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HercMighty
20 Mar 05, 21:31
I thought I would start something in here also. As the AI is nice to play against I think we maybe able to gleam more from a head to head match. With a couple of smaller user made scenarios made maybe this would also be a viable way to test.

One thing I have seen done is to have 2 threads started, one for each side. Each would post during there turn commenting on the results from the last and what they are doing this turn providing visuals to demonstrate their view. Each would agree on the gentlemens agreement to not look at the other players thread until the game is over.

Sound like an idea?

MikeSinn
21 Mar 05, 09:04
I thought I would start something in here also. As the AI is nice to play against I think we maybe able to gleam more from a head to head match. With a couple of smaller user made scenarios made maybe this would also be a viable way to test.

One thing I have seen done is to have 2 threads started, one for each side. Each would post during there turn commenting on the results from the last and what they are doing this turn providing visuals to demonstrate their view. Each would agree on the gentlemens agreement to not look at the other players thread until the game is over.

Sound like an idea?

I like it!

The fear of being publicly humiliated has never stopped me before, why start now :laugh: As I am not tactically competent enough to have a strong preference to any side or engagement type, I am open to anything you suggestion.

I agree that we should keep the scale and time frame small. Say company+ size forces and 30 minute timeframe. I could probably commit to running a couple of turns per day.

At the end of the game, we should bundle the AAR's into a single document and forward it to Scott outlining any bugs/oddities we encountered.

Thanks,
Mike

Gary
21 Mar 05, 16:47
Sounds good to me Herc

Gary

HercMighty
21 Mar 05, 18:50
Mike,


You are by far the best scenario designer we have right now (unless someone wants to chime in here), can you come up with something or suggest one you already have? I would like to do this and am about as competent as you are and it sounds like Gary would like to play also, and I suppose there are others out there that once the first one is done will chime in also. I really can not start this though until after the weekend, I am leaving for the in laws on Thursday and will be in computer withdrawal :cheeky: . So you and Gary could start us off (Considering his post was an offer) or really anybody who wants to, and lets see where this gets us.

Regards

MikeSinn
21 Mar 05, 19:12
I'll spend some time over the next few nights, crafting a couple of "simple" PBEM scenarios that everyone can use. This will also allow me to experiment with some of the scenario creation suggestions Scott provided in an earlier email.

These scenarios will be relatively straight forward meeting engagements, focusing on armor and mechanized infantry, which can be used to create simple AARs and identify bugs. I'll post them to the File Archive section once complete.

Once I get the first couple created, I'll take a stab at playing the
sacrificial lamb to some of the more experienced folks :laugh:

Thanks,
Mike

MikeSinn
22 Mar 05, 08:24
I posted a small two player scenario over in the POA2 Files Section. As the AI can not handle the victory conditions, it should only be played by two individuals. I am looking for people to help playtest it and provide their feedback. You can download a copy here:
http://www.warfarehq.com/archives/showthread.php?t=656

A brief description of the scenario is as follows:

The scenario pits a small Israeli armor task force against a Syrian armored battalion. The better Israeli equipment and training standards should counter the numerical superiority of the Syrians.

The map has three identified victory hex locations (identified with Map Notes). Each player control's one objective with the third placed near the middle of the map. Victory is determined by the player that controls the most victory hex locations at the end of the game. Hex control should be calculated by determining the player with the most Unit VP points within 2 hexes of each location.

Each player is faced with the tactical dilemma of how best to defend their starting victory location while at the same time capturing at least one more location. Each player can decide whether to attempt the capture of the third neutral victory hex or perform an "end-run" and attempt the capture of the other player's victory hex.


Thanks,
Mike

Steven Lohr
25 Mar 05, 14:56
I'd be happy to try a PBEM game. Email me at SteveLohr@aol.com if anyone is interested.