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belgrano
11 May 05, 10:53
Hello everybody
do the supply column units effectively act as a supply source ? Are there any limitations to their use ? can they be used effectively following a sea invasion on beach head ?

Thanks for your replies !!!

nemo
11 May 05, 10:59
As far as I know, no, supply columns can't act as supply sources per se. What they do is augment the supply level (by 25% if I remember correctly) around them within the supply radius set by the designer.

So, without a supply point in the beachhead, you'd be multiplying 0 by 25% - not a good deal :)

belgrano
11 May 05, 11:22
Thanks alot
:)

jlbetin
11 May 05, 16:20
As far as I know, no, supply columns can't act as supply sources per se. What they do is augment the supply level (by 25% if I remember correctly) around them within the supply radius set by the designer.

So, without a supply point in the beachhead, you'd be multiplying 0 by 25% - not a good deal :)

Euhh Marc, I'm not put my head to be cut, but I was thinking it was 50%, for the supply value of each hex located in a circle with radius equal to the supply radius value.

Der WanderTOAWAssistant

nemo
14 May 05, 16:27
Euhh Marc, I'm not put my head to be cut, but I was thinking it was 50%, for the supply value of each hex located in a circle with radius equal to the supply radius value.

Der WanderTOAWAssistantOK I'll repost :nuts: the results of a quick test I ran yesterday. I gave the 25% figure from memory and in this case it failed me.

Attached you'll find a snapshot from a test scenario where you can clearly see that the supply unit multiplier is in fact 2 for an hex radius equal to the supply radius (set at 3 in this scenario).

Bob Cross
15 May 05, 10:20
OK I'll repost :nuts: the results of a quick test I ran yesterday. I gave the 25% figure from memory and in this case it failed me.

Attached you'll find a snapshot from a test scenario where you can clearly see that the supply unit multiplier is in fact 2 for an hex radius equal to the supply radius (set at 3 in this scenario).

What was the Force Supply Level in your example? From your display I'm guessing it was around 34, in which case the boost was about 25% of the FSL value.

nemo
15 May 05, 11:25
What was the Force Supply Level in your example? From your display I'm guessing it was around 34, in which case the boost was about 25% of the FSL value.Yeah I forgot to mention that. You're right, the FSL for this test was set at 35. This 25% boost relatively to FSL is probably the figure I had in mind at first.

jlbetin
16 May 05, 19:37
If I recall well the tests I did with a FSL of 40, the 10 hexes became 20 the 30 stop to 40

It seems sure that value is doubled

My 2 eurocents

Der WanderTOAWAssistant

jlbetin
16 May 05, 19:40
I confirm on my game facing chuck, all hexes roud my supply counter are 20 in a radius of 5 and 10 out of Radius


Der WanderTOAWAssistant

Bob Cross
17 May 05, 09:17
If I recall well the tests I did with a FSL of 40, the 10 hexes became 20 the 30 stop to 40

It seems sure that value is doubled

My 2 eurocents

Der WanderTOAWAssistant

A boost of 10 is only 25% of your 40 FSL. I'm sure if you check, hexes that would have been at 20 without the SU would be at 30 within its radius.

jlbetin
17 May 05, 10:51
A boost of 10 is only 25% of your 40 FSL. I'm sure if you check, hexes that would have been at 20 without the SU would be at 30 within its radius.


Bob could you give me in your idea the way it is calculated, I think I made a misunderstanding, and I feel you are right but I need more info to toaly agree with you.

I saw a hex originaly with 10 and it moves to 20 it seems values is doubled, but in regard to FSL 40 passing from 10 to 20 is an increase of 25% only, right ?

I think I feel better what you say. I will try an test with FSL of 100%

Der WanderWonderWhy

jlbetin
17 May 05, 12:25
Test with FSL at 100%, the increase is effectivly 25% of the FSL

25->50
50 -> 75
75->100
Der WanderWillSleepLessStupidThanHeAwakes