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The scenario begins with one cease-fire but can I move my units freely in that turn or have to wait till turn 2 ???
Thanks
Panzerpelle
17 Apr 05, 03:20
The scenario begins with one cease-fire but can I move my units freely in that turn or have to wait till turn 2 ???
Thanks
You are supposed to use the cease fire to move your units into a position of your like...
I'll use this thread as well:
The briefing states that The player who uses chemical weapons is punished with 50 VPs.
I'm at turn 5 in my game as Nordic and my situation briefing says : Our forces are using chemicals.
Enemy forces are not using chemicals. I didn't see or use any TO related to the use of chemicals and it very much looks like my victory level isn't affected by the aforementioned 50 VPs penalty. Is this normal or am I missing the obvious here? :hush:
Bdr.Mallette
20 Apr 05, 16:59
Pretty sure that in the turn briefing, that just means they are now able to conduct attacks.
You won't be penalized until you actually launch, fire or drop chemicals or atomics.
Kinda certain.
:D
Pretty sure that in the turn briefing, that just means they are now able to conduct attacks.
You won't be penalized until you actually launch, fire or drop chemicals or atomics.
Kinda certain.
:DYup, but as a player, contrary to nuclear-able weapon systems you don't have any kind of control on whether to use or not chemical weapons. Conditions allowing for their use are all set by the designer. As I understand it (maybe erroneously), chemical weapons only act as some sort of artillery bonus. But there's no way I can specifically launch a chemical attack on a given hex.
Hence my question... :)
Panzerpelle
21 Apr 05, 02:15
I'll use this thread as well:
The briefing states that
I'm at turn 5 in my game as Nordic and my situation briefing says : I didn't see or use any TO related to the use of chemicals and it very much looks like my victory level isn't affected by the aforementioned 50 VPs penalty. Is this normal or am I missing the obvious here? :hush:
There should be a TO wich give you the option to use Chemicals. When you activate the TO you will get punished with 50 VPs which is given to your opponent. This looks like a bug but I want to hear from more players if they have the same info.
bulldozer
27 Apr 05, 15:38
hello
Ive triggered the Nato intervention,that become effective on turn 7.
my russian opponent use nuclear weapon, on turn 7.I dont see the -100 penalty in the news.Does it appears the turn after the use of nuke?
If I respond with nuclear weapons,do I lose also 100 VPs?
Do we lose 100 VP EACH time we use Nuke?
Panzerpelle
01 May 05, 15:01
hello
Ive triggered the Nato intervention,that become effective on turn 7.
my russian opponent use nuclear weapon, on turn 7.I dont see the -100 penalty in the news.Does it appears the turn after the use of nuke?
If I respond with nuclear weapons,do I lose also 100 VPs?
Do we lose 100 VP EACH time we use Nuke?
the penalty should activate the turn after a player uses nukes. Both players get this penalty when using the nukes...so you have a choice to play along with him using nukes and taking the penalty while you abstain from using nukes...take look at the victory level and make your choice accordingly. The penalty is only applied once..
Dicke Bertha
07 May 05, 08:11
Here's a supply question: I am trying as I write to be a PITA for RangerBooBoo, whose 'ryssar' are rolling around unopposed in southeast Sweden on turn 3 (Swedish mobilisation is a joke). By my holding Stockholm, and my retaking Nynäshamn he is left with only Norrköping as a supply point. Now, if I control the only sea hex outside the harbour, while he controls the town/harbour itself, will that cut his supply (I don't think so) or do I have to assault and take the harbour proper? Is one supply point (Norrköping) just as efficient for his supply as two (the lost Nynäshamn)? And what when a supply point is lost, and then retaken, is it instantly operatinal again, or is there a lag simulating destruction of port facilities, and does it include a second 'supply depot activation' cost when retaken?
Any quick answer may influence my decisions! ;)
Panzerpelle
07 May 05, 08:50
Here's a supply question: I am trying as I write to be a PITA for RangerBooBoo, whose 'ryssar' are rolling around unopposed in southeast Sweden on turn 3 (Swedish mobilisation is a joke). By my holding Stockholm, and my retaking Nynäshamn he is left with only Norrköping as a supply point. Now, if I control the only sea hex outside the harbour, while he controls the town/harbour itself, will that cut his supply (I don't think so) or do I have to assault and take the harbour proper? Is one supply point (Norrköping) just as efficient for his supply as two (the lost Nynäshamn)? And what when a supply point is lost, and then retaken, is it instantly operatinal again, or is there a lag simulating destruction of port facilities, and does it include a second 'supply depot activation' cost when retaken?
Any quick answer may influence my decisions! ;)
Controlling the sea outside Norrköpng will noyt cut the supply in any way. You have to capture Norrköping and destroy the supply unit. The are no new chances of activating a new supply depot once it is destroyed.The supply point is withdrawn when the supply unit is destroyed. You can in TOAW terms supply the whole map with just one supply point so one will be enough for the whole of Sweden. But is is easier to cut supply for the enemy id there are only on supply point.
Dicke Bertha
07 May 05, 09:16
Ah, well, I suppose I moved in early then; no supply units were around to be destroyed, not even in Norrköping I think, despite being Russian since T1... :nervous: I'll leave the town alone then, nothing to be gained there...
Air superiority 90-0 despite having invited NATO Air assistance, any land movement is suicide.
Pelle, how much variability is there in Swedish mobilisation? I have nothing it seems around Stockholm, Life Brigade should mobilise next turn (T4), but in my other game I faced it already on turn one I think...
And has anybody been able to eliminate the Spetnaz brigades? :whist: :D
Dicke Bertha
07 May 05, 10:11
And, what's with our 'Kustjägare' (coastal/marine rangers)? Are there some invisible stop-lines for them? For example the one far up north at Luleå cannot go south or east really, and the ones south at Karlskrona cannot go north past Västervik? That is really strange. :crosseye:
viridomaros
08 May 05, 04:40
i think i have some information for you dicke
the less supply depot your opponent have the better it is for you because it means he won't have that a so good supply net. His troops aren't that well supllied with 1 supply point than they are with 2. Remember that one of the condition for the supply value your units receive each turns is the supply radius
unless you have a railway the supply value won't be the maximum after some hexes ( depending of the radius value) even if you're on a good road. (railway keep the maximum value as far as the line goes). so with 1 supply point may be you can get some 20 hexes at maximum supply value while with 2 supply point you'll have 40 hexes at maximum value ( it's just an example). The point is that you're supply network will be bigger and more efficient with 2 supply sources than it is with one.
About the swedish marines i find those to be very usefull to bypass ennemy opposition by going through rivers reaching rear area and causing havoc. I also like to embark those on ships to land it into harbours ( with big vps :p ) those units fight reasonably well.
Now i agree with you that it's a bit annoying sometimes to have the riverine movement because you'd like to go somewhere but as there is no rivers it's just impossible. But on the counter part it's possible to take advantage of the riverine movement in a lot of situations.
viridomaros
08 May 05, 04:41
And has anybody been able to eliminate the Spetnaz brigades? :whist: :D
i tried for two turns then after bad results i gave up and focused on russians regular forces
Panzerpelle
08 May 05, 07:09
And, what's with our 'Kustjägare' (coastal/marine rangers)? Are there some invisible stop-lines for them? For example the one far up north at Luleå cannot go south or east really, and the ones south at Karlskrona cannot go north past Västervik? That is really strange. :crosseye:
There are rivers under the sea....But not everywhere
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