MikeSinn
22 Feb 05, 06:53
Has anyone else experienced a problem with Artillery delivered smoke rounds? I have repeatedly tried to create a smoke screen with both 120mm and 155mm delivered smoke rounds. In each case, no smoke is ever generated. I sent the email below to Scott the other day...
Scott,
I have been experimenting with IF this weekend and
think I have encountered a problem with Artillery
delivered WP/Smoke rounds. I have repeated fired 30+
smoke rounds into 1 - 2 hexes without generating any
smoke. In fact, the "Current Location" window shows
absolutely no smoke value in either hex.
The attached zip file contains two saved game files
that demonstrate this issue. The first file,
"Artillery_Smoke_Test_T1" shows the assigned IF orders
for a 155mm Battery and a 120mm mortar unit. All have
orders to fire 10 smoke rounds each into two hexes.
The second file, "Artillery_Smoke_Test_T2", shows the
what the next turn looks like. As you can see, no
smoke was generated.
For reference, I am running beta build 201.
Thanks,
Mike
Scott,
I have been experimenting with IF this weekend and
think I have encountered a problem with Artillery
delivered WP/Smoke rounds. I have repeated fired 30+
smoke rounds into 1 - 2 hexes without generating any
smoke. In fact, the "Current Location" window shows
absolutely no smoke value in either hex.
The attached zip file contains two saved game files
that demonstrate this issue. The first file,
"Artillery_Smoke_Test_T1" shows the assigned IF orders
for a 155mm Battery and a 120mm mortar unit. All have
orders to fire 10 smoke rounds each into two hexes.
The second file, "Artillery_Smoke_Test_T2", shows the
what the next turn looks like. As you can see, no
smoke was generated.
For reference, I am running beta build 201.
Thanks,
Mike