View Full Version : Cheat or no
LanceRunolfsson
22 Apr 03, 21:45
Retreated units can be dug in by first selecting attack then canceling, then digging in. What is the consensus on this I had been refraining from doing this in PBEM as I seem to recall hearing it called a cheat some years ago. However one of my PBEM opponents recommended that I start doing this to improve my play.
My thoughts are as follows
A) You have to go through so many wonky steps to do it I can not believe that this was intended to be a "Feature" as apposed to a bug.
B) It is so well known and undetectable that players who refrain from doing so are at a disadvantage so should probably be allowed.
Originally posted by LanceRunolfsson
Retreated units can be dug in by first selecting attack then canceling, then digging in. What is the consensus on this I had been refraining from doing this in PBEM as I seem to recall hearing it called a cheat some years ago. However one of my PBEM opponents recommended that I start doing this to improve my play.
My thoughts are as follows
A) You have to go through so many wonky steps to do it I can not believe that this was intended to be a "Feature" as apposed to a bug.
B) It is so well known and undetectable that players who refrain from doing so are at a disadvantage so should probably be allowed.
Its a cheat and its gamey.
I don't do it in PBEM (though I have done it against the PO, but I have a feeling they are cheating as well.)
:)
I don't do it, and I would reccomend you only playing against people who you also think will refrain from such a thing.
Not a cheat, and not gamey.
It somewhat rectifies the player one/player two asymmetry with respect to movement point resets during the automatic bookkeeping phase. Unless a unit player one's is in reorganization, it can always dig in at the start of it's turn. Why would you deprive player two of the same benefit?
If you can change the loss settings of a retreated unit, tell it to attack, move it away, et cetera, why would you think that it is gamey or cheating to tell it to hunker down, dig in and defend itself?
Assume a unit of player two has been retreated, and is left with some MP's left at the start of its turn, and then overruns a weak unit. By doing so, it is now in mobile deployment, rather than retreat deployment. Are you going to deny the unit the ability to dig in? Under what pretense, or logic?
Siberian HEAT
22 Apr 03, 22:14
*steps up to the microphone*
"My name is Siberian H.E.A.T. and I am a cheater"
Well, not really LOL, I subscribe to Jamiam's school of thought and agree that anything you can do as player 2 to resolve the crutches that are handed to you by the game system should be used. As James said, is it hard to believe that you could order those units to attack...but you can't order them to dig in?
True, you have to set up an attack and then cancel it...but it is a necessary evil to cancel the effects of an even greater evil (retreated status not allowing to fortify). You can do the same thing with artillery by picking a target and then cancelling the bombardment.
Reducing the player1/2 asymmetries are probably being looking into deep in the research labs of Koger Industrial Concern as we speak :cheeky:
LanceRunolfsson
22 Apr 03, 22:14
think Jamiams argument makes total sense. Though I do not believe the PO is capable enough to do it. Makes most sense to allow it. And this is something to be worried about getting in to a patch before adding frogmen or some other exotic piece of equipment:^) You should be able to dig with out going through those steps by the logic presented.
Dan Neely
22 Apr 03, 22:33
Fully agree with Jamiam/Heat.
Originally posted by JAMiAM
Not a cheat, and not gamey.
It somewhat rectifies the player one/player two asymmetry with respect to movement point resets during the automatic bookkeeping phase. Unless a unit player one's is in reorganization, it can always dig in at the start of it's turn. Why would you deprive player two of the same benefit?
If you can change the loss settings of a retreated unit, tell it to attack, move it away, et cetera, why would you think that it is gamey or cheating to tell it to hunker down, dig in and defend itself?
Assume a unit of player two has been retreated, and is left with some MP's left at the start of its turn, and then overruns a weak unit. By doing so, it is now in mobile deployment, rather than retreat deployment. Are you going to deny the unit the ability to dig in? Under what pretense, or logic?
I always assumed that it was a glitch.
I will take your word for it, though...
Can't someone finally ask Norm about this?:rolleyes:
Menschenfresser
22 Apr 03, 23:10
I'd like to see some adjustments so that the first and second player switch like in solitaire games.
Dunno...
LanceRunolfsson
22 Apr 03, 23:35
Menschenfresser,
That would help but it presents problems of it's own. That double turn a can be a game winner at the right time. Better if all the calculations performed at the beginning of the GAME turn where performed at the beginning of each PLAYER turn.
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