimes you get squads that don't really function, but if you get a squad with a good leader, it takes the game to another level (IMO).
Right on! Kudos to EA for this feature.
I'm going to grab the demo later this week. I hope to try it out online by next weekend.

keep posting your impressions and cool game features of BF2 that you come across whilst playing.

gobeavs
12 Jun 05, 19:46
Right on! Kudos to EA for this feature.
I'm going to grab the demo later this week. I hope to try it out online by next weekend.

keep posting your impressions and cool game features of BF2 that you come across whilst playing.
Couple more notes:

Grenades and small arms don't have as much of an effect on vehicles any more. Someone can't take out a tank with a couple nades and an m60 this time around.

I eventually did shoot down a fighter, only took one missile.

And I really like the kits in BF2. It seems like they are balanced pretty well, with some cool features - features that promote teamwork. Also, I like the gun accuracy and hit boxes (or whatever else effects how people die). Unlike some games (Call of Duty comes to mind) where you sneak up behind someone and shoot him in the back but he turns around and kills you with one shot...I haven't really had any instances where I really felt like I was cheated out of a kill. The guns probably aren't as accurate as in real-life (sometimes it takes 20 rounds to kill someone), but I think thats to make it more fun.

Another thing I like is how intense it is. 7 guys and yourself are trying to take a base, running for your life away from the enemy when you run out of ammo, watching the artillery come pounding in, hearing screams of "MEDIC!", seeing people rush out to them, all while going in and out of shell shock...I can't wait for the retail version and "Battlefield TV" so I can look at these battles from the 3rd person.

Arkane
12 Jun 05, 21:37
Geforce 5700 is the lowest spec card it'll run on, but I OC'd the crap out of mine, and I can play with most everything at least at medium at 1024x768 res.

Oh no... is no forum safe from the cowbell?..LOL

My oldest son is running it on a FX5200 PCI card (128 meg) at medium ok. This thing wants more ram than anything. A gig is almost a must. I do belive that if you have enough ram you can get away with a lower end processor and vid card.

the_redstar_swl
13 Jun 05, 00:39
I heard there is a mod that unlocks the weapons like the G3 and the LA-85

Overseer
13 Jun 05, 01:53
gobeavs and I just finished up a session of tearing everyone up. Well, at least during the rounds we weren't screwing around. :laugh:

gobeavs
13 Jun 05, 02:27
gobeavs and I just finished up a session of tearing everyone up. Well, at least during the rounds we weren't screwing around. :laugh:

Haha.... screwing around = sitting on top of a giant crane and wondering how we could see the whole level and yet not see anything to shoot at :D

*yet another squad system plug*
It really makes it handy when playing with friends. Instead of looking all over the map for someone, just have them be a squad leader (you can make squads) so you can spawn right next to them.
*end of yet another squad system plug*

I have further testimony of the intensity of the game. There was one round where Overseer and I defended a base from attack (seemingly singlehandedly ;)) - needless to say it was fun.

And there is nothing like having an armored column going base-to-base destroying everything in its path :D....I think we eventually got 3 tanks and an APC in it.

Arkane
13 Jun 05, 03:28
I heard there is a mod that unlocks the weapons like the G3 and the LA-85
G36, SA-80, Pancor, Barret, Striker, G3a3. Just finished playing it. It's server side, so no modding the client (although there is a way to do it in SP, for the brave). I unloaded 5 rounds from the Pancor into a guy before I knnew what happened..LOL

I will say this. BF2 does seem to have improved teamplay a bit, but it has actually increased spawn camping and baseraping (I hope it's just the charateristic of the map in the demo).

CPangracs
13 Jun 05, 09:01
... but it has actually increased spawn camping and baseraping (I hope it's just the charateristic of the map in the demo).

Easily handled,...I drop steel rain on those losers, and they quickly move out or die.

I'm playing commander almost exclusively, and, if you can get the yardbirds on your side to actually form-up and play as squads, you will be almost unbeatable! I send a squad to just outside a flag point and drop arty, then they move in. Works every time!

I'm loving this game! Except for the occasional dipwad who runs around TK'ing and such, but that's to be expected.

We are thinking of starting a DLDC Sims Team squad and getting our own server going JUST for this game!

Arkane
13 Jun 05, 09:20
Easily handled,...I drop steel rain on those losers, and they quickly move out or die.

The problem is that most of the time they want to go straight for the mains (airfield & carrier). I've found a few useful solutions, best thing to do is just hide out when you play commander. The beauty of this game? I just finished playing on a server in Korea with about 30 people, and there was not one bit of language barrier...LOL.

Siberian HEAT
13 Jun 05, 12:41
If anyone wants to play somewhere with squads (Overseer? Go?) I'd like to sit in and see how that works. I've played the demo a few times on some random servers with very little cooperation. Would like to see who it *should* be played. :)

Overseer
13 Jun 05, 13:13
To expand a bit on some of this:

Haha.... screwing around = sitting on top of a giant crane and wondering how we could see the whole level and yet not see anything to shoot at :D

The draw distance is incredible, and snipers should be insanely effective (but not in the cheesy normal FPS way), now I just have to get used to that BF2 rifle.


*yet another squad system plug*
It really makes it handy when playing with friends. Instead of looking all over the map for someone, just have them be a squad leader (you can make squads) so you can spawn right next to them.
*end of yet another squad system plug*


This will definitely make clan play much, much, much better.


I have further testimony of the intensity of the game. There was one round where Overseer and I defended a base from attack (seemingly singlehandedly ;)) - needless to say it was fun.

As we were doing this, I had this feeling of Rorke's Drift... :D We were on the American side and I was an anti-tank kit, while Gobeavs was his usual (extremely useful) medic. I loved being able to pop up above the walls of the fire base, take an approaching enemy down with my MP5 (or launch off a rocket at an enemy vehicle) and then call gobeavs over for healing.



And there is nothing like having an armored column going base-to-base destroying everything in its path :D....I think we eventually got 3 tanks and an APC in it.

This was one of my favorite moments last night, something you never really could do well in the other BFs in my opinion (BF:V just didn't have the quantity of MBTs and BF42 just never seemed to do it well enough). He came and picked me up in a T-72 (or whatever model they were, T-80 maybe?). We attacked one base, where I decided to jump out and grab an empty M1A2. Next base I rolled out with him in line behind me and we took over that target with our tanks, by then as he said, another T-xx moved in with us along with a BTR to assault the last location.

Also a very very welcome addition to tanks, if you're in the turret on the machine gun, you can actually duck into the turret and not be shot on top now.

Edit -
that reminds me, in our game, gobeavs and I had to walk from one obj we spawned at to an enemy one. I was quite pleased to see that he and I both had the same method of approach: Sprint across the open areas (roads etc) and crouch and wait in the cover. Additionally there was one game before he showed up where 3 guys decided to follow me in an assault into the construction site on the base (the only town looking thing really). They all understood exactly how to advance through the town and followed my lead flawlessly. It was one of those rare moments with completely random people that I actually felt like maybe, just maybe, not everyone out there is a complete moron. :laugh:

Overseer
13 Jun 05, 13:14
If anyone wants to play somewhere with squads (Overseer? Go?) I'd like to sit in and see how that works. I've played the demo a few times on some random servers with very little cooperation. Would like to see who it *should* be played. :)

Either fire up X-fire to see if I'm playing or send me a PM or post or something when you want to play, I'll be up for it whenever today.

My X-Fire username is Overseer0s (nickname: Overseer)

Overseer
13 Jun 05, 13:22
Easily handled,...I drop steel rain on those losers, and they quickly move out or die.

I'm playing commander almost exclusively, and, if you can get the yardbirds on your side to actually form-up and play as squads, you will be almost unbeatable! I send a squad to just outside a flag point and drop arty, then they move in. Works every time!

I'm loving this game! Except for the occasional dipwad who runs around TK'ing and such, but that's to be expected.

We are thinking of starting a DLDC Sims Team squad and getting our own server going JUST for this game!

I actually haven't bothered to try commander in multiplayer yet, on average do you get people generally responding to you. So far when I've played, the commander generally hasn't given orders to my squads, but the UAV and artillery is useful from time to time.

gobeavs
13 Jun 05, 13:47
Either fire up X-fire to see if I'm playing or send me a PM or post or something when you want to play, I'll be up for it whenever today.

My X-Fire username is Overseer0s (nickname: Overseer)

Pretty much the same as Overseer - I'll be free today anytime pretty much after 3:30-4 PST...and school is about out, so I should get a lot of free time after today....xfire: gobeavs.

CPangracs
13 Jun 05, 13:50
I actually haven't bothered to try commander in multiplayer yet, on average do you get people generally responding to you. So far when I've played, the commander generally hasn't given orders to my squads, but the UAV and artillery is useful from time to time.

As long as someone with half a clue is acting as a squad leader, the CDR position is wicked-fun!

The SL's can request supplies, or even UAV/Arty support! In addition, squad members can choose to spawn wherever the SL is! This is VERY cool if you have an SL in a helo and an open gunner position! This way, you can use the attack helo's as spawns and keep dropping-in over a target!

Maybe not the most "fair" way to play, but hey, it's only a demo! ;)

Anyway, I have played many a map where I, as the CDR, far outscored anyone else on the team, not only because of the devastating effect of artillery fire, but also because the winning CDR gets DOUBLE POINTS! :D

CPangracs
13 Jun 05, 13:52
BTW, I was just able to play BF2 on my machine at work, and it has a fairly weak vid card! If you don't mind playing with little in the way of textures and such, this game can STILL rock older machines!

Overseer
13 Jun 05, 13:58
As long as someone with half a clue is acting as a squad leader, the CDR position is wicked-fun!

The SL's can request supplies, or even UAV/Arty support! In addition, squad members can choose to spawn wherever the SL is! This is VERY cool if you have an SL in a helo and an open gunner position! This way, you can use the attack helo's as spawns and keep dropping-in over a target!

Maybe not the most "fair" way to play, but hey, it's only a demo! ;)

Anyway, I have played many a map where I, as the CDR, far outscored anyone else on the team, not only because of the devastating effect of artillery fire, but also because the winning CDR gets DOUBLE POINTS! :D

Yeah I knew about the squad leader features (well the spawning, as gobeavs mentioned that earlier talking about our game together), but the really funny part, is the entire time I was SL, I thought it odd that the UAV, Artillery commands were on there just like being a commander, until I realized, well after I stopped play "Ohhhhh I can probably send a request to the commander!" I'll have play around with that tomorrow.

On the SL spawning ability, I climbed to the very top of the crane and was sitting up there as a sniper. Gobeavs came up and was a medic or something and I said, "Man, it's too bad you're not support, you could replenish my ammo while we're up here." Gobeavs: "One sec." He suicides and comes back as support right next to me. The ways to abuse this seem endless, the sniper is sitting there "Man I'm hit." Guy next to him "One sec." comes back as a medic. Five minutes later, "I could use some ammo." etc etc

the_redstar_swl
13 Jun 05, 15:24
It would be nice if you could set the game to have you auto join a squad when you join the server.

gobeavs
13 Jun 05, 20:20
On the SL spawning ability, I climbed to the very top of the crane and was sitting up there as a sniper. Gobeavs came up and was a medic or something and I said, "Man, it's too bad you're not support, you could replenish my ammo while we're up here." Gobeavs: "One sec." He suicides and comes back as support right next to me. The ways to abuse this seem endless, the sniper is sitting there "Man I'm hit." Guy next to him "One sec." comes back as a medic. Five minutes later, "I could use some ammo." etc etc
That could be a problem, but I doubt it. If someone were to commit suicide there is still the spawn time (10-15 secs most of the time), in which the squad leader could die and then you would be up a creek....also, on ranked servers people probably want to keep their deaths down so they wouldn't make a habit of it....I hope.

Overseer
13 Jun 05, 22:15
That could be a problem, but I doubt it. If someone were to commit suicide there is still the spawn time (10-15 secs most of the time), in which the squad leader could die and then you would be up a creek....also, on ranked servers people probably want to keep their deaths down so they wouldn't make a habit of it....I hope.

True, we'll have to see. I slightly worry about the future SL's counting as spawn points has.

Arkane
13 Jun 05, 22:28
True, we'll have to see. I slightly worry about the future SL's counting as spawn points has.

It's really effective, but I don't see many guys stepping up to form squads. I have done it, and been suprised when my squad fills up rather quickly. Most of them are on VOIP too, it makes for a really effective small unit. Now if I can just get the commanders to answer my calls for support...lol

scuud
13 Jun 05, 22:55
BTW, I was just able to play BF2 on my machine at work, and it has a fairly weak vid card! If you don't mind playing with little in the way of textures and such, this game can STILL rock older machines!

I've got a Ti 4800 and the game wont even open. I'm hoping to secure some funds so I can purchase a better card.

gobeavs
13 Jun 05, 23:00
I've got a Ti 4800 and the game wont even open. I'm hoping to secure some funds so I can purchase a better card.
Yeah, the Geforce4 Ti cards are not supported.

Archamus
14 Jun 05, 00:17
The teamplay just out on the internet is totally useless. Every server I've been to people havn't even bothered to join squads, and when someone even bothered to be the commander you can just press page down to "refuse orders." Plus the interface for giving orders to your squad mates is bloated and time consuming, where as other games (brothers in arms comes to mind) had a streamlined design which made giving orders easy. The squad leader thing too, it seems that more than half the time your squad leader hops in a jeep and drives away leading his squadmates behind. I guess you could use this as a tactic? (killing yourself to respawn behind enemy lines?) The single player ai has its weak moments (I personally think it's acctually gotten worse from '42) More than once an enemy medic has tried to kill me with their medpack, and enemy engineer with their wrench, and an enemy support with their extra ammo. Also, it seems that they seemed to have tried to fix the bots ignoring you think from '42. They kinda overdid it though, a bot will be more intent on trying to repair your tank at 99/100ths of its health then it will be shooting the guy with the rocket standing 3 feet away. Also, bots still don't recognize the difference between smoke gernades and HE gernades. Plus bots still think it is the best idea to challenge tanks with a couple of gernades. I don't think I like the unlockable weapons. If it's done by rank wont that just mean it will scare off newbies because all the guys who are already good at the game not only know what they're doing, but also get better stuff? Armour doesn't have enough armour and planes are harder to control than in dc .1. Also, maps seem unpopulated alot, there are normally one or two "hot spots" but the rest of the map is barren. I thought this game had destructable terrain? Also on a kinda weird note has anyone else noticed artillary firing straight up, and then coming straight down?

On a more postive note..... this game has awesome potential in LAN or a clan match. If used correctly the commander/squad idea would be awesome. I can't complain about the graphics, they're awesome. I especially love the "shell shock" effect you get when standing too close to a tank cannon. I havn't really run into any serious lag at all and the net code seems pretty stable. The kits all seem fairly balanced, and the medic is amazing. Nothing better than seeing the medic standing over you when you're on the ground. I havn't managed to get a defibrillator kill yet, I'm working on it. Going back to those "hot spots," if you do find one they're awesome. The action is completely chaotic. Also, the idea that different kits transform occupied vehicles is great. Those are the type of things that is making BF2 stand out (so far, I know it's still a demo. The release date is only 8 days away so they wont be changing much (I assume...))

I guess that was more than an impression :crosseye:

Give me a break, I was bored and the 10 minute time limit was getting me down :OHNO:

Overseer
14 Jun 05, 00:56
The teamplay just out on the internet is totally useless. Every server I've been to people havn't even bothered to join squads, and when someone even bothered to be the commander you can just press page down to "refuse orders."
I've been playing a lot and I've found games on both ends of the spectrum here.



Plus the interface for giving orders to your squad mates is bloated and time consuming, where as other games (brothers in arms comes to mind) had a streamlined design which made giving orders easy.

I agree 100% it's hard to lay out orders as the SL, and even when you do, they're so broad that it's just about useless.


The squad leader thing too, it seems that more than half the time your squad leader hops in a jeep and drives away leading his squadmates behind. I guess you could use this as a tactic? (killing yourself to respawn behind enemy lines?)

Again, I've seen varying on the internet.


The single player ai has its weak moments (I personally think it's acctually gotten worse from '42) More than once an enemy medic has tried to kill me with their medpack, and enemy engineer with their wrench, and an enemy support with their extra ammo. Also, it seems that they seemed to have tried to fix the bots ignoring you think from '42. They kinda overdid it though, a bot will be more intent on trying to repair your tank at 99/100ths of its health then it will be shooting the guy with the rocket standing 3 feet away. Also, bots still don't recognize the difference between smoke gernades and HE gernades. Plus bots still think it is the best idea to challenge tanks with a couple of gernades.

I wouldn't know I only played the single player for an hour or so. :laugh:


I don't think I like the unlockable weapons. If it's done by rank wont that just mean it will scare off newbies because all the guys who are already good at the game not only know what they're doing, but also get better stuff?

I've seen the current unlockable stuff, and it's not better per se, it's just different. The only really nice thing is the Engineer being able to get a rifle instead of the shotgun, but otherwise, it's generally interchangeable weapons, and it'll just come down to a matter of preference on how the gun handles.


Armour doesn't have enough armour and planes are harder to control than in dc .1.

Helicopters were made harder to fly to reduce their ability to completely ruin a game a la BF:V. Personally, I think the armored vehicles have plenty of armor. If you're shooting at them from outside a vehicle, they seem to last forever (and of course, when you're inside a vehicle, it feels like you die instantly). I think where it is actually well balanced and fairly representative of the state of the modern battlefield overall (now, of course an M1A2 is going to last a lot longer, but let's be fair for gameplay purposes).


Also, maps seem unpopulated alot, there are normally one or two "hot spots" but the rest of the map is barren. I thought this game had destructable terrain?

That just comes from the size of the map, and I'd personally rather a map erring on the large side than the small side.


Also on a kinda weird note has anyone else noticed artillary firing straight up, and then coming straight down?


Commanders seem to enjoy protecting their artillery by ordering the artillery to basically attack itself. One map I was playing in, I kept destroying the enemy artillery whenever it was repaired, and the commander would try to stop me by calling in a barrage on my position... which was right next to the artillery. Half the time, he did my job for me.:whist:

On a more postive note..... this game has awesome potential in LAN or a clan match. If used correctly the commander/squad idea would be awesome. I can't complain about the graphics, they're awesome. I especially love the "shell shock" effect you get when standing too close to a tank cannon. I havn't really run into any serious lag at all and the net code seems pretty stable. The kits all seem fairly balanced, and the medic is amazing. Nothing better than seeing the medic standing over you when you're on the ground. I havn't managed to get a defibrillator kill yet, I'm working on it. Going back to those "hot spots," if you do find one they're awesome. The action is completely chaotic. Also, the idea that different kits transform occupied vehicles is great. Those are the type of things that is making BF2 stand out (so far, I know it's still a demo. The release date is only 8 days away so they wont be changing much (I assume...))

I guess that was more than an impression :crosseye:

Give me a break, I was bored and the 10 minute time limit was getting me down :OHNO:

Overall, agree on the positives you point out. :)

CPangracs
14 Jun 05, 08:05
The teamplay just out on the internet is totally useless. Every server I've been to people havn't even bothered to join squads, and when someone even bothered to be the commander you can just press page down to "refuse orders." Plus the interface for giving orders to your squad mates is bloated and time consuming, where as other games (brothers in arms comes to mind) had a streamlined design which made giving orders easy. The squad leader thing too, it seems that more than half the time your squad leader hops in a jeep and drives away leading his squadmates behind. I guess you could use this as a tactic? (killing yourself to respawn behind enemy lines?) The single player ai has its weak moments (I personally think it's acctually gotten worse from '42) More than once an enemy medic has tried to kill me with their medpack, and enemy engineer with their wrench, and an enemy support with their extra ammo. Also, it seems that they seemed to have tried to fix the bots ignoring you think from '42. They kinda overdid it though, a bot will be more intent on trying to repair your tank at 99/100ths of its health then it will be shooting the guy with the rocket standing 3 feet away. Also, bots still don't recognize the difference between smoke gernades and HE gernades. Plus bots still think it is the best idea to challenge tanks with a couple of gernades. I don't think I like the unlockable weapons. If it's done by rank wont that just mean it will scare off newbies because all the guys who are already good at the game not only know what they're doing, but also get better stuff? Armour doesn't have enough armour and planes are harder to control than in dc .1. Also, maps seem unpopulated alot, there are normally one or two "hot spots" but the rest of the map is barren. I thought this game had destructable terrain? Also on a kinda weird note has anyone else noticed artillary firing straight up, and then coming straight down?

On a more postive note..... this game has awesome potential in LAN or a clan match. If used correctly the commander/squad idea would be awesome. I can't complain about the graphics, they're awesome. I especially love the "shell shock" effect you get when standing too close to a tank cannon. I havn't really run into any serious lag at all and the net code seems pretty stable. The kits all seem fairly balanced, and the medic is amazing. Nothing better than seeing the medic standing over you when you're on the ground. I havn't managed to get a defibrillator kill yet, I'm working on it. Going back to those "hot spots," if you do find one they're awesome. The action is completely chaotic. Also, the idea that different kits transform occupied vehicles is great. Those are the type of things that is making BF2 stand out (so far, I know it's still a demo. The release date is only 8 days away so they wont be changing much (I assume...))

I guess that was more than an impression :crosseye:

Give me a break, I was bored and the 10 minute time limit was getting me down :OHNO:

It's a crapshoot, but I've been blessed to find servers with active squads and commanders willing to share the duties. A little tip - look for squad servers,...and I mean squads from BF: 1942 and COD and such - Chicago Fragfest is one, but tough to get into because it's full all the time - another tip - if you see a server full or close to full all the time, it's probably a good one without the TK and n00b BS, because it's not tolerated!

I've also been using the Battlecom, and WOW! It's so much more effective!!

Archamus
14 Jun 05, 08:53
I've also been using the Battlecom, and WOW! It's so much more effective!!

I havn't had the chance to try out the VOIP yet, it sounds like an awesome idea.

scuud
14 Jun 05, 09:08
I might try running a dedicated later on just to see if it will work. Since I can't join a game maybe I can make one? I will let you know if it does work.

Siberian HEAT
14 Jun 05, 23:50
I like the game so far, but what's up with no destructable terrain? Nothing like driving a M1A2 into a tiny stop sign and having the tank stop dead.

I do like the command and control system, and when you have other people on your squad who are cooperative the game really shines.

Marines
15 Jun 05, 00:36
I like the game so far, but what's up with no destructable terrain? Nothing like driving a M1A2 into a tiny stop sign and having the tank stop dead.

I do like the command and control system, and when you have other people on your squad who are cooperative the game really shines.

I'll be playin' it with my clan if the bloddy thing will even run on my box.

Overseer
15 Jun 05, 00:45
I like the game so far, but what's up with no destructable terrain? Nothing like driving a M1A2 into a tiny stop sign and having the tank stop dead.

I do like the command and control system, and when you have other people on your squad who are cooperative the game really shines.

It definitely would have nice if they had at least quasi-destructable terrain. Although I suppose it makes for an awful lot to reset itself on the map each time a new round starts.

gobeavs
15 Jun 05, 00:48
It definitely would have nice if they had at least quasi-destructable terrain. Although I suppose it makes for an awful lot to reset itself on the map each time a new round starts.

That, and I suspect the system requirements would be massive. The game already demands a lot of processing and RAM power, and adding destructable terrain (I would think) would cripple everything. Especially in a game where multiplayer is the main game - performance is key.

Overseer
15 Jun 05, 01:04
That, and I suspect the system requirements would be massive. The game already demands a lot of processing and RAM power, and adding destructable terrain (I would think) would cripple everything. Especially in a game where multiplayer is the main game - performance is key.

I was thinking about this, and it would depend on how detailed they wanted it and how they did it. I can think of a couple of ways to do it that wouldn't be too intensive, but the results would be relatively unexciting.

Archamus
15 Jun 05, 18:59
It's not that it has to be "destructable" but more that hyper unrealistic things like tanks getting stuck up on tree saplings shouldn't happen. At least implement a system somewhat like OFP, where you can get rid of smaller obsticles.