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Herman Hum
27 Feb 05, 22:11
Here's an area for designers to post the project that they are working on. Feel free to post your scenarios and ask for feedback. When you feel that your scenario is finished, then move it over to the Files Archive (http://www.warfarehq.com/archives/) and post a notice to Scenario Listing (http://www.war-forums.com/forums/showthread.php?t=22779) thread.

Tips to help potential testers:

1) Version of database required.
2) Tell them the type of feedback or help you are seeking.
3) The story line if available.
4) Zip up or otherwise compress your file.
5) Last date of modification.
We all need feedback to improve. There really is no such thing as bad feedback so everyone should feel free to express themselves. No one is out to purposely hurt anyone else's feelings. :)

The more feedback that you can give, the better the scenario will be. Just understand that these works are currently under construction so there may be some rough edges that need to be smoothed out.

Herman Hum
27 Feb 05, 22:19
Here is my latest project.

I think that it is nearly finished so any type of testing or feedback would be appreciated. You can comment on the OoB, story line, tactics,...

This scenario is compatible with Db6.5.26 and was last modified Feb 27-05.

Thanks for any help provided. Feel free to go wild!

NWCM3 - Carving Turkey

When the NSC made good on its promise to deliver SA-10 Grumble SAM systems to the Greek Cypriots in the spring of 1995 despite Turkish protests, the stage was set for another conflict in Cyprus. The presence of the advanced weapons shifted the delicate balance of power as it put nearly all aircraft operating from the Turkish side of the island at risk.

NATO was embarrassed when regular Turkish forces stormed the island a few months later. It had not been aware of Turkey's intent to reclaim Cyprus once and for all. Hand-in-hand with the economic boom in the NSC came military modernization and revitalization; funding for which was fueled at least partly by an unprecedented level of arms exports. The NSC would no longer sit idly by while its national interests were decided by others. It launched a major attack against Turkey on June 3, 1995.

The NSC did not believe that NATO would intervene in the Cypriot affair after having been snubbed by its Turkish partner and after the beating it had received in the Baltic conflict a year earlier.

Background:

Pleased that NATO has thus far remained only a verbal combatant in this war, the Kremlin became blind to the original objective - the liberation of Greek Cyprus. They suddenly realized that here was a golden opportunity to finally rid themselves of the age-old Bosporous-Dardenelles chokepoint. To do so, it would be necessary to invade and claim at least a portion of Turkish territory. An amphibious assault has been launched to carry out the mission.

Subj: Alert - Impending NSC Amphibious Assault

1. SitRep

Intelligence reports indicate that an NSC amphibious group has been assembled and is underway. It is heading south. The best estimate of enemy intentions is that they are planning to launch an amphibious assault against Turkish territory.

Also, it is possible that an NSC Surface Action Group is heading towards Cyprus.

2. ORDERS

Interdict, engage, and destroy the NSC amphibious group as soon as possible. Command is aware that only limited assets are available for this ASuW mission. You must make do with what you have. NATO continues to refuse reinforcements.

Player's note: Your orders are clear. Stop the amphibious invasion now assembling in the Black Sea. It will be much more difficult to stop the Soviets if they make it to the beach.

Clarification:

1) Shoot down 40 attackers, and
2) Prevent the capture and destruction of the Bosporous facilities, and
3) Destroy 12 ships.

Duration: 30 hours

Taitennek
03 Apr 05, 15:10
Here is my latest project.

I think that it is nearly finished so any type of testing or feedback would be appreciated. You can comment on the OoB, story line, tactics,...

This scenario is compatible with Db6.5.26 and was last modified Feb 27-05.

Thanks for any help provided. Feel free to go wild!

NWCM3 - Carving Turkey

When the NSC made good on its promise to deliver SA-10 Grumble SAM systems to the Greek Cypriots in the spring of 1995 despite Turkish protests, the stage was set for another conflict in Cyprus. The presence of the advanced weapons shifted the delicate balance of power as it put nearly all aircraft operating from the Turkish side of the island at risk.

NATO was embarrassed when regular Turkish forces stormed the island a few months later. It had not been aware of Turkey's intent to reclaim Cyprus once and for all. Hand-in-hand with the economic boom in the NSC came military modernization and revitalization; funding for which was fueled at least partly by an unprecedented level of arms exports. The NSC would no longer sit idly by while its national interests were decided by others. It launched a major attack against Turkey on June 3, 1995.

The NSC did not believe that NATO would intervene in the Cypriot affair after having been snubbed by its Turkish partner and after the beating it had received in the Baltic conflict a year earlier.

Background:

Pleased that NATO has thus far remained only a verbal combatant in this war, the Kremlin became blind to the original objective - the liberation of Greek Cyprus. They suddenly realized that here was a golden opportunity to finally rid themselves of the age-old Bosporous-Dardenelles chokepoint. To do so, it would be necessary to invade and claim at least a portion of Turkish territory. An amphibious assault has been launched to carry out the mission.

Subj: Alert - Impending NSC Amphibious Assault

1. SitRep

Intelligence reports indicate that an NSC amphibious group has been assembled and is underway. It is heading south. The best estimate of enemy intentions is that they are planning to launch an amphibious assault against Turkish territory.

Also, it is possible that an NSC Surface Action Group is heading towards Cyprus.

2. ORDERS

Interdict, engage, and destroy the NSC amphibious group as soon as possible. Command is aware that only limited assets are available for this ASuW mission. You must make do with what you have. NATO continues to refuse reinforcements.

Player's note: Your orders are clear. Stop the amphibious invasion now assembling in the Black Sea. It will be much more difficult to stop the Soviets if they make it to the beach.

Clarification:

1) Shoot down 40 attackers, and
2) Prevent the capture and destruction of the Bosporous facilities, and
3) Destroy 12 ships.

Duration: 30 hours

I have played the scenario for a while and faced no problems.
Also had a look at it with SE. look's good for me. :thumup:

Cheers,
Taitennek.

Herman Hum
19 Apr 05, 19:16
I have played the scenario for a while and faced no problems.
Also had a look at it with SE. look's good for me. :thumup:

Cheers,
Taitennek.
Thanks, Frans.

I'll get it out soon. :)

FreekS
12 Oct 05, 15:03
This is the 8th part of my 21st Century Ocean Wars scen.

The war has interfered with oil supply to the Pacific and various parties are getting very nervous!
Testing is appreciated. Scen used PlayerDB database.

Herman Hum
14 Oct 05, 02:43
Just a reminder for anyone interested in playing or testing. Always grab the latest PlayersDB just before running a scenario built for it because units may have been added since 05-09-07 from designer requests. These additions will not cause problems for previously constructed scenarios but they may be needed by new scenarios under construction in order to function properly.

FreekS
15 Oct 05, 11:43
Here is the 9th scenario of 21st Century Ocean Wars. It is ready for testing and needs the PlayerDB database. Feedback welcome!

Herman Hum
15 Oct 05, 19:58
Here is the 9th scenario of 21st Century Ocean Wars. It is ready for testing and needs the PlayerDB database. Feedback welcome!Test from India/Thai side:

1) Very impressed by initial dispositions. Merchant traffic appears just like in real life; scattered all over the place.

2) Thorshammer2 detected a sub contact. It turned out to be Centurion running at periscope. Is this intentional?

3) Falcons from Korat investigated bogeys. They turned out to be Flankers and were destroyed. Flankers didn't return any fire. They also investigated the AirGuards and exchanged fire. Both were killed and only one AirGuard destroyed.

I took a look with the SE after and see that your Flankers are on Air Int mission from the outset of the game. I ran the game in the SE for a bit and the missions do work, but, IMO, they should have blown my planes right out of the air. I managed to kill four Flankers without any loss. Don't know if you can or want to do anything about it.

4) Falcons went on to spot and kill the Badgers targeted on Korat and Takhli. And no, I did not take advantage of my previous knowledge of their existence. I had the Falcons up on CAP as I normally would. It might just be me, but I found that the Flankers actually alerted me to the raids with their Radar. The Badgers hit U-Tapao without warning or detection. The apron (and the Orion within) was flattened. A Badger EW was spotted over Vietnam. Maybe have one escort the Badgers over Thailand?

5) I tried a helo attack with Sea Skua against the PRC TFs. They were slaughtered.

6) Some ship names are duplicated: Wittekund, Fujikawa Maru, Regina Maersk, Licorne Oceane, Yoko Maru.

7) Your ViConds said that I had to prevent 40 ships from taking 50% damage. This seems Really lenient. I lost 3 tankers and two gun/missile boats. I don't remember if any were damaged. I think that the AI would be hard-pressed to damage 10-15 ships much less forty. I just don't think that there is enough ordnance. Also, I don't think that I could have saved the ships that I lost, either. All I ever heard were explosions and then a report of a ship sinking. This isn't a complaint. I'm just wondering how many of the losses are out of the player's control.

8) Later in the game, I managed to accidentally kill the Centurion SSK. She was outside of the 150nm exclusion zone around Singapore. Is this intentional? The orders stated that I should attack all unidentified subsurface contacts. Well, the Blue-on-Blue contact certainly made things interesting. Lost some planes to the SGP Falcons. Just wondering if it was intentional. If not, then you might wish to restrict the sub to the Exclusion zone around SGP.

9) The two PRC SAGs are pretty aggressive and powerful. The minimal standoff weaponry makes it very challenging. I was able to make some bomb runs on the TFs before the bombers were destroyed. The DDGs provide a pretty lethal SAM bubble and shot down most of the SSMs fired at them.

10) The AI aircraft were pretty easily killed off early on. There appeared to be a great deal of waiting time for the planes to re-cycle. One flight of AirGuards from Burma managed to nibble off an FFL from the Indian CV group, but enemy air was mostly ineffective. Lots of slow time in between running at 30sec or 60sec compression rate.

11) The organization of the merchants was pretty good. They *appeared* to congregate at certain points before moving together towards the Strait. It might help to let the defending player know of these gathering points. I was a bit confused when starting the game. I really didn't have much idea what I was trying to do. I just played until the tanker routes were apparent.

12) Great Cocos island base is not auto-detected. Is this intentional? I would have thought that all runways in the theatre would be known.

13) The LR Flanker CAP over the SAGs was pretty much a failure, IMO. The Harriers managed to kill one Flanker and the EW Badger without any losses. I did manage to shoot the Flanker in the back. Maybe the patrol area is too large?

14) The Maritime Enforcer MPAs were easily destroyed as well as their base.

I hope that this helps and doesn't hurt.

Herman

Herman Hum
16 Oct 05, 02:56
This is the 8th part of my 21st Century Ocean Wars scen. I also ran a test from the China/Burma side. Some things you might like to consider:

1) Check formation Patrol Zones for the Thai CVTF. They appear to be in the default arc shape. The Carrier seems to be part of the screen.

2) By setting the Vietnamese, Malays, Indonesians, and Singaporeans all to act against the player, this scenario is especially tough. You might want to suggest to the player that the China/Burma side is definitely the more difficult of the two sides.

3) One of my subs was repeatedly attacked by a helo. I think that 24 Depth Charges were used in total and she still managed to escape without damage. You might consider re-loading the Indonesian helos with torpedoes in lieu of depth charges.

4) The distance from PRC bases to the PRC SAGs is PERFECT! The Flankers have very little time on station. When they got challenged by the Vietnamese fighters, I lost a good number of Flankers because they simply didn't have any fuel left to evade missiles with and they got shot to ribbons. Good job!

5) Late in the game, a number of air strikes were launched from different bases against a single ship target. Well, the first bombers to arrive easily sank the ship. Once the ship was sunk, the other bombers just stopped in mid-air and stayed their until they ran low on fuel and returned to base. This appears to be pretty wasteful of resources. You might consider creating a separate ship strike mission for each base, OR, you might create a ship strike mission that lists each of the ships individually. This would allow the planes to attack secondary targets if the primary target is destroyed. I don't know if this would solve this specific problem, but it will probably allow you to save your mission assets.

Cheers,
Herman

Herman Hum
16 Oct 05, 05:59
Here is the 9th scenario of 21st Century Ocean Wars. It is ready for testing and needs the PlayerDB database. Feedback welcome!Okay, gave this one a run. Some thoughts and concerns:

1) Your orders do not match the forces available. Your orders state that 5 ships must move to Suez, 5 to Persian Gulf, and 3 to Malacca. Unfortunately, you only have 12 ships at Diego Garcia.

2) I checked your ViConds and the way that you have them set up *should* work. However, I don't think that your orders match your ViConds. If the ships go directly to their RefPts, then the ViCond will be triggered. However, if the player decides to try a more circuitous route, then he could totally miss the area set up for this ViCond. I was going to run like hell and take the long way to get to rendezvous points. If I had not seen the discrepancy in Pt. #1, I would not have looked in the SE and likely would have missed the ViCond altogether. If you choose to leave the ViCond as it is, then you might change the orders so that the player must take the most direct routing to the rendezvous. Also, you might consider having a restrictive time limit and telling the player the game so the he can see that he must take the most direct route to the RefPoints in order to win. Or, you could simply expand the box to enclose all three Ref Points so that there is no way for the ships to avoid crossing the boundaries.

3) Why are some facilities not included in the Diego Garcia base? They looked a bit odd so I joined them to the base. I don't think that game play was affected.

4) I liked very much how you used Mengzi Base to keep my attention focused in one direction while the threat came from another axis. Good job.

However, I don't think that STAVKA would simply send out a lone BCGN on convoy raider operations. That's just my opinion, but I would think that they would send it with at least _some_ ASW support. Also, it was a NICE surprise, but is it logical that the surprise would be so total? Not even the slightest hint from Intell reports? It seems a bit far-fetched to lose track of a BCGN and then have it simply materialize at Dee Gar. I know that your orders allude to some ships being lost, but I think that SOMEONE would have mentioned the disappearance of a 22,000 ton battlecruiser. ;-)

5) The BCGN did an excellent job of shutting down the base. Nothing could fly while the base sat under her SAM bubble. I got lucky and spotted her with the Hornets. They ran away on afterburner and both survived. They managed to get aloft and shoot down many of the Shipwreck AGMs. I don't know if they were targeted on anything important, but only a few facilities (and no aircraft) were lost.

6) The BCGN did a good job of tearing up the MPSron even though they were running for their lives at flank speed.

7) Have you considered allowing the BCGN to totally demolish the base with bombardment? Or, instead of using a BCGN, use 2 SSGNs? I spotted the SSGN quite easily because I had a helo in the area and was quickly able to trace the missile launch to the datum point and kill the Oscar.

8) How about some surface combatants that try to force their way into the IO via Malacca? It could force the Thai CV to react.

9) How about having a couple of Bear ASW aircraft for recon from Mengzi? Or Mays?

10) When the MPSron was running for their lives, it was strange to see that they would run away at 17 or 33 kts. but the BCGN appeared to only 'pursue' at 16kts. It was probably out of missiles, but I wonder if there is another way that it could be more effective.

11) How about a turncoat? What would happen if either Malaysia or Indonesia (or both) decided to change their allegiance? That could make the IO one big trap.

12) How about including a relief / re-inforcement convoy bound for DG/PG?

13) How about a convoy / stream of tankers going back and forth to the PG that must be protected?

Cheers,
Herman

FreekS
07 Dec 05, 15:38
Hi all, Here is my latest draft scen in the 21st Century Ocean Wars scenario.
Testing appreciated! Freek

Herman Hum
07 Dec 05, 20:29
Gave this a run. Some thoughts:

1) Are you certain that you want to use the KA-32A7 Helix? I think that it was a theoretical platform that may never have been in production and was a leftover from Cold War plans. An armed helo is a powerful force.

2) Your ViConds list Taxiways, Runways, and the Ammo dump as eligible for destruction. The first two are indestructible and the ammo dump might as well be indestructible. You still have six possible targets, but the player must destroy 6/6 to win. Is this intentional?

3) Your inclusion of gun batteries on the island is interesting. I think that the S-60 is used by former Warsaw Pact forces and should not be found on DG. Also, how is a player expected to deal with them? SSMs cannot hit them and they easily out-range the BCGN guns. Also, there isn't any armament on the Forgers that can do the job. So, any gun duel between them and the BCGN is going to end in the ship's destruction. In the PlayersDB, gun batteries CAN sink ships.

4) The two FFGs do a VERY nice job defending the MPSron. Jamming does well to keep them from being localized.

5) I disagree with the number of Forgers that you have on your special platform. It might be conceivable (even if it is not likely) that they might get 1-2 a/c operational on that ship, but to have 6 Forger + 4 helos? That Really stretches my imagination too much, IMO. Even the old Moskva Aviation cruiser could only carry a few and now you have an entire wing?

6) Why are there Watchtowers on the Neutral side? Could another unit like an agent serve better?

7) The presence of the Chakri Nareubet is a good wild card. She was able to conduct some attacks and keep me on my toes. Jamming does well to keep her hidden.

I hope that this helps.

Herman Hum
28 Dec 05, 16:17
Gave this scen a test from the German/Axis side:

Had the Bismarck and Eugen run at full speed through the Denmark Strait. Didn't see anything until they were exiting. Norfolk and Suffolk were encountered and both vessels were sunk. I was cruising at 24 kts and could easily have outrun them since they apparently would not exceed 16kts.

After breaking out into the Atlantic, I hunted for convoys fruitlessly and the game eventually ended. I lost and was told that I was supposed to arrive in Brest. However, no where in the orders does it say that I have to Go To Brest!

Okay, I re-started for a second run. This time, I made the run directly for Brest. There were a number of Swordfish detections and attacks. They were easily shot down.

Sheffield, Renown, Stronghold encountered. It seemed easy to evade them. They were running at 26kts but I was easily able to run away at 30kts. They might have tried to intercept my ships when I slowed down to 15 kts. However, I easily went around them by sprinting at 30kts.

Four Blenheim attacked. Got some damage on Bismarck (2%) before all were shot down.

Bismarck guns only had a range of 11.9nm while even the CA Maori had a range of 12.6nm. BC Renown had 21.6nm gun range (almost twice that of the best guns on Bismarck!) I found this quite odd.

Finished the run into Brest and ‘won’.

Why is there an exclusion zone around the UK?

One other thing that appeared interesting: Subs don't seem to have any difference in fuel consumption between cruise, full, and flank speeds at periscope depth.

Good luck with the scenario.

Herman Hum
07 Jul 06, 20:54
Freek Schepers has posted a new PlayersDB scenario for testing.

Get it from the ScenShare Files Under Construction (http://games.groups.yahoo.com/group/ScenShare/files/Scenarios%20under%20Construction/) folder

NORTH CAPE
Scenario in the Battleset "21st century ocean wars"

Prior to war breaking out, a small Dutch Task force of frigates delivered the Dutch Marines to Finnmark. Having trained there for years, several companies of Marines have joined their Norwegian and British counterparts to await the expected Rusian attack into Finnmark.


Orders for NATO

SITUATION

Russian ground troops have passed the border of Finnmark. Air support is nearly absent due to successful strikes on Kola bases.

The Dutch amphibious ship Rotterdam has delivered several companies of Marines.

US and British subs have severely damaged Russian ASW hunting groups in the Barentz.

INTEL

Remnants of ASW groups (including frigates, destroyers, patrol vessels, and submarines) are known to be in the Barentz.

MISSION

The LPD and its escorts are needed elsewhere and the Dutch ships are ordered to make best speed West. Air support is not available

Clarification of Victory conditions:

- Bring the Dutch ships west of line of ref points in 10 hours

Orders for Russia

SITUATION

American carriers have withdrawn from the Barentz sea to reload and refuel from their support ships.

Russian ground troops are advancing into North Norway, but their progress is hindered by the lack of air support due to devastating airstrikes on Kola bases.

INTEL

NATO surface ships are supporting the defence of Norway. British and Dutch amphibious warships have delivered specially trained winter commandoes and their escorts have shelled Russian troops.

MISSION

Russian surface forces are to find and destroy amphibious vessels expected making their way back through the fjords.

Clarification of victory conditions

- Sink three enemy ships in 10 hours

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Herman Hum
29 Jul 06, 05:51
A new PlayersDB (http://www.strategyzoneonline.com/forums/downloads.php?do=cat&id=51) scenario is ready for testing.

REMAIN CALM: #2 POISON OASIS

New World Order Battleset #3: Algerian Conflict

In July 1994, the unrest in Algeria that had been simmering for years finally exploded into a major armed conflict. The terror campaign that had been carried out by Islamic extremists since the early 1990s, reached an awful crescendo when they finally seized power in the country. Algerian government forces, demoralized and fearful of repercussions against their families, lay down their arms and capitulated to the rebel army by August 1994. It did not take long for the new Islamic government to gain support from Iran and Libya for its anti-Western stance. A major program to build a powerful Algerian military was funded by trading oil to Russia for arms. In March 1995, Algerian forces began harassing Western ship traffic in the Western Mediterranean. On 27 August, 1995, a civilian airliner was hijacked by Islamic extremists. The hijackers were given sanctuary in Algeria and the passengers were held for ransom. A Coalition of Western nations responded.

Coalition
SitREP:

The rescue attempt was successful. The hostages were freed, but not without cost. Four troopers were killed and 27 more were wounded in the operation. To make matters worse, two of the Sea Stallions were damaged by ground fire and crashed on final approach to the Kearsage! Helicopters are currently busy pulling survivors from the water.

Intelligence:

The Algerians and their allies, the Libyans, were caught mostly by surprise from the early morning raid. However, the alert has now been sounded and most of the navy and air force has responded.

Orders:

1) LHD Kearsarge must remain on station for 90 minutes to ensure recovery of crash survivors. The recovery zone is demarcated by Ship Nav Zone [A].

2) DD Hewitt and FFG Tisdale are free to manoeuvre although their helicopters are currently tied up with the rescue operation.

3) Destroy any and all aggressors.

4) Do not allow your ships to be severely damaged.

5) Do not lose more than twelve aircraft.

6) Once the survivors have been recovered, all three ships are to head at once to the closest NATO base at Decimomannu and dock. A VC-9 jet is awaiting the freed hostages to transport them to the base in Germany.

Rules of Engagement:

All identified Algerian and Libyan units may be engaged at your discretion.

Mission duration: 15.5 hours

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Herman Hum
15 Aug 06, 15:37
A new scenario has been posted for testing:

Katyusha

http://img138.imageshack.us/img138/6708/katyushago6.th.gif (http://img138.imageshack.us/my.php?image=katyushago6.gif)

Syrian-backed Hezbollah is raining Katyusha rockets on Northern Israel. Israeli intelligence suggests that Hezbollah has over 10,000 such rockets flown in daily through Damascus from Tehran. Iran has an advanced missile program building anti-ship missiles and ground-attack missiles of various ranges and with ever-increasing accuracy. Katyusha is a terror weapon, but if Iran decides to supply Hezbollah with modern missiles and advanced guidance packages, then Israel is really in trouble. The Israeli government has decided that this threat warrants a pre-emptive strike on the missile manufacturing plants in Iran.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v6.4.9

FreekS
02 Sep 06, 09:04
Ok gents

I've created a new scenario UNIFIL (trying to keep up with current affairs).

Its a followup of Katyusha (a new battleset is maybe to early to claim!).

Unifil is starting a peace enforcement operation in Lebanon after the monthlong Israeli-Hezbollah-Iran conflict in the region.

The scenario can be played (needs to be tested for) either 3.6 or 3.7 ANW

As I've heard a rumour that there are ANW players out there waiting for a brandnew MP game so both sides start from the same 'ignorance' level, please drop me a PM or email and I'll send you the scen.

Freek

Herman Hum
26 Sep 06, 21:42
A new scenario has been posted for testing:

UNIFIL

http://img103.imageshack.us/img103/342/unifilhe5.th.gif (http://img103.imageshack.us/my.php?image=unifilhe5.gif)

After a month-long war in Southern Lebanon which saw thousands dead and thousands of Katyusha rockets landing in Israel, the UN Security Council has accepted resolution 1702.

Israel's deep strike on Iranian WMD sites has done nothing to reduce the threat from Hezbollah. It's all up to UNIFIL, now.

The UN mandate is to:

1. Enforce a cease-fire in Lebanon

2. Disarm/destroy Hezbollah in Lebanon

3. Implement an arms embargo against Israel and Hezbollah

4. Prevent IDF missions into Lebanon

France and Italy (both with long heritage in the Middle East) are leading the coalition which, for the first time ever, contains Army, Navy, and Air Force elements.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v6.4.9

Herman Hum
04 Nov 06, 09:55
Freek Schepers has posted a new PlayersDB scenario for testing.

Get it from the ScenShare Files Under Construction (http://games.groups.yahoo.com/group/ScenShare/files/Scenarios%20under%20Construction/) folder

Blockade

http://img177.imageshack.us/img177/6738/blockaderl8.th.gif (http://img177.imageshack.us/my.php?image=blockaderl8.gif)

This scenario follows UNIFIL.After a month-long war in Southern Lebanon which saw thousands of Katyusha rockets landing in Israel, the UN Security Council has enforced resolution 1702.Israel's deep strike on Iranian WMD sites has done nothing to reduce the threat from Hezbollah.UNIFIL is fully deployed with France and Italy providing ground forces, and Germany, Denmark and Greece providing Navy ships to prevent weapon resupply to Hezbollah.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v6.4.9

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Herman Hum
11 Jan 07, 07:15
A new scenario for the PlayersDB has been posted for testing.

Diablo


http://img329.imageshack.us/img329/5426/diablofs0.th.gif (http://img329.imageshack.us/my.php?image=diablofs0.gif)


New World Order battleset #4 - Part 1 - The War with UBAN - Indian Ocean Persian Gulf - #2 DIABLO

In September 1995, one of the West's not-so-secret desires was fulfilled. Saddam Hussein, the mother-of-all dictators, was assassinated. However, this apparent good fortune has also kindled one of the Western world's darkest fears. In the chaos following Hussein's demise, the "rogue nation" of Iran has taken political control of Iraq. This new nation has further amalgamated with Yemen, Syria, Egypt, and Libya in a new military and economic confederation known as the United Brotherhood of Arab-Persian Nations (UBAN). Led by Tehran, UBAN is, of course, staunchly anti-American. It is also the largest oil producer and the largest market for military arms in the world. These factors have combined to bring in the cash-hungry NSC as a powerful ally of the new Arab alliance. In a third, infinitely more terrifying re-play of the 1980-1988 and 1990-1991 Persian Gulf conflicts, UBAN has threatened to cut off the flow of oil in the Gulf and to invade both Kuwait and Saudi Arabia if the latter nations do not join UBAN.

The loss of these friendly partners would be a tremendous blow. Bolstered by its alliance with the NSC (New Soviet Confederation), UBAN is determined to make good on its promise to drive out the Great Satan.

As expected, UBAN forces have already overrun Kuwait and are now preparing to break through the Saudi border. Heavy air attacks have begun against Saudi bases and UBAN naval forces are in control throughout most of the Persian Gulf. We are continuing to suttle aircraft into Saudi Arabia. A US CVBG is entering the Indian Ocean and is enroute to the Arabian Gulf to provide support.

The NSC is threatening to become involved if we interfere "too heavily in Persian Gulf affairs." Although this veiled threat is worrisome, we cannot affort to hold back our efforts to defend Saudi Arabia and liberate Kuwait.

Diablo

Secret - Flash Message - 1302Z951124

Fr: CinCPac HQ - Pearl Harbour

To: CentCom HQ - Riyadh
Strike Comd HQ - Diego Garcia
Strike Comd HQ - Bangkok

Subj: UBAN Attack on Kuwait and Saudi Arabia

1. SitRep

UBAN has unleashed a major attack vs. Kuwait and Saudi Arabia. Kuwait has been overrun. The Saudi border has been breached in some sectors. Saudi airbases are under heavy air attack. UBAN naval forces control most of the Gulf. CVBG 44.1 is now entering the Indian Ocean enroute to the Arabian Gulf. NSC has openly criticized our intervention and is threatening to become involved.

2. Orders

CVBG 44.1 - Flag Eisenhower - Proceed at best speed to the Arabian Gulf. Establish AEW and AAW defence in Strait of Hormuz sector.

Strike ComDs HQ Diego Garcia and Bangkok - Continue deployment of reinforcements into secure Saudi bases.

Strike ComD HQ Riyadh - Execute immediate strike operations against UBAN targets in Iran and the former Iraq. Primary targets are airfields and fuel facilities. Maintain the defence of Saudi and GCC bases.

Author: Herman Hum, Brad Leyte

This scenario requires the latest release of the PlayersDB v6.4.9 (http://www.Xtreme-Gamer.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), Xtreme-Gamer (http://www.Xtreme-Gamer.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=14&t=000662#000000), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), CombatAce (http://forum.combatace.com/index.php?showtopic=9445), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
14 Mar 07, 17:54
A new scenario PlayersDB has been posted for testing.


CHOKE POINT - PIG BOATS 1

http://img507.imageshack.us/img507/6966/pigboats1zi6.th.gif (http://img507.imageshack.us/my.php?image=pigboats1zi6.gif)


At first, the world considered the declaration of war nothing more than a formality -- a joke. How could Russia successfully stage a war against Spain? Sure, the Spanish had vetoed the EC trade agreement with their large eastern neighbour, but they had their reasons. The problems could be evaluated and resolved. The declaration of war, though unnecessary, was somewhat understandable. In any case, the two nations were so far removed that nothing would come of the "war" -- right?

The EC was completely shocked by the blitz the Russians conducted against the Spanish fleet. In only a few hours, the Iberian fleet ceased to exist, aside from a few patrol boats and one or two frigates. Did the remainder of the EC assist in the battle? Wasn't there a defensive agreement in the EC treaty? When Russia began assuring the EC that only the Balearic Islands would be the subject of the war, many European nations hesitated in joining the fray. The Russians were obviously angry and may actually invade the little-defended eastern borders of the Community.

Britain, however, did not hesitate. Within an hour of the initial hostilities against Spain, Britain warned the Russians to back off. Then, a Russian amphibious formation was spotted moving towards Gibraltar. With no other nations assisting, Britain ordered what few subs it had in the Western Med to battle stations. Had the British not been conducting ASW and bottom-contour mapping of the Gibraltar region, Spain would have lost the Balearic Islands. They still might.

Duration: 60 hours
Original designer: Cass M. Johnson
Author: Herman Hum

This scenario requires the latest release of the PlayersDB v6.4.9 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), CombatAce (http://forum.combatace.com/index.php?showtopic=9445), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
28 Mar 07, 14:22
A new scenario for the PlayersDB has been posted for testing.


Reconnaissance

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PROJECT PENINSULA 94
Peninsula 94 is a series of 4 related scenarios (Recon, Ingress, Strike Ops, and Egress) representing different phases of a US multi-carrier battle group attack on the Kola Peninsula. From the Russian perspective, this is the mission the navy has trained for since its beginning: defense of the homeland.

These scenarios are related by a common order of battle and a concurrence of mission. Any discrepancies can be attributed to poor bomb damage assessment and better than expected damage control. They should be played in order and from the same side to appreciate the developing momentum an operation of this magnitude has.

Reconnaissance:

From the NATO perspective, this scenario is a submariner's delight. A force of SSNs must enter Russian waters and conduct an intelligence sweep of the area prior to the arrival of the CVBG. This scenario is going to require discipline and restraint on the part of the NATO player if he hopes to be successful in the overall strategy. Many targets of opportunity may present themselves, but adherence to the Rules of Engagement is the only way to win.

From the Russian perspective, it's only a matter of time. Much of the fleet has been forced to retreat out of the North Atlantic and is now trying to re-group in the Norwegian Sea. The next logical step for NATO is an attack on the Kola Peninsula by a large CVBG which would surely be preceded by a submarine force to gather intelligence. This scenario is a large-scale ASW operation with a wrinkle, that being several unescorted capital ships in transit to re-organization points. The challenge here is force allocation. With limited first-line ASW assets, hard choices will have to be made and risks taken.

Original author: BI Hutchison
Author: Herman Hum

This scenario requires the latest release of the PlayersDB v6.4.9 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
26 Apr 07, 15:15
A new scenario for the PlayersDB has been posted for testing.


Strike Operations

http://img507.imageshack.us/img507/6966/pigboats1zi6.th.gif (http://img507.imageshack.us/my.php?image=pigboats1zi6.gif)


PROJECT PENINSULA 94
Peninsula 94 is a series of 4 related scenarios (Recon, Ingress, Strike Ops, and Egress) representing different phases of a US multi-carrier battle group attack on the Kola Peninsula. From the Russian perspective, this is the mission the navy has trained for since its beginning: defense of the homeland.

These scenarios are related by a common order of battle and a concurrence of mission. Any discrepancies can be attributed to poor bomb damage assessment and better than expected damage control. They should be played in order and from the same side to appreciate the developing momentum an operation of this magnitude has.

Strike Operations:

This is pay dirt for US forces: conduct large-scale strike operations against the home of the Red Banner Fleet. While the mission is straight-forward, this scenario promises to be a case study in contingency planning as situations change quickly in a high-threat environment. Asset allocation and formation rotation is the key to survival for surface elements in this scenario. To be successful in the strike arena of this scenario, solid adherence to the fundamentals is vital. Any deviation may have catastrophic effects on the overall plan as a carrier is useless without its aircraft.

From the Russian perspective, coastal defense has been the heart of fleet planning since its inception, though it was always expected that more high-value assets would be available for the task. The player will be expected to focus remaining assets in defense of land-based facilities. The nuclear option is available. Since no single group has the striking power to penetrate a CVBG defensive screen, coordination is the key in offensive operations.

Original author: BI Hutchison
Author: Herman Hum

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
11 May 07, 04:45
A new scenario for the PlayersDB has been posted for testing.


Egress

http://img338.imageshack.us/img338/9366/egressgq6.th.gif (http://img338.imageshack.us/my.php?image=egressgq6.gif)


PROJECT PENINSULA 94
Peninsula 94 is a series of 4 related scenarios (Recon, Ingress, Strike Ops, and Egress) representing different phases of a US multi-carrier battle group attack on the Kola Peninsula. From the Russian perspective, this is the mission the navy has trained for since its beginning: defense of the homeland.

These scenarios are related by a common order of battle and a concurrence of mission. Any discrepancies can be attributed to poor bomb damage assessment and better than expected damage control. They should be played in order and from the same side to appreciate the developing momentum an operation of this magnitude has.

Egress:

For NATO, it's time to withdraw. Relentless attacks have begun to take their toll as casualties mount and magazines are down to their last reloads. Russian defenses are well aware of your approximate position and attacks are growing in size and determination. Speed is life. Return to safer waters as soon as possible. The air defense network is now operational at Keflavik, so air support will be available. This scenario will illustrate the difficulties a battle group commander will face in fighting a rear-guard action against a force receiving reinforcements. Deception should play a critical part of any strategy. Survival of the carriers is critical to future operations.

From the Russian perspective, revenge is the order of the day. Attacks by US forces have done grave damage to Red Banner Fleet facilities and eliminated much of the high-level command staff in the area. The President has committed the bulk of the naval aviation reserves in an attempt to punish the Americans. A nuclear strike is authorized, though only with cruise missiles. Any use of ballistic missiles may precipitate escalation. Early destruction of the American carriers will avert escalation so time is of the essence.

Original author: BI Hutchison
Author: Herman Hum

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
16 May 07, 15:43
A new scenario for the PlayersDB has been posted for testing.


Interfet-Stabilize

http://img512.imageshack.us/img512/5457/interfetpw1.th.gif (http://img512.imageshack.us/my.php?image=interfetpw1.gif)


East Timor is an old Portuguese colony which was annexed by Indonesia in 1975. In August 1999, the citizenry overwhelmingly voted for independence, and, almost immedately afterwards, Indonesian-backed militia bacame active. By September, 250.000 people had fled the killings.

In September, President Habibi of Indonesia finally agreed to the deployment of a multinational UN-peacekeeping force in East Timor so long as it was primarily Asian troops.

While US, New Zealand, Italian, Singapore, Malaysian, and Norwegian troops began the long preparations for deployment, Australia was ready and an amphibious convoy put to sea.

Indonesia objected strongly to this breach of the agreement.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
24 May 07, 12:51
A new scenario for the PlayersDB has been posted for testing.


ANGLO-EUROPEAN WAR

http://www.gamesquad.com/forums/attachment.php?attachmentid=19342&stc=1&d=1180024717

The EC was the first economic system to recover from the World Recession of the 90's. However, the advantage gained was short-lived, with the US economic situation strengthening rapidly. European leaders understood that if the US was to regain its advantage in economics held since the Second World War, the European nations would continue to live under the iron fist of North American dominance. They decided that things must change.

When the complete ban on trade with North America was passed in several legislatures of the EC nations, the world was aghast. In effect, the EC declared Cold War on America and the results would be nothing short of destructive.

The war which followed, however, originated from an unusual direction. Great Britain refused to pass the non-trade agreement and began unrestricted, even forced, trade with the United States. The US quietly rendezvoused with British shipping in the mid-Atlantic and escorted the trade ships across the sea. The Americans knew that they would be in a position of authority shortly and chose not to rustle the European feathers until such time.

But, the Continental EC would have none of this. Demands for British acceptance of the trade pact were fierce, but unheeded. The French were the first to respond. If the British would not freely accept the trade pact, they would be forced to adhere.

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
06 Jun 07, 11:41
A new scenario for the PlayersDB has been posted for testing.


BALTIC BREAKOUT

http://www.gamesquad.com/forums/attachment.php?attachmentid=19514&stc=1&d=1181144411

Instead of a peaceful transition in government, the Soviet Union, instead, undergoes two very violent and aggressive overthrows in one week. In the confusion during the change of government from communism to democracy and back to communism controlled by military leaders, a general war is started against NATO countries.

Two key naval units, though, aren't told in time. The Admiral Gorshkov and the Chernova Ukraina are still docked in the Baltic shipyards. Though the whole world is caught off guard, the German Navy puts up whatever patrols it can. Most units are sunk in the initial attack, but once the situation was stabilized, a few subs and surface groups were able to take positions in the Baltic.

The two capital units of the Soviet Northern Fleet are caught between a rock and a hard place. They sail, knowing the hell that awaits them as they try to manoeuvre through the narrow straits between Denmark and Norway. Once free, though, there will be clear sailing to Murmansk as the USN and RN are not in position to do anything about it. So, the challenge is there. Are the Soviet ships up to it?

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
13 Jun 07, 07:14
A new scenario for the PlayersDB has been posted for testing.


INVASION OF ANTILLES

http://www.gamesquad.com/forums/attachment.php?attachmentid=19534&stc=1&d=1181733079


Elections in the Netherlands Antilles have seen gains for the political party seeking closer ties to Venezuela and its President, Chavez.

The Government has fallen and the legal status of the islands is unclear; with Curacao an independent nation within the Kingdom of the Netherlands, Aruba, and Bonaire seeking a similar status, and the three smaller islands of St. Eustatius, St. Maarten, and Saba being municipalities within the Netherlands. Early this morning, Venezuela carried out a sudden invasion of the ABC islands.

Netherlands has a standing presence in the Caribbean with an FFG (currently Van Galen), 2 companies of Royal Marines, and several Coast Guard Cutters to deter any aggression and interdict drug shipments. The 2 short companies of Royal Dutch Marines fought a gallant rear-guard action towards the airport and left the island in two Fokker patrol planes.

The Netherlands has announced that it will send a task force to retake the islands, and convened an urgent NATO meeting this morning. The NATO meeting ended in an uproar after the NATO president determined that Article 5 did not apply and recommended diplomacy to end the crisis. The Dutch ambassador announced that Netherlands was ending its NATO military mission in Afghanistan with immediate effect and that in fact the 1500 Dutch troops there were already packing. It looks like Netherlands will have to fight the first phase of the aggression alone.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

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Herman Hum
20 Jun 07, 11:18
A new scenario for the PlayersDB has been posted for testing.


Liberation of Antilles

http://www.gamesquad.com/forums/attachment.php?attachmentid=19534&stc=1&d=1181733079


This is the fourth scenario in the "Hugo's Folly" Battleset.

Elections in the Netherlands Antilles have seen gains for the political party seeking closer ties to Venezuela and its President, Chavez. The Government has fallen and the legal status of the islands is unclear; with Curacao an independent nation within the Kingdom of the Netherlands, Aruba, and Bonaire seeking a similar status, and the three smaller islands of St. Eustatius, St. Maarten, and Saba being municipalities within the Netherlands. Early this morning, Venezuela carried out a sudden invasion of the ABC islands.

Netherlands has pulled together the largest Task Force it is capable of amassing. Due to recent sales of Frigates, P-3's, and F-16s, it is numerically at a distinct disadvantage. The Dutch armed forces are counting on their technical quality and training to attain victory.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

http://www.harplonkhq.com/images/mainpic.gif (http://www.harplonkhq.com/)

Herman Hum
27 Jun 07, 15:11
A new scenario for the PlayersDB has been posted for testing.


Assembly

http://www.gamesquad.com/forums/attachment.php?attachmentid=19534&stc=1&d=1181733079


Elections in the Netherlands Antilles have seen gains for the political party seeking closer ties to Venezuela and its President, Chavez.

The Government has fallen and the legal status of the islands is unclear; with Curacao an independent nation within the Kingdom of the Netherlands, Aruba, and Bonaire seeking a similar status, and the three smaller islands of St. Eustatius, St. Maarten, and Saba being municipalities within the Netherlands. Early this morning, Venezuela carried out a sudden invasion of the ABC islands.

The Netherlands has sent a task force to the Caribbean. The fast Frigates and support ships have arrived, but the amphibs and transports are still several days away from the conflict.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

http://www.harplonkhq.com/images/mainpic.gif (http://www.harplonkhq.com/)

JanMasterson
28 Jun 07, 07:46
it sounds interisting.

what is the "Chinook Landing Zone" in Brazil ( 360nm south of "Prison Camp") for?

EDIT: after some hours of play (the fastest TC i pay is 15 sec.), "something" blowed the airtsrip from where my Chinooks took off, my TF Van Speijk have been sank by "something" when she was following a MRCH ship, i detected and sank a sub SW of St Marteen, HNLMS Dolfijn have been sank when he was crawling at 3 knots at 50m deep NW of Puerto Cumarebo and finally my Chinooks were destroyed by a combined arms brigade...

i may have missed something in the briefing! :D

cheers,

Jan

FreekS
28 Jun 07, 15:42
Thanks for testing Jan,

I have a couple of testreports to go through this weekend (RL is catching up with me during the week). I will carefully look at the briefing and maybe spell out some of the dangers a bit more!

Thanks for the help!

Freek

JanMasterson
28 Jun 07, 16:11
you are welcome, check at Scen Share, there are also some suggetsions there.

cheers,

Jan

Herman Hum
11 Jul 07, 03:41
A new scenario for the PlayersDB has been posted for testing.


Flight of the Governor

http://www.gamesquad.com/forums/attachment.php?attachmentid=19534&stc=1&d=1181733079


This is the first scenario in the "Hugo's Folly" Battleset.

Elections in the Netherlands Antilles have seen gains for the political party seeking closer ties to Venezuela and its President, Chavez. The Government has fallen and the legal status of the islands is unclear; with Curacao an independent nation within the Kingdom of the Netherlands, Aruba, and Bonaire seeking a similar status, and the three smaller islands of St. Eustatius, St. Maarten, and Saba being municipalities within the Netherlands. Early this morning, Venezuela carried out a sudden invasion of the ABC islands.

Venezuela has recently received deliveries of new Su-30 Flankers from Russia. Coupled with the political chaos of the current situation and the aspirations of a megalomaniac, this is a potentially volatile and lethal mixture.

Author: Herman Hum

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), PlayersDB Depot (http://www.taitennek.nl), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

http://www.harplonkhq.com/images/mainpic.gif (http://www.harplonkhq.com/)

Herman Hum
07 Sep 07, 18:20
New PlayersDB scenario posted for testing.

EU5-Tin Canary


http://img340.imageshack.us/img340/9683/eu5ws4.th.gif (http://img340.imageshack.us/my.php?image=eu5ws4.gif)


The Canary Islands are located just South of the Atlantic entrance into the Med. Owned by Spain, they have represented a strategic control point since the days of ancient Rome.

One of the islands, Grand Canaria, hosts a large Spanish military base complete with hardened aircraft shelters and underground bunkers. From this base, the EU can interdict any shipping moving in or out of the Med. As long as Gran Canaria is functional, the US can not re-establish their LoC through the Med.

Russia has officially sided with the EU and has committed substantial surface forces to complement the French units already in the theater. Together they are prepared to oppose a pair of American carrier groups.

Author: Eric Weincam

This scenario requires the latest release of the PlayersDB v7.4.7-ANW (http://www.GameSquad.com/forums/downloads.php?do=cat&id=119)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

http://www.harplonkhq.com/images/badger0ma.th.jpgFilesOfScenShare (http://games.groups.yahoo.com/group/FilesOfScenShare/)

http://www.harplonkhq.com/images/mainpic.gif (http://www.harplonkhq.com/)

Flanker
09 Sep 07, 05:17
Do you want any feedback on the testing of this scenario?

Herman Hum
14 Sep 07, 14:21
A new scenario for the PlayersDB has been posted for testing.


SHARKS OF STEEL - PIG BOATS 2

http://img507.imageshack.us/img507/6966/pigboats1zi6.th.gif (http://img507.imageshack.us/my.php?image=pigboats1zi6.gif)


At first, the world considered the declaration of war nothing more than a formality -- a joke. How could Russia successfully stage a war against Spain? Sure, the Spanish had vetoed the EC trade agreement with their large eastern neighbour, but they had their reasons. The problems could be evaluated and resolved. The declaration of war, though unnecessary, was somewhat understandable. In any case, the two nations were so far removed that nothing would come of the "war" -- right?

The EC was completely shocked by the blitz the Russians conducted against the Spanish fleet. In only a few hours, the Iberian fleet ceased to exist, aside from a few patrol boats and one or two frigates. Did the remainder of the EC assist in the battle? Wasn't there a defensive agreement in the EC treaty? When Russia began assuring the EC that only the Balearic Islands would be the subject of the war, many European nations hesitated in joining the fray. The Russians were obviously angry and may actually invade the little-defended eastern borders of the Community.

Britain, however, did not hesitate. Within an hour of the initial hostilities against Spain, Britain warned the Russians to back off. Then, a Russian amphibious formation was spotted moving towards Gibraltar. With no other nations assisting, Britain ordered what few subs it had in the Western Med to battle stations. Had the British not been conducting ASW and bottom-contour mapping of the Gibraltar region, Spain would have lost the Balearic Islands. They still might.

Original designer: Cass M. Johnson
Author: Herman Hum

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

http://www.harplonkhq.com/images/mainpic.gif (http://www.harplonkhq.com/)

Herman Hum
20 Sep 07, 17:12
PlayersDB H3 scenario posted for testing.

In Every Clime and Place


http://img330.imageshack.us/img330/9316/ineveryclimeandplacerc8.th.gif (http://img330.imageshack.us/my.php?image=ineveryclimeandplacerc8.gif)


The war between the CIS and NATO has been raging for three weeks with the CIS gaining the upper hand with their swift conquest of the nations surrounding the Norwegian Sea. Gaining access to the Atlantic in this manner, many of their hunter-killer submarine groups have been able to sortie thus harassing NATO convoys and wreaking havoc with NATO's wartime plans. SACEur has had enough and finally convinces the USN to launch an amphibious invasion of Norway to stop the flow of subs that are sinking his supplies!

In order to pull off such a daring invasion, a CVBG is pulled from escort duty and ordered to soften up the air power that the CIS has built up in Norway. The USN also pulls together all of its newest ships in the 'Gator navy. Finally, the AV-8B Harrier II+ is embarked on the Wasp-class ships. This will prove to be its debut in combat.

There is little time left for NATO. At the rate the CIS subs are sinking convoys, NATO won't last another two weeks. This invasion must be successful!

Author: Herman Hum

This scenario was originally released for Harpoon: ANW and is now being tested for Harpoon v3.6.3

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=126)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

Taitennek
10 Oct 07, 19:57
New scenario available for testing.......

I have put a test scenario [ANW multi-player only!!!] on Tony's server and I invite everybody to test it and send in suggestions and critics.

The scn is a military clash between Cina and Japan. China wants get control over the Main Islands of the Ryukyu Islands and the rich gas fields.

The Name of the scenario is: AC-PRELUDE and is designed with the PlayersDB, version 7.4.7. for Harpoon ANW 3.8.
Warning: The scenario is designed for Multi-play ONLY[!!!]

Awaiting your comments,
Cheers,
Frans.

Herman Hum
11 Oct 07, 16:23
PlayersDB H3 scenario posted for testing.

The Third Temple


http://img267.imageshack.us/img267/8039/3templeye3.th.gif (http://img267.imageshack.us/my.php?image=3templeye3.gif)


A surprise attack by Egypt and Syria on Israel during Yom Kippur yesterday has been astonishingly successful.

Using the element of surprise, the Egyptian and Syrian Air Forces destroyed scores of Israeli planes in their revetments. Under cover of the strongest SAM-belts the world has ever seen, Syrian ground forces have broken through Israeli defences along the Golan Heights and are pushing south towards Jerusalem. Israeli ground-attack planes destroyed scores of tanks, but were decimated by SAMs.

As the Syrians are moving out of the protection of their SAM belt, they rely on the Air force to support the advancing tanks.

In desperation, Israel and has ordered the arming of F-4 Phantoms with Nuclear bombs.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=126)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

Herman Hum
17 Oct 07, 15:55
PlayersDB H3 scenario posted for testing.

Re-Take: Orange or Red?


http://www.gamesquad.com/forums/attachment.php?attachmentid=20269&stc=1&d=1192650568

The Ukraine's "Orange Revolution" has failed. The pro-Russian party which won the last elections has used its renewed power to move the country back towards Russia and an autocratic regime.

Russian forces were invited to "secure" Ukraine's borders against "potential aggressors". There has been a massive influx of Russian naval aircraft and the Ukraine is now "guarded" by Russian warships and submarines.

A few hours prior to that, parts of Ukraine's armed forces declared that they will not follow any orders of the new regime dominated by Russia. They have taken sides with "Free Ukraine" - a political movement of those still believing in the "Orange Revolution".

The "Free Ukrainian Forces" (FUF) have joined a US Carrier group which has arrived in order to protect Romania and its forward-based deployment against any Russian attack out of the Ukraine.

The stakes are high and an epic clash is about to begin.

This scenario is a re-make of a Harpoon Classic scenario written by Ralf Koelbach for the HC_EuroDB (edited by Rene Haar) and has been re-made for compatibility with the PlayersDB v7.4.7 and Harpoon3 with the consent of the author.

Author: Herman Hum

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=126)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

Herman Hum
04 Nov 07, 05:49
PlayersDB H3 scenario posted for testing.

Nicobar Vengeance


http://www.gamesquad.com/forums/attachment.php?attachmentid=20399&stc=1&d=1194173267

Friction has been growing between Indonesia and her neighbours. Amongst other issues, Indonesia claims that other nations have been illegally fishing in her waters while other nations accuse Indonesia of not doing enough to reduce piracy.

Four days ago, an Indonesian submarine in the waters between the Nicobar islands and Sumatra sank an Indian merchant vessel that it mistook for a commercial fishing boat. Sixteen Indian sailors were killed in the incident.

Author: Herman Hum

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=126)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

Herman Hum
21 Nov 07, 16:31
New Scenario for testing:

Brown Water Transit

http://www.gamesquad.com/forums/attachment.php?attachmentid=20477&stc=1&d=1195680560

Unlike the United States and Canada, neighbourly relations between India and Pakistan have a distinctly cold feel. India's goal to be the dominant regional power is not a secret to the other nations of the area. Of course, a fleet of submarines, three aircraft carriers, and a nuclear weapons program communicate intentions without the need for words.

Unable to afford the quantities of conventional weapons systems to constitute an effective deterrent, Pakistan has turned to devoting a growing percentage of its defense spending toward development of nuclear weapons.

Assuring safe passage for the materials required for this program is one of the highest priorities of the Pakistani armed forces.

Original designer: Delwin Hinkle
Author: Herman Hum

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

GS file archives (http://www.Gamesquad.com/forums/downloads.php?do=cat&id=30) - Home of the Harpoon3 PlayersDB

Herman Hum
27 Nov 07, 14:41
New PlayersDB Scenario for testing:

Belgrano

http://www.gamesquad.com/forums/attachment.php?attachmentid=20516&stc=1&d=1196192414


The sinking of the General Belgrano on May 2nd 1982 caused the single heaviest loss of the Falklands war.

HMS Conqueror showed that Argentinean escorts could not prevent nuclear subs from killing their ships.

As a direct result of this attack, the Argentine aircraft carrier 'Veinticinco de Mayo', which had successfully detected the Task Force with her Trackers and was preparing a strike with her A-4Q Skyhawks, returned to port and played no further part in the conflict.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

GS file archives (http://www.Gamesquad.com/forums/downloads.php?do=cat&id=30) - Home of the Harpoon3 PlayersDB

Herman Hum
10 Dec 07, 15:58
New PlayersDB Scenario for testing:

The Backyard

http://www.gamesquad.com/forums/attachment.php?attachmentid=20560&stc=1&d=1197319926


The Cold War finally went hot and furious as battles arose around the world. This scenario deals with a U.S. multi-carrier attack supported by Japanese forces in the Western Pacific. The U.S. forces must neutralize the Soviet fortresses in the theatre. Those Red bases are heavily protected.

This scenario was originally written by Ralf Koelbach for Harpoon Classic Commanders Edition and has been re-made for Harpoon3 and the PlayersDB with the consent of the author.

Author: Herman Hum

http://groups.yahoo.com/group/ScenShare/files/Scenarios%20under%20Construction/Backyard%20%5BPlayersDb%207.4.7%5D.zip


This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

GS file archives (http://www.Gamesquad.com/forums/downloads.php?do=cat&id=30) - Home of the Harpoon3 PlayersDB

Herman Hum
19 Dec 07, 17:01
New PlayersDB Scenario for testing:

May Day

http://www.gamesquad.com/forums/attachment.php?attachmentid=20627&stc=1&d=1198101577


First of May 1982 was when hostilities finally broke out around the Falklands.

South Georgia had been liberated by the British and, early in the morning, a lone Vulcan bomber cut the runway at Port Stanley in half.

The Argentineans had their army dug in around the Falklands, had attack planes dispersed around the islands, and the Air force and Navy were ready to meet the British forces.

In the next three days, the General Belgrano and Sheffield were lost, air attacks proved the effectiveness of the Sea Harriers and SAMs; but also demonstrated their limitations and damaged many ships in the task force.

Victory could go either way.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

GS file archives (http://www.Gamesquad.com/forums/downloads.php?do=cat&id=30) - Home of the Harpoon3 PlayersDB

Herman Hum
24 Dec 07, 15:27
New PlayersDB Scenario for testing:

#2.5 Suomenlinna - Yuri's Gambit

http://www.gamesquad.com/forums/attachment.php?attachmentid=20652&stc=1&d=1198527477


This is the second scenario in the Battleset "21st Century Ocean Wars"

War between NATO and Russia is imminent. The Russian forces on Kola will need unhindered access to the Atlantic. Admiral Yuri Padorin has drafted an alternative plan to deal with Finland.

Author: Freek Schepers

This scenario requires the latest release of the PlayersDB v7.4.7 (http://www.GameSquad.com/forums/downloads.php?do=cat&id=51)

Get it via: HarPlonkHQ (http://www.harplonkhq.com/forum/viewtopic.php?p=18#18), GameSquad (http://www.GameSquad.com/forums/showpost.php?do=showpost&p=404467), HarpGamer (http://harpgamer.com/harpforum/index.php?act=ST&f=10&t=383&st=0#entry668), SimHQ (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=65153&page=1#Post65153), Matrix (http://www.matrixgames.com/forums/fb.asp?m=1142350), SubSim (http://www.subsim.com/radioroom/showthread.php?p=141696#post141696), or Frugal's World of Simulation (http://forums.frugalsworld.com/vbb/showpost.php?do=showpost&p=1056738).

GS file archives (http://www.Gamesquad.com/forums/downloads.php?do=cat&id=30) - Home of the Harpoon3 PlayersDB

Herman Hum
28 Feb 08, 19:15
New PlayersDB Scenario for testing:

Operation Island Wind

http://img246.imageshack.us/img246/5143/islewindzu7.th.gif (http://img246.imageshack.us/my.php?image=islewindzu7.gif)


Dateline July 1, 2008

North Korea has recently been threatening to test a long-range ballistic missile; shrugging off the concerns of the world community. Despite the threat of sanctions, they have persisted in their preparations.

This scenario was originally written for Harpoon Classic by Scott Boles (a.k.a. Akula) and has been re-made for compatibility with Harpoon3 and the PlayersDB with the consent the author.

Author: Herman Hum

Herman Hum
12 Apr 08, 14:29
New PlayersDB Scenario for testing:

South Georgia

http://img382.imageshack.us/img382/8080/sgeorgiany6.th.gif (http://img382.imageshack.us/my.php?image=sgeorgiany6.gif)


One of the first tasks of the Falkland Task Force was the liberation of South Georgia. This was considered both a practice step for the Falklands liberation, and an essential first goal to secure safe anchorages for the many support ships that were needed by the Task force.

Author: Freek Schepers

Herman Hum
08 Jun 08, 11:06
New PlayersDB Scenario for testing:

Hemphill's Ordeal

http://www.gamesquad.com/forums/attachment.php?attachmentid=22034&stc=1&d=1212937529


This scenario is an interpretation of the account from Michael A. Palmer's, "The War that Never Was".

"About a dozen Soviet submarines of various types, both diesel and nuclear-powered, lay athwart the sea lanes leading toward the Norwegian Sea. The Soviet Northern Fleet staff had charged its submarines with three tasks: reconnaissance for long-range SNA strikes, delaying the movement north of key American convoys and task forces, and attacking NATO ships and installations with torpedoes and missiles.

The Soviets had far better success with more traditional attacks. In the first twenty-four hours of the war, Soviet submarines and strike aircraft sank nearly half of the twenty-five ships in four convoys steaming for north Norway. By the evening of the 14th, one American destroyer, five frigates, and five freighters were at the bottom of the North Atlantic."

Herman Hum
25 Jun 08, 03:23
New PlayersDB Scenario for testing:

Liberation of Antilles ('75)

http://img529.imageshack.us/img529/3005/liberategj6.th.gif (http://img529.imageshack.us/my.php?image=liberategj6.gif)


This is the 1975 variant of the fourth scenario in the "Hugo's Folly" Battleset.

The 'elected' prime minister of Venezuela, Perez, has invaded the ABC Islands to capture and nationalise the refineries built there to process the new Venezuelan oil.

The Netherlands, still outraged over how they were forced to give up New Guinea to Indonesia 14 years ago, has decided not to invoke article 5 of the NATO charter, but to demonstrate to the world that it can take on a Banana Republic by itself.

Netherlands has pulled together the largest Task Force it is capable of amassing. This fleet comprises a mixture of soon-to-be retired units, like CG Zeven Provincien, the Utrecht-Class DDs, and recently acquired forces, such as the new flagship FFG Tromp and the Canadian versions of the F-5. The Dutch armed forces are counting on their technical quality and training to attain victory.

Author: Freek Schepers