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View Full Version : colorado wadi attack revised


tigerivan
02 Apr 05, 06:57
i used the scenario editor to add a bradley with two stinger teams to each company and artillery battery.I placed the two COLTteams on the left on the two highest hills.They saw half a 152mm artillery batallion and lots of BMP and BRDM between PL Harris and O DELL.My artillery starts killing these(9 152mm and 2BRDM and 2 BMP are killed).
Meanwhile my units were attacked by Hind and Frogfoot.The attacks were beaten off by Stinger fires.Three Hind stayed hovering in front off LD Bryant.Dismounted Stinger teams move towards them and kill 2.A10 kill 2 Hind.
An enemy force of T80 and BRDM move towards LD Bryant.Fascam is fired to stop the force.A10 kill 4 T80.Dismounted Javelinteams kill 1 BRDM.tHE t80 suffer no losses from the Javelin fire.Some Bradleys are killed by the T80.
My artillery continues killing enemy vehicles between PL Harris and O Dell(4BMP,1 BRDM,1 SP 152mm and a 125mm are killed).The moving COLTteam discovers 2 artillery batallions.My artillery kills 8 ACRV which silences the enemy artillery.
The artillery now starts shelling the surviving 4 T80 and 1 BRDM in front of LD Bryant and kills 3 T80 and 1 BRDM.
The surving T80 is killed by an Abrams tank when 6 Abrams plstoons advance towards PL Harris.
I decide to advance towards OBJ Miller on the extreme right because the AT5 strongpoint will be on the left.
The infantry of 3 Bradley platoons is dis,ounted on the hills in front of PL hARRIS on the right.Contact is made with several BMP vehicles and towed 125mm.The infantry sustains heavy losses.My artillery kills 7 BMP , 3 125mm towed and 1 SA 19 team. The last BMP is killed when the Abrams advance.
Six Abrams platoons and 3 Bradley platoons move on the extreme right towards obj Miller and skirt around the minefield.Three Abrams platoons attack by fire into Obj Miller and kill all enemy vehicles.Game over. :mad: Enemy losses 14 BMP,8 T80,7 BRDM,9 152mm,10 ACRV,6 Hind,24 122MM SP,6 125mm towed,4 Frogfoot,1 SAM 19,2 DRT.My losses were 1 scout,6 Bradley,6 Javelin teams,10 fireteams,2 Fist,3 FAASV,3 A10,1 Badley stinger and 1 Stinger team.

Hoplite05
01 May 05, 03:00
I just replayed this twice recently since upgrading to 1.05. I do not know if this was included in the upgrade, but all direct fire seems much less lethal than previously- I was seeing that it was very rare for any AFV to fail to be destroyed by any hit from a direct-fire weapon; now M1A2's in particular seem quite a bit more survivable (so too are T-80's).

For me this scenario is a dismounted pull into any contact area, using a team on each edge to alternately clear contact concentrations. I alternate teams and keep one of three mounted for possible exploitation through areas masked from view. Ideally I try to observe from one side for supressive fires while the dismounts approach under obscuration, trying to time things so that the smoke clears as my dismounts close on the contact concentrations (just as the mortars quit and the smoke lifts, a grenade rolls at your feet). I prefer to strike with power and keep an adequate force ready for enemy ripostes or exploitation forward- see, supress, maneuver, assault. So Im slow and regrouping a good bit.

On both runs I had wins with virtually complete destruction of the OPFOR and friendly losses typically in the area of a stinger team (they ALWAYS see one, it seems), 1-2 A-10's, ~4 dismounts, a total of 5-7 AFV and most of the scouts. Thats still a good many letters to write.

Pat Proctor
02 May 05, 17:31
1.05 fixed the "randomness" of die rolls, making the engine better reflect the pKs in the database. I am glad to hear it worked better for you.