View Full Version : Operation Flashpoint 2 Screenshots
MonsterZero
01 Jun 05, 04:49
Borrowed from Gamespot. More can be found here:
http://www.gamespot.com/pc/action/operationflashpoint2/screenindex.html?page=1
I think I must be a little strange but I have no desire to play a game simulating Marines in battle. I get enough Marine Corps stuff in every day, when I go home I just want to be Ben. Now if it were WWII or Korea or even Vietnam I would be more apt to show interest but nothing modern.
The screenshots look nice but they forgot the collar inserts on the flak jackets. Sometimes we wore the groin protecters too untill they got too burdensome. They did a good job on the AAVs and the MTVR though.
Patrocles
01 Jun 05, 08:37
Borrowed from Gamespot. More can be found here:
http://www.gamespot.com/pc/action/operationflashpoint2/screenindex.html?page=1
very nice screenies! Leaps and bounds ahead of the other fps graphics....but I read an interview at the Wargamer that the game won't be out until 2006 or 2007!!
Cpt. Bonez
02 Jun 05, 18:46
Screens look okay, nothing revolutionary. I think even BF1942 graphics look a tad better...but it might still be in Alpha or Beta stage, they might touch it up before release.
very nice screenies! Leaps and bounds ahead of the other fps graphics....but I read an interview at the Wargamer that the game won't be out until 2006 or 2007!!
Damn, I might have to install my old OPF game.
BigMik1
CPangracs
07 Jun 05, 12:39
Not impressed at all. The rocks look more like magnetic pictures placed on the terrain or something, and the face skins are horrendous. I hope that is a VERY early version. If not, I'll pass.
Nice particle effects, but other than that the graphics aren't all that good (although, they're really not all that bad either - depending on how much action is going on a time, most of you should probably be thankful the graphics aren't any better).
Hellfish6
07 Jun 05, 15:15
The game isn't coming out for at least a year and a half. Since you guys don't seem to have a concept of how game development goes, know that making it "pretty" is one of the last tasks, partly because it's not critical until the final stages of development and and because proper artwork and modelling take a very long time to get right. You gotta get the core gameplay in there first, and placeholders (like the ones you see in the screenies) are good enough for that.
So chill out about how shitty the screens look. It's kinda stupid to say you're not gonna buy a game because it's ugly more than 18 months before it's even available. :rolleyes:
Bottom line: THE SCREEN SHOTS ARE PRE ALPHA!
CPangracs
07 Jun 05, 15:23
The game isn't coming out for at least a year and a half. Since you guys don't seem to have a concept of how game development goes, know that making it "pretty" is one of the last tasks, partly because it's not critical until the final stages of development and and because proper artwork and modelling take a very long time to get right. You gotta get the core gameplay in there first, and placeholders (like the ones you see in the screenies) are good enough for that.
So chill out about how shitty the screens look. It's kinda stupid to say you're not gonna buy a game because it's ugly more than 18 months before it's even available. :rolleyes:
Bottom line: THE SCREEN SHOTS ARE PRE ALPHA!
FYI, I know EXACTLY how game development works, as I do it for a part-time job. This is why I mentioned that, vice anything to support the conjecture, I mentioned that I hoped it was at LEAST a very early product.
In addition, I didn't say I wouldn't buy it,...I said I'd pass, solely meaning it won't be anything I'll go out of my way to get and play,...unlike the BF2 beta coming out this Friday.:smoke:
I never buy anything based solely on screenshots.
HOWEVER,...unless they fix the lame damage model that allows me to kill an M-1 with enough AK-47 rounds, I definitely WON'T buy it. Also, if it DOES look that crappy in 18 months, I'll have to pass. BIS isn't known for their awesome graphics.
I just don't understand why a company would even release ss's like that, pre-alpha or not, if it wasn't representative of the final product, especially those horrible close-ups.
Funny,...Battlefield 2 NEVER looked that horrible, even in pre-alpha.
I hope you're feeling better now, Hellfish.
You gotta get the core gameplay in there first, and placeholders (like the ones you see in the screenies) are good enough for that.
Actually the technical side of things is much more priority in game development. Examples being rendering techniques for one. The reason being those take a lot longer and the gameplay can be tweaked along the way for something like a FPS game that relies on looking pretty.
HOWEVER,...unless they fix the lame damage model that allows me to kill an M-1 with enough AK-47 rounds, I definitely WON'T buy it. Also, if it DOES look that crappy in 18 months, I'll have to pass.
Hey now, I'm sure theoretically something odd could happen in a million rounds that could do something. :laugh:
Hellfish6
07 Jun 05, 15:47
Actually the technical side of things is much more priority in game development. Examples being rendering techniques for one. The reason being those take a lot longer and the gameplay can be tweaked along the way for something like a FPS game that relies on looking pretty.
That's tool development, not modelling and skinning.
Hellfish6
07 Jun 05, 15:57
FYI, I know EXACTLY how game development works, as I do it for a lpart-time job. This is why I mentioned that, vice anything to support the conjecture, I mentioned that I hoped it was at LEAST an alpha-stage product.
Why would you think it wasn't?
In addition, I didn't say I wouldn't buy it,...I never buy anything based solely on screenshots.
Yet you just said if the game looks that bad, you'd pass.
HOWEVER,...unless they fix the lame damage model that allows me to kill an M-1 with enough AK-47 rounds, I definitely WON'T buy it. Also, if it DOES look that crappy in 18 months, I'll have to pass.
Can't argue about the damage modelling. I'd expect that OFP2 would have a vehicle damage simulation at least on par with the old M1TP2 engine.
I just don't understand why a company would even release ss's like that, pre-alpha or not.
Because there are people out there that look beyond the simply glitter of a good looking model in a screenshot. You can see detailed particle effects, damage models, detailed ground (grass and rocks), improved animations and lighting effects, all of which were missing from the original OFP. That's why they released the screen shots.
I hope you're feeling better now, Hellfish.
No. I isn't. Not until I get off of work and can take a nap. Boiling Point has been keeping me up really late and I think it's making me irritable.
CPangracs
07 Jun 05, 15:58
That's tool development, not modelling and skinning.
The problem is that physics and such CANNOT be "demonstrated" by screens, but the skins can. Animations? not with screens, my friend. As for the rocks and terrain, I already mentioned how I thought they looked. Sorry, but screens are used to sell the game based on realism of the skins and the terrain and can't do a thing to promote the game engine or animation, and that's a fact.
Why would any game developer want screens of crap to be loosed on the public? I don't understand it at all. You want the GOOD stuff published, not crap. If this is any indication of how BIS is approaching the project, maybe it being "vaporware" is a good thing.
I hope it isn't, but stranger things have happened.
CPangracs
07 Jun 05, 16:01
Boiling Point has been keeping me up really late and I think it's making me irritable.
Forgive my ignorance, but what is Boiling Point?:hmmm:
That's tool development, not modelling and skinning.
You've got to be joking. Do you realize how important the code side of graphics is?
Hellfish6
07 Jun 05, 16:06
It's a dynamic-world FPS/RPG hybrid based in contemporary South America. It's currently pretty buggy but if you can look past it (none of the bugs are huge problems for me so far) there's a really outstanding game in there.
ACG/WHQ forum topic (http://www.strategyzoneonline.com/forums/showthread.php?p=352190#post352190)
The current best support site for the game (http://www.boiling-point.net)
Hellfish6
07 Jun 05, 16:09
You've got to be joking. Do you realize how important the code side of graphics is?
Yup. We're talking aesthetics here. The models look crappy because the modellers probably rushed to have something useable for E3 - otherwise the shadows and dynamic lighting and various "technical" aspects of the screenshots look pretty much complete, though I'm sure they'll get an overhaul as well.
Yup. We're talking aesthetics here. The models look crappy because the modellers probably rushed to have something useable for E3 - otherwise the shadows and dynamic lighting and various "technical" aspects of the screenshots look pretty much complete, though I'm sure they'll get an overhaul as well.
The problems with the models I see aren't so much the detail on the models, it's the rendering of the models.
Hellfish6
07 Jun 05, 16:32
As in they look artificial?
Word on the street is that BIS and codemasters aren't getting along any more, and that OFP2 is being taken by codemasters and being an xbox only game while BIS is starting work on Armed Assault, which is just a rework of OFP1.
I do hope I'm wrong though...
http://www.armedassault.com/
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.