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View Full Version : Returning to the Game


MikeSinn
13 Feb 05, 16:28
I recently reinstalled POA2 and latest patch (build 201) after setting it aside nearly a year ago due real life commitments. After experimenting with a couple of scenarios, all I can say is WOW!!! It is amazing how much POA2 has changed/evolved over the last 10 months or so. Needless to say, I will be facing quite the learning curve (again).

I do have a couple of questions regarding new features/functions added in recent patches that I hope other forum members can help answer. If Scott has modified the game manual to answer these questions, feel free to tell me to RTFM...


What exactly does the shading (or lack thereof) represent when selecting "Check Selected Unit Targeting this Loc" from the RMB menu? Additionally, Is there a short-cut key or some way of quickly removing the shading once it is selected? The only solution I have found is to click on and off the Area LOS button.
Can anyone provide a brief description (or point me to a discussion thread) on how Composite Units are supposed to work? I am assuming that they are working as designed now. When last I played a game, Scott had just begun work on the concept of Composite units so these appear to be a significant change in the game structure.
Lastly (and most importantly) does LOS seem to make sense now? This was the one aspect of the that always seemed to make the least amount of sense...
I'm sure more questions will come to mind as I re-learn the game...

Thanks,
Mike

HercMighty
13 Feb 05, 20:01
1. I thought I saw something somewhere, but I am personally waiting for the updated manual.

2. Again waiting for the new manual. What I know is mainly just messing with the game so I do not know what I have is correct or not.

3. LOS I think still has problems and is being looked at. I am finding conditions where it says 100% blocked and shouldn't. I also have found where it should be 100% blocked and am being fired at from enemy units but my guys will not fire back due to what I believe has something to do with LOS.

There is another build planned for release this week sometime if everything goes to plan.

MikeSinn
13 Feb 05, 20:52
Herc

Thanks for the quick reply. Is a new/updated manual on Scott's to-do list?

As I mentioned earlier, I am amazed at how far the game has evolved. Earlier today I was able to play most of Scenario #1 without a single C++ error or system crash. It was actually a very enjoyable experience, even if I didn't quite understand everything that was happening. :confused:

I will obviously need to spend some time just experimenting with the various screens and commands and see what I can piece to together:laugh:

Thanks,
Mike

HercMighty
13 Feb 05, 22:50
Herc

Thanks for the quick reply. Is a new/updated manual on Scott's to-do list?

Thanks,
Mike

Yes. It is one reason why an official patch has yet to be released.