Herman Hum
29 Apr 05, 03:50
I played from the side of the Lone Wolf first. I made it to the mouth of Polyarnyy and patrolled there for a few hours without detecting any enemy activity. I expanded my patrol zones until I detected a long-range sonar contact. I followed it up to learn that it was a Mirka patrol vessel.
I then came across an entire ASW task force. Unfortunately, they were heading in the opposite direction. Humbug. All I could do was hope that they would eventually turn back towards me as it is nearly impossible to conduct a stern chase in a diesel submarine.
As luck would have it, they did slow down and turn back towards me. I crept at deep depth with periodic periscope searches to confirm their location. I threw out a Harpoon missile (the only one I had) at a Krivak which promptly shot it down. I followed her up with 2 quick ADCAP torpedoes and fired another two at another escort. I dove to evade counter-fire and reloaded.
My initial torpedo salvo was successful and claimed both vessels. As I came back to periscope depth, I attacked again and claimed 2 more ships. The hunters had now become the hunted. There was still one more enemy combatant out there and I wanted the privilege of tying a broom to the mast when I returned to port so I set about stalking her.
I closed the range and let loose with 2 more ADCAP torpedoes. Unfortunately, I was discovered in the process and was now on the receiving end of a USET torpedo. My torpedoes ran true and blew her out of the water but the USET came mighty close to evening the score. Only the timely release of a decoy prevented her from killing my sub.
I also tried as the Soviet side. I set up patrol zones for my TF and set off to patrol my assigned area. I left the game on automatic until the first detection. All of a sudden, a submarine was detected. I immediately opened fire with a full volley of SS-N-14 Silex and raced to close the distance and re-engage with RBU6000s. My weapons ran true and killed the sub but her return fire also claimed 2 hunters. A third vessel managed to survive when the torpedo hit her decoy. Again, another very close call. Had I lost a third unit, I would have lost the game.
A superb first scenario, Dave. Thanks very much for sharing it with us. I highly recommend this scenario to anyone who might be learning how to play or design for Harpoon3. It shows that you don't need a large number of units to be able to construct and enjoy an excellent and challenging game. There are less than 10 units in this scenario and it is still pleasant and enjoyable.
I then came across an entire ASW task force. Unfortunately, they were heading in the opposite direction. Humbug. All I could do was hope that they would eventually turn back towards me as it is nearly impossible to conduct a stern chase in a diesel submarine.
As luck would have it, they did slow down and turn back towards me. I crept at deep depth with periodic periscope searches to confirm their location. I threw out a Harpoon missile (the only one I had) at a Krivak which promptly shot it down. I followed her up with 2 quick ADCAP torpedoes and fired another two at another escort. I dove to evade counter-fire and reloaded.
My initial torpedo salvo was successful and claimed both vessels. As I came back to periscope depth, I attacked again and claimed 2 more ships. The hunters had now become the hunted. There was still one more enemy combatant out there and I wanted the privilege of tying a broom to the mast when I returned to port so I set about stalking her.
I closed the range and let loose with 2 more ADCAP torpedoes. Unfortunately, I was discovered in the process and was now on the receiving end of a USET torpedo. My torpedoes ran true and blew her out of the water but the USET came mighty close to evening the score. Only the timely release of a decoy prevented her from killing my sub.
I also tried as the Soviet side. I set up patrol zones for my TF and set off to patrol my assigned area. I left the game on automatic until the first detection. All of a sudden, a submarine was detected. I immediately opened fire with a full volley of SS-N-14 Silex and raced to close the distance and re-engage with RBU6000s. My weapons ran true and killed the sub but her return fire also claimed 2 hunters. A third vessel managed to survive when the torpedo hit her decoy. Again, another very close call. Had I lost a third unit, I would have lost the game.
A superb first scenario, Dave. Thanks very much for sharing it with us. I highly recommend this scenario to anyone who might be learning how to play or design for Harpoon3. It shows that you don't need a large number of units to be able to construct and enjoy an excellent and challenging game. There are less than 10 units in this scenario and it is still pleasant and enjoyable.