danstudentvcc
11 Feb 05, 17:53
I am playing my opponent Commander in Jul'43 on a large map. This is at a time when the Soviets are depleted following the attack known as Citadel. In other locations the Soviets have begun their Summer offensive that is coincident with allied landings in Sicily. That being said my Soviet forces have an attack ratio just barely over 1-1 on an assault. Lastly, the Soviet commanders are under pressure now to avoid the fight and to make gains quickly - to avoid past errors. This is a big reason why other wargames feel different than SP. In SP the actual battle is paramount.
My opponent has pieced together a potent defence. Like in real life there is more terrain than there are Germans to defend it. Despite these two factors that afflict both combatants I must admit my hat is tipped to Commander. When playing SP you usually have formation type freedom. Depending on which attack/defend philosophy appeals to you your force choices are pretty much defined.
A tank formation has tanks of course and AA formations are similarly AA. Panzer Gernadiers have the ATG's and SP ATG to work with. Historically the Kursk commanders during the Soviet counter-attack relied on the AA formations 88mm guns and SP 20mm and other types to help the Infantry to stand fast and thus help to re-establish a line of defense; particularly against Soviet Armour.
So too has Commander. What a line it is as well. 88's; Hvy HE's; AA and mortars etc .. So, my opp has closed off the Southern part of the map. He has occupied the N and middle defenses leaving me only whatever piece of land that is within the shadow of a smoke screen bubble. In between: a killing ground.
His 88mm AA guns have killed 3 of 6 planes in one turn/:surprise:
damaged another leaving me almost no air support.
I have practically no arty - favourig land units instead.
The majority of my force is light tanks and infantry w/ transport.
Despite the successful insertion of a small force to enfilade his line, the bulk of my forces are condemned to hiding or transiting behind smoke clouds [kill ground between] just to move around [his gun range almost completely extends to the furthest hex north [my entire region].:cheeky:
Help send the Red Air and Arty before my enemy engulfs us.:nuts:
danstudentvcc
My opponent has pieced together a potent defence. Like in real life there is more terrain than there are Germans to defend it. Despite these two factors that afflict both combatants I must admit my hat is tipped to Commander. When playing SP you usually have formation type freedom. Depending on which attack/defend philosophy appeals to you your force choices are pretty much defined.
A tank formation has tanks of course and AA formations are similarly AA. Panzer Gernadiers have the ATG's and SP ATG to work with. Historically the Kursk commanders during the Soviet counter-attack relied on the AA formations 88mm guns and SP 20mm and other types to help the Infantry to stand fast and thus help to re-establish a line of defense; particularly against Soviet Armour.
So too has Commander. What a line it is as well. 88's; Hvy HE's; AA and mortars etc .. So, my opp has closed off the Southern part of the map. He has occupied the N and middle defenses leaving me only whatever piece of land that is within the shadow of a smoke screen bubble. In between: a killing ground.
His 88mm AA guns have killed 3 of 6 planes in one turn/:surprise:
damaged another leaving me almost no air support.
I have practically no arty - favourig land units instead.
The majority of my force is light tanks and infantry w/ transport.
Despite the successful insertion of a small force to enfilade his line, the bulk of my forces are condemned to hiding or transiting behind smoke clouds [kill ground between] just to move around [his gun range almost completely extends to the furthest hex north [my entire region].:cheeky:
Help send the Red Air and Arty before my enemy engulfs us.:nuts:
danstudentvcc