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KG_RangerBooBoo
06 May 03, 16:02
Okay, after dealing with a house fire I finally have time to fit in one game. Send me a suggestion for a medium to small scenario and lets see how bad a player I really am.

Forgot to mention that I have ACOW 1.04.

Wolf
06 May 03, 16:35
I have a slot available- hows about Middle East 2000 - e-mail me at r.nettleton@blueyonder.co.uk

LOK
07 May 03, 08:20
If you have not found a game yet and you are intersted in playtesting send me an e-mail or respond on this board.

I have a "naval" test scenario between Greece and Turkey (2004 Aegean) that I would like to playetest in PBEM. It uses ground units as naval units (with optional new graphics for subs) and a sea road network. A few house rules are needed but the naval component of the game seems much more realistic.

Mantis
07 May 03, 10:13
That sounds interesting. I've heard the idea before, but have never heard of anyone actually making a scenario around it. Have you had much playtesting yet?

Is there any way to change the icons to all look like ships? For example, can you sub out the tank pic and make it into a BB, etc? Or use a modified .exe and have custom units?

LOK
07 May 03, 12:01
Originally posted by Mantis
That sounds interesting. I've heard the idea before, but have never heard of anyone actually making a scenario around it. Have you had much playtesting yet?

Is there any way to change the icons to all look like ships? For example, can you sub out the tank pic and make it into a BB, etc? Or use a modified .exe and have custom units?

The icons can be changed to whatever you want. You can do it with any image editor. TOAW does not care what the icon actually looks like. I modified the Guerrilla icon to represent a sub, an artillery icon for frigates and missile boats and an anti-tank unit to represent destroyers.

The idea here was to use the excellent ground combat mechanics for naval warfare. Now your "naval" units have limited movement (depending on the equipment you assign them), can be interdicted, bombed, and be deployed in Local or Tactical reserve (sort of a naval "patrol"). "Subs" get all the benefits of Guerrilla units.

The drawback is you need sea-roads and must have a house rule to prevent ground units from going on sea-roads and "naval" units from going ashore.
I think it kind of works in certain scenarios but is by no means optimum.

Mantis
07 May 03, 13:28
Isn't there a fantastic chance that supply will be all messed up? Does 'ownership' of sea supply roads change hands, the way that ocean hexes do?

Tiberius
07 May 03, 14:15
I guess if you were also using the roads for supply it might result in some semi-realistic supply results. (Your supply ships are only getting through sea lanes that your naval ships 'control')

LOK
07 May 03, 14:36
Originally posted by Mantis
Isn't there a fantastic chance that supply will be all messed up? Does 'ownership' of sea supply roads change hands, the way that ocean hexes do?

Yes and no. My understanding is that sea roads (and sea hexes) always have ownership. The initial default is that Force 1 owns all sea hexes (not adjacent to Force 2) unless the designer has changed ownership in the editor.

Supply can not be traced through a sea hex with no road (or rail). However, it can be traced through a sea hex with road (or rail).

Designers have used sea roads to supply islands and in order to save supply points.
A dense sea road grid will supply all sea hexes with a road sea as long as you control the "right" hexes. It can also supply land hexes through the sea road grid.

It's up to the designer to place the road network to properly balance movement of "naval" movement and supply but it can be done.

Mantis
07 May 03, 15:46
Yes, but my point being that you can't 'tell' who owns these hexes, as it won't display ownership. So if a unit passes over them, won't that cut the other player's supply, and he'll not know this (or where it's occurring) except to see that supply isn't getting through?

Tiberius
07 May 03, 15:53
Interesting situation, given how few and far between naval units are at sea (theoretically). If you really depended on your supply road you'd have to be really careful to maintain your naval 'front line', or else run some units through periodically just to make sure your lane was open. I think the whole idea would be a blast to play. Likewise the supply 'cutter' might just need to run across the whole line each turn. Hmmmm how does this work in EA? can player two cut supply on a sea road by running over it each turn?

LOK
07 May 03, 16:29
Originally posted by Mantis
Yes, but my point being that you can't 'tell' who owns these hexes, as it won't display ownership. So if a unit passes over them, won't that cut the other player's supply, and he'll not know this (or where it's occurring) except to see that supply isn't getting through?


That's absolutely true but the same problem exists for any scenario that uses a sea-road for supply. In fact, with a dense sea-road supply there will be several ways to trace supply so in that sense it is better than fighting over a single road. Supply in non-island land hexes will be traced over land and should not depend on the sea-road grid anyway.

The idea here is not to design the sea-roads to specifically supply islands but rather to enable movement of "naval" (ground) units at sea. The designer can make the grid in such a fashion so that islands can be supplied from one or several sea roads making it harder or easier for the opponent to cut the supply.

The initial sea hex ownership should be set in the editor.

Ideally we'd like to have a better naval warfare module in TOAW but until Norm can do that this is one of the many ideas I have played around with. Not the best solution I must say but it's kind of fun.

The Bioeditor is another route with its own drawbacks and advantages.

KG_RangerBooBoo
07 May 03, 17:15
Uh guys, remember me, the guy who started this thread looking for a game. ;) I have found one so I am set for now. As for playtesting you should really find someone more competent then I am.

Wolf
08 May 03, 13:30
Welcome to the wonderful world of WarfareHQ :hurt:

Siberian HEAT
08 May 03, 14:05
Originally posted by Wolf
Welcome to the wonderful world of WarfareHQ :hurt:

Yes, many of us seem to have very short attention spans...and once the thread gets over 4 or 5 posts we get a lot of drifting :banana:

Speaking of bananas...

jlbetin
08 May 03, 14:20
I'm Sorry siberian Cold but European Bananas are Superior to the US one once again there is a proof of the US bashing againt TomatoKetshupian I will sent this insulting repling to the moderator

hummmm !!what do you sayyyyyyyyyy??
this is not the general interest forum, one again you want to conteract me MatrixopaleoRacisotconservative

:mad::mad:

Der Wander wander wander wander wander ( Ctrl Alt Del)

Mantis
08 May 03, 14:43
Don't worry, jlbetin, I'll instantly forward this to one of our Moderators on your behalf!

____________________

Hey, Siberian HEAT, we need you to moderate over here!!

jlbetin
08 May 03, 14:52
Originally posted by Mantis
Don't worry, jlbetin, I'll instantly forward this to one of our Moderators on your behalf!

____________________

Hey, Siberian HEAT, we need you to moderate over here!!
I'm Dispaointed I think you will forward this to LUNATIC ASYLEUM

LOL

Der WWWW AAAAA NNNN DDD EEE RRRRRRRRRRRRRR (keyboard locked)

Mantis
08 May 03, 14:53
Originally posted by jlbetin

I'm Dispaointed I think you will forward this to LUNATIC ASYLEUM

I did, I sent it to HEAT.

:D

jlbetin
08 May 03, 15:12
Originally posted by Mantis


I did, I sent it to HEAT.

:D

After 10 hours of Fight my squadron of fingers have given rebirth my W2000. It was hard fight without air support, hopefully wine supply was at its highest level ( A Grave bottle 1999 hummmm (10 € it's worth the price))

So I recover my double boot machine.

Mantis Chuck does my scenario well, I think he will win soon . PBEM with me Mantis, OR you are just a poor coward of Canadian :D Afraid of the superiority of the over heated French BRAINNNN ( Ein Reich Ein Volk Ein TAOW PLAYER) sieg BETIN Sieg BETIN ( Hali i hallo ala ) French boots noise on the Canadian
Streets:mad:
LOL

Seriuosly if you want PBEM with Liberation V2 fell free to attack me

FaithFully , bien amicalement, Salud y Fraternidad, Viele Grusse
etc....

Der Wanderer

Mantis
08 May 03, 22:01
I don't have an open slot at the moment, but thanx very much for the invite, jlbetin! I'm hoping to have a little time to waste sometime soon and hotseat through your scenario by myself, if I can catch up on everything!

jlbetin
09 May 03, 03:23
Originally posted by Mantis


I did, I sent it to HEAT.

:D

do you mean that HEAT is in a LUNATIC ASYLEUM LOL :D

Mantis
09 May 03, 10:18
No, and I certainly wasn't implying that he belongs in one, either!

:whist:

:D