MikeSinn
22 Mar 05, 08:47
I posted a small two player scenario over in the POA2 Files Section. As the AI can not handle the victory conditions, it should only be played by two individuals. I am looking for people to help playtest it and provide their feedback. You can download a copy here:
http://www.warfarehq.com/archives/showthread.php?t=656
A brief description of the scenario is as follows:
The scenario pits a small Israeli armor task force against a Syrian armored battalion. The better Israeli equipment and training standards should counter the numerical superiority of the Syrians.
The map has three identified victory hex locations (identified with Map Notes). Each player control's one objective with the third placed near the middle of the map. Victory is determined by the player that controls the most victory hex locations at the end of the game. Hex control should be calculated by determining the player with the most Unit VP points within 2 hexes of each location.
Each player is faced with the tactical dilemma of how best to defend their starting victory location while at the same time capturing at least one more location. Each player can decide whether to attempt the capture of the third neutral victory hex or perform an "end-run" and attempt the capture of the other player's victory hex.
Thanks,
Mike
http://www.warfarehq.com/archives/showthread.php?t=656
A brief description of the scenario is as follows:
The scenario pits a small Israeli armor task force against a Syrian armored battalion. The better Israeli equipment and training standards should counter the numerical superiority of the Syrians.
The map has three identified victory hex locations (identified with Map Notes). Each player control's one objective with the third placed near the middle of the map. Victory is determined by the player that controls the most victory hex locations at the end of the game. Hex control should be calculated by determining the player with the most Unit VP points within 2 hexes of each location.
Each player is faced with the tactical dilemma of how best to defend their starting victory location while at the same time capturing at least one more location. Each player can decide whether to attempt the capture of the third neutral victory hex or perform an "end-run" and attempt the capture of the other player's victory hex.
Thanks,
Mike