PDA

View Full Version : POA2 Beta Testing Thread


HercMighty
20 Mar 05, 21:03
Scott Requests:

1. Night/Illumination & Smoke\Dust (thewood)
2. Weather Effects (HercMighty)
3. AA/SAM engagements (WNourse)
4. Mines
5. Engineering
6. Bridge Demolition
7. Chem Stuff (going in/out of MOPP, losses, etc.) (MikeSinn)
8. NBC options (MikeSinn)

User Requests:
1. ATGM's (MikeSinn)

HercMighty
20 Mar 05, 21:05
Below is a rough outline on how I plan to test the games implementation of NBC weapons.

Testing environment:
1. Open, clear terrain.
2. Daylight hours
3. Initialy test with on FOW to record and validate results. Increase FOW as results are recorded.

Chemical Warfare Testing:

Effectiveness of GB weapons
Test drift frequency, patterns and duration of GB cloud
Test lethality of GB against various weapon systems
Infantry in the open
Non NBC sealed vehicles (i.e. trucks, jeeps...)
NBC sealed vehicles (tanks APCS...)

Evaluate AI reaction to GB gas. MOPP level changes
Evaluate impact on movement routines
Nuclear Warfare Testing:




Effectiveness of Nuclear weapons
Test lethality of nuclear against various weapon systems.
Infantry in the open
Non NBC sealed vehicles (i.e. trucks, jeeps...)
NBC sealed vehicles (tanks APCS...)

Evaluate AI reaction to nuclear weapons. MOPP level changes
Evaluate impact on movement routines
I plan on posting my findings and general thoughts on each of these test as well as any relevent screenshots, game files and combat logs.






Hopefully, by the time I finish this first iteration of testing, we will have a better understanding of weather effects. I will then incorporate that knowledge into my next rounding of testing.

Thanks,
Mike

Moved Here

HercMighty
20 Mar 05, 21:06
My initial tests on illumination and night will be in clear dry weather to minimize variables. After we feel comfortable with that, I can add in a few weather effects. I will include smoke and dust in the initial tests. I plan on running tests in hotseat and all different FOW options. I'll then run tests comparing how the AI reacts in daylight vs. night vs. illumination. Does that seem like a valid plan?

Moved Here

HercMighty
20 Mar 05, 21:25
Weather Testing:

1. Effectiveness of weapons
a. Small Arms
b. Large Weapons (ie... Tanks)
2. Effectiveness of movement
a. Infantry
b. Motorized
c. track
d. Helicopters
e. CAS (Fighters)

These are my initial thoughts is there anything else somebody wants me to add or anything that I may have missed?

Scully
20 Mar 05, 21:41
HercMighty,

Nice job setting this up. I may have to move up POA-2 on my purchase list. :)

Brian

WNourse
20 Mar 05, 22:12
Running a test on the South Central Iraq map, with curious results:

Blue Force: 1 US MP Platoon, 1 Truck Unit (4 CUCV 4x4)
Red Force: 1 Squadron of SU-25 Frogfoots (CIS equiv of A-10)

Results after 20 turns of AI vs. AI (pausing every 5 turns) - 3 aircraft shot down, 1 vehicle destroyed.

Does this make any sense? FOW setting is at NONE.

Will

MikeSinn
21 Mar 05, 06:35
Running a test on the South Central Iraq map, with curious results:

Blue Force: 1 US MP Platoon, 1 Truck Unit (4 CUCV 4x4)
Red Force: 1 Squadron of SU-25 Frogfoots (CIS equiv of A-10)

Results after 20 turns of AI vs. AI (pausing every 5 turns) - 3 aircraft shot down, 1 vehicle destroyed.

Does this make any sense? FOW setting is at NONE.

Will
Will,
As I do not believe that a US MP platoon has any inherent AA capability, your results makes no sense at all. I do not believe losing three aircraft to what amounts to small arms fire is an accurate representation of "real world" capabilities... Make sure to send your save game files and combat log to Scott for him to review.

Thanks,
Mike

HercMighty
21 Mar 05, 18:45
Running a test on the South Central Iraq map, with curious results:

Blue Force: 1 US MP Platoon, 1 Truck Unit (4 CUCV 4x4)
Red Force: 1 Squadron of SU-25 Frogfoots (CIS equiv of A-10)

Results after 20 turns of AI vs. AI (pausing every 5 turns) - 3 aircraft shot down, 1 vehicle destroyed.

Does this make any sense? FOW setting is at NONE.

Will

We should get in the habit of when we run a test to have the combat log saved to a text file that can than be attached to your post (you do not need to "paste" it into your message) that will give us the ability to see what happened.

Otherwise just from what you posted I agree with Mike.

Regards

WNourse
21 Mar 05, 20:22
Been playing around with it some more - each Hummvee carrier has an M2 machine gun - that's what's been the 'killer'. I'll be running some more tonight and I'll post the log, as well as a message off to Scott.

Will