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Schreck
14 May 03, 15:01
Hi all,

I'm just getting back into the game thanks to the new patch, and I'm currently slogging my way through Barbarossa '41. Anyway, I was wondering if some of the pros on this forum could shed some light on a few supply questions.

1. I noticed that air units, unlike ground units, seem to have no problem recovering supply and readiness, even though their airfield hex only receives 3 points of supply. Is their supply calculated differently from ground units?

2. If the supply value of a rail hex is 14, but the unit's formation supply rating is only 65%, is it correct that they can only receive a maximum of 9 points of supply per turn? Given that low recovery rate, when is it worthwhile to pull a unit with 1% supply out of the line to rest (if it would take 11 turns to get back to 100%)?

3. Do Army HQ units also give the 50% bonus to adjacent division-sized units?

4. For units that are receiving more supply points than others, do they also receive a higher proportion of reinforcements?

5. When reconsituted units appear, what determines their level of supply and readiness?

Thanks for any pointers!

MikeJ
14 May 03, 16:30
Originally posted by Schreck
[B]2. If the supply value of a rail hex is 14, but the unit's formation supply rating is only 65%, is it correct that they can only receive a maximum of 9 points of supply per turn? Given that low recovery rate, when is it worthwhile to pull a unit with 1% supply out of the line to rest (if it would take 11 turns to get back to 100%)?

I haven't actually tested this, but to the best of my knowledge only if a unit:

- has not moved in the previous turn (before the calculations)
- is adjacent to a cooperative HQ unit

will that unit receive the 9 points of supply, in your example. I've seen that posted in numerous supply articles in TOAW, but I never really cared enough to test it out, though it would be easy enough to test.

As for pulling units out of the line to rest, it can be useful, particularly in terms of replacements, because units in the line tend to get hammered, but as far as for readiness/supply, that's a bit subjective and depends on your play philosphy. If you just hammer a line with supply/drain attacks over and over (or thats happening to you), there's probably little point, especially if the units is a line formation that you intend to just put right back into the massacre. But when you want to force a serious breakthrough/exploitation, it's precisely those well-rested, powerful mobile formations that will easily smash their way through exhausted, front-line units.

Really depends either way, a lot on how you play and what your opponent is doing as to whether its worth doing or not. I will say this though, a well-rested reserve has saved me quite a few times, especially in those scenarios where I'm playing a side that has the odds stacked against it.

I mean, in the end, if you can afford to rotate units out without sacrificing your objectives (whatever they may be), there's no reason not to is there?



3. Do Army HQ units also give the 50% bonus to adjacent division-sized units?

Yes, if they are cooperative. If we make the assumption that these army level HQs are cooperative on the army level (not always the case, but a fair assumption) then any unit with the same icon colors as the HQ (foreground and background) will be fully cooperative with the HQ and will draw supply bonuses from it.




4. For units that are receiving more supply points than others, do they also receive a higher proportion of reinforcements?


No. There is a very good article about replacements that someone on these forums wrote (sorry, I forget who) but basically the answer to your question is no.