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Dicke Bertha
21 May 05, 10:44
This GiO-addict needs a slap on the other cheek! :) Could anyone recommend a scenario for the west front from Normandy to Berlin, well balanced (best if you've played it yourself) and on regimental scale, comparable to GiO...? And would you in that case care to play me? :whist:

Menschenfresser
21 May 05, 14:39
Well, there's West Front from Trey Marshall (I think), but it's division level with lots of independent units. And I think it's 15k/hex.

If you want a game of that, I'm willing to tack on another to our list. I've played it against myself to T30 and as the Axis to T21. Neither decisive. I have some reservations but all in all they weren't huge. In truth, neither previous experience could be called a good test of the scenario.

Dicke Bertha
21 May 05, 14:57
Yes, I've searched, but only found Marshall's. Let's try it out. If anyone else would know of something 10 km/hex and regimental level that would be interesting to try too. Mensch, any particular side you'd prefer?

Dicke Bertha
21 May 05, 16:02
I've found two 10 km/hex scenarios by Bob Cross: France 1944 D-day, and France 1944 Cobra, but they only last through September 1944. Regimental-Brigade size though. Perhaps the Cobra version could be interesting too, it's only 20 turns?

nemo
21 May 05, 16:33
Yes, I've searched, but only found Marshall's. Let's try it out. If anyone else would know of something 10 km/hex and regimental level that would be interesting to try too. Mensch, any particular side you'd prefer?At 10 km per hex, covering both western and eastern front but at divisional level, there's Goetterdaemmerung 1945 CoW by Thomas Kolley and Bill Wilson. I'm unable right now to locate it in the usual scenario repositories but I happen to have it sitting on my hard drive. Here's the briefing:

Scenario Information:
Goetterdaemmerung 1945
Version 2.0
Thomas Kolley & Bill Wilson

In Mid-December 1944, the Third Reich found itself besieged on almost every front. Hitler realized he must strike a decisive blow -- and opted to try to seize the vital supply port of Antwerpen.

The Ardennes Offensive was Germany's last massive blow, but by no means its last offensive. Bitter fighting raged on the Eastern Front and in Italy as well. In the end, Hitler and his Third Reich fought a fanatical last stand, destroying vast areas of Germany in the process -- Goetterdaemmerung 1945!

Goetterdaemmerung 1945 represents the final five months of the war in Europe on a division and independent brigade / battalion level. Unit types range from Soviet Tank Corps to German Volkssturm battalions to US strategic bombardment groups. Economic objectives are marked on the map and have a significant impact on Germany's ability to wage war. Capture of these will reduce German supply and manpower.

More game data:
http://home.wanadoo.nl/thomas.kolley/oc.html

A multiplayer game will start soon.
Info: kolleyth@superweb.nl

Environment Information:
10 kilometers per hex, northern climate area, heavy precipitation, temperature: frozen 2, dropping to frozen 3.

One turn = one day
Never played it so I can't say much about its qualities and shortcomings but it looks good on the outset. Let me know if you want it sent your way.

nemo
21 May 05, 16:45
I've found two 10 km/hex scenarios by Bob Cross: France 1944 D-day, and France 1944 Cobra, but they only last through September 1944. Regimental-Brigade size though. Perhaps the Cobra version could be interesting too, it's only 20 turns?Played Cobra twice with both sides and I'm currently on turn 19 of D-Day. Can be a lot of fun or hell on earth depending on how you like to play the game. I like those two but I've had opponents judging the amount of (micro)management simply outweighted the fun they had to play them.

As the Allied player, be prepared to pay extra attention to hex density penalties and movement efficiency if you want to have a slim chance of breaking through. And have your undigging tactics manual current and ready if you want to unleash your tanks through the French plains.
As German, prepare to defend in depth, take horrendous losses and maximise your artillery support to spoil your opponent's effort.

Be warned, playing Allied in Cobra can be very frustrating (and yet enjoyable :smoke: )

Dicke Bertha
21 May 05, 17:24
Thanks nemo for all the info; I found Kolley's and Wilson's Götterdämmerung. It sure looks a little different for me - not used to divisions only displaying 1-2 strengths, but that would be chrome I suppose.

I'd really like see the entire last year of the war in the west portrayed, not just a few months. I think I'll put that on my future do-list, as I am already doing GiO. But, Cobra and D-day look good. I'd expect huge scenarios to involve some degree of micromanagement, as long as it isn't just all about micromanagement and perfecting rounds.

I think Mensch will have to decide here. I am leaning towards Marshall's... ;)

Menschenfresser
21 May 05, 20:18
Marshall's scenario is a bit strange too. All HQs are contained in separate formations. I suppose this isn't a real problem if everything is set to a high enough support level. There is also too great a variance in unit size. There are massive divisions fighting alongside tiny armored bns. Axis airpower gets overwhelmed pretty quickly. But it seems playable on the surface.

Being division level (no room to move) the Allies do have to maximize rounds, otherwise Italy goes nowhere. The same for post-Overlord. I'm guessing that will be the experience for any Normandy breakout & Italian campaign given a sizable hex scale.

Sadly there just isn't a comprehensive West Front scenario from Normandy to the end at 10k/hex. Gotterdammerung looks odd. The low numbers are strange. Could that be from low force proficiencies? Dunno.

Martin Schenkel
21 May 05, 20:43
At 10 km per hex, covering both western and eastern front but at divisional level, there's Goetterdaemmerung 1945 CoW by Thomas Kolley and Bill Wilson. I'm unable right now to locate it in the usual scenario repositories but I happen to have it sitting on my hard drive. Here's the briefing:


Never played it so I can't say much about its qualities and shortcomings but it looks good on the outset. Let me know if you want it sent your way.

I played it once as part of a multi-player game many years ago. It was originally a TOAW I scenario. I didn't enjoy it all that much. Because it starts so late in the war, Germany has no real chance at all. A scenario that starts from Normandy would at least give Germany a chance to slow the Allies down.

Martin Schenkel
21 May 05, 20:47
Gotterdammerung looks odd. The low numbers are strange. Could that be from low force proficiencies? Dunno.

It may have to do with it originally being a TOAW I scenario. At best, it was probably simply 'dump converted' into the newer WOTY/ACOW system without any re-design. Thus it probably wouldn't play too well anymore.

Menschenfresser
21 May 05, 20:58
Let this be a plea to our prolific design community.

The Challenge--a West Front scenario in glorious detail at around 10k/hex from Normandy (or there abouts) to the end of the war. A GiO for west front enthusiasts.

Martin Schenkel
21 May 05, 22:14
Let this be a plea to our prolific design community.

The Challenge--a West Front scenario in glorious detail at around 10k/hex from Normandy (or there abouts) to the end of the war. A GiO for west front enthusiasts.

If someone is willing to take care of the map and playability functions, I'll do up a detailed OOB no problem. In fact, I was working on a west front scenario a few years back. Not quite the same scale mentioned here, but close enough to have a decent OOB pretty much already done. It just needs a little love to get the details for this scale.

So we more or less have an OOB, now we just need a map and someone to pull it all together with a little creative touch.

Menschenfresser
21 May 05, 22:46
Are there any 10k hexes of Europe out there? Hmm...will have to investigate.

Dicke Bertha
22 May 05, 10:44
If someone is willing to take care of the map and playability functions, I'll do up a detailed OOB no problem. In fact, I was working on a west front scenario a few years back. Not quite the same scale mentioned here, but close enough to have a decent OOB pretty much already done. It just needs a little love to get the details for this scale.

So we more or less have an OOB, now we just need a map and someone to pull it all together with a little creative touch.

Sounds like, ehmm, Bob Cross would be the man, or Daniel McBride! Anyone have anything we could use to gang-press, blackmail or otherwise persuade them? :laugh: :whist:

Martin Schenkel
23 May 05, 19:24
Giving it some thought, should the scenario start in June 44 and include only the western front, or should it have the Italian front as well? What about a scenario that started in June 43 allowing the Allied player to decide how to invade the continent, and giving the Axis player some control over building his defenses?

Amyrlin
25 May 05, 22:03
I'd sure like to see a 10km/hex scenario, covering eastern and western fronts, starting in, say, August 1944.

Perhaps, if anyone else is interested, we could make this a team design project? I'd be willing to put together the Axis OOB down to regimental level, with unit locations (in fact, I've already started). The problem is that without a nice topographic atlas and a hex overlay grid, I can't really design the map. I also wouldn't know where to look for good, detailed Allied OOBs - are there any sites like Feldgrau and Lexicon der Wehrmacht for the Soviets/British/Americans?

Finally, does anyone know of a place where I can get information as to German TOEs in 1944? I'm aware that divisions were rarely at anywhere near authorized strength, but it helps to know exactly what authorized strength is to have a starting place.

Menschenfresser
25 May 05, 22:39
Martin, depends.

Maybe it would be a good idea to do a version with just France and Germany. That would leave more events, unit slots, etc for the main conflict. A later version might then include the Italian front. However, that decision would ultimately lie in whether a West front 44 scen can function properly without S. France and Italy.

Panzer-War
26 May 05, 00:48
I have thought of doing such a scenario in the past. I have found some pretty decent maps that I think will work for a 10k hex map that includes from the north Iceland, Norway to the south Morocco, Algeria, Tunisia, and Sicily, From the west Portugal to east most of Poland. That I could get the basic land masses, rivers, mountains, city’s. I will have to think about whether I want to take on another map of this size as I already have some on the backburner. And I would probly want to include my exe project in it if I did. At the very least if I decide to work on it I could get it started.

Panzer-War
30 May 05, 16:04
I have decided to start working on the map and see what I can get done. I have been working on it now for about four days. Most of the coastline and oceans are in place at this point I don't think I will be able to extend it far enough to include the eastern front.

Here is and image if you want to take a peek.

Amyrlin
30 May 05, 21:38
Wow, that looks really nice! Better than I could do. 10km/hex?

If you plan on completing the map to the east, that'll be enough to cover the Eastern Front in August 1944, though I don't know about earlier.

I've finished a raw listing of all German divisions and independent nondivisional units, excluding artillery, and their corps/army/army group assignments and locations (where known). It's on to the artillery next, then I start on a full order of battle for the Germans.

Once I'm done with that, if someone can point me in the direction of good TOE data for the Germans in 1944, I'll start working on the German units in TOAW.

Does August 44 sound like a good starting timeframe? The Allies are just breaking out of Normandy and into France for good, they're just about to land in Southern France, I believe the battles for the Gothic Line are raging in Italy (though that front isn't my forte), and the Germans still control the Baltic States and seem to be holding a line Narva - Daugavpils - Vilnius - Bialystok - Bug River - Carpathians - Iasi - Kishinev - Belgorod, roughly.

Sparkenstein
30 May 05, 23:43
I like the direction you guys are taking with this West Front design. I would like to see Sicily and Italy included.This could be a lot of fun if you included some reasonable events or theater options for both sides for some remarkable actions taken during the game.(ie.German given some divisions from another theater if they stop or repel an invasion or Allies may invade through Facist Spain if certain objectives are meet).Anyway, good luck !

Panzer-War
30 May 05, 23:56
Thank you

I'm still considering expanding it east with the 45 or so hexes left. It may be enough for July, My only concern is that the German western front will be on the verge of collapse possibly in the east as well and force the German player into a purely defensive stance.
I was thinking of doing something that starts around June 43 or just before the invasion of Sicily. That focuses on the western front; I likely will still do this.

Menschenfresser
31 May 05, 08:27
My vote is just for a west front scenario. That way we maximize the events, unit slots, etc to model this campaign.

Dicke Bertha
05 Jun 05, 14:56
Thank you

I'm still considering expanding it east with the 45 or so hexes left. It may be enough for July, My only concern is that the German western front will be on the verge of collapse possibly in the east as well and force the German player into a purely defensive stance.
I was thinking of doing something that starts around June 43 or just before the invasion of Sicily. That focuses on the western front; I likely will still do this.

Wow nice, are you guys getting it together? (Just want to know where to deliver the beer and pizzas) :)

Panzer-War, is that map 10 km/hex?

And agree with Mensch, do west front first, and if all goes well, consider making another one incl of the eastern front. (Which means do it from May 1944 onwards!) However, it would be difficult to syncronise both fronts; the German player would certainly try to mitigate (unhistorically) the cascading catastrophes in the east...

Please! :love:

Panzer-War
06 Jun 05, 01:04
I am makeing the map for 10km/hex.

laszlo.nemedi
06 Jun 05, 08:28
The designers' problem of Western Front:

-overwhelming power of Western Allied, so it cannot be easily balanced
-air superiority will make the life of Axis player a hell (in TOAW)
-relatively narrow playing area compared to the forces. So the game will be very static without big surprises, no room for real manuevers...

If there is big interest in the design, I can look into the German weekly report where you can find the actual force strengths. I am more doubious on the Allied side, as I could not find the tank strength in 1944-45 of the Western Allied side. (I know much more on the Soviet side than on the Western Allied side (forces, tanks, etc.)

JMS
06 Jun 05, 13:07
If there is big interest in the design, I can look into the German weekly report where you can find the actual force strengths. I am more doubious on the Allied side, as I could not find the tank strength in 1944-45 of the Western Allied side. (I know much more on the Soviet side than on the Western Allied side (forces, tanks, etc.)

You should go here and ask:

http://63.99.108.76/forums/index.php?showforum=18

For example:

the armored forces of the Western Allies as of May 1945 were approximately as follows:

US 12th AG (1st, 3rd, 9th and 15th Army as of 5 May 1945)
1,544 M4-75
1,694 M4-76
493 M4-105
107 T26
1,098 M5
911 M24
200 M10 (est)
292 M18 (est)
727 M36 (est)

US 6th AG (US 7th Army as of 30 April and FF 1st Army as of 20 April, includes reserves with armies)
895 M4-75
592 M4-76
190 M4-105
652 M5
192 M24
227 M10
135 M18
302 M36

UK 21 AG (British 2nd Army and Canadian 1st Army as of 21 January)
1,012 Churchill (gun and Croc only)
610 Cromwell/Comet (est)
1,955 M4-75
1,118 M4-17-pdr
140 M5 (est)
480 M10 and M10-17-pdr

US/UK 15th AG (US 5th and UK 8th Army as of 30 April)
360 Churchill
1,099 M4-75
200 M4-76 (est)
130 M4-17-pdr
48 M4-105
207 M5
233 M10 and M10-17pdr

So roughly 11,925 medium and heavy tanks, 3,166 light tanks and 2,586 SP AT.

Commonwealth figures include reserves held by FDS and depots. US Theater Reserves (including tanks unloading during May) as of 30 April (6th and 12th Army Group) were:

792 M4-75 (in depots, plus 135 en route)
381 M4-76 (en route)
210 M4-105 (in depots, plus 202 en route)
187 T26 (en route and in depots)
438 M24 (en route and in depots)

So roughly 1,907 medium and heavy tanks and 438 light tanks.


There's a fellow by the name of Rich who happens to be a researcher for The Dupuy Institute and has access to the kinds of records you need. BTW, did you see the Hungarian OOB in the Research section?

laszlo.nemedi
06 Jun 05, 14:07
You should go here and ask:

http://63.99.108.76/forums/index.php?showforum=18

For example:

the armored forces of the Western Allies as of May 1945 were approximately as follows:

US 12th AG (1st, 3rd, 9th and 15th Army as of 5 May 1945)
1,544 M4-75
1,694 M4-76
493 M4-105
107 T26
1,098 M5
911 M24
200 M10 (est)
292 M18 (est)
727 M36 (est)

US 6th AG (US 7th Army as of 30 April and FF 1st Army as of 20 April, includes reserves with armies)
895 M4-75
592 M4-76
190 M4-105
652 M5
192 M24
227 M10
135 M18
302 M36

UK 21 AG (British 2nd Army and Canadian 1st Army as of 21 January)
1,012 Churchill (gun and Croc only)
610 Cromwell/Comet (est)
1,955 M4-75
1,118 M4-17-pdr
140 M5 (est)
480 M10 and M10-17-pdr

US/UK 15th AG (US 5th and UK 8th Army as of 30 April)
360 Churchill
1,099 M4-75
200 M4-76 (est)
130 M4-17-pdr
48 M4-105
207 M5
233 M10 and M10-17pdr

So roughly 11,925 medium and heavy tanks, 3,166 light tanks and 2,586 SP AT.

Commonwealth figures include reserves held by FDS and depots. US Theater Reserves (including tanks unloading during May) as of 30 April (6th and 12th Army Group) were:

792 M4-75 (in depots, plus 135 en route)
381 M4-76 (en route)
210 M4-105 (in depots, plus 202 en route)
187 T26 (en route and in depots)
438 M24 (en route and in depots)

So roughly 1,907 medium and heavy tanks and 438 light tanks.


There's a fellow by the name of Rich who happens to be a researcher for The Dupuy Institute and has access to the kinds of records you need. BTW, did you see the Hungarian OOB in the Research section?

Thank you!
I knew many division tank figures, but as I know there was a lot of independent tank destroyer battalions which can really change the numbers. I try to find archive materials for the Allied figures to cross check these numbers. But thanks again!

For the Hungarian OOB, see the thread at the research forum...

laszlo.nemedi
06 Jun 05, 14:16
It would be great to make a joined research of the Western front (for the detail level of TOAW), so in the end everyone could make a scenario for the western front in different style.
So we can make:

-OOB with an TOAW implementation in different level
-changes of the OOB
-TOAW map in different size
-main events (political events, dependecies, etc.)
-some what if analysis

Amyrlin
06 Jun 05, 17:35
That would be really cool, if a bit of a monster task...

Panzer-War
10 Jun 05, 00:36
I'm beginning to make some progress on the map as I have pretty much finished up mainland Italy, Sicily, Sardinia, and Corsica. They are all about 85%-95% complete. I could use a list of airfields (locations as well) for the axis and allies for Italy. If someone can provide this it would be useful.

Panzer-War
11 Jun 05, 17:04
I wanted to post some screens earlier but file was too large. Italy is pretty much complete at this point.

Amyrlin
11 Jun 05, 17:52
Looking very nice!

Panzer-War
23 Jun 05, 03:38
I have been working on detailing the Normandy area recently and have added more towns. I am leaning to the image with the additional towns on the map. The last image is the minimap view of Britain witch is basically complete. France at this point stands at around 40-50% complete.

Panzer-War
01 Jul 05, 00:50
The map is now overall around 40-50% complete. I am hopeing to have at least Germany done by next weekend. All of these countries are pretty much done.(Map Image Below)
Austria
Great Britain
Ireland
Netherlands
Belgium
Denmark
France
Spain
Portugal
Italy
Switzerland
Luxembourg

I probably will add more cities to the southern areas of France, there are currently about 80-100 on the map for France.

Panzer-War
12 Oct 05, 14:20
I know that I’ve been gone for a while now (for that I apologize), been distracted by Rome TW and BF2 not to mention annoying hurricanes. But anyway I believe I have most of the areas of the map done that I expect would see combat complete. Modern day Germany and Czech Rep. are pretty much complete, also Norway is mostly done just need to put in forest, roads, rails, and airfields. I'm not sure if I am going to get around to doing the far eastern areas. Is anyone still interested in this project?

Mantis
12 Oct 05, 16:43
That looks *great!*

You bet we're still interested!

Marko
12 Oct 05, 17:28
[QUOTE=Dicke Bertha]Thanks nemo for all the info; I found Kolley's and Wilson's G?rdä**erung. It sure looks a little different for me - not used to divisions only displaying 1-2 strengths, but that would be chrome I suppose.
[QUOTE]

There are some Russian Artillery units (about 12ish - GRAD, GRDD), which have 31 attack points listed as face value (or counter value), break these down as much as possible and the rest of the visible attack/defence strengths balance out nicely - for that added chrome.

Dicke Bertha
13 Oct 05, 14:41
I have to admit I never looked that deeply into Kolley's and Wilson's scenario. It looked weird, and also had the same size-mixes as Mensch said about Marshall's. We actually tried that one for some turns, but due to other obligations and maybe the scenario itself, we discontinued.
That is not to say they lack qualities. They just didn't feel like the GiW parallel to the GiO we were (are) playing. Maybe I should hotseat K&W's scenario for a few turns.

Panzer-War: Your map looks absolutely great! The interest is very much alive! I just hope this could attract some more people to a joint effort. Sadly I cannot offer anything else than playtesting, but that I do! :)

Panzer-War
13 Oct 05, 20:51
Thank you for the kind words Mantis and Dicke Bertha

I am hopeing to get Norway, Sweden, Finland, Poland, and the Prussian areas done at the least in a month or so. Hopefully the rest will come quickly, I probly will end up chopping of some of North Africa since I don’t want to put time into that area (since it likely will se no combat and not play much of any importance). I was thinking of sending the map to some people when it’s mostly complete so they can have a look at the map and make any suggestions before I release it if you guys would be interested just let me know. Also I consider play testing to be a very important part of creating a scenario.

Panzer-War
10 Jan 06, 21:16
As embarrassed as I am to admit this, I have come to the realization that I fouled up the grid. Basically where 10 hexes vertically should equal 100 kilometers it comes up 3-4 hexes short. As I was worried that the lack of those hexes would cause problems for the scenario and possibly doom it I decided to redo the grid and start over (Image below). Also I have been busy working on an exe which I intend to use as well I have been working on putting together as detailed an oob as possible. The majority of the allied ground forces oob is complete and I plan to post more on that later.
As for the new map I have finished the essential areas of it for a 1944-1945 scenario and plan to continue to work on it. But for now I am going to take a break from map work also I have hit the place name limit and am hopeing the limit will be increased as 800 are in my opinion inadequate as that would be 1 place name per 112.5 hexes (that’s if my math is correct).

http://img216.imageshack.us/img216/690/01newerumap1665co.th.jpg (http://img216.imageshack.us/my.php?image=01newerumap1665co.jpg)

Panzer-War
20 May 06, 12:51
http://img75.imageshack.us/img75/245/01newerumap297d8rv.jpg (http://imageshack.us)

This is what I am thinking the map will look like for the scenario. I am going to stop working on the map for now as I want to get the oobs finished up and built so that I can start play testing. Of witch the Allied one is about 90% and think will be finished and built in a couple of weeks, The German one is about 30-40%.
Dose anyone know where I can find maps that accurately show the placement of marshes in the eastern countries? It would help if anyone knows. :smoke:

Dicke Bertha
25 May 06, 03:26
Cool. From afar, it looks like Sweden could use some more forests and lakes.

Telumar
25 May 06, 07:34
Hell, that looks great!! Give us the scen!! :)

Panzer-War
26 May 06, 11:47
Cool. From afar,

Are you implying that you would like a closer look? :halo:

it looks like Sweden could use some more forests and lakes.

I think you are correct, the principal map that I used for forestry did no show much for the southern parts.

Dicke Bertha
26 May 06, 13:02
:) I am unable to help really. Maybe your map source is old? I think that the forest has doubled in mass the last hundred years, probably more still if one takes a longer perspective. I am not sure if this means that farm land has been 'converted' to forest, but I imagine it should be noticeable if comparing old and new maps... Urbanisation... Farmers are paid money just to keep the landscape open... for aesthetic reasons mostly.
BTW maybe your map is ok since a storm a few years ago (named Gudrun) felled enormous and catastrophic numbers of timber in the south... ;)

Menschenfresser
27 May 06, 00:45
Unless your scenario is going to have some ahistorical possibilities, I wouldn't worry much about the Swedish terrain.

Dicke Bertha
27 May 06, 06:10
Maybe urbanisation and reforestation isn't entirely a Swedish phenomenon? ;)

Marko
18 Feb 07, 19:26
http://img75.imageshack.us/img75/245/01newerumap297d8rv.jpg (http://imageshack.us)

This is what I am thinking the map will look like for the scenario. I am going to stop working on the map for now as I want to get the oobs finished up and built so that I can start play testing. Of witch the Allied one is about 90% and think will be finished and built in a couple of weeks, The German one is about 30-40%.
Dose anyone know where I can find maps that accurately show the placement of marshes in the eastern countries? It would help if anyone knows. :smoke:

Hi Panzer War - what ever happened to this project?

Veers
18 Feb 07, 20:05
Hi Panzer War - what ever happened to this project?

Good question.

I wonder which would be better, this scenario, or our, to be finished, re-work of West Fron 44-45?

Marko
19 Feb 07, 03:59
Good question.

I wonder which would be better, this scenario, or our, to be finished, re-work of West Fron 44-45?

The development of West Front 44-45 may explain the deviation. There is a positive correlation when looking at the first post on the West Front thread and the last post by Panzer-War on this thread. Nevermind, just wanted to pinch that map. :)

Telumar
19 Feb 07, 05:46
The map is great, sadly we don't have a TOAW map archive which would ease our designers' work.

viridomaros
19 Feb 07, 07:33
The map is great, sadly we don't have a TOAW map archive which would ease our designers' work.
that would be nice to have, we should ask JL about it.

nemo
19 Feb 07, 07:53
Well, there's always been a map archive (http://www.gamesquad.com/forums/downloads.php?do=cat&id=37), albeit a pretty depleted one.

Telumar
19 Feb 07, 10:11
Well, there's always been a map archive (http://www.gamesquad.com/forums/downloads.php?do=cat&id=37), albeit a pretty depleted one.

:laugh: :D yeah.. One could always use a map from an existing toaw scenario, but if we had some kind of templates, just like the map of Panzer War, it would be well aprecciated i think. And one wouldn't need to ask the designer of a particular scenario if one could use his map for his own scen.

Unfortunately i am not able to contribute anything to this ..'archive' :sneak:

Veers
19 Feb 07, 13:55
:laugh: :D yeah.. One could always use a map from an existing toaw scenario, but if we had some kind of templates, just like the map of Panzer War, it would be well aprecciated i think. And one wouldn't need to ask the designer of a particular scenario if one could use his map for his own scen.

Unfortunately i am not able to contribute anything to this ..'archive' :sneak:
You could soon.

Panzer-War
19 Feb 07, 14:39
I put it on hold (as well as other unknown public projects) for a number of reasons, and had been planning on getting back to finishing it up. The main thing holding me up is finishing the German OOB and I have been trying to get my hands on the info I need to finish it up. Also with the debut of TOAW III and the lack of a unit editor put me off as I wanted to release it for TOAW III since I was going to use the WWII EXE, and to put it lightly was not thrilled with the idea of having to use the standard EXE for any scenarios. A new job as well cut in to the amount of time I have to edit. Being a bit off a perfectionist probably doesn’t help either :) . Anyway I don’t intend to disappoint anyone and do intend to start back up on it and get a playable version released.

Marko
19 Feb 07, 16:39
I put it on hold (as well as other unknown public projects) for a number of reasons, and had been planning on getting back to finishing it up. The main thing holding me up is finishing the German OOB and I have been trying to get my hands on the info I need to finish it up. Also with the debut of TOAW III and the lack of a unit editor put me off as I wanted to release it for TOAW III since I was going to use the WWII EXE, and to put it lightly was not thrilled with the idea of having to use the standard EXE for any scenarios. A new job as well cut in to the amount of time I have to edit. Being a bit off a perfectionist probably doesn’t help either :) . Anyway I don’t intend to disappoint anyone and do intend to start back up on it and get a playable version released.

Good news.

Marko
19 Feb 07, 16:41
Well, there's always been a map archive (http://www.gamesquad.com/forums/downloads.php?do=cat&id=37), albeit a pretty depleted one.

Hey I made (started) that Falklands Map. My first TOAW map. I have been playing with the Bob Cross LatLong Tool - but it takes a while. I do prefer the ODD map scaler - but you lose a few km's over a long distance, but it is quicker.