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Jon@lbc
28 Mar 05, 10:50
What I really hate about COD online is that the weapons are sooo unbalanced you have an 8-shot semi-automatic garand against a 5-shot bolt-action rifle. The ppsh has a 71 round magazine and a high rate of fire. Whereas, the MP40 has a 32 round magazine and a slowewr rate of fire

sickpup
28 Mar 05, 10:53
What I really hate about COD online is that the weapons are sooo unbalanced you have an 8-shot semi-automatic garand against a 5-shot bolt-action rifle. The ppsh has a 71 round magazine and a high rate of fire. Whereas, the MP40 has a 32 round magazine and a slowewr rate of fire

So... you're not in favor of realism?

Jon@lbc
28 Mar 05, 10:54
So... you're not in favor of realism?
Ok, thats true at least behind enemy lines evens it out a bit.

Doctor Sinister
28 Mar 05, 13:13
Thread moved - not sure why it was in Off-Topic.

Dr. S.

Gen_Electric
28 Mar 05, 14:44
They all are balanced out one way or another. You can't reload the m-1 until the clip is empty. I've ran out of ammo at crucial times. Do you fire those last 2 rounds off and hope the enemy isn't close enough to hear it or wait? The mp-40 is a close in weapon, good for building or street fights. Bolt action is slow but deadly, a high damage round. The ppsh is also a short range weapon, once you get any distance and if you hold the trigger; forget it, you miss. I think the designers have tried to balance the weapons around game play and have done a pretty good job. Everyone has a favorite weapon, but you have to look at the map you're playing and take that into consideration when choosing a class.

Jon@lbc
28 Mar 05, 15:47
They all are balanced out one way or another. You can't reload the m-1 until the clip is empty. I've ran out of ammo at crucial times. Do you fire those last 2 rounds off and hope the enemy isn't close enough to hear it or wait? The mp-40 is a close in weapon, good for building or street fights. Bolt action is slow but deadly, a high damage round. The ppsh is also a short range weapon, once you get any distance and if you hold the trigger; forget it, you miss. I think the designers have tried to balance the weapons around game play and have done a pretty good job. Everyone has a favorite weapon, but you have to look at the map you're playing and take that into consideration when choosing a class.
M1 carbine.

Jon@lbc
28 Mar 05, 15:51
Thread moved - not sure why it was in Off-Topic.

Dr. S.
I put it there cuz' it was kind of a stupid rant. But if I can post gibberish and higher my post count I'm om with that :D

Doctor Sinister
28 Mar 05, 16:04
I put it there cuz' it was kind of a stupid rant. But if I can post gibberish and higher my post count I'm om with that :D
Well, it's game-related, so I put it here, especially as it's about COD. Not just for post-count purposes.

Dr. S.

gobeavs
28 Mar 05, 20:08
What I really hate about COD online is that the weapons are sooo unbalanced you have an 8-shot semi-automatic garand against a 5-shot bolt-action rifle. The ppsh has a 71 round magazine and a high rate of fire. Whereas, the MP40 has a 32 round magazine and a slowewr rate of fire
Yeah...thats how it was. I bet the Germans didn't exactly think it fair when they only had bolt-action and they were trading shots with an American equipped with a semi-auto....Brothers in Arms nerfered the Garand in multiplayer (doesn't fire as fast), and it is really annoying.

Marines
28 Mar 05, 22:48
CoD is garbage anyway.

Severly dated graphics, hell, they were dated when it launched, poor AI, unbalanced MP functions, bugs not fixed etc.

Jon@lbc
29 Mar 05, 10:18
CoD is garbage anyway.

Severly dated graphics, hell, they were dated when it launched, poor AI, unbalanced MP functions, bugs not fixed etc.
Argh!!! burn in the fiery pits of hell, heritic!!!

Doctor Sinister
29 Mar 05, 12:18
Argh!!! burn in the fiery pits of hell, heritic!!!
I'm with Marines - I hate CoD.

Dr. S.

Jon@lbc
29 Mar 05, 12:49
I'm with Marines - I hate CoD.

Dr. S.
*gasp*

Gen_Electric
29 Mar 05, 14:56
Just ignore Dr.S. We all know what happens playing CoD and he closes his eye to aim. :D Actually, if you dig way back; you'll find the thread where he explains his dislike for the game. He has some valid points that us fps freaks tend to overlook. Now, I just read that CoD II will be non-linear and you will be able to complete mission objectives in any order you choose. No more having to go from a to b to c. Do c first and then a or b. Out this fall, maybe.

Redwolf
29 Mar 05, 16:17
The Gewehr 43 is also semi-automatic and has a full rifle round. Not sure why anybody would choose the 98K and complain.

BTW, any CoD server where WFHQ hang out? Played it for the first time this weekend, so hit me while I'm green :)

BarcelonaBlom
29 Mar 05, 17:22
I realised upon getting my Garand that there is a release on the side of it that does release the clip and the ammo within. I don't know why when they were doing their research they didn't realise this.

Jon@lbc
29 Mar 05, 18:39
I realised upon getting my Garand that there is a release on the side of it that does release the clip and the ammo within. I don't know why when they were doing their research they didn't realise this.
Really?

Jon@lbc
29 Mar 05, 19:01
This clears things up a bit... http://www.war-forums.com/forums/showthread.php?t=18499

Marines
29 Mar 05, 21:31
Argh!!! burn in the fiery pits of hell, heritic!!!

:D

Want a game that challenges the mind, as opposed to your twitchy finger?

Pick up a copy of Brothers in Arms.

Jon@lbc
30 Mar 05, 10:03
:D

Want a game that challenges the mind, as opposed to your twitchy finger?

Pick up a copy of Brothers in Arms.
Ya I will. When it goes down in price, in the meantime I have my eyes on NFL street 2.

BarcelonaBlom
31 Mar 05, 10:06
Really?
Yup there is a latch on the side that normally holds the follower down while the clip is inserted. When the follower reaches the top of the clip (i.e. no ammo) it springs the empty clip, well you can do this with just a full clip in there.

http://www.lifelibertyetc.com/RangeBag.aspx There is a video right on that page about field stripping a Garand. I had to find when I was cleaning mine because I couldn't get the bloody stock off, turns out its GI'ed you need to give it a good smack on the ground and it detaches (the fact that none of the metal that contacted the wood had been greased or oiled has something to do with it). Anyways, as he field strips it he shows how some of the parts work. Now that I see the rifle, it works on a really simple, visible system. And the trigger mechanism is essentially like a pistol hammer.

Viking67
01 Apr 05, 00:24
M1 carbine.

Good choice.

Viking67
01 Apr 05, 00:31
:D

Want a game that challenges the mind, as opposed to your twitchy finger?

Pick up a copy of Brothers in Arms.

Well, somedays my mind doesn't like being challenged, especially after math tests, but it's still a great game.

BarcelonaBlom
02 Apr 05, 09:37
I was discussing linearality or whatever you want to call it with my gaming friends. I can understand what Doc. S wants but his main buff was how linear the game was. It turns out when you look at it all FPS have to be linear even Far Cry and Half-Life 2. Now Far Cry gives you a lot of freedom, but its still linear and there are reasons for it we decided. First is that it would take a ton of money to image an entire map full of scripts and then put it into an engine that your computer can handle with all that stuff going on and allowing it to happen it would eat up PC resources for the average player and would cost a ton of money considering the time that goes into it. Now this isn't a defense for CoD its moreover for the entire genre. Now Squad A.I. happens. Not too many games have the NPC AI that everyone wants. Its unachievable and I believe the best shot right now is Brothers in Arms. </rant>

halloween jack
02 Apr 05, 09:53
To be honest i was really unimpressed with BiA

Jon@lbc
02 Apr 05, 11:39
To be honest i was really unimpressed with BiA
Really? why is that?

halloween jack
02 Apr 05, 11:56
1.) Gun sway was over the top except on the sniper rifle which was basically point and click.

2.) Didnt really feel like you were accomplishing anything at the end of the mission. It also didnt feel like you were part of a bigger conflict. It was just you and a few mates taking on a few germans every now and then. Would have been nice to see a lot more allied soldiers even if they weren't actually involved in your mission.

Or perhaps a mission debriefing that put the action into its historical context during gameplay.

3.) The AI was still poor: German soldiers would be facing you when you were flanking them as if they somehow knew you were coming. The AI also didnt react to you, instead it mostly tried to just hide. Armoured AI was even worse, i mean how many times are you going to let that infantry man pop out from behind a corner and shooting you with a panzerfaust??

4.) Still no destroyable terrain.

5.) As far as i could see, walls were unscalable.

6.) I was often getting shot through cover, yet was unable to do the same to the enemy.

7.) No prone !!!!

8.) Grenades were awful

9.) The best bit of the game - The acting between missions.....its the ONLY reason i wanted to complete the game.

Viking67
02 Apr 05, 13:20
My main complaints are that

1) It is very hard with the Garand (I haven't had much experience with other rifles) to hit anything further than 100 feet away, even though the effective range is listed in the manuel as something like 1,300 feet, and

2) Machine guns are practically invincible. It took two Sherman tanks, working together, a full 5 minutes to kill a single MG42 gunner from a range of about 50 feet. Also, you can't suppress machine guns. Yes, their indicator turns grey, but they still keep shooting at the same rate.

But for someone who's used to CoD, it's nice to be able to tell your teammates to make themselves useful.