Choowee
24 Mar 05, 14:57
Well, since I am fumbling through the screenshot process and XP clipboard issues, let me begin without attachments for now. I guess interested persons can refer to Mike's thread for map references at this point. I will keep trying to make this thread better with pics. I am on turn 3.
THE BATTLE:
My plan is this... I sent the mech infantry up the ridge (125m) which extends NE from my start positions. Here they would get a good command of the desert surroundings, serve as a screen and have a fair defensible positon.
One tank company was ordered to proceed with best speed to take the victory location on the main road between our positions. It is my hope that they will use the advantage of superior training and equipment, especially in open desert, to handle what I'm sure will be a large tank rush by the Syrians.
The other tank company was ordered to take up positions in or near the northeast side of my village, covering the draw between the above mentioned ridge and the large hill (150m) due north of my positions.
Task Force HQ will proceed to the center of the village and set up on the victory hex.
I've set SOP's to include "maximum rates of fire" for the armor and "unload if receiving DF" orders for the mech infantry.
TECHNICAL OBSERVATIONS:
So far all is well and my troops are moving into positions. No bugs to report yet, just some strangely imposed movement delays(up to 26 minutes!) upon setting initial orders. I canceled these orders and reapplied the same movements with good results.
THE BATTLE:
My plan is this... I sent the mech infantry up the ridge (125m) which extends NE from my start positions. Here they would get a good command of the desert surroundings, serve as a screen and have a fair defensible positon.
One tank company was ordered to proceed with best speed to take the victory location on the main road between our positions. It is my hope that they will use the advantage of superior training and equipment, especially in open desert, to handle what I'm sure will be a large tank rush by the Syrians.
The other tank company was ordered to take up positions in or near the northeast side of my village, covering the draw between the above mentioned ridge and the large hill (150m) due north of my positions.
Task Force HQ will proceed to the center of the village and set up on the victory hex.
I've set SOP's to include "maximum rates of fire" for the armor and "unload if receiving DF" orders for the mech infantry.
TECHNICAL OBSERVATIONS:
So far all is well and my troops are moving into positions. No bugs to report yet, just some strangely imposed movement delays(up to 26 minutes!) upon setting initial orders. I canceled these orders and reapplied the same movements with good results.