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danstudentvcc
27 Apr 05, 20:29
Hello.
Let me know what you think.

"In a wargame, consisting of several consequtive battles, I believe the Allies should look and feel like the Allies and the Axis should behave and suffer as the Axis clearly did. The Axis have a deamonic leader in Hitler. They suffer from fuel and manpower shortages. They even use cruel and inhumane methods and tactics. They deserved to lose the War. It is my regret that 10 - 1 odds in SP cannot be depicted."

Or

"The Axis soldier was the very paradigm of an honourable soldier, led by competent leaders and NCO's. Clearly their forces suffered from attrition and diminishing resources. In fact SP based wargames should reflect this within the constraints of historical detail that SP can simulate."

What is at stake? Well when you get right down to it too many Allied weapons are restricted largely because late-war Axis Nations face outright pummeling results.
Likewise in early war constraints against the Axis.

So what is more important?
Play it like it really is or balance the sides to make the game-play balanced? :whist:

I prefer play it like it is myself- danstudentvcc:devil:

Skirmisher
28 Apr 05, 01:21
As far as being historical,how historical can it really be?
The worst elements of real warfare are not present ,so I never see any Steel Panthers games,campaigns or scenerios as historical. I only relate that to the units involved trying to reflect what actually happened here or there.

Think of it this way instead, SP game's offer a vast counter reality that mimicks this level of combat as best it can.Your not playing WW2 ,your playing in a WW2 like enviorment. That should not mean that you have to adhere to the real WW2 rulesets.
Instead create your own rulesets.

Double Deuce
28 Apr 05, 09:53
So what is more important?
Play it like it really is or balance the sides to make the game-play balanced? :whist: Balance is always good in a "game" which SP is. Trying to make it "realistic" is not really possible unless the results duplicate what actually happened. But then that takes all the fun and "what-if" out of it all. Also, playing it like it is can not really be considered realistic since you are playing a game with built in designer prejudices. Take the Steel Panther's OOB's. Not everyone is 100% agreeable on their accuracy so somewhere someone will always feel its not balanced no matter what. Besides without bullets and real blood how realistic can it really be. :D

danstudentvcc
28 Apr 05, 17:37
As far as being historical,how historical can it really be?
The worst elements of real warfare are not present ,so I never see any Steel Panthers games,campaigns or scenerios as historical. I only relate that to the units involved trying to reflect what actually happened here or there.

Think of it this way instead, SP game's offer a vast counter reality that mimicks this level of combat as best it can.Your not playing WW2 ,your playing in a WW2 like enviorment. That should not mean that you have to adhere to the real WW2 rulesets.
Instead create your own rulesets.

Hello Skirmisher and thank you.
I was just collecting my emails when I saw your response.
I read it in my email box then came right over to state how impressed I am with your response. It is the best response I have ever read to date.

Thank you.

:smoke:

danstudentvcc
28 Apr 05, 17:42
Yes, I agree a simulation is not reality. OOB's are a serious limitation for computer games. In minatures or cardboard games you can always have house rules and special edits which is the great thing about human play vs human play. It would be cool if a units movement was also a variable quantity just like unit ratings when the historical setting is switched off in the game.

Thanks for the input.

Achilles
30 Apr 05, 06:04
For me the logic of this (any) game follows certain steps.

1. The goal of the game (win or not lose?)
2. The tactics, I wish to apply (mobile, stationary, etc…)
3. The best cost effective units the OOB provides me to achieve my goal.

As for reality, don’t try to seek realism in this game because in IGO-YOUGO turned based system you won’t find it.
Also the battles you play in this tactical game don’t represent any strategic balance. If you wish reality then it is very easy to achieve it… Just play all your battles as an ally and assign 10,000 points to you and 2,500 points to Germany (don’t forget to set 10 air missions to allies and 1 to Germany). This way you will have combat realism!

Cheers! :smoke:

danstudentvcc
30 Apr 05, 17:23
For me the logic of this (any) game follows certain steps.

1. The goal of the game (win or not lose?)
2. The tactics, I wish to apply (mobile, stationary, etc…)
3. The best cost effective units the OOB provides me to achieve my goal.

As for reality, don’t try to seek realism in this game because in IGO-YOUGO turned based system you won’t find it.
Also the battles you play in this tactical game don’t represent any strategic balance. If you wish reality then it is very easy to achieve it… Just play all your battles as an ally and assign 10,000 points to you and 2,500 points to Germany (don’t forget to set 10 air missions to allies and 1 to Germany). This way you will have combat realism!

Cheers! :smoke:

Thanks Achilles.
You are right of course.
That about sums it up for points. Unless the German Heer is on the move she is clearly outnumbered by her opponents.

danstudentvcc